Doggy Don't Care - rotub_

Hello everyone!

This is just a quick call out to the fans of Doggy Don't Care who have kids!

I want to put YOUR KID'S drawing inside the actual game, Doggy Don't Care!

The deal is you get your little one/s 🧒 to draw the main character from Doggy Don't Care on an A4 sheet of paper and send in a photo/scan of it. I will then put it in the game for the world 🌎 to see. It's that simple!

I'll be sending out emails to my mailing list over the next couple of weeks (first one TOMORROW!) asking for submissions. So if this sounds like something you would like to get involved with - join here!

JOIN THE MAILING LIST

That's all for now!

Rohan

Once Human - Once Human
Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.

Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.

If you're offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message.

We've been gathering community feedback and actively addressing your concerns.

The following issues have been fixed:

1. Fixed an issue where mountain terrain in RaidZone Mode's wilderness could be built incorrectly.

2. Improved the Lord of Moonlight's healing logic: A 3-minute healing cooldown has been added to prevent infinite healing.

3. Fixed an issue where the Starwish Guardian Set's kill effect displayed incorrectly in first-person view.

4. Fixed an issue where collectible resources in Securement Silo - PHI could disappear.

5. Fixed unresponsive touch controls when entering punctuation on mobile devices.

6. Fixed an issue where a very small number of players could obtain extra Blueprint Fragments abnormally. Accounts with abnormal gains will be reviewed and handled accordingly. Details and follow-up actions will be shared in future announcements. Thank you for your understanding and support, Metas!

Once Human Development Team

The Fable: Manga Build Roguelike - gamelab_publishing
Thank you for playing “The Fable: Manga Build Roguelike”.
The following update was made in ver. 1.0.7.2
----------
ver.1.0.7.2
・Corrected some text
・Fixed an issue where HP and damage values were not perfectly balanced in Puzzle Mode ★2
----------

Thank you for your continued support of “The Fable: Manga Build Roguelike”.
Abandoned Passage - Krzychowskyy
Once a very reputable hotel, widely known for its luxury architecture and as a holy grail of popularity, The Grandview now stands as an abandoned landmark; a monument to decay and rot.


So, What Happened?

In this chapter, players take over the role of Arthur Vance, a private investigator whose latest case leads him to the insides of this forgotten structure.

The reason surrounding his visit is rooted in an unexplained phenomenon: the sudden, thirty-year-old disappearance of Elias Thorne, a promising architect who was reportedly on the cusp of revealing a dramatic reformation plan for The Grandview.

The entire hotel staff resigned from working at the place because of this phenomenon, leading to a total closure of The Grandview.

Despite the circumstances of the events, local authorities, perhaps controlled by limited resources or fear, ultimately dismissed the case as a simple "walk-off". This allows the hotel to continue its slow rot.

People view Arthur not only as a detective, but as a critical agent attempting to re-engage with a history that has been actively silenced or denied by outside organizations.

[c](Gameplay in the screenshots is WIP. Everything is a subject to change)[/c]


The Approach and Environmental Atmosphere

The design idea for Abandoned Passage is not just simple jumpscares, but rather how prolonged exposure to the environment can induce a sense of anxiety and fear.

The hotel itself utilizes a kind of gravitational pull, not just physically, but psychologically. The environment is dense, containing careful cues and challenges, forcing the player to critically evaluate every piece of information and every shadow.

While Arthur's order is to uncover what happened to Elias Thorne, a crucial element of the unfolding narrative involves the protagonist's own vulnerability to the hotel's impact.

Navigating this location will require more than just expert investigative skills; it will demand a constant, critical thinking about what you view.


Unveiling What Lies Ahead

As Arthur dives deeper, he begins to understand the forgotten histories of The Grandview. Finding clues requires to search everywhere carefully and pay close attention to the details around the place.

The game is built so you have to be an active explorer, not just somebody who sits back and watches a story happen. You won't always move forward in a straight line; sometimes, you will have to thoroughly check every corner. Every shadow.

