Battlerite - sls_beth
It’s time for the Community Weekly!



https://www.youtube.com/watch?v=uBPBood2Rhw
Battlerite Royale is now free-to-play, watch the launch trailer and get in on the fun!



Got an awesome idea for a new outfit in Battlerite? Don't miss your chance to share it with us in the Concept Art Contest, the winning outfit will be added to the game! All details here.



https://store.steampowered.com/app/1024610/Battlerite_Royale__Legendary_Adventure_Pack_Vol2/
Looking to get your hands on more cool outfits? Check out the Legendary Adventure Pack Vol.2.



Hotfixes were added this week, read the hotfix notes here.

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

KrimChers has shared two beautiful pieces this week; Blossom playing the guitar, and gorgeous Poloma.




View the originals here and here.

SplashBrush is back this week, and it looks like Lucie has learned how to pull a rabbit out of a hat, and not just any rabbit! It's Zander!



View the original here.

Applestream drew one of their favorite Champions, Ashka. Ashka like fire.



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

Xiomaro goes through the changes in Battlerite 2.0, check it out here:
https://www.youtube.com/watch?v=fmwJBa5i0cY
BattleManly is here for another week, with Best of Battlerite #93 and Best of Battlerte Royale #10.
https://www.youtube.com/watch?v=RceVDn915Vw
https://www.youtube.com/watch?v=jaE6okB6BE8
Joltzie tried a Raigon build with the new changes in Battlerite!
https://www.youtube.com/watch?v=UPhp_fjr-es
Jenius20 is here as well to try out Battlerite 2.0!
https://www.youtube.com/watch?v=Fy7CFiY_Rf8
Battlerite - sls_Liz


Battlerite Royale is Free to Play NOW!

Grab a friend and get in on the action now - everyone's invited!

https://store.steampowered.com/app/879160/Battlerite_Royale/
Feb 15, 2019
Battlerite - sls_Liz



The Big Patch™ hits servers one day before the free to play launch of Battlerite Royale, on February 18th at 9:00 AM CET. Downtime is scheduled to last up to 2 hours. Both Battlerite and Battlerite Royale will be offline during this time.

There are lots of large changes coming to Battlerite with this patch. You can read up on the thought process behind these changes in our Dev Update.

Battle Season 1

Unlock unique rewards every Battle Season with the new Battle Pass feature! Battle Pass progress is shared between Battlerite and Battlerite Royale, giving players the freedom to progress their Pass however they choose.

With the introduction of the Battle Pass come the Battle Seasons, starting with Battle Season 1. We're restarting the season counter to make it clear when the Battle Pass and its related changes was introduced and that the Season is shared between both games.

The Battle Pass

Progress your Battle Pass by leveling your Tier level, with each Tier level having new rewards to potentially unlock. Advancing to the next Tier level requires 10 Battle Stars, which can be earned by leveling up your Season Level, completing Daily Quests, or completing Season Quests.

The Free Pass

Everyone has access to the Free Battle Pass, which gives rewards at Tier levels 2, 5, 7, 11, 13, 16, 19, 23, 27, 31, and 36. These rewards include:
  • 6x Silver Chests
  • 2x Avatars
  • 2x Rare Weapons
  • 1x Rare Pose



The Premium Pass

Upgrade your Battle Pass to the Premium Pass to unlock rewards at every Tier level. Pre-purchase the Premium Pass here or purchase it in-game for 950 Gems.

Players also have the option to upgrade to the Premium Pass and purchase an additional 15 Tiers for 2500 Gems in game (unless already pre-purchased).

