Jan 29, 2020
Beasts of Bermuda - Soals


Megalosaurus Rework
-Megalosaurus has been completely redone. It has a new model sculpt, and new textures.
-Megalosaurus also has an entirely new set of animations
-Megalosaurus eyes blink, close while sleeping, and look at you under certain gameplay conditions
-Megalosaurus lost most skins, and now has Spiny Tailed, Canyon and Glimmer, along with a new skin, Drake, made by Twilightwolf

Russian Localization
Our game now officially offers Russian localization, and it has been entirely translated with the
help of several members of our community.

Specifically, we'd really like to thank
@Tserra (translated 948 terms),
@Lynx_catgirl (translated 507 terms),
@Geeky (translated 194 terms),
@Makkowey Tapkin (translated our Steam homepage), and
@Shagaru Magala#7297 (translated 39 terms),
For translating our game into Russian!

German Localization
Our game now also officially supports German localization, and it has been entirely translated with
help from people we'd also really like to thank:
@TripTrap // #OryctoOrder (translated 843 terms),
@Howdn (translated 209 terms),
@ManniSpielt (translated 168 terms),
@LillyWhiteapple (translated 146 terms),
Katja (translated 143 terms),
AKSK (translated 106 terms), and
Kene (translated 94 terms).

Rival Shores
-Added a new, mountainous area, a desert, and an underground cave area to Rival Shores
-Rival Shores now has carcass spawn settings similar to that of Ancestral Plains
-Miscellaneous fixes for various areas on Rival Shores where players would get stuck
-Spawn points no longer, occasionally, place players under the terrain mesh
-The lighting on Rival Shores should now work properly in caves

Balance/Mechanics Changes
Megalosaurus:
-Replaced the Megalosaurus talent Heavy with Strong Legs
-Increased Megalosaurus jump power to 450, up from 387

Apatosaurus:
-Reduced Apatosaurus food decay rate by 10%
-Reduced Apatosaurus water drain rate by 33%

Elasmosaurus:
-Elasmosaurus now has Sharp Teeth in place of Bruiser

Icthy:
-Replaced Ichthy's Bruiser talent with Sharp Teeth

Saichania:
-Saichania can now move while its Spiky Shield ability is active
-Replaced Saichania's Stoic talent with Clotting
-Saichania cannot activate Spiky Shield while sprinting, and cannot sprint while Spiky Shield is active
-Saichania's Spiky Shield ability now costs 40 ability power
-Replaced Saichania's Long Runner talent with Powerful Legs
-Replaced Saichania's Batter talent with Stoic
-Reduced Saichania's sprinting swim speed to 225, down from 300
-Reduced Saichania's regular swim speed to 150, down from 200
-Reduced Saichania's water drain rate by 20%
-Reduced Saichania's tail swing damage to 225, down from 280
-Reduced Saichania's growth rate by about 25%
-Reduced Saichania's grabbing range
-Added new Saichania sounds: Spiky Shield reflect sound and sniff sound

Para:
-Increased Parasaurolophus' growth rate by 6.67%, such that it now matches the speed of Lurdusaurus' growth

Acro:
-Reduced Acrocanthosaurus limp speed to 150, down from 250

General:
-Creatures that can jump now have a preparation animation and delay for when they jump.
-You can no longer die to lightning if your shelter is at 100% due to nearby party members being struck
-New: Camera now smoothly lowers itself when your creature is crouching, assuming it can crouch.
-Offspring should now have a much higher chance of picking up skin traits from both parents simultaneously, creating more interesting, blended skins and less copies of a parent
-Crouched creatures no longer highlight when smelt, revealing their build and location
-Being fat now reduces your turning rate.

