The AI will now select the player's vassals as attack targets, triggering an "Send reinforcements to vassal" mission for the player.
Within half a year, the player can send reinforcements to defend alongside local forces.

The following outcomes may occur:
1. Success — Vassal is retained.
2. Failure — Vassal is lost.
1. Vassal successfully defends alone — Vassal is retained.
2. Vassal fails to defend alone — Vassal is lost.
Whether the vassal can independently defeat the enemy depends on their population size.
Players can strengthen their vassals by sending migrants.
Overall, this will increase the challenges brought by player expansion. Previously, newly acquired territories were completely safe since they wouldn't come under attack.
Now, the more you expand, the more territory you'll need to defend.
Hello everyone! We are aiming to wrap up the final polishing work for Version I: Reshaping the Great Houses by early December. We know many of you are eagerly awaiting new gameplay content, but to ensure a better overall experience, we need to properly close out Version I first. This phase mainly includes:
1. The most important task: thorough bug investigation.
We are a small team of only three people, and development takes up almost all of our time. This means some deeply hidden bugs can slip through unnoticed. For this update, we plan to dedicate time to carefully check for any remaining major issues.
2. Improving overall usability.
We’ll be optimizing several areas where the controls or operations currently feel inconvenient.
3. Adding new background music.
We are currently in talks with our music production team. If everything goes smoothly, new background tracks will be included in this update.
During this period, we’ll also begin preparing content for Version II, which will focus on storylines, events, and their corresponding gameplay systems. If you have any great ideas, feel free to share them with us on Discord! Discord: https://discord.gg/8q5w2xYyvE
The late-stage updates for Version I will mainly focus on improving player experience and adding supportive features. We completely understand your eagerness for brand-new content, but having a stable foundation before moving into the next phases is essential. We hope you can understand. ❤️
Please rest assured that the upcoming Version II and Version III updates will be content-heavy. House of Legacy is planned as a long-term live game, and we’ll continue updating it with plenty of rich content. We also plan to gradually expand our development team to ensure faster and higher-quality updates.
The tutorial is now synchronized by company.
Players who join a company will see the company’s shared tutorial, and everyone will contribute to completing it.
Players who had already started the personal tutorial will be automatically migrated to the new company-based system.
Players who had already completed the tutorial will see the game automatically progressing through and completing each goal when logging in.
With this new company-based tutorial system, we’ve eliminated the issue where new players joining a friend’s company would instantly complete the tutorial. Previously, this forced new players to create and play in their own company to be able to go through the tutorial properly.
The phone can now be closed by pressing ESC.
Added a new animation when pressing Left Click to greet, as long as the player is on foot and holding nothing.
Added drag & drop functionality for inventory items.
Shift + Click now adds items to existing stacks when moving them quickly.
Inventory item transfers are now instant, reducing latency feeling.
Added blur effects to several interfaces.
Added building expansion prices to the catalog.
More stable handling at high speeds, vehicles feel more grounded
improved headlights with pattern textures
Reduce drifting noises, increase grip
Revelion has been boosted with 6th gear
Slightly reduced camera shake effect at high speeds
Fixed a bug with decals on wheels
Fixed the “Recover” option in the Vehicle App. Recovered cars that were destroyed will now appear in the insurance parking lot in Downtown.
Added “Tow Service”, allowing you to tow your vehicle at any time. It takes 1 minute and moves the vehicle to a safe parking spot near the player when requested — perfect for getting unstuck.
Private vehicles can now be sold directly through the Vehicle App.
Generator fuel consumption reduced, increasing their duration by 200% before needing a refill.
Sunset now occurs later instead of at 6 PM.
The transition from sunset to night is now longer and smoother.
Fixed several street props that, when destroyed, caused infinite particle or sound effects (sparks, water, etc.).
Fixed various sounds not respecting user settings.
Improved player synchronization, fixing the issue where players appeared to fall infinitely or had a bugged vehicle animation.
Fixed many floating props and others that were placed where they shouldn’t be.
Repaired several parts of the terrain that had sharp or unrealistic edges.