Premium Pass owners can unlock all the Free Pass rewards, as well as potentially:
  • 1x Legendary Mount
  • 2x Legendary Outfits
  • 2x Legendary Weapons
  • 1x Epic Mount
  • 9x Epic Pets, including variations (27 total)
  • 2x Epic Poses
  • 2x Epic Emotes, including variations (4 total)
  • 3x Epic Weapons
  • 1x Rare Mount
  • 6x 100 Gems or Diamonds (players can choose which currency)
  • 5x 10% Season XP Boosts (Season XP Boosts stack additively)
  • 8x Avatars
  • 1x Legendary Chest
  • 2x Dragon Chests
  • 1x Arctic Chests
  • 1x Creepy Chest
  • 1x Ancient Chest
  • 1x Gold Chest
Purchasing Tiers

Players who upgrade to the Premium Pass can purchase Tiers directly for
  • 1 Tier for 150 Gems
  • 5 Tiers + 1 Extra for 750 Gems
  • 10 Tiers + 4 Extra for 1,500 Gems
Tiers purchased after the max Tier of 50 will be converted into Season XP. All Battle Star progress is kept and applied to your new Tier level.

Season Level

The Season Level is a new type of Account Level that resets every Season. Gain 2 Battle Stars every time you level up, and 5 Battle Stars every 5th level. Once a player has reached a max Tier level of 50, any Battle Stars earned will be converted into Season XP, which increases a player's Season Level. Season Level history will be shown in the profile from Battle Season 2 onward.



Account Level

Account Levels are still around! Account Levels now represent your total accumulated level from previous and current Seasons in both Battlerite and Battlerite Royale. No legacy Account Levels have been lost. Account Level is displayed in the profile, above your current Season Level, and in the Friends List.

New Season Quests

Every Battle Season now brings new quests that unlock each week for ten weeks! Season Quests are not shared between Battlerite and Battlerite Royale and can only be progressed in their respective game client. However, both will contribute to the same Battle Pass progress. Season quests can only be progressed in Casual and League. There are Free and Premium Quests - Free Quests can be progressed by all players, but Premium Quests require upgrading the Battle Pass to progress. In Battlerite there are:
  • 1 Free Quest per week
  • 1 Premium Quest per week
  • Total of 20 Quests per Season
  • 8 Battle Stars rewarded per completed Quest (Free and Premium)
Daily Quests

Daily Quests have been reworked and are now shared between Battlerite and Battlerite Royale. Each completed Daily Quest rewards 150 Battle Coins and 3 Battle Stars. Daily Quests can be progressed in Vs AI, Casual, and League. Don't forget that Daily Quests still progress signed Sponsors!Additionally, some old Daily Quests have been removed and new ones added. The new Daily Quest pool consists of the following quests:
  • Play 6 Matches
  • Play 4 Matches as a Ranged Champion
  • Play 4 Matches as a Melee Champion
  • Strike a Killing Blow in 2 different games
  • Deal 5000 Damage
  • Heal or Absorb 2000 Damage
  • Deal 300 Damage with Ultimate Abilities
  • Play a match in a Party
  • Collect 1000 Season XP
  • Gather 2000 Energy
  • Hit 5 projectiles in a row in 4 matches
  • Hit 5 melee attacks in a row in 4 matches



Sponsors

Sponsors are still around with the introduction of the Battle Pass, and can still be progressed by completing Daily Quests. They are now shared between Battlerite and Battlerite Royale.

Champions that are rewarded through sponsors are now unlocked in both Battlerite and Battlerite Royale, though Champions no longer provide token compensation when the Champion is already owned.

There are five sponsors for Battle Season 1. Three Sponsors return from previous seasons and two new Sponsors join them. The Stewards of the Arena are available for all players to progress and will unlock Raigon and a unique Raigon weapon and outfit. The Halls of Triumph sponsor is only available for players who have upgraded to the Premium Battle Pass and contains a unique pose, outfit, and weapon for Jumong.

If you are still signed with a sponsor from Season 5 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

Boosts

Due to the change to Season Levels and introduction of the Battle Pass, Boosts have much more value than previously. For this reason, Boosts now grant a 50% Season XP bonus instead of 100% Account Level XP bonus. Boosts will still grant 100% Champion XP and double the Battle Coins earned from matches as previously. You can purchase XP Boosts in your profile.10% Season XP Boosts can be earned by progressing through the Premium Battle Pass and stack additively.

