The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe

One of the ways games are different to books or movies is that they end when we stop playing them, whether that's as soon as the credits roll or at the new of new game + or after 100 hours of sidequests done while ignoring the main storyline entirely. Fulfil your own dang prophecy!

Our weekend question is this: Do you keep doing sidequests after you finish the main story? Do you hit uninstall as soon as the world is saved, or do you push on? When a game gives you a save from before the finale have you ever gone back to it and then thoroughly explored the rest of the map for completion's sake? Or does knowing how it ends take all the joy out of going back? Let us know your answers in the comments.

Chris Livingston: Yes

Definitely. When the main quest is done, it's primo sidequest and mess-around time. The Elder Scrolls, the Far Cry series, the GTA series, the Fallout games. The world always feels a little different, somehow, when the main quest is done. There's no pressure, I guess? It's more leisurely, you can pick some minor task you've been wanting to get to but haven't had time. It's like when you have a day off during the week but everyone else is at work. You can get a lot done but there's no real hurry.

Andy Chalk: No

I play the absolute hell out of most games, so there usually isn't much in the way of sidequests left by the time I've reached the end. Stuff that does get missed usually stays that way: I tell myself that I'll get back to it, and the intent is sincere, but it never happens. I still have Legends of Grimrock 2 installed because there are some untranslated runes (or something like that—it's been a while) I promised myself I'd get to that might unlock a secret passage to some cool treasure or gear. Obviously that's not going to happen, but, you know, it might. It could. Don't judge me.I will sometimes horse around with mindless post-credits bashing like the Ubercommander assassination missions in Wolfenstein: The New Colossus, but that rarely lasts. Once the stories are over, it's over.

Wes Fenlon: Fallout 3 yes, Witcher 3 no

I can think of a few games where I did keep playing, even after the credits rolled. In Fallout 3, for example, Bethesda patched the original, definitive ending to let you keep exploring the Wasteland, and I did exactly that. I must've scoured that entire map for interesting locations and sidequests I'd missed. But in most games, I take the procrastinator approach: I meander off the main path and do everything in the game I could possibly want to before begrudgingly finishing up the main quest. 

In The Witcher 3 I spent 10 hours towards the end just hunting down the top-tier Wolf School armor, because I wanted to finish the game in some fancy duds. In Zelda: Breath of the Wild (which isn't a PC game, sorry!) I didn't fight the final boss until I'd completed all 120 shrines. I guess I like the ending to be the end of my time with a singleplayer game, in most cases, but I might spend months or even years putting off getting to it.

Phil Savage: Only if it's The Elder Scrolls

I always intend to. I'll make mental checklists of all the collectibles I'll snap up; the map markers I'll reveal; or, in the case of Assassin's Creed Origins, the elephants that I'll fight. But almost always, the minute the credits roll, I'll exit out and never go back. I'm not really sure why, maybe the fact that I'm no longer working towards a definitive ending robs the game of any sense of greater purpose. Maybe there's just too many other games fighting for my attention—why spend longer with one I've already finished?

The main exception is The Elder Scrolls series, probably because their main quests feel so ancillary to the game at large. They've never felt like the thing driving me through that world, so finishing them is no big deal.

Jody Macgregor: Yes, but with a case of alt-itis

I finished The Witcher 3 years ago but keep it installed because sometimes I feel like going on a monster hunt, or riding through the windy forests looking for icons. I'm a terrible one for starting over with new characters though, so I'll make an alt who specializes in spellcasting just to do the Mage's Guild quests in Skyrim or one who's good at science for the Old World Blues DLC in Fallout: New Vegas. Before I know it I'm playing the whole thing again, for like the third time.

The Elder Scrolls V: Skyrim

Dear God, just look at it.

Mimics are the worst, tricking oblivious adventurers into becoming a snack. This Skyrim mod appears to be based on the most grotesque of the lot of them: Dark Souls' mimics. There's not one part of them that isn't incredibly unsettling, but it's that horrible, diseased tongue that turns my stomach. 

Skyrim modder Mihail created them for the original version of Skyrim, but they've recently been added to Skyrim Special Edition, letting you ruin your dungeon dives once again. You can download it here

Other creatures from Mihail's menagerie include some lovely flying stingrays and this intimidating robot. It's big, it's angry, it breaths fire, and it's not half as scary as a mimic. 

