WWII Online - Zebbeee
From our President XOOM:

Happy New Years to you all! As 2021 draws to an end, I wanted to take sometime to reflect on the accomplishments of this year and help you all see the tremendous work that the team at CRS is doing to keep WWII Online moving forward. Of course all of this is made possible by your continued patronage as a subscriber, so as you review this we can only encourage you to keep it up and encourage your fellow player to step up to the paid subscriber ranks. All in all, it has been a great year (and 20th anniversary) filled with a good balance of features and fixes, incorporating player feedback into the development pipeline and getting things done. Let's dive into the update.

2021 was a big year for WWII Online, with the acquisition of WWII Online: Chokepoint and the announcement of our intention to move into the Unreal Engine (5) as our mainliners, followed by some good developments, and almost double the fixes this year compared to the prior - you could say we're definitely moving WWII Online forward.

Ultimately you should take note that Playnet/CRS remains a remote based company, with contributors (mostly compromised of volunteers) from across the world. The fact that we are doing these things is a remarkable achievement in pure effort and passion by these folks, and the technology that we incorporated pre-pandemic to develop this environment to have very limited to no impact on our operations. We are very blessed and fortunate in that regard, and we hope you and yours are healthy and hanging in there.

We also saw some new folks join our team and said goodbye to a few who are no longer with us (we are grateful for them, their time and contributions). This happens but we're still moving strong and we are poised to have some exciting developments yet ahead in 2022+. We also had some minor changes in our organizational structure which has helped consolidate things and make them a bit more efficient. And now the leadership team at Playnet/CRS is experimenting quite successfully with being in the Metaverse using Facebook's "Horizon Workplace" to start conducting remote meetings which has improved collaboration, productivity and team bonding. Since we're remote and can't meet up in an office place daily, this has really helped create the best conditions possible to maintain safety during the pandemic and break geographic barriers.


Playnet-CRS metaverse office

And before we get to the stats portion of this segment, I would say #1: If you support what we're doing here and want to see the project go further, subscribe. It is crucial so we can purchase more developer time and get done the things you want. And finally #2: If you have skills as a 3D artist or C++ developer, we're always open to discuss volunteers stepping up. Reach out to us at http://www.wwiionline.com/volunteer to see what other positions are available.

UPCOMING DEVELOPMENT ROADMAP

Please note that we typically release our WWII Online roadmap around February and will plan to do that again this round. This gives us some to recover from the holiday, get our team back to full operational status and iron out the working plans.

There were a couple of items we didn't get done in time like we had hoped for, namely the Ju-88 and the Wellington Bomber - though these are at the height of the priority list and it will get done as quickly as we can - and rolled out as soon as each vehicle is ready. We also had things like the Bomber Loadouts and Mission Target Change which were temporarily added to the game but had some issues that required them to be withdrawn pending fixes. We'll look to incorporate those back in as soon as we can.

2021 Developments
  • 7 game releases shipped
  • 110 bug fixes delivered
  • 112 features delivered
  • 9 new vehicles delivered
  • 10 roadmap items completed
  • Total Deliveries: 248

Global Statistics
  • Kills: 2,702,381
  • Captures: 213,641
  • Sorties: 4,183,417
  • RTBs (Return To Base): 1,509,949
  • New squads created: 20
  • Number of .reports logged: 7,142
  • Number of .bugs logged: 4,374
  • Number of Campaigns and their length in days
    • Campaign 178: 3 days
    • Campaign 179: 20 days
    • Campaign 180: 40 days
    • Campaign 181: 27 days
    • Campaign 182: 87 days
    • Campaign 183: 34
    • Campaign 184: 71
    • Campaign 185: 60+

Top 10 Killers & Their Kill Count
  1. Stromy: 35,924
  2. Fusco50: 32,394
  3. Stankyus: 17,146
  4. Choad: 15,894
  5. Mcafeed: 14,397
  6. Skee53: 14,029
  7. Slamen: 13,208
  8. Rohmu: 12,887
  9. Jwrona: 12,792
  10. Dfire: 12,758