General Updates

Leaderboards
  • To be considered for leaderboard placement, you or your team must have at least 20 games played
UI
  • Improved NEW Tag - you can now more clearly see which items were newly unlocked and clear all tags with the click of a button
  • See your Season XP progress and any related Battle Stars gained right after the match in the new in-game reward screen
  • Season End Dates changed to a timer format
  • Top Bar adjusted to display Season Level
  • Main menu navigation bar now has a blur behind it to improve legibility
  • Fixed a bug where the Daily Quest timer would sometimes display a highly inaccurate time until refresh
  • Fixed a bug where Emotes weren’t equipped correctly when entering a league match



In-Game Lobby

The lobby now shows your team members, including their equipped Outfit, Weapon, Pose, and Pet!

Emotes

The number of emote slots has increased from 4 to 6. The UI will also now show which slot an Emote is equipped to with an icon indicator, and now shows the HUD Emote icon for easier recognition.

Gameplay Updates

General
  • Footstep sounds for Mounts and Champions have been added
  • Stealth Eye Indicator radius increased by 0.2 for all three indicator ranges
    • Red: 2.8 → 3
    • Orange: 5.3 → 5.5
    • Yellow: 7.8 → 8
  • Mount Up cast time decreased from 1s to 0.8s
The Armory
As we addressed in a previous Dev Update on the Big Patch™, we've been looking at ways to diversify player choices and repetitive nature of rounds. We've decided to add in a new system that will allow players to personalize and customize each and every round to their liking with the Armory.

Available before each new round, players can now pick a set of items (Equipment and Consumables) to bring with them into battle. These items are not persistent between rounds and the number of items you can choose to take into the fight increases by one each round, up to maximum of three.

Equipment


Teldo's Quickblade
  • Every 15s, your primary ability deals 8 bonus damage and inflicts Fading Snare for 1s.

Heart of Boulder Pass
  • When you fall below 50% health, you become invulnerable for 3s. Only triggers once per round.
  • Bonus - Max Health: +20

Wind Walkers
  • When your Ultimate is ready, your movement speed is increased by 10%.
  • Bonus - Movement Speed +7%

Ahmrilas Ward
  • You receive +50% healing from Health Shards and +50% energy from Energy Shards.
  • Bonus - Healing Received: +12%

Champion's Blade
  • Every 15s, your primary ability heals you for 14 health. Excess healing is converted into a shield that lasts for up to 6s.

Crown of Power
  • Begin the round with a shield that absorbs up to 25 damage. You gain +15 % damage and healing output while the shield last.
  • Bonus - Damage and Healing Output: +5 %

Jolting Amulet
  • After using your Ultimate, regain 25% energy.
  • Bonus - Energy Gain from Abilities: +10%

Void Reaper
  • Whenever another player dies, you gain +20% damage output for 8s.
  • Bonus - Dealing damage to an enemy reduces their healing received by 15% for 2s.

Timestone Pendant
  • Every 15s, your current cooldowns are reduced by 1s each.
  • Bonus - Cooldown Reduction: +5%
Consumables


Healing Salve
  • Apply a salve that heals you for 36 health over 6s. Taking any damage breaks the effect.
  • Stacks: 3
  • Cast time: 0.1s
  • Cooldown: 6s

Rock
  • Throw a rock. Hitting an enemy deals 5 damage, inflicts Fading Snare for 0.5s and knocks them back.
  • Stacks: 3
  • Cast time: 0.5s
  • Cooldown: 8s

Grappling Hook
  • Throw a grappling hook. Hitting a wall pulls you to that wall.
  • Stacks: 3
  • Cast time: 0.25s
  • Cooldown: 0.5s

Meteor
  • Call down a meteor with 100 health at target location that knocks enemies back and blocks the path for 8s
  • Stacks: 2
  • Cast time: 0.4s
  • Cooldown: 15s

Chronometer
  • Activate to grant you nearby allies 75% Fading Haste for 3s
  • Stacks: 2
  • Cast time: 0.1s
  • Cooldown: 15s