While you're here, check out the best Skyrim mods

The Elder Scrolls V: Skyrim

During QuakeCon, the original Doom trilogy was released on consoles and the first two appeared on iOS and Android. It was a nice surprise, except for the the additional surprise of an online requirement in strictly singleplayer ports. Players needed to make a Bethesda.net account and log in to play, hopefully avoiding connection errors. Clearly this is a feature other Bethesda games need. One modder agrees and has added it to Skyrim. 

The Immersive Bethesda.net Experience will ruin your game by trying—and failing—to connect to Bethesda.net. The exciting moment has been captured in the video above. It will never succeed and after five attempts will kick you back to the main menu. 

"In case it was unclear, this mod is a joke," says its creator, d3sim8. "Bethesda re-released DOOM/DOOM II and DOOM III in July 2019, and they required a Bethesda.net connection to play. This was despite DOOM being 26 years old, and not including an online component (in this particular version)."

If you want to show your appreciation for the joke by downloading it, only use it with a new game. There's a vanilla version and a Skyrim Special Edition version

After facing a lot of criticism for it, Bethesda is planning to make connecting to Bethesda.net optional. But we'll always have the Immersive Bethesda.net Experience mod for Skyrim. 

For many more substantial mods, check out our guides to the best Skyrim mods and best Skyrim Special Edition mods.

Cheers, PCGamesN.

The Elder Scrolls V: Skyrim

I've spent hundreds of hours exploring Skyrim across countless saves and multiple editions, and not surprisingly I've been on dry land for most of it. Skyrim's ocean is murky and full of unfriendly fish. Of my many downloaded mods, only a couple affect water, and then only the surface, but Depths of Skyrim, uploaded last week, changes a great deal more. 

Depths of Skyrim is an underwater overhaul that gives the game's damp areas the same sort of attention that's been lavished upon its mountains and forests. No more diving off the coast just to discover some weeds and a slaughterfish waiting to snap at you until you flee back to shore. 

Modder TheBlackpixel has introduced new types of grass and kelp, more than 1,000 new fish, none of which have a penchant for slaughter, hidden treasure, whole forests of coral and, most importantly, a bunch of new horkers merrily swimming across the sea. Horkers, of course, are Skyrim's greatest and most majestic creatures. Don't go killing them for their tusks. 

If you've got any other mods that spruce up the ocean and rivers, like the popular Realistic Water 2, Depths of Skyrim is compatible and should even enhance bodies of water added by other mods, too, though don't expect new fish or giant kelp. TheBlackpixel recorded a frame rate drop of just 1 fps, but your performance could vary. 

If you're playing with Skyrim Special Edition, you'll need this version of the mod instead. It's otherwise exactly the same. In both, you'll have to pop into your Skyrim.ini file and change iMaxGrassTypesPerTexure to 7 or above if it isn't already, or the mod won't work. 

I recently confessed to a friend that I never finished the DLC, despite the ridiculous amount of time I've spent in Skyrim, so my shame is tempting me back once again. This time, though, I'll be spending a lot more time swimming. If you've also got a hankering to return to the eight-year-old RPG, here are the best Skyrim mods.

Cheers, PCGamesN.

The Elder Scrolls V: Skyrim

Since January, once a week 83-year-old Shirley Curry has been cracking open a book and reading it to her audience of some 600,000 Youtube subscribers. Not just any books—the books inside Skyrim, which she's been playing as the Skyrim Grandma since 2015. There's a warm Mister Rogers quality to her voice as she begins each video with a "Good morning, grandkids." Except unlike Mister Rogers' gentle life lessons, these books have titles like "Of Crossed Daggers" or "Pension of the Ancestor Moth."

Still, they're soothing with Shirley Curry reads them, and that's the whole point.

"I started this series because everyone likes to hear me read so I thought, well, I can just sit and read the Skyrim books to them and see how they like it," Curry tells me over email. "So all my 'grandkids' were my inspiration. But I didn't want it to be too boring for them or for me,  so I made a Grandma and pretend the neighborhood kids come to listen to a story time. I sit or stand in different places to change up the view."

In the latest video, embedded above, Curry stands on a deck overlooking a lake and takes some time at the beginning to compliment the day's lovely weather (in Skyrim). She points out how pretty a small island with a lone tree is, in the distance. Later, she'll chastise herself for not having met all her neighbors yet, and ask her NPC companion Inigo why he's not wearing any shoes. It is probably the sweetest and most pure six minutes and 23 seconds of internet you can experience today.

It's almost overwhelming to watch something this utterly, guilelessly nice in 2019. It does things to my heart. Is this… inner peace?

After reading last week's book, Watcher of Stones, Curry pauses for a moment, asks Inigo for his opinion on the book (he doesn't have one), then offers her take. In the story, a man spends his life seeking glory in hopes of being granted special powers from the Guardians' stones, but it never happens.