[c](Gameplay in the screenshots is WIP. Everything is a subject to change)[/c]


The Grandview Hotel awaits Arthur Vance - and, by extension, you. The architect vanished, leaving behind only the blueprints of his final design and memory that haunts the place. The hotel is already working to erase his existence, and perhaps, yours too.

Will Arthur Vance find the real story by piecing together the broken clues, or will the quiet, rot of The Grandview completely swallow him?
Toy Town Mayhem - MicahTech
What's Up Guys!

You may have noticed that the servers were down for a few hours earlier today, this was unfortunately not coincidence and I have some somewhat sad news for Toy Town Mayhem.

As we all have seen, the player counts for Toy Town Mayhem are dropping, and it's getting harder to pay for the games servers. For now, this update switches Toy Town Mayhem to use a cheaper server and the game has been optimized to transfer less data.

(In this sense "data" refers to the things that must be sent for a multiplayer game to work. For example, when your player moves, that data must be sent so other people can see that your player moves. Toy Town Mayhem does not track or send personal data.)

As of right now, the game is not at risk of any sort of shutdown, but it's not out of the picture. In the event that Toy Town Mayhem does shut down, there will be a single player game mode available, and Toy Town Mayhem will return in February 2026 for the PVP Fest.

Ok less sad stuff now.

Whats new:

  • Sound Effects when an in-game tip is shown!

  • An in-game tip is shown when only two players are left in Battle Royale and Epic Music plays!

  • Spectating improved and the game will automatically switch to a different person if the player that you're watching is eliminated!

  • Multiplayer optimizations.

  • Other good stuff that I forgot.

(Pssst! Steam Awards are coming up soon! When it's time for nominations, don't forget about Toy Town Mayhem!!)

Thanks for playing Toy Town Mayhem and make sure to join our Discord Server!

Where Winds Meet - wherewindsmeet

Dear Wanderers:

Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.

- The custom emotes feature will be temporarily disabled while we optimize the review mechanism. By doing so, we aim to ensure a healthy communication environment.

- Fixed the issue where signposts in Solo Mode automatically played recordings.

-Temporarily disabled the Signpost voice recording and auto-translation; which will be relaunched after further optimization.

- Fixed the issue where Customization and Makeup might not load properly.

- Optimized task descriptions of the Wanderers Alike event.

- Optimized tips for the Perception Forest.

- Optimized translations across various texts.

We will continue to prioritize the issues you’ve reported and resolve them promptly to enhance your experience. See you in Kaifeng!

Eastwind Pavilion

That Time I Got Reincarnated as a Demon Hand - PK

Greetings, Demon Hand-summoners.
Today’s update is packed to the brim — expanding the world, the gameplay, and yes… the level of dangerous temptation you’ll encounter along the way.

Let’s dive into the newly expanded world of That Time I Got Reincarnated as a Demon Hand.

🌒 MAP 3 & MAP 4 — Two New Lands, Two Completely Different Nightmares

🗡️ Map 3 – Autumn’s Forbidden Shade
The once familiar green forests of Map 1 and 2 now carry a completely new tone — the calm colors of autumn, twisted into something far from “chill.”

Gimmicks appear
Several new gimmicks have been added: smoke bombs, explosive barrels, surprise health crates, and more.
These gimmicks make your stage much more varied — or in other words, a lot more “fun” to play.

New Enemies Appearing in Map 3

  • Assassin Girl

  • Trickster Monkey Girl

  • Thorn Girl

  • Grasping Goo Girl

  • Marking Assassin Girl

Each of them brings a unique threat… and a unique charm.

🔥Map 4 – The Crimson Wasteland
A red wasteland where nothing living should survive.
Here, you’ll face not only new enemies, but dangerous mutated versions of familiar ones — stronger, meaner, and far more unpredictable.

New & Mutated Foes in Map 4:

  • Zombie Girl

  • Sorcerer Girl

  • Weaver Girl

  • Wall Girl

  • Arcane Knight Girl

  • Venom Spitter

  • Beam Girl

  • Echoing Elven Archer

If you thought the previous maps pushed your limits, Map 4 will happily crush whatever confidence remains.