Explosive Barrel
  • Roll a barrel that explodes on impact, dealing 24 damage to nearby enemies and igniting the area to deal an additional 30 damage over 4s
  • Stacks: 2
  • Cast time: 1.2s
  • Cooldown: 15s

Vampiric Potion
  • Drink to increase your damage output 20% and gain 50% life leech for 6s
  • Stacks: 1
  • Cast time: 0.1s

Rabbit Potion
  • Drink to break out of any negative effect and turn into a rabbit for 3s. While you are a rabbit, you gain 50% increased movement speed and can hop twice to knock enemies back.
  • Stacks: 1
  • Cast time: 0.1s

Rocket Booster
  • Dash forward and grab the first enemy hit, dealing 6 damage. Upon hitting a wall with a grabbed enemy, inflict Stun for 1.2s to that enemy.
  • Stacks: 1
  • Cast time: 1.2s
Overload

Overload was designed specifically to deal with boring endgame scenarios. On the winning side, having an additional player means you have time on your side and incentivizes you to play in a safe and drawn out way. The losing side can't win the long game against a team with reliable value like healing and more available abilities, so they have to take a risk to make a comeback happen. However, many players won't take the risk even if it's their only chance to win the round. Instead, they will run away hoping for their enemies to make a big mistake. It's not a fun or particularly skillful way to play the game for either side and the predictable way these scenarios play out makes it even less fun. This wait is doubly painful if you are dead and want the round to end.

Overload is meant to end rounds in way that is quick, fun, and fair. The damage amplification in both directions rewards aggressive play from both sides. The movement speed reduces cooldown reliance and allows the user to set the pace while the time limit forces them to take the initiative. We are increasing the comeback chances by making the game more volatile rather than giving the losing team an advantage. The winning team may need to play better to close out a round but they still have the advantage. Even if a user equalizes the game state through a kill, the remaining enemies have the option to overload if they too want to gamble on their skill.

For additional reading material on Overload, check out your latest Dev Update at the local blog.

The ability works as follows:
  • Default Keybind: T
  • You gain 1 Overload charge each time an ally dies
  • Heals self for 20% of your missing health and boosts damage and healing output, movement speed, and ability cooldown rate. You take 40% increased damage during the effect.
  • Damage Output increased by 40%
  • Healing Output increased by 40%
  • Movement Speed increased by 40%
  • Ability Cooldown Rate increased by 40%
  • Duration: 8s
  • Cast time: 0.1s
  • Cooldown: 8s
  • Default Keybind: T
Arena Updates
As we mentioned in the Dev Update, we're adding some variety to our Arenas and adding some experimental new map objects. The follow maps have received updates:
  • Meriko Summit (Day and Night) now has Explosive Barrels
  • Blackstone Arena (Day and Night) now has Explosive Barrels
  • Daharin Battlegrounds (Day and Night) now has Jump Pads
  • Skyring (Day and Night) now has Jump Pads
Explosive Barrels
  • When damaged, the Explosive Barrel explodes after a 1.2 second delay. It deals 20 damage, and leaves a damaging fire area that deals 30 damage over 4 seconds.
Jump Pads
  • By stepping into the jump pad circle, you are blasted high into the air where you are unhittable. You rise and fall over a total of 4 seconds. After landing, you are stuck in a recovery animation for 1s and you inflict Incapacitate for 1.5s on nearby enemies.
  • Jump Pads have a cooldown period of 40 seconds and begin each round on cooldown.
Movement Speed Increases

As mentioned in the aforementioned Big Patch™ Dev Update, movement speed will be increasing across the board in this patch while Champion's health is also being lowered. The following changes to health and Champion movement speed will be implemented:



Champion Updates

Here's the part of the notes that we usually go over all of the individual Champion balance changes that are en route. HOWEVER we have a bit of a problem in that the inclusion of all the balance changes actually makes the Patch Notes for the Big Patch™ has too many characters to post as an announcement.