"I think that that man really had the whole thing wrong," she says. "All along, he was already empowered by his own abilities and his own strength. Or we could think about it another way. Every time he touched these stones they really did give him this power. He just didn't realize it... But I prefer to believe that he really did all these things on his own abilities, and using his own strength, and didn't realize how much he had actually changed his own life and accomplished within his own self. Do you feel that way, grandkids?"

Over email, Curry tells me that's part of the fun for her. "If I can sum up at the end with a moral to the story, or a question to make them consider and think about something in the story, then that's what I like."

Curry shot back a "lol" when I asked if she plans to read all 300-some books in Skyrim's world. That was never a goal, and she expects to get bored of the GrandmaShirl's Bookshelf series and move onto something new long before then. For each recording session she's traipsing all over the world, hunting down traders to buy new books or raiding caves or homes with Inigo to find ones she hasn't read. 

"What makes this enjoyable for me is that it makes my viewers happy, and I enjoy the feedback I get from them," she says. "Especially when I hear 20 and 30 year olds tell me they saved it for bedtime and how nice it was to be read to at bedtime, and the memories it brought back to them and so on.

But, when I'm tired of it, they probably will be too, so I'll end it then. I'll dream up something new to take its place. :)"

Whatever that is, I'm sure it'll be lovely.

The Elder Scrolls V: Skyrim

You might've heard of an ambitious Skyrim mod called Religion that completely changes the way you interact with the gods of Tamriel—it's one of the best mods for Skyrim. With the mod installed all your actions, from the crimes you commit to the armor you wear, affects the way individual gods view you, and they can either bless you or curse you as a result. The whole mod has just been overhauled for its version 3.0, adding religious visions and new gods called Ancient Spirits, as well as the 13 Constellations. 

It's an incredibly deep system with lots of moving parts, and you can have multiple blessings—or curses—at the same time. All of the gods are looking for different things, and you'll get clues about their desires through visions. To receive visions, you'll first have to worship them at set points in the world, which increases their disposition towards you based on the amount of in-game time you spend worshiping them (don't worry, you can press T to wait if you want to rack up many hours at once).

Once you've worshiped them enough to receive a vision, you'll be able to ask them for guidance or for a boon. But you don't want to ask for a gift too early, because it might annoy some gods, causing them to curse you.

It sounds like it will reward exploration and investigation. You'll have to read books related to the gods to find out exactly what they want, and respond with your actions accordingly. Blessings gradually get more powerful as disposition increases, and some are specific to each god: if Julianos likes you enough they'll let you cast spells without using magicka, or if you worship the Daedric Lord Azura then you might gain invulnerability.

Displeasing the gods through your actions can also make you cursed. The Nine Divines, in general, won't like it if you commit crimes. If you wrong enough people, they might decrease your health, magicka and stamina regeneration for a period of time. Daedric curses are more imaginative. If you ask Malacath for help but they "they don't find you amusing enough", you'll receive a curse that means you're blamed for every crime committed in Skyrim.

I like that it's not completely transparent: you can tell a lot about what each god wants from the lengthy descriptions on the mod's Nexus page, but you'll still have to find out more if you want their blessings.

If you're interested, you can download the mod for Skyrim Special Edition here. The 3.0 version for regular Skyrim is here. It's still in beta, so expect some rough edges and some missing content—creator IronDusk33 is working hard to complete it all.

The Elder Scrolls V: Skyrim

If you've got an itch for more adventures in Skyrim, you'll soon be able to delve into draugr-infested crypts and fight in the civil war on your table. The Elder Scrolls: Call to Arms is a tabletop miniature adaptation where you'll lead followers into dungeons and battles with diminutive heroes drawn from the RPG.

While Call to Arms is a skirmish wargame, with two groups of heroes and warriors trying to bash each other over the head, there's also PvE threats and narrative events promising to shake things up, a bit like fellow spin-off Fallout: Wasteland Wafare. Players can team up against the game's monsters, and the PvE system also means you can play solo. 

A two-player starter set and reinforcement sets for two factions, the Stormcloaks and Imperial Army, will launch in the first wave, focusing on Skyrim's civil war. To lead them, you'll get Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius and the Dragonborn's long-suffering pal, Lydia. Speaking of the Dragonborn, you'll also be able to field one, but the miniature is sold separately. 

While Skyrim's civil war is the setting of the first wave, more races and characters are already planned. Future waves will expand on the Skyrim base game, as well as delving into Oblivion, The Elder Scrolls Online and more. 

