 
	Update v1.07
The Apocalypse Mask now works with mana reservation. When reserving mana, the reserve is subtracted from the maximum mana for the mask's condition.
Fix recalculation of cooldowns for all skills when SP is invested by x10 into them (Ctrl + click). This means that if you take Lycanthropy 1 and use it, and then invest x10 SP, the cooldown will reset to 375 seconds instead of 857 seconds.
Set color of the skill cooldown text in the description of 'Flex' skill
Wolf's final skill, 'Devour', now takes into account the Lunar stat bonus. Base cooldown at skill level 1 with Lunar Bond maxed out is reduced from 300s to 75s.
 
	 
	
	drastically improved performance on Summer Camp and Misery Mansion
well, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for all trees and bushes and like magic my fps increased to happy numbers
Cheers, 
Beepbep
 
	 
	
	
\[New Mode Implemented]
A new mode, “THIRD Mode”, has been added to “THREAT -SCREAM AND ESCAPE-”.
\[What is THIRD Mode?]
Unlike the regular story mode, the new “THIRD Mode” offers a survival-style gameplay experience where players must endure against waves of monsters appearing one after another within a confined map.
Players can collect items scattered throughout the map to strengthen themselves, use their “screams” as a weapon to stun or defeat monsters, and aim to survive as long as possible.
①Objective: Survive against relentless waves of attacking monsters.

②Mechanic: Collect items to power up your abilities.

\[What is THIRD?]
THIRD is a next-generation interactive streaming platform that allows two-way communication between streamers and viewers.
When a player streams a compatible title such as THREAT through THIRD on platforms like YouTube, viewers can directly intervene in the gameplay via real-time comments or gifting.
For more details, please visit the official THIRD website:
THIRD Official Page: 
Examples of viewer interactions:
Spawning additional enemies
Granting the player healing effects
Providing special abilities
Displaying supportive comments within the game
 
	 
	
	Hello everyone!
Thank you for your interest and support in playing the Demo!
https://store.steampowered.com/app/3553350/_/
The Game Enters Early Access on October 31st!
We have carefully reviewed all the valuable feedback received during the demo period and have incorporated it into our development roadmap.
The team is now focused on polishing and enhancing the full game experience.
Get ready for the complete version.
We can't wait to share it with you!

 
	
	Hello everyone!
Thank you for your ongoing support of the game. We are thrilled to announce:
Thank you for your attention and for trying the demo of "SUCCUBUS MEMORIES"!
https://store.steampowered.com/app/3205960/_/
Once again, thank you to every player who participated in the trial! Without your enthusiasm, we couldn't have come this far.
Join us in looking forward to the official release of "SUCCUBUS MEMORIES"!

 
	
	Hey fellow frogs! 🐸
This patch hopefully addresses issues that many of you have had with the demo so far.
THIS PATCH IS NOT SAVE COMPATIBLE!
As this patch aims to address several save/load issues, it will automatically erase any progress currently made in the demo. This is entirely required to fix the game-breaking bugs that many players are being impacted by (namely, the Temple Doors not opening).
Note: If the Main Menu's Play button says "Continue" and has a "Clear Save" button beneath it, please Click "Clear Save" as these fixes may not work in existing saves.
Patch Notes:
Fixed several instances where the Temple Door would appear with the Temple Orbs already inserted, locking the player from progressing.
Fixed an issue where Lumi wouldn't reset if she takes damage from hazards or enemies.
Fixed save state issues involving Gear Puzzles.
Fixed save state issues involving Tutorial Prompts that reappeared after reloading the game, even if previously completed.
Fixed save state issues involving collected Spirit Shards respawning after loading from Main Menu.
Fixed instances where the Unlock Door sound would play whenever nearby doors were loaded in.
Added a collider atop the Ascent room so players cannot escape the map that way.
Audio settings no longer reset when starting game.
You can now skip all of the logos during the startup sequence.
Removed the "tinnitus" sound that plays when the player is at low Health (We'll look into creating a sound that better suits the game's soundscape!).
Thank you for your patience, hopefully this resolves the issues. If you still encounter any issues with the board please continue to report them on our discord server:
https://discord.com/invite/vuY4thycPK
We hope you continue to enjoy the playtest!
 
	
	To maintain a fair gaming environment, we have taken action against accounts identified as engaging in cheating.
The following 25 accounts have been suspended as part of this measure.
Some accounts may be permanently banned depending on the severity of their infractions.
***mander5291027
***mander1639593
***mander9878547
**丶
***kkcaZ
***mander6692225
***晴霁无瑕
***mander6318566
***梓
***puaisi
*D
***语
***gi
***Uehara Rin
***mander4174451
***mander1445458
***om
***acticaPhantom
***ocaineKitty
***mander5960121
***itanReich
***N
***tor
***可爱
***6492198
For any appeals regarding these actions, please contact https://support@gremorygames.com.
GREMORY GAMES is committed to protecting the majority of our fair-playing users and will continue to take strict action against any unfair methods or actions that provide illicit advantages.
Stay tuned!