Top 10 Cappers & Total Captures
  1. Doctorit2: 5,313
  2. Elli0t: 5,049
  3. Mcafeed: 4,011
  4. Stromy: 3,804
  5. Sgthenning: 3,382
  6. Skee53: 2,658
  7. Che644: 2,597
  8. Fusco50: 2,324
  9. Choad: 2,205
  10. Rpochman42: 1,889

Top 10 Players with Time on Mission (TOM)
  1. Gatorr: 51,159
  2. Aomercy: 32,859
  3. Stromy: 27,106
  4. Bludngut: 21,352
  5. Googs: 20,984
  6. Gipper: 17,597
  7. Bullvyne: 17,474
  8. Mycat: 17,001
  9. Lok0: 16,820
  10. Fusco50: 16,073

Top 10 Areas Most Spawned From + Number of Spawns
  1. Acremont Airfield: 34,938
  2. Antwerp Airfield: 25,330
  3. Gilze Airfield: 20,455
  4. Fliegerhorst Airfield: 20,050
  5. Schilde Armybase: 18,983
  6. Tienen Armybase: 18,924
  7. Butte de Montfaucon Airfield: 18,559
  8. Elesmes Airdrome: 17,567
  9. Ciney Armybase: 17,192
  10. Leuven Armybase: 15,296

Top 5 Vehicles with the highest kill count
  1. Submachine Gunner (MP40): 165,286
  2. Rifleman (Kar98): 121,401
  3. Light Machinegunner (MG34): 110,647
  4. Submachine Gunner (M1928 Thompson): 90,242
  5. Submachine Gunner (Mas38): 85,080

It should be noted those are all Tier 0 weapons available throughout the war entirely. Does not count for kill death ratio.

Rats & Kill Death Ratios

Rat Name Kills Deaths K/D Ratio
  1. CORN 102 25 4.08
  2. JCD 1719 525 3.27
  3. OLDZEKE 820 292 2.81
  4. BLKHWK8 2961 1220 2.43
  5. WAVER 3773 1613 2.34
  6. MANDRILL 2338 1212 1.93
  7. TR6AL 23 13 1.77
  8. KEMPI 9050 5191 1.74
  9. TMAN 324 195 1.66
  10. XOOM 710 464 1.53
  11. SNIPER62 29 25 1.16
  12. CHIMM 620 663 0.94
  13. JAMES10 56 63 0.89
  14. ZEBBEEE 262 366 0.72
  15. WESTY91 552 778 0.71
  16. PILOTMC 1056 1751 0.60
  17. OHM 32 57 0.56
  18. IMBRUTUS 15 28 0.54
  19. B2K 175 359 0.49
  20. TEX64 367 832 0.44
  21. KMS 6 14 0.43
  22. MIKEMUDD 54 193 0.28

SUBSCRIBE TO SUPPORT THE FUTURE OF WWII ONLINE

WWII Online is 100% fueled by player support. As Playnet / CRS seeks to build The Future of WWII Online with some aggressive goals, we need your help to make this possible. Please consider subscribing to help us accelerate game development, the future is now and your support as a subscriber has a direct impact on mission success. Go to our Premium Store page and subscribe now!

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://twitter.com/corneredrats
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
Twitch: https://www.twitch.tv/corneredrats

Wishlist our game Chokepoint, our prelude to WWIIOnline 2.0! https://store.steampowered.com/app/1576780



Thanks for your support!