Removed the guardrail that was blocking access to the mountain area in the cement zone.
Fixed the “unemployee” label; it now properly shows the player’s company and rank.
Fixed the pinned orders notification repeatedly playing a sound without any actual update.
\[Update]
New Artifacts Added
Common Grade: 25 types
Rare Grade: 25 types
Unique Grade: 15 types
The interactive key hold feature will be removed.
\[Bug Fixes]
Fixed an issue where two portals leading to the next stage would sometimes spawn as duplicate types upon stage completion.
Fixed an issue where certain effects would linger on the map and fail to disappear.
Fixed an issue where enemies at the very edge of the targeting range would be targeted but attacks would not land.
Improved an issue where the mouse cursor would move unnaturally.
\[Balance]
Overall monster health has been increased.
After using Skill 4 of \[Dagger], the secondary holding normal attack ‘Black Blade Strike’ now applies guaranteed critical hits and 100% defense penetration.
Holding normal attacks of \[Dagger] now apply a 50% critical hit chance and 20% defense penetration.
Hello all! Storm here. Just wanted to give you guys a heads up that we're running a sale along with the other games in the Work and Play bundle. Until November 30th, you can not only get every game in the bundle at a 15% discount, but you'll get a discount on top of that from each developer! Also, this particular bundle is a "complete the set," so if you already own one or more games in the bundle, you'll still get the full discount for those you don't own yet.
In addition to Heaven's Door, you'll be able to pick up the following games: Office Perks by Amomynous Games, Leaving DNA by The Impious Monk, and Fog of War: Book One from Story Machine Studios. Check the links for more details on these fantastic games!
We'll also be releasing chapter 3 some time in the next two weeks, so keep an eye open for the announcement on that!
Thank you for being here, and we look forward to bringing you more fun, sexy stories from not only the girls of Heaven's Door, but from other highly-regarded adult visual novels!
Hello!
This update introduced below changes and fixes.
Added experience based leveling system.
Added scrap collection system
Fixed several issues related to gore spawning and performance
Please let me know your suggestions or issues with the game.
Hello hello, everyone!
I am very glad to announce that The Cruciball version v1.1.0 is officially released!
Improved Animated Background Art
All background environments are now fully animated and interactive.
Relish the vastness of the Cosmos with orbiting planets, bask in the majesty of Opulence, survive the volcanic wasteland of the Depths, unravel the mysteries and code of the Nullspace, and ascend through the cloud-covered Hallows.

These new hand-animated backgrounds are a major improvement over the old static AI-generated ones, and I’m extremely happy with how they turned out. Huge thanks to Emily Letkeman for creating the background art.
Minigames
The game now includes ten new minigames. These can appear between Adventure Mode levels if you grab a Minigame Star power-up, or you can select them through certain upgrades.
There are 5 luck minigames and 5 skill minigames; so either gimble gamble gomble or git gud. These minigames are a great source of upgrades and a fun way to break up the tension of survival, so good luck and have fun!
As a bonus in this new update, there are now also two bonus sports minigames that utilize new speed tracking algorithms, so the faster you throw the ball, the faster the in-game ball will be thrown. These are accessible from the main menu, but they will not appear in Adventure Mode.
Thank you, and have fun!I hope everyone has a great time playing. If you don’t own it yet, feel free to download the free demo and try it out. You can verify and calibrate your setup through the demo before purchasing the full version. Developing The Cruciball has been a joy, and I’m excited for where it’s heading. Looking forward to the future.
Mana gauge is now retained between battles
Lose mana if party flees from battle
Added friendslop dialog for healing skills
Adjusted Title layout
Added Tutorial option to title menu
Added ability to skip pretitle movie by pressing any button
Enemies now receive slight buff proportionate to amount of mana they have (experimental)
Maylee now gets a slight buff proportionate to the amount of mana the party has (experimental)
Adjusted deflection skills, smoother animations
Adjusted mana gain rates.
Fixed unintended behavior when grabbing certain enemies on the map
Added control explanation at start of game
New enemy type "Mimic" added to mobs