











Hang Tight Is Live! 🤠
Play now: Hang western words, survive mistakes, unlock achievements!
👉

(programmer is kinda looking like this right now)

P.S. Sorry for ruining NNN for you all ːWarpSmoochː
Added lock image to ghost task list
Ghost task list color adjustments
We’ve officially kicked off Round Two of our closed playtest! Everyone who has requested access up to this point should now have access.
This round focuses on testing four pre-made starter decks:
Ice Mage – summon ice spirits and control the board
Tree Evolution – buff existing trees or evolve them into stronger forms
Dragon Riders – attach riders to dragons and overwhelm with fire
Zombies – raise the dead without spending mana and rush the enemy castle
What stood out about the gameplay
Your favorite mechanics
Any UI elements or abilities that felt confusing
You can share your thoughts in our Discord or on the Steam Community Hub.
Once you’ve had a chance to get a feel for the game, please fill out our short feedback form.
Thank you so much for participating. We’re incredibly excited to have you playing!
Hey everyone,
Got another patch fresh off the presses for you! Please review the game if you haven't as that helps us out immensely!
Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/
On to the patch notes:
CHANGES
Skill Training Menu now displays the EP Increase after upgrading a skill for a bigger dopamine hit
Updated Cascade's Description to: "For 5 seconds, Abilities gain 1 additional action. (If an ability attacks 6 times, it now attacks 7)"
Hovering over Character Cards during dungeons now brings up Adventurer Tool-tips and displays skill exps and stats
Can now see Monster stats by hovering over them during combat encounters
Added Utility Loadouts to the Workshop's equip upgrade menu for quick Utility item upgrading
FIXES
Fixed Skill Training menu upgrading a Skill Level above 999, will now reset your Skill Levels back down to 999 on reload
Fixed Cascade not showing a timer in it's tool-tip
Fixed Monsters healing your party instead of theirs
If you have issues be sure to post in the forums or discord and we'll get right on fixing it!
Until Next Time!

Rebuilt ExoLeague screen with a cleaner layout and custom badge art
Clear Ascension Points (AP) panel that explains where AP comes from and how it is tallied
Progress bar shows AP to next division and next tier
Tooltips for rank tiers and subdivisions
Rank structure
Tiers: Recruit, Operator, Prime, Sentinel, Vanguard, Apex
Recruit to Sentinel use four subdivisions
Vanguard and Apex are standalone tiers

A small update just went live!
We’ve fixed two issues reported by the community:
🗑️ Players getting stuck after picking up trash by hand
🧹 Trash on top of floor stains not being interactable
Thanks for all the reports — keep them coming and enjoy the smoother experience!