Dec 31, 2021
秘封旅行 ~ Secret Sealing Travel - 惟茉
【1.1更新】

1. 修正了技能书的说明文本,技能书在购买后就会生效。
-关闭大地图重新开启后就可以进入人物特质查看。
2. 在季节商店中增加了二级技能书。
-购买了前一级技能书后才能购买生效。
3. 在季节商店中增加了新年收藏品。

2022元旦快乐。
Dec 31, 2021
Arcane Waters - burlin_gauna
updated position spawning when warping to house/farm

Kusan : City of Wolves - piNutz
Various Animations & Art of Alcoholic Bastards! 🐔🍷



He'll be pretty annoying :))
Dec 31, 2021
Card Game Simulator - finoldigital
  • Bug-Fix: Set Import and Multiplayer Menu freeze
  • Bug-Fix: Deep Links
  • Bug-Fix: Cards duplicated when multiple players draw from the same stack at the same time
Dec 31, 2021
GATE - Alderex
Happy New Year! To bring it in we have two feature requests that have been added.

  • Drawings can now snap to grid when using a square grid. Support for other grid types may be added down the line.
  • Tokens are now rotated at smaller increments for further precision.
Dec 31, 2021
Santa Slays Nazis - veom17
* Weapons you have equipped when you quit the game will now be on Santa when you re-enter the game. Before you would have to re-equip weapons in the gun store.
* Enemy description for each level will appear correctly. There was a bug that it would only load one and never again. This has been fixed.
* We have completely REMOVED KICKBACK! We want the players to have fun. We believe that this feature (Even though improved) is hurting gameplay. If we bring this back it wont be anytime soon.
* Redesigned FINE AIM. It needs a little tweaking still, but its functioning much better then the original attempt. It should be polished in the next day or so.
* We have encountered a bug with the power up table. It will reset your weapons back to an incorrect value. Swapping weapons will restore the correct values. We will have this addressed by tomorrow.

*Twinkle Tech has made some improvements to the Blitzen!! They have attached an underbarrel grenade launcher to it. To use, hit AIM and press the grenade button.

CONTENT UPDATE COMING SOON : The Power Plant is under attack! The last surviving Elfs have radioed for
Santa's Help. In a frantic message, they inform Santa that The Fuhrer has sent one of his
greatest warriors...
下一站江湖Ⅱ - Inmotiongame
《下一站江湖Ⅱ》是一款动态开放世界的武侠单机游戏:无锁定即时战斗、无缝大地图、高自由度的角色养成与世界探索。于三国乱世中降生,体验家国天下、信仰、江湖之争。是随波逐流浪迹天涯?还是作为一代天骄在这大争之世烙下你的名字,《下一站江湖Ⅱ》期待与你同行!

由白玉京工作室研发、成都忆墨轩网络科技有限公司发行的角色扮演类武侠游戏《下一站江湖Ⅱ》目前可以在Steam和TapTap平台预约、添加愿望单啦~

活动平台:微博
温馨提示:大侠们请注意,本次抽奖活动我们将在微博举行,烦请大侠们动动小手移步微博参加哦!

活动一:在steam平台搜索《下一站江湖Ⅱ》添加进愿望单,关注转发并@下一站江湖II官方 ​+晒出《下一站江湖Ⅱ》在你们愿望单中的截图。

我们将通过@微博抽奖平台选出23位幸运的大侠,于2022年1月10日开奖。送出:

一等奖(1名):200元京东购物卡;

二等奖(2名):100元京东购物卡;

三等奖(20名):江湖官方定制马克杯。




◉添加愿望单步骤:





◉愿望单截图:



活动平台:微博
温馨提示:大侠们请注意,本次抽奖活动我们将在微博举行,烦请大侠们动动小手移步微博参加哦!

活动二:在TapTap平台搜索《下一站江湖Ⅱ》点击预约,#下一站江湖666# 关注带话题转发+晒出《下一站江湖Ⅱ》在你们预约中的截图。

我们将通过@微博抽奖平台 ​ ​选出23位幸运的大侠,于2022年1月10日开奖,送出:

一等奖(1名):200元京东购物卡;

二等奖(2名):100元京东购物卡;

三等奖(20名):江湖官方定制马克杯。




◉Tap预约截图:



活动平台:微博

参与活动时间:2021年12月31日——2022年1月9日

开奖时间:2022年1月10日

两个活动大侠们都可以参与哦,奖励互不冲突§(* ̄▽ ̄*)§,大侠们可以多多关注我们的最新动态哦,后续还有更多的活动期待大侠们的参与~

活动参与链接:下一站江湖“不夜京”系列活动(一):预约有奖
超越海盗 - 弟弟同学
在主线中加入部分交易节点,防止过于非酋,无法遇到贸易节点。
Dec 31, 2021
The Last Haven - Nash_Bridges


Dear friends, this past year has, for reasons known to all, been difficult not only for us, but also for the world... However, this does not stop us from being optimistic about the future and making ambitious plans!

We are sincerely thankful to everyone who stayed with us this year, supported us in development, helped us with translation of the game, identified bugs and shortcomings, inspired us with tips and suggestions!

We wish you a Happy New Year! May the new year bring prosperity and peace to your families, wealth and comfort to your homes, peace and harmony to your souls, and prospects and success to your affairs!

And finally, at the request of some members of our humble community, we are publishing a roadmap for the near future:

Will be fixed:
- Switching to "crawl lying down" mode soldiers randomly;
- APC selection when mouse clicks anywhere at the top of the location;
- Incorrect operation of the vehicle refueling system;
- Some soldiers are not shown on the mini-map;
- Freed inhabitants of neighboring locations are not unloaded from the transport on arrival at the base;
- When exiting the game in the main menu and start a new game on another map chooses the old map;
- Disappeara raiding party from global map;
- Some farms don't start production after building;
- Infinite purchase of goods when buying a second (identical) item from a vendor;
- Unable to collect people in church (from danger) at 100% stability;
- Cursor does work with displacement at high screen resolutions;
- Incorrect routing by resource gatherers to the following resources: screen;
- Map reverts to original size after saving is loaded;
- The ability of zombies and wild animals to get through the fence;
- Displaying a "win" message when raiders enter a City while loading the map, followed by loss of raiders;
- Doubling the number of soldiers after returning to base;
- Workers getting stuck at shops and warehouses;
- Game freezes with a view of the global map when an enemy unit enters the base;
- Random vehicle engine starting after returning from the global map;
- General volume slider has no effect on music volume;
- Cutscene, related to torture, hangs up;
- Appearance of enemies inside camp (behind walls) after loading savegame or returning from global map.

Planned:
- Add more flexibility to wall construction system;
- Add a pig counter on the farm;
- Make 5 difficulty levels: very easy/easy/normal/hard/very hard;
- Add fuel mining methods (methane-based pig farms);
- Add a fuel-consuming generator to increase production levels;
- Add a gathering point for unoccupied workers;
- Add additional settlements with which to maintain diplomacy;
- Add binds for groups of soldiers;
- Reduce duration of winter on easy difficulty;
- Add the ability to move the camera by clicking on the mini-map;
- Add the ability to mine iron ore and polymers;
- Add more options to customize sound;
- Add a "hold position" option for units;
- Add a resource expenditure and income graph;
- Change the colour of combat units on the mini map;
- Add mines;
- Add ability to sell resources from a merchant;
- Add ability to temporarily hire mercenaries;
- Make more accurate shooting with stationary machine guns;
- Add ability to turn off the heating in the second level houses;
- Add choice of behavior for workers in danger (flee to home/assembly point, attack back, continue resource gathering);
- Add a system of interaction with corpses (funeral/cannibalism);
- Balance shooting range of RPG and Sniper Rifle;
- Make it possible to send more than four vehicles to a raid;
- Add a "cancel construction" button if construction has not yet begun;
- Make two modes of transport plant (construction and repair);
- Increase range of the camera;
- Add a second type of traders engaged in the sale of resources;
- Make it possible to independently issue first equipment to units;
- Add a weather station in the game to forecast the coming winter;
- Add to the game characteristics description of weapons and buildings;
- Add ability to plant trees;
- Add gates that open/close;
- Add an outpost system;
- Add a supply system.

Happy New Year, friends!
...