Code Reactors - onidora.indev

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.2.

Ver.1.2.2
Visuals & UI
Updated some still images
Added supplementary images to certain tutorials to improve clarity

Streaming Guidelines
We welcome gameplay streams and video content of Code Reactors,
whether by individuals or organizations.
Monetization is also allowed. Your support through sharing the game means a lot to our development team!

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!
Fantasy Waifu Collector - SyKoHPaTh

Developer Note:

The update for June mostly contains new functional coding (and bugfixes of course!), as well as adding controller controls to a few more screens. What's a good name for this kind of monthly update? idk. There's a new monster, so let's go with that.

The Steam Store assets were completed, including a new Early Access Trailer. I hope all of this gives a much better first impression than the previous artwork. Considering all the work that went into the "Art Redo" I really do hope it is all worth it!

Oh yeah, there's a new monster. It's a bird. As proper "prey" it replaces the Samurai in the "Capture" quest. I colored the monster using the "Sky" color palette; in fact, the Enlistment "Ribbon" uses a feather from this monster.

For this next month, the focus will be to get more play-testers with the hopes of making the game more fun to play. As a developer, there is a one-sided perspective of a game; what I find "fun" may not be what everyone else thinks, plus with more eyes on the game they can find issues that I have either not thought about or just simply missed. The final goal is a better game for everyone!

The "Beeku" Monster

Bugs:

  • Fix crash when unplugging joystick

  • Gacha banners scroll properly when using controller

  • WSurvivor; Reset controls when visiting Shop, fixes moving from carrying over

  • Changed chat box (online mode) to 'nag_level_and_upgrade' Storybook completion so that it appears for everyone

  • Ambassador: Fixed "Donate" modal from appearing when selecting an item after donating

  • Consolidated Login code; should fix some weird "suddenly logged out" issues

  • Fix force-logout in Online when switching servers

  • Profile->delete cache: Removes chibi images (please do this once!)

  • Warbands: Demon King crashed the game instead of fighting. Told him to stop doing that.

  • Fixed formatting for reset timers

New:

  • Steam Store Redo Complete! Art, Media, Trailer, and better descriptive text

  • Development Server: Enabled "Press & Testing" button to skip progression (plz don't use)

    Note that having "Press Pass" in inventory causes Quests to refresh with specific type ordering. Other functionality may be affected by "Press Pass" in the future.

  • Main Hub: Added cursor memory for Controller

  • Added Controller controls for Marketplace and Warehouse

  • Added time left until reset for Guild Boss and Guild League

  • New Monster: Beeku ~chase it~

  • Functionality added for Battle Passes; gain points from activities, which give tickets at milestones (shop is future dev)

    Note that Battle Passes never expire and multiple can be active at the same time (no FOMO!)

  • Added Settings:

    • Options->Network: Force IPv4 - use if IPv6 is causing really bad connection issues

    • Graphics: Animation (simple/full) - "Simple" is biggest FPS performance gain, but only animates keyframes

    • Graphics: Rendering (low/medium/high) - "Medium" is default; "High" uses rotozoom and smoothscale, but destroys fps. idk what "Low" does yet, I'll figure it out.

Jun 28
Welcome, Sharehouse! - habomstudio
English Translation

Hello, this is Habom Studio.

We have addressed several bugs and added voice acting to the characters.
Please refer to the update notes below for further details.

Update Notes

\[Production]

  • Character voice dubbing has been added, allowing for a richer and more immersive gameplay experience.

  • Some awkward lines have been revised for improved dialogue flow.

  • Certain production issues have been corrected.

\[Bug Fixes]

  • Fixed an issue where BGM would not play correctly when moving to specific sections via the backlog in some scenarios.

  • We have identified an issue where auto-progress operates abnormally slow and will be addressing it in an upcoming update.

Math Attack - my name chef
The Achievement for completing Chapter 2 now is properly unlocked when you finish all the Chapter 2 levels.
S.H.E.L.T.E.R. - An Apocalyptic Tale - Winterlook Games

We are excited to announce that our next game- Stellar Dream is to be released in November this year in Early Access. Right now, you can try a free demo and add the game to your wishlist.

We are thrilled to hear about your impressions and answer your questions!

https://store.steampowered.com/app/3087180/Stellar_Dream/https://store.steampowered.com/app/3087180/Stellar_Dream/

Jun 28
逝去之物 Passenger:Gone - Silence Keeper None Of Alone

Thank you for participating in the early access test of "逝去之物 Passenger: Gone".

