The situation simulation mini-game has added a mid-return button. HINA's character illustration animation on the main screen will now react according to the stage. Prevent operations during transitions. Fixed some errors in the storyline presentation. Reduced the difficulty of some mini-games.
We are now only two weeks away from the release of Amygdala! So it's time to give you the latest information and tools before release, so you're ready to face the nightmares of Amygdala.
What will the price of Amygdala be at launch?
The fixed price of Amygdala will be $9.94. At the launch of the game there will be a 33% discount for 14 days.
Amygdala Performance Benchmark Tool
Amygdala is a video game developed by a single person using Unreal Engine 5. Because of this the optimization is really limited for obvious reasons (resources, budget & much more). For more details, refer to the old "before buying" article.
This tool was designed to give everyone the opportunity to test Amygdala two weeks before release in order to evaluate whether or not to purchase it based on its correct functioning in terms of performance.
This benchmark test does not represent the final version of the game, in fact several aesthetic elements may be different, this is a test exclusively to test the performance of the title before purchasing.
This benchmark test will be included in the full game for free.
Before downloading, make sure you have approximately 6 GB of data space available on your computer
Download the zip
Extract the contents
Open the folder "AmygdalaBenchmark" and start AmygdalaBenchmark.exe
Is this a Demo?
No, it's not a demo, it's a tool.
What is a "Performance Benchmark Tool"?
Performance Benchmark Tool is a stress test that will test your hardware in the most complex and demanding area of Amygdala on Unreal Engine 5.
Through different game shots in real time, the progress of your FPS (Frame per second) will be calculated over time and at the end of the test you will be given a summary evaluation.
How do I know if the game will work well?
When you start the benchmark you will be able to evaluate the fluidity of the game and the visual quality yourself
I recommend a performance of 30FPS to ensure that the title is playable, 60FPS for the best possible experience.
But keep in mind that this is still a stress test, performance in the full game may be different.
Low FPS, high-performance PC, why?
As previously mentioned, this situation it is given by the optimization, at the end of the benchmark an evaluation will be displayed with the components of your PC, if you want to share this info with the community it would help to understand on which hardware it works better or worse.
From personal experience, the game runs very well with an nvidia GPU. But here, I'm basing it on the limited testing of two PCs.
Amygdala New Screenshots!
In these new screenshots you will be able to see new creatures and areas!
...More pre-launch info!
Will there be a demo of Amygdala?
No, there will be no demos for Amygdala. The title is already a short game in itself, it focuses a lot on the first experience and the surprise effect, in my vision a demo for Amygdala could compromise the final experience.
What is the completion time for Amygdala?
Hard to say since I've only tried it myself. Knowing well where to find each object and the path to take. My longest run, exploring everything was about 2 hours. I won't lie and inflate the title;
But the game can be speedrun and finished in just under 30 minutes. I didn't lengthen the game with bland content or make it difficult for the sake of locking the player into play time.
I hope you will appreciate this transparency, please do not abuse Steam's refund option.
Will there be achievements and cards?
Yes, the achievements will be available at launch, as far as the compatibility of the cards is concerned, the title must first be eligible by the Steam regulation, once done it will have total compatibility!
Launch event
I'm also happy to announce that during the first few days of the game's release there will be an Amygdala social event on steam, more information on this event later in time;
I hope I have been clear in everything, feel free to ask anything, I will try to answer everyone!
This patch completes the last set of new free maps in the series of free content updates bringing a total of 8 new very difficult maps that deviate from the normal game spawning formula.
I hope the new maps will be enjoyable and provide a fun challenge!
- Added Vertex Ambient Occlusion (Vertex AO) - Ray traced shadows changed to full resolution - Voxel GI: removed low resolution resolve mode - Added lightshafts, lens flares and volumetric clouds to path tracing - Added transparency map texture slot to materials that can be used for a secondary transparency texture - Added voxel-based 3D path finding and line of sight occlusion testing - Editor: camera preview render for selected camera, and path finding testing mode - optimizations, fixes
Added a button to hide the Unlinked Relays panel. Prohibited placing blueprints during battle. Added a message to the miners' log that there are no routes from asteroids to stations. Added a message about the goal of the game at the start without a tutorial.
1. Immortal Fate Adjustments: · Undying Body (Xiao Bu, Immortality Phase):... gain 5 Max HP, Physique and Physique Cap → ... gain 4 Max HP and Physique Cap · Dragon Scale (Long Yao, Virtuoso Phase): add new effect "+10 Destiny"
Note: The season mechanism Life Shop has resulted in poor performance for Dragon Scale, thus adjustments have been made.
2. Card Adjustments · Frozen Blood Lotus (Plant Master, Variation): ... lose 10/15/20 HP ...→ ... lose 10 HP*1/2/3 time(s)... · Devouring Ancient Vine (Plant Master, Variation, LV3): ... Whenever the opponent triggers Chase, steal 7 → 6 HP · Hard Bamboo (Plant Master, Variation): DEF+2/4/4 → DEF+4/6/8
Notes: Many players have provided feedback regarding the poor gaming experience caused by a large number of Guard Up through consecutive use of Frozen Blood Lotus, making it difficult to break. Therefore, we have made this adjustment.
We will continue to observe the performance of Plant Master after the adjustment to ensure diversity.
3. Optimization: · Daily bonus can be finished in the Casual mode.
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