Graphics / Visual
-New Main Menu Screen was added to replace the current one - Set up a full scene populated with creatures and a waterfall.
-Improved Megalosaurus, Pachycephalosaurus, and Acrocanthosaurus animation blending when starting movement
-Megalosaurus pupils now respond to the lighting on the map
-Added support to help preserve detail in the eyes of dinosaurs after they are recolored.
-Most creature sound effects now play from the mouth, rather from the center of the animal
-All Pteranodon flight animation play rates now change inversely with growth
-Scratched up Sai's spike normals

Optimization
-Reworked held foilage bundles to not have slight frame drops or lag associated with collision updates any longer
-We will eventually be reworking our foliage-eating system such that it does not generate any frame drop or lag when woody plants are eaten as well
-Code associated with nesting, heredity, talents, and friendship have all been heavily refactored and optimized.
-This will improve server-side performance associated with handling the replication of data associated with these mechanics

Security, Console and Admin Commands
-The SpawnEntity command now places the spawned creature at your location if the trace didn't hit anything
-Fixed: The AddGrowthTime command now properly defaults to your ID if none is provided with the command
-Fixed an issue where the player's CID would not show up properly on player tags
-The "AddGrowthTimeMinutes" console command now works on players who are not net-relevant to you, and defaults to your ID if none is provided
-Added a new console command, SetViewHitboxes, which requires use observer permissions. Allows seeing all character hitboxes
-Added protection to the game to stop people from speed hacking
-Fixed: The AddGrowthTime command now properly compensates for growth rates changing as you get larger
-The Lightning command now requires special 'Control Weather' access, rather than being doable by all players with admin rank
Other Bug Fixes
-Fixed: Animals greater than 1.0 growth now properly animate at an appropriate rate while playing locomotion animations
-Fixed: Friendship messages now properly display
-Messages weren't displaying before, but this mechanic has always been active and it has not been changed otherwise
-Fixed: Injury damage no longer, on occasion, fails to register or immediately clears itself
-Fixed: The Friendship Grade text no longer spills into the adjacent widget on the player list when it is grade XXXXX
-Fixed: Pressing Escape while the color wheel widget has focus no longer causes it to disappear
-Fixed: Mosasaurus no longer state jams if LMB and RMB are spammed during grabbing and thrashing
-Fixed: Server crash related to group functionality that would seemingly occur randomly
-Fixed: Elasmosaurus no longer has an extreme frame drop when pressing the ability key around foliage
-Fixed: The Elasmosaurus no longer gets stuck playing the eat sound after pressing the ability key
-Fixed: Dart now deals damage as it should while the player is actively traveling through the water
-Fixed: Unpossessed character such as eggs can now be grabbed
-Fixed: Being grabbed and set down while laying or sitting no longer results in you being unable to lay or sit again
-Fixed: Being hit by knockback while transitioning between sitting, laying, and standing no longer results in a state jam
-Fixed: Mosa grab range calculation bug that was blocking legitimate grabs that were at the longest distances the mosa could grab from
-Fixed: Elasmosaurus can now eat and carry foliage (such as crystals, comfort flowers, and sponges) properly
-Fixed: Talent inherits now display their in-game name, as opposed to their Enumeration name
-Fixed: Carcasses should now spawn reliably in caves
-Fixed: The Apatosaurus talent that increases backing up speed now works properly
-Fixed: Clients should no longer be able to join servers that are full
-Fixed: Velo's crouch speed is no longer faster than its walk speed, and its crouch animation now plays at the proper rate
-Fixed: A crash in the foliage controller client-side upon joining a server
-Fixed: Crouching now hides the portion of your crouch trail done while crouching, rather than the entire trail
-Fixed: Creatures without true crouches (Saichania, Parasaurolophus, and Apatosaurus) now leave scent trails while 'crouching'
-Fixed: Saichania can now easily interact with water bodies to drink
-Fixed: Animation blending issues that resulted in the Saichania's tongue poking through its beak
-Fixed: The Dino Selection screen should no longer, occasionally, get stuck and disallow selection of a creature
-Fixed: The underwater effects now reliably activate while on the marine dino selection screen, while spawning in as an aquatic creature, or while logging in while underwater
-Fixed: Apatosaurus backup speed now behaves properly
-Fixed: Skins generated from nesting no longer appear weird, or abnormally white or off in general.
-For now "bug" skins such as void have been made a lot rarer.
Beasts of Bermuda - Valve
Today's Deal: Save 30% on Beasts of Bermuda!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Beasts of Bermuda - Soals
Happy New Year to everyone! To kick off the New Year, we would like to announce our Saichania Magma Shimmer Skin (made by Soals, concept by DJZ) Event! This is a special Shimmer skin, much like the Pteranodon Phantom Shimmer skin we gave out last Summer.