So the Big Patch™ Notes are too big for Steam.

So if you want to see the Champion Balance changes, you'll have to head over to our blog where we also post the Patch Notes! And you'll definitely want to do that before there is a LOT of stuff that's changing.

Click here for Patch Notes with Champion Updates
Battlerite - sls_beth
It’s time for the Community Weekly!



In case you haven’t seen it yet, big changes are coming to Battlerite and Battlerite Royale! Check out all the new updates right here.

https://www.youtube.com/watch?v=uBPBood2Rhw&t=
Battlerite Royale is becoming free-to-play on February 19, check out the trailer now!

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Blossom, in her newest Royalty of Silverdeep outfit, spreading the love! Thank you
Krim_Ch!



View the original here.

Lucie, also in a brand new outfit, is taking after her big brother Zander! This was made by FUZZY.



View the original here.

Speaking of Zander, here he is, magnificent as always. Thank you again FUZZY.



View the original here.

It’s Poloma’s time to shine, thank you MetalHarpey for sharing!



View the original here.

In celebration of Valentine's Day yesterday, vivienegg shared some cool Battlerite e-cards!



View the original here.

Also in the spirit of Valentine's Day, Lucie has some chocolate for you all. Thank you
ペコロボ!



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

If Oldur has been giving you some trouble, Jenius20 is here to make sure you come out of those fights on top!
https://www.youtube.com/watch?v=zzmNKAKpsGs
Battlecrank shares his first impressions of the big changes coming to Battlerite.
https://www.youtube.com/watch?v=0aqDDNMkLs0
Also make sure to tune in and listen to Xiomaro's thoughts on the big update!
https://www.youtube.com/watch?v=OcfzAgLBPKo
Proxolol is back with more intense moments in Battlerite Royale!
https://www.youtube.com/watch?v=EzmjYD5HvEs

Feb 13, 2019
Battlerite - sls_Liz


There's a Big Patch™ coming to Battlerite!

If you haven't heard what's coming February 19th, make sure to check out our nifty website!

https://www.youtube.com/watch?v=uBPBood2Rhw
Battlerite - contact@rockpapershotgun.com (Jay Castello)

Battlerite Royale is exactly what it sounds like a BR spinoff of the MOBA Battlerite and it ll be launching out of early access and into free-to-play next Tuesday, the 19th of February.

With one or two other free-to-play battle royales floating around at the moment, developers Stunlock Studios will be hoping their arena brawler origins are enough to set them apart. If you ve not played Battlerite before, you can get an idea of those influences from the launch trailer:

(more…)

Battlerite - sls_beth
It’s time for the Community Weekly!



Big changes are coming to the Battlerite world in The Big Patch™; Arena is getting an overhaul to address staleness and repetition, Royale will see some map changes, read more in the lastest dev update here.



Along with the The Big Patch™ and the free-to-play launch of Battlerite Royale, there is the Battle Pass! Find out what goodies you can unlock here!



There is also another chapter in the Book of Lore, this week you can learn more about Lucie - and her brother Zander - in The Alchemy of Dreams, you can find it here.

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Lucie and Croak in adorable pixel art, made by drenskywalker!




View the originals here and here.

The cost of keeping your head above the clouds - this thoughtful piece was made by Defiant Gatsbunny.



View the original here.

These chemicals are cooked and ready for battle! Thank you Winter59 for sharing!



View the original here.

Rook has never been this cute before! Yummy yummy yummy I want food in my tummy!
Thank you cylice!



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

BattleManly with part 92 (!) of Best of Battlerite!
https://www.youtube.com/watch?v=uGOYofGBeZQ
Jenius20 has compiled the ultimate and fully up-to-date guide with builds for every Champion in Battlerite. If you’re looking to improve or learn a new Champion, this is the place!
https://www.youtube.com/watch?v=3pTg6R8bIpw
Proxolol is back this week with some seriously intense gameplay!
https://www.youtube.com/watch?v=Rmq6Gt8bvGw
Battlerite - sls_beth
It’s time for the Community Weekly!