Call to Arms is due out at the end of the year. 

The Elder Scrolls V: Skyrim

The team behind co-op mod Skyrim Together has received "multiple direct death threats" from members of its community, it has revealed.

In the mod's May report one modder, Yamashi, apologized for saying last month that the team "[doesn't] owe the community anything". The team said Yamashi's comments were "poorly written and a result of a lot of pressure and frustration"—but that pressure came partly from fans "harassing" them, with some going as far as to send death threats, they said.

"Since March a part of the community has been harassing Yamashi, even going so far as to send multiple direct death threats (all of which have been properly reported to the appropriate authorities)," they said. "At the same time many are not asking—but demanding—that we do certain things such as weekly updates, that we open source the mod, etc.

"We know that you are most likely trying to help, but this isn’t helping...our work on this is very irregular, with people maybe not being able to work on the mod for weeks, and then suddenly having full weeks to dedicate to the project. Yamashi’s comment was targeted at the minority of people who were aggressive and toxic, if you are not harassing or making demands, this comment does not apply to you."

The mod was effectively rebooted this month after a series of setbacks, including having to apologise for using code from the Skyrim Script Extender. In the May report, the team revealed that they plan to release a new build of the mod every day from now on, based off the latest code. These builds "might not work, and will definitely be buggy", but it gives fans a way to see the progress being made.

"We do not suggest trying to seriously play the mod like so right now, as this is just for players who are eager and feel they can put up with minor up to plenty of bugs and crashes," the team said.

The open beta currently has no release date.

The Elder Scrolls V: Skyrim

Multiplayer mod Skyrim Together reached a big milestone in January, hitting closed beta after years in development. Since then there have been considerable setbacks, starting with the use of code from the Skyrim Script Extender mod without attribution. After this came to light, the beta quickly ended and work started on removing it. That was expected to be a big job, but according to one developer, the entire codebase has now been crapped. 

On Reddit, Ijustwantsteamdosh gave a brief update, explaining that the "entire codebase" had been scrapped, but that the mod was still being worked on and a "new approach" to release was being considered. The overhaul is not a result of the SKSE code being removed, they clarified, but the team felt that it was a good time do a "restructure of class hierarchy and how things interact with each other". 

Developer f13rce_hax provided more details. The team hasn't started from scratch, as most components can be copied from parts of the mod that worked. "It's not really scrapped, but rather a restructure," they said. And quite a lot of progress has been made; it's back to where it was during closed beta. 

An official progress report in being worked on, too, with more information on the mod's development. It was looking good earlier in the year and was on track for an open beta, though that was before the overhaul. There's no word on the rescheduled open beta or another closed beta yet.  

Cheers, PCGamesN.

The Elder Scrolls V: Skyrim

Tourism continues to be one of Skyrim's biggest industries, with people visiting the chilly province to enjoy its many towering mountains, primeval forests and dragons that look like wrestlers. The one downside of being a tourist is all that walking. Skyrim's big and you wouldn't want to miss anything by teleporting everywhere. PhysicsFish's SkyTrek mod has the solution. 

SkyTrek is a new autopilot mod that lets you set a destination and automatically walk, ride or fly there. Just hop on your dragon or horse and you can enjoy the view while your mount does all the work. You can also open doors, so you won't get stuck when faced with a gate, and you can get into fights, so don't worry about getting murdered by the first wolf that crosses your path. 

Your speed is customisable, within limits, so you can take a leisurely stroll to Whiterun or get your cardio done for the day by jogging up a mountain. It's possible to target NPCs and follow them, too, in case you're looking for company. You'll be able to follow them indoors, as well, so there's no escape. 

If you want, you can even become an NPC yourself. The Life mode will make you behave like an NPC with its own schedule, letting you plonk yourself down in a tavern or somewhere else and take a break from the hardships of the road. You deserve it. 

SkyTrek is thankfully compatible with several other mount mods, including Immersive Horses, Convenient Horses, Gypsy Eyes Caravan, Dragonkiller Cart and Audiobooks of Skyrim. The latter is to give you something to listen to while you're travelling to your destination.

It sounds perfect for roleplaying and making videos, or maybe you just fancy a wander. Despite Skyrim being nearly eight years old, I still find myself popping back into muck around with mods and do some sightseeing, even if it's somewhere I've visited a dozen times before. 

If you're using Skyrim Special Edition, you can download SkyTrek here, while Oldrim users should grab this one. And you can hunt down more mods in our best Skyrim mods list. 

Cheers, PCGamesN

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