We are hosting a similar event, except the reward for participation in this event will be access to the Saichania Magma Shimmer Skin!

In order to receive this skin, between now and the end of January 31st, participants in the event must make a video and post it on YouTube. The video must contain our Saichania in some aspect of the video, and must meet the following requirements:

-The video must show decent effort. (Just raw footage or changing between just a few recordings of raw footage is not enough by itself.)
-The video must be a minimum of 30 seconds.

Top end recording and editing software is not required for entry, but make sure to put in your best efforts!

Our favorite videos will also be posted in our #announcements channel in the discord after the event has ended and judging has taken place.

How to Submit Entries
Please submit any event videos to @BoB QA Team on our discord, along with your name, Steam ID, and the names and Steam IDs of any people who helped you create the video, or who participated in the filming of the video. Up to 10 participants may receive the skin per video entry!

Also, please note, we will have to deploy a patch after the 31st to deploy the skin reward. Depending on the status of our tester branch, this may or may not be immediate. Be patient!




Our Discord Link:
https://discord.gg/ByGYHVM
Beasts of Bermuda - Sastrei Studios
+Added Saichania as a playable creature
-The Saichania can activate its ability, Spiky Shield, which reflects a large fraction of incoming damage if hit while the ability is active
-This ability takes considerable ability power
-Only Regular, Bleed, Stamina, and Ability damage is reflected by Saichania's counter mechanic
-The Saichania is immune to injury damage
-The Saichania is slow, has a lot of health, and hits hard
-The Saichania can swing its tail left with LMB, and right with RMB

New Skins
+Added Default (by Manuelsaurus) and Ignition Saichania (by Rook)
+Replaced Matrix Acro w/ Monarch Acro by Rook & Vendi

New Console Commands + HUD Option
+Added new console command, AddGrowthTimeMinutes, that adds a time-based growth value to a character
-Added several debug prints to the player list population code
+Added a graphical option, Colorblind HUD, that makes the colors for shelter, food satiation, and food poisoning easier to distinguish on the HUD

Balance/Mechanics Changes
Apatosaurus
+Increased Apatosaurus food drain rate by 50%
+Increased Apatosaurus water drain rate by 100%

Pachycephalosaurus
+Pachy can now crouch
+Increased Pachycephalosaurus eating hitbox size

Global
+You now remain tilted on terrain regardless of whether or not you're moving
-Due to issues with it, only certain animals such as Saichania keep their tilt angle while standing still on slopes
+Reduced baseline food value of fish by 33%, but kept the food value of fish with 3/3 scavenger constant
+Crouching now allows you to not release a scent
+Crouched creatures now do not show their scent trail entirely

Bug Fixes
+Acros mouth should now be recolorable on all skins
+Trex spines should now be recolorable on all skins
+Fixed: The Acrocanthosaurus now plays both footstep sounds while walking in clockwise circles
+Fixed: Acro now animates properly if you stop eating a caracass and immediately begin moving
+Fixed: Carcasses not spawning when player dies in water
+Fixed: You can no longer receive knockback damage while grabbed, resulting in flying off after being placed down
+Fixed: You can now possess eggs that belong to you. A special prompt will now show, which requires no confirmation from either parent
+Fixed: Aquatics should now reliably be able to mate after being nested in
+Fixed: You should now be able to lay eggs in a nest created by your male child if the two of you have mated
+Fixed: Players can only invite other players to their group by using the chat command if they have the appropriate rank to do so
+Fixed: Players can no longer invite eggs to their group while playing as an egg, ultimately resulting in species that are not supposed to group with one-another being grouped
+Fixed: Banking angles now behave properly for all animals (including Saichania / pivoting) on non-owning clients
+Fixed: Tyrannosaurus can no longer bite excessively far by looking up and down biting
+Fixed: Aquatics no longer consume Air while holding the sprint key if they are stationary
+Fixed: Acro limp now locomotes properly



(Cover Image provided by Wizzie S. Banner by StarGaze)
Nov 18, 2019
Beasts of Bermuda - Soals
Edit: We have deployed a small hotfix that should resolve the crashing issues that were initially present in this patch.

New Acro Animations / Rework
+The Acrocanthosaurus has been reanimated
+Several of the Acrocanthosaurus sounds (vocals, mostly) have been redone
+Acro textures have been updated

New Chat Commands
+Finished the new chat command implementation and cleaned up all the icons on the chat HUD such that they're consistently sized and shaped
-If you type / in the chat window, a second row of available chat commands should show up
-After typing a complete and proper command, the second row of available chat commands will disappear
-/friend <playername> opens a steam prompt to add the target player as a friend on Steam
-/invite <playername> invites players who are valid targets for the invitation to a party or group, or display why it failed to do so
-/kick <playername> removes players from your group, or displays why it failed to do so
-/mate <playername> mates with the target player, or displays why it failed to do so
-/nest <playername> invites a player to your nest, or prompts you if it failed to do so
-/r or /reply <playername> replies to the last person who sent you a private message
-/m or /message <playername> sends a message to the target player
-You can type any part of a player's name, and if it uniquely identifies the player, it will show their name on the chat line

Skins
+Added the Loops pachy skin, by Rook

Balance / Mechanics Changes
Kronosaurus
+Krono now stops its movement after hitting another creature with its lunge
+Upon a successful hit with Kronosaurus lunge, the upfront ability power cost is returned
+Removed all periodic stamina drain from Kronosaurus' lunge while charging it up
+Kronosaurus lunge now consumes 60 air.
-The lunge cannot be used if your air is 0
-The Rich Blood talent reduces the air cost
+Creatures that are grabbed no longer can be hit by krono's lunge ability
+Krono lunge now takes 50 upfront stamina, up from 5
+Krono lunge now takes 2.5 stamina per second to coil, down from 6.25
Mosasaurus
+Mosasaurus food now decays more slowly, with a modifier of 0.5, down from 0.6
Acrocanthosaurus
+Acro's base damage is now 255 per bite, down from 275
+Acro Intimidating Roar ability range now compensates for the length of your camera springarm
+Reduced the damage-reducing effect bleed has on damage output
+Reduced Acro bleed output by 20% under all conditions
+Serrated Teeth now also has a similar effects as Sharp Teeth, in addition to its current effect of increasing bleed damage.
-It is a bit weaker. It takes 3 talent points in Serrated Teeth to equate to 2 points in Sharp Teeth
Tyrannosaurus
+Swapped the location of Tyrannosaurus' Sharp Teeth and Thick Hide talents

Global
+The Scavenger talent no longer grants piscivore-level food from fish at 3/3
+Fish food values now decrease as you grow beyond 1.0
+Reduced the food value of fish by 50% for non piscivores
+Bruiser now requires 5 points to deal full damage on a tail hit, and 3/3 points now applies 80% damage, down from 100%

Misc / Exploits
+Hid the talent build saving and loading UI if the current game mode is Life Cycle
+The unjam command / button now freezes your character for 3 seconds and has a 3 second delay before going off
+Admins can now disable their admin status in-game by typing in the console command
/toggleadminmode