Lunar New Year has begun, enter the Arena or travel to Talon Island to claim your rewards! Lunar Chests and Dragon Chests are now available, with a bunch of unique Lunar cosmetics. Read more in our patch notes for Arena and Royale.

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Pearl is drinking her afternoon tea, salty enemy tears. Seems about right. Thank you Impossum!



View the original here.

Shen Rao, doing all the heavy lifting. Thank you Humbug!



View the original here.

The Spearmaster in all his glory, made by Jar-Rod.



View the original here.

I have soooo many questions! Made by LordKazuto



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

There is more to winning a Battlerite tournament than mechanically playing well, find out more in the video below where Jenius20 talks about Penta's Pro League tournament.
https://www.youtube.com/watch?v=nGUZ54m2K-o
BattleManly is back this week with another part of Best of Battlerite Royale, tune in for some epic moments.
https://www.youtube.com/watch?v=pIvVjPogVp4
More Fails and Funny Moments from Proxolol, make sure to check it out!
https://www.youtube.com/watch?v=YApLKciDbag
If you'd like an overview of the Lunar Patch, Proxolol has you covered.
https://www.youtube.com/watch?v=poWuTS2Y2pU

Jan 31, 2019
Battlerite - sls_Liz


Battlerite Arena Patch 1.11 brings Legends of Quna to Talon Island. As stated in our earlier Dev Update, this is a smaller event as we prepare for the coming Big Patch™.

Lunar New Year

Lunar New Year has begun! It's time to celebrate the changing of the moons and this year's zodiac animal - the Pig!

Lunar Cosmetics are once again displayed in game and available for direct purchase with either Tokens or Gems. During this event Silver Chests can no longer be purchased with Battlerite Coins and have been replaced with Lunar Chests. Likewise, leveling up your Account Level will reward a Lunar Chest instead of a Silver Chest during this event. Lunar Chests contain three random drops and guarantee at least one rare drop and one random Lunar Item.

Dragon Chests are also available for purchase with Gems. These contain three drops and guarantee a non-duplicate Epic or Legendary Lunar cosmetic.

Lunar Cosmetics

One new Legendary Outfit has been added to the game, along with a brand-new Legendary Mount. These are obtainable either through direct purchase or through event chests. Champions that previously did not have a Lunar Weapon or Pose have now received one as well.

Quests
  • Win 15 Casual or League Rounds as a Melee Champion
    • Available between January 30 at 8:00 AM UTC to February 6 at 8:00 AM UTC
    • Rewards 3 Lunar Chests
  • Win 15 Casual or League Rounds as a Support Champion
    • Available between February 6 at 8:00 AM UTC to February 13 at 8:00 AM UTC
    • Rewards 3 Lunar Chests
  • Win a Casual or League Match as a Champion of each Champion Type (Melee, Ranged, Support)
    • Available between February 13th at 8:00 AM UTC to February 19 at 8:00 AM UTC
    • Rewards 1 Dragon Chest
General Updates

Audio
  • Voiceover balance has been adjusted for Poloma, Croak, Freya, Jumong, Shifu, Jamila, Ezmo, Raigon, Thorn, and Bakko.

Gameplay Updates
  • Reflected piercing projectiles can now hit targets they have previously hit. Generally this affects orbs caught between a piercing projectile and a reflect ability.

Champion Updates
Our midrange Champions have a long-standing issue for dipping in and out of combat. Against ranged Champions, moving closer to the enemy makes it easier to be hit before the midrange champion can even start attacking. Against melee Champions, closing the distance is extremely dangerous. Ezmo, Jade, and Taya gain a slight amount of movement speed in this patch and we are considering further adjustment in the future.

Ezmo

  • Movement speed increased from 3.4 to 3.5
Jade

  • Movement speed increased from 3.4 to 3.5
Pearl

  • Dive (Space)
    • Range increased from 6 to 7
Ruh Kaan

By taking Demonic Hunt, Ruh Kaan has a whