Hi folks! It looks like we haven't had any major issues with any of the new patches to the game in beta, so I'm finally pushing all the new content to the demo.
Sleep System added

Rent/Government System added

Dog Content & Systems added

Tech Tree added

Some bugfixes and quality-of-life changes/tweaks/additions
If you want more details on these systems, check the update posts on steam or the main menu
This patch addresses a few item database issues found over the weekend. Some rare endgame items were appearing on the auction house too early in the game.
It also addressed a known edge case that could cause party members to not be able to be revived after combat caused by summoned party member pets being quietly 'aggro'd' on a party member.
There was a pond in Willowwatch that NPCs could walk on top of. This is fixed as well.
1. Fix the issue of not displaying achievements in the game
2. Fix the issue of characters not being unlocked in a timely manner
3. Add easy difficulty
4. Strengthen gameplay guidance in a relaxed and normal difficulty level
5. Optimize the beginner guide tutorial
6. Optimize UI details
6. Optimize lock enemy logic
Survivors,
The PaTT for Zeverland will officially end on November 17 at 11:00 AM (UTC+8), and the servers will be shut down at that time.
We really hate saying goodbye! The next round of testing is already in preparation, and we can’t wait to meet you again!❤️
This PaTT version had plenty of bugs and many rough edges, and we are truly grateful that you were willing to give it a try and share so many valuable suggestions. Your enthusiasm for Zeverland went far beyond our expectations and deeply moved us!😭 Even though there were issues, there were also many features we carefully crafted. Whenever you discovered them and found them fun, it gave us a huge sense of accomplishment and made us incredibly emotional in the best way.
Alright, enough sentimental talk. Back to business.
We have recorded all the feedback you shared during the test, and we will post the log later to respond and interact with you. Next, we will adjust and refine Zeverland based on this round of feedback, and we will also share our current 📝roadmap with you.
Remember to keep following us and tell your friends to add Zeverland to their Steam wishlist!
Don’t you dare sneak away during the wait before the next test, or we will turn into cyber zombies🧟♂️ and crawl through the internet cable straight to your home!
Join us for our weekly dev stream! Super Dungeon Designer is in Early Access now! Get your dungeons uploaded and we'll play them on stream today if time allows!
We stream Super Dungeon Designer every Sunday at 5:30pm PT, 8:30pm ET on Twitch and to our Steam page. Keep an eye out for these posts or info on our Discord to see when the next stream will be as the date and time is sometimes subject to change.
Give us a follow on Twitch to get notifications when we're live:
https://www.twitch.tv/squish_studios
Buy now from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/

Hello Divers!
We have conducted an update to increase the spawn rate of Ruby Seadragon based on the user feedback, and fixed some bugs.
Please find the details below:
◈ Update Version:
Win: v1.0.5.1749
Mac: v1.0.5.611
◈ Update Content:
Improvements
Bugfixes
Fixed occasional crash issues on some environments
Contact us if you experience any related issues
Fixed XBOX controllers not responding on Mac environment
1) Mission
Fixed an issue where Ecowatcher count was not properly updated when hunting Porbeagle Shark during a specific mission
\[Post Chapter 5 Entry] Fixed an issue where icicles would not fall in certain situations during the “Third control room switch” mission
\[Post Chapter 6 Entry] Fixed an issue where the visuals would look dark when diving during the 'Infiltrate the Sea Blue base' mission
2) Sushi Restaurant
Fixed an issue where the stage progress UI did not reset when retrying certain VIP Cooking Battles
3) Boss
Fixed an issue where some bosses were not immune to ink bomb effects.
Fixed an issue where the UI did not respond when pressing the search button during the Giant Gadon boss fight.
4) Sea People
Fixed an issue where certain functions could not be used while riding the Beluga Taxi
Fixed an issue where Niamo’s dialogue did not appear in certain situations.
5) Other
Adjusted the tone of some text that could feel negative.
Fixed unnatural features including certain animations, dialogues, and sounds during the gameplay.
Fixed an issue where the “Display Aberrant Menu” sorting option remained visible in the menu/ingredients tab even after deleting the DLC.
Fixed an issue where employees did not post on Cooksta the next morning after reaching level 20 at the sushi restaurant
If you experience any issues after the patch, please reach out to us through the official DAVE THE DIVER Discord server. Please compress the files from the path below and attach them to the ticket.
In case of crashes, freezing, or graphical issues, please refer to the \[File Verification Guide] and follow the steps.
Windows:
%LocalAppData%/../LocalLow/nexon/DAVE THE DIVERMac OS:
~/Library/Logs/nexon/DAVE THE DIVER/Player.log
~/Library/Application Support/nexon/DAVE THE DIVER/SData
or
~/Library/Application https://Support/com.nexon.dave/DAVE THE DIVER/SData
Steam Deck:
./.local/share/Steam/steamapps/compatdata/1868140/pfx/drive_c/users/steamuser/AppData/LocalLow/nexon/DAVE THE DIVER
If there are any changes to the details, we will update you through this notice.
Please update Dave the Diver on Steam to the latest version for the changes to be applied.
Fixed default spawnpoint in Bitterrest.
Bosses are now immune to damage when in sleep or awake states.
Rectified the positioning of the leave button on the Multi Selector.
Fixed typo in description of Records of Heresy Tome pickups.
The 0.3 update is now available on Steam! This version expands the game significantly, improves visuals across multiple areas, and deepens the narrative experience. Thank you for supporting the development—your feedback and patience are helping shape the world of Chaos of Destiny.
📘 Full Chapter 4: new zones, enemies, story events, and key moments.
🌌 Major visual upgrades: enhanced lighting, improved atmosphere, and more polished environments.
📝 Expanded and refined journal: clearer, more informative, and better connected to your choices.
🧭 Deeper branching paths: decisions now carry more weight and long-term consequences.
💸 Special Discount Due to the Delay
As an additional thank-you for your patience, the game is currently 10% off starting November 19, temporarily lowering its price.
It’s a great chance to jump into Early Access at a reduced price while we continue expanding the world.
Since the update arrived a bit later than planned, we’re giving something back. You can now use the new Coupon Redeem Machine in-game and enter:
Doing so will grant you exclusive bonus rewards during Early Access. Thank you for your patience and continued support! 💜