Bug Fixes
+Fixed: A hole on AP that was being used to get under the map
+Fixed: Acro stamina damage now properly applies from range
+Fixed: You can no longer toggle crouch while resting or sitting
+Fixed: Lurdusaurus growth speed is now correct between 1.0 and 1.2
+Fixed: Lurdusaurus stomp no longer double hits, or lingers past the end of the stomp animation
+Fixed: The Rich Blood talent now properly reduces the air cost of lunging
+Fixed: The commands /annoyingdinosaur, /gooddinosaur, and /clearblockeddinos should now work consistently both during and in between sessions
+Fixed: Storm surges now behave properly on Ancestral Plains
+Fixed carcasses config not applying
+Fixed: Krono lunge no longer triggers a disconnect from the server when you go above the water
+Fixed: A bad crash that could occur client-side uppon death or respawning relatively frequently.
+Fixed assertion crash from DSC, an other from Game Instance holding references to UI objects that should have been destroyed, and an other from Steam Bridge
+Fixed: The Crouch Idle animation now plays for all creatures capable of crouching
+Fixed a crash in steam bridge, groupbase and tracking component
+Fixed minor display issue with TogglePlayerNameTags
+Fixed: Carcasses should replicate properly
Oct 15, 2019
Beasts of Bermuda - Soals
Mechanics
-Added banner images for when the game launches
-The lookup key now enables the camera lookup feature.
-Two new settings are available in the keybinds window to control whether or not looking up with the look up feature is automatic, or needs the player to hit the look up key.
-The second setting is to whether or not the camera look up mode should toggle when the look up key is hit.
-Carcasses now align with terrain
-Carcass scent particles are less obnoxious: They are less dense and less in count
-Carcass now spawns more often on AP and is smaller by default, instead of very rare and large.
-There cannot be more than 250 carcasses at once on AP
-All Piscivores now get food granted to them as if they are the size of a Pteranodon
-This results in fish being signicantly more filling for Elasmosaurus and Ichthyovenator
-Doubled all foliage respawn times
[velociraptor]
-Made Climbing less punishing in terms of surface quality
-Made surface scanning more tolerant for more bumpy areas
-You no longer need at least two members close to the surface to climb. One will do.

[Global Growth Nerfs]
-Growth rates no longer normalize beyond 1.2, or, Elder, growth, and creatures with slower growth rates now grow proportionately slower beyond 1.2
-Growth speed beyond 1.2 now slows down more rapidly for all creatures
Optimization
-Optimized: Lightning will not be generated if not visible.
-Optimized: Lightning bolts visuals was also called on the dedicated server
-Optimizations on the packet traffic associated with the Ocean and with carcasses
-Optimizations with how ping and user IDs are handled - less packet traffic
-Optimization with scoreboard use - less packet traffic
-Improved replication graph behavior by adding dedicated methods for player states
Exploits / Cheating
-Laggy hits from players nowhere near you no longer register
-Fixed: Exploit related to talents and saved talent builds.
-Added anti-cheat for players who modify client-side variables in the game files
-Fixed: The spawn exploit should no longer be doable
-Fixed: Dialating clientside times no longer works as a means to speed hack
Bug Fixes
-Fixed lightning's light causing really intense FPS drop.
-Fixed: It should no longer be possible to get jammed looking up while laying.
-Fixed: Players logging out in water should no longer drop to their death regardless of their species
-Attempted fix for carcass replication issues
-Fixed: Foliage should now respawn and replicate to joining clients properly, without sometimes appearing invisible on clients or not being here when they should be.
-Fixed: Save bug exploit.
-Fixed: A couple scenarios where the game would crash, including while logging in after logging out in the air as an aquatic
-Fixed: After being picked up while sitting or laying down, you can now properly use vocals or attack
-Fixed: Foliage eating should now properly replicate, and collision should no longer be present on woody foliage that has been eaten
-Fixed: Glimmers skin will no longer be cached by the game, unless the player genuinely owns the skin.
-Fixed: Joining the server while another player is eating foliage no longer causes a client-side crash
-Fixed: A bug that would cause players to teleport to the release location of another player if they had been grabbed and that player grabbed another player
-Fixed: a grab bug that would cause players to be teleported into other's mouth, even when nowhere near them
Beasts of Bermuda - Sastrei Studios
Optimization
+Implemented Replication Graphs to the game
-This should result in server performance improvements