This update will complete on June 29, 2025, and includes the following changes:

---

Bug Fixes:

1. Fixed an issue where duplicate values were retained in historical data. These will now be cleaned when entering the world map.

2. Fixed a bug where non-combat choice timeouts prevented time nodes from activating on the world map.

3. Fixed a bug where Oranbato, Caprock, and EternalVortex remained available after time expired.

4. Fixed an issue where Final Ancient Ruins could not be unlocked after progressing past the Great Rift if time had expired.

5. Fixed a UI display issue when obtaining Witnesses.

6. Fixed an issue where a single attribute could be upgraded more than 20 times upon leveling up.

7. Fixed an incorrect suppression effect in Oranbato.

8. Fixed missing icons in Past Presents display.

9. Fixed an issue where Divinia’s HP would drop to 1 after reviving with "Collapse And Overturn".

10. Fixed an issue where People, Barrier Maintainers, and Broken Cadaver would not properly use their powerful attacks.

---

Balance Adjustments:

1. To better reflect character identity, Oplora’s abilities — Shadowy Soul, Furlough, Fracture In Space, Die Of Sorrow, Contractual, and Time Of Death — have been reclassified from Shadow type to Flare type.

2. Die Of Sorrow now deals "1 fixed Flare damage and resets attack state" instead of "1 fixed Shadow damage and resets attack state".

3. Effects described as "XX fixed damage" now ignore all elemental and attribute modifiers, rather than being influenced only by their element.

4. Void Barrier effect reduced: now grants +65 damage reduction until next action (was +100). 5. Increased enemy Attack by 50% and HP by 15% in Caprock and EternalVortex to improve challenge pacing.

---

Quality of Life Improvements:

1. The character info screen now includes damage formulas for all elements for players to reference.

2. During battle, clicking a Memory now displays its expected damage on the left panel. (Note: this does not account for the target’s stats.)

3. Elemental suppression effects are now shown in both the battle info screen and the character’s status bar during combat.

---

If you encounter any issues with this version, please visit the Feedback Page located in the bottom-left corner of the pause menu.

We will continue listening to your suggestions and strive to deliver an even better experience.

D.A.R - Deadly Alien Rogues - Eggman
What, so soon!?

Don't stress, this is just a minor update: some Japanese text fixes and some additional codex entries from D.A.R's resident Japanese language wizard, Tanuki Aogon!

The way the Japanese text is rendered on the library screens has been updated very significantly behind the scenes - if any errors occur as a result, please let me know!

Thanks for the support!
Blastr - Soundboard - LaRouffle

Let's be honest - every app has bugs, and ours is no exception.

But here's the thing: we actually want to fix them. And we want your help.

Our new Discord server is live, and it's the best place to: 

  • Report issues - Found a bug? Tell us

  • Suggest improvements - Got ideas? We're listening 

  • Share content - Memes, clips, whatever you've got 

  • Connect with users - Find people who get your humor 

Come for the memes, stay for the community. 

See you on the other side!

Idle Cultivation - Linmios
Greetings fellow Cultivators here comes some new stuff and some changes. Let me know your feedback and opinions in the discord.

New
  • Added a skill speed bonus to skills from mind and body skill. Forging, Mining, Alchemy, and Talisman skill will now be a bit faster.

  • Added a new effect to Tier 6 Dao cultivation perk, now provides some protection in failing a breakthrough.

  • Added new option to disable normal mobs in the bounty menu, tied to dungeon unlock.

  • Array perks will now cost less if you gain more levels after unlocking it. Up to 30% at 10 levels after unlock.
Changes
  • Immortal Qin should now have correct weapon tag.

  • Removed the scaling debuff on experience at higher tiers. Now always gives +5% for next attempt.

  • Fixed weird update loop that caused a stutter when updating player stats after upgrading physiques and manuals.

  • Reduced recipe cost of forging armour. Let me know how this feels.



Conveyor - viktorkarcev

The new version includes a range of convenient and interesting updates.

After building your conveyor, take a moment to look around and study its layout.

  • start the conveyor using the dedicated button on the starting cell

  • browse the available equipment on a separate settings page

  • buy new equipment in the shop

  • use blaster guns to protect your conveyor from drones that steal your products

Gather funds ːsteamthisː to fully automate your production with equipment arriving soon in the shop! ːsteamthumbsupː

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