
Backpacks no longer increase Quick Slots.
Changed the base Quick Slots amount to 9.
Added 6 new pocket slots on the Character Equipment that can store foods, drinks, meds, throwables and holdables. Every pocket slot is bound to a Quick Slot Bind, so moving one of these items directly to the pocket slot will bind automatically the item, the same goes for quick equipping the item.
Added an Equip option to foods, drinks, meds, throwables and holdables while on the inventory and when they are dropped on the ground.
Added a notification error when you try to track more quests than the limit (5).
Game Settings can now be opened and adjusted on Hideout, during Raids wont be possible.
Quests menu and quest objectives no longer show on Tutorial Map.

Go ahead and jump in! Beware of freezing temps!
Added snow in every level
Fog increased
New Character Bio Menu in Story Mode
STORY MODE MULTIPLAYER NOW ACTIVE
The Cubes have rifted back into Reality Zero
All Halloween stuff has been removed
Various Bug Fixes
New Music Tab in Gun Playground
Theres way more but I think you should go ahead and explore the frozen world..
-Added a new Pause Game button.
-Reduced mid-game death penalties.
Item recipe balance changes to make lightning towers more necessary towards the end of the game.
Mid-end game storm balance changes - mostly for acid storms to make them more consistent. Sometimes they would deal very little damage.
Fix issue where drones were not delivering the full 40 items per minute at max load.
Forecasting and weather simulator accuracy improvements and bug fixes.
Fix sound bug that causes game to crash randomly.
Improve construction station item arrangement.
Attempt to fix rare issue where game could crash when terraforming.
Play music more prominently at the start of a new save.
Improve some terraforming/simulation parameters to make progression smoother.
Improve wording of some objectives / fix typos.
Fix various tiny UI bugs.
Hello everyone,
After reviewing the upcoming release schedule, I’ve decided to move up the official release of Shatterland to November 15 — tomorrow!
Why the change?
December 11 is now packed with major AAA releases, which would make it much harder for an indie game like Shatterland to get the visibility it deserves.
To give the game the best possible launch window, I’m shifting the release earlier rather than later.
🎉 Good news: Shatterland is ready.
The build is stable, optimized, and fully prepared thanks to all your playtest feedback.
💥 Shatterland officially launches tomorrow, November 15!
Get ready to explore, survive, loot, and uncover the mysteries of Shatterland earlier than expected.
Thank you all for your incredible support — see you tomorrow in Shatterland!
🔥 If you haven’t already, don’t forget to wishlist the game and get ready for launch.



After much hard work, 'Isekai Mining Defense' has finally launched its crowdfunding campaign. We’ve prepared a variety of amazing merchandise featuring our characters. This funding is not the end for us, but the first step toward reaching all of you. We would be grateful for your support and for helping spread the word. And of course, we are truly thankful to everyone who decides to fund us!