Graphics
+New: Added a custom TAA feature, based on UE4's Temporal AA.
-A Graphics setting is available to enable or not this feature, and allows the game to look sharper and cleaner during its rendering.
-Changing the Aliasing Quality also changes the result of this feature.
+Added support for resolution 1360 x 768

Mechanics / Balance Changes
+The volume of sounds created by creatures scales less intensely beyond 1.0 growth
+Increased Apatosaurus max HP and healing rate by 50%
+Decreased Apatosaurus stomp and tail whip damage by 33%
-This will also sharply reduce injury inflicted by these attacks
+Reduced the strength of the Stomp Improvement Apatosaurus talent
+Pachy camera max zoom distance is now 50% longer
+Ichthy camera max zoom distance is now 20% longer
+Carcasses that are nearly empty now disappear more quickly to avoid cluttering servers with empty ribs that induce necrophobia

Bug Fixes
+Fixed: Some issues where Acro intimidating roar was not working properly
+Fixed: Carcasses no longer duplicate
+Fixed: Krono no longer falls on the dino select screen
+Fixed: Ptera now properly lands on the dino select screen
Sep 16, 2019
Beasts of Bermuda - Soals
We're deploying a small hotfix to fix a couple bugs that slipped by last patch!
+Fixed: Rare client side crash related to fish
+Fixed: Players should no longer drown above water if they log in while underwater
+Fixed: Aquatic eggs should no longer drown
+Optimized server side respawning, was causing a large lag spike
Sep 12, 2019
Beasts of Bermuda - Soals
+Fixed: A few additional ways players could cheat
+Fixed: Players should no longer get disconnected due to false anti cheat positives
+Fixed certain countries not being able to access external server, causing them to not being allowed to access the servers.
+Fixed bad specular during stormy weather on Ancestral Plains
+Fixed Eggs should work properly now
Sep 12, 2019
Beasts of Bermuda - Vipe
Patch 1.0.1:120919

Anti Cheating
  • All known cheats no longer work on Beasts of Bermuda.
  • Players who were caught cheating via the use of third-party software have been permanently banned from all multiplayer aspects of the game.
    • Family Sharing no longer works as a method to bypass the ban
    • About 50 accounts were permanently banned for cheating on Beasts of Bermuda via the use of third
    • party softwares to gain unfair advantages over others while playing the game.


Server Administration
  • The config variable "bDisplayIntroMessage" now does something
  • Added the Announce command, allowing to announce something server wide.
    • This command uses the same formatting rules as "Message of the day".
    • Added a new command rules entry: EAdminCommands::Announce to control this command.
    • This can be updated on demand without rebooting the server

  • Player deaths are now recorded on the server's log, by the text PLAYER DEATH::
    • This includes their creature type, steam ID, growth level, name, and the creature type, steam ID, growth level, and name of the player that killed them

  • Score no longer displays on the player list while playing Life Cycle
    • On Life Cycle, players are now sorted by player name

  • The BanPlayer command now, by default, automatically bans the owner of a family shared game as well as the steam account being punished., given the banned player is currently online when it happens.
    • You can change this behavior by passing "false" at the end of the BanPlayer command, after the reason.

  • Added Family sharing checks for banned players.
    • This is checked on the local user when they want to access the server list as well as on the server's side when they log in.


Mechanics Adjustments
  • When logging back in a server, player will always spawn at ground level or underwater as a swimmer.
  • If non swimmer and not flyer, players will always spawn at most at the surface of water, in case a flooding is going on.