🖐️ Two New Hands — Two Drastically Different Playstyles

🐉 Dragon Hand – The Sigil Crafter
For players who love skill expression, battlefield control, and creating stylish combos — this is your new weapon of choice.

  • Draw ancient sigils with unique effects

  • The larger the sigil, the wider its influence

  • From buffs and debuffs to area control — Dragon Hand turns you into a finger-wielding spellmaster

Perfect for those who enjoy artful combat.

🔨 Hammer Hand – The Fever Breaker
A heavy iron hook-hand bound by a thick chain — brutal, chaotic, and built for destruction.

  • Spin the hand to build energy (yes, literally spin your hand)

  • Reach full charge to enter Fever Mode

  • In Fever Mode, you’ll destroy enemy projectiles and deal massive damage

It’s loud, it’s violent, and it feels extremely satisfying.

🐱 New Boss – The Enigmatic Shadow Cat

Cute on the outside… absolutely not cute on the inside.
Here’s a preview of some of its tricks — though this is only a fraction of what it can really do:

✨ 1. Triple Afterimage Dash
Splits into three shadows, attacks simultaneously, then converges at your predicted location to deliver a lethal strike.
Miss one dodge and you’re gone.

🌑 2. Vision Suppression — Attack from Darkness
When you get hit by this skill, your screen’s field of vision shrinks, leaving only a small visible area.
The boss will hide in the darkness and strike like a true night predator.

💫 3. Stealth + Tracking Lasers
The boss disappears completely.
Right after that, it will chase along one of the laser beams, and if you accidentally run into it, you’ll lose HP.
A true test of your nerves.

🎎 4. Toy Cat Charge
Transforms into a tiny toy cat…
…then rockets toward you at terrifying speed.
Adorable, deadly, and unforgettable.

🔮 And remember… this is just the beginning

Everything you’ve read so far is only the opening act — a small taste of the dangerous, seductive, and downright chaotic surprises waiting in the full release.

We’ve only peeled back the outer layer.
The core — the true charm of That Time I Got Reincarnated as a Demon Hand — is still hidden, brewing, and ready to explode.

Stay tuned.
The most exciting part is still waiting for you to discover.

Nov 16
ATNRPG - Mr. Badger

1.6 is now out, it's been a while since the game was updated and this might probably be one of the last updates, but this update simply optimizes some of the in-game files (This may wipe saves if steam cloud is disabled), changes some of the minor dialogue, and fixes small bugs. If you have any questions or comments, please reach out to me either by email (oceanwaves914@gmail.com) or discord (@vwpr). Have a good night.

Legends of Gems - dojidoji111
Dear players, due to the recent surge in players trying out the demo, we have detected some new bugs that require time to fix. Therefore, we have decided to delay the release to November 21st. Thank you for your understanding and support! Taking a few extra days now ensures a better experience when we meet!
BrownDust2 - yumki

Full Burst RPG —BrownDust2.

Thanks to your incredible support, we’ve reached our final goal of 100K Steam wishlists—just 4 days after launching the event!

After surpassing 50K wishlists in a single day on the 13th, your enthusiasm never slowed down.

We’re truly grateful to every player who contributed to this amazing achievement.

The entire BrownDust2 team is overwhelmed and deeply moved by how quickly we hit this milestone.

Every single mission has been cleared—thanks to all of you!

🔔 STEAM Wishlist Reward List (ALL CLEAR!)

✔️10K Wishlists: 1K Diamonds (Achieved!)

✔️20K Wishlists: 500K Gold (Achieved!)

✔️30K Wishlists: 50K Refining Powder (Achieved!)

✔️40K Wishlists: 10 Selective Draw Tickets (Achieved!)

✔️50K Wishlists: 10 Draw Tickets (Achieved!)

✔️100K Wishlists: 10 Draw Tickets + 500 Refining Crystals (Achieved!)

🎁 Reward Distribution Info

All accumulated milestone rewards for the wishlist event (10K to 100K) will be delivered to every player’s in-game mailbox once BrownDust2 officially launches on Steam.

We’ll also be bringing you more details soon about the Steam launch.

We promise to do our best to meet your high expectations and greet you on Steam in style!

Thank you so much!

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