  • Added a "swap" icon on the chat box, to inform that using [Tab] allows cycling between each chat mode without entering any command.
  • Made storm surge max height higher
  • Fog will go back down after rain 4 times faster than before.
    • Also lowered the max fog gain from rain by 30%

  • Renamed "dino customization" "creature customization"
  • The Camera no longer goes under your character when you're trying to look up
    • The camera code has been reworked, and all creature max view distances are now computed in a different manner

  • Carcasses dropped from players now last four times longer


Balance Adjustments
velociraptor
  • Increased velociraptor sprint turn rate from 135°/s to 180°/s
  • Increased velociraptor walk turn rate from 200°/s to 235°/s
  • Increased velociraptor air turn turn rate from 180°/s to 290°/s
  • Velo can now sniff while climbing

Pachycephalosaurus
  • Increased Pachycephalosaurus eating hitbox size
  • Lowered pachy footstep by 65%
  • Lowered pachy sleep sound by 70%
  • Pachycephalosaurus can now eat a wider variety of ferns on Ancestral Plains


Optimization
  • Made Player count sorting code significantly faster
  • Optimized how player activity is relied to the server, removing weight from the server.

Map Work
  • Miscellaneous works and fixes on DM_Caldera and Ancestral Plains.

Bug Fixes
general
  • Fixed: Camera not working properly the first time you log in on a server.
  • Fixed: Player getting stuck after failing to connect to a server
  • Fixed: The double error that a user will get if they fail to load into a server, the second error causing the game to jam and require alt f4.
  • Fixed: Players who have 3 or more points in Weather Resistance are now immune to lightning strike
  • Fixed: Performing an attack now restarts your logout timer
  • Fixed: Creatures now spawn on the ground, rather than dropping from above the ground and falling on the dinosaur selection screen
  • Fixed: The calculation of shelter state no longer behaves poorly for certain animals or growth sizes
  • Fixed: Default keybinds should now properly be WSAD.
  • Fixed: The camera no longer goes lower when you move through foliage
  • Fixed: Pteranodon should no longer fail to spawn and attach to the camera properly while in the dino selection screen under certain circumstances
  • Fixed: Rocks and other terrain objects now properly apply shelter
  • Fixed: An unfinished area of Ancestral Plains was being accessed by a teleporter by accident
  • Fixed: Rare server side crash when using the stuck command

creatures
  • Fixed: Simulated Pawn (A player seeing an other) falling bug with Velociraptor.
  • Fixed: Occasional state jamming as velociraptor after climbing
  • Fixed: A remote velociraptor that was first met climbing and found on ground after re
  • entering net
  • relevance no longer appears in the climbing stance on other clients and shows as walking properly.
  • Fixed: A remote raptor will not be stuck in the walking stance while walking if found climbing while entering net relevance range.
  • Fixed: You need to be in the air and above ground as velociraptor in order to begin climbing.
  • Fixed: Taking off while holding the use key no longer allows a player to grab other players while in flight
  • Fixed: Pressing the use key while stomping no longer causes a state jam, preventing the player from being able to move
  • Fixed: Pteranodons now spawn properly at all spawn points, rather than entering flight mode and hovering
  • Fixed: Shelter state now behaves properly while in flight or while swimming
  • Fixed: Pressing the use keybind and holding it while playing a vocal or attack animation no longer causes a state jam
  • Fixed: The Stoic talent no longer significantly increases the amount of knockback you receive from Pachy charge, and now properly mitigates it

UI
  • Fixed: Server list properly sorts the server by player count by default, and all servers are properly listed on it.
  • Fixed: The server list no longer occasionally not shows servers when using "Sort by player count", allowing all servers to be seen properly, but sorted from most populated to less populated.
  • Fixed: Servers having the same player count as others not showing up on the player list.
  • Fixed: typo with the "Version Mismatch" error window.
  • Fixed: The "Quit Game" button now works properly.
  • Fixed: Creature Selection camera now works properly
  • Fixed: Various UI issues associated with the main menu. Kick / Ban reason should now properly show.

creature skins
  • Fixed: bad Dino customization UI behavior such as lower buttons now showing properly on screen, or changing colors for a creature not applying on the animal.
  • Fixed: Issues with customization such as skin never applying after having been selected the second time or not loading properly.
  • Fixed: Skin should no longer occasionally disappear after opening the character menu.
  • Fixed: acro eyes coloring solid on a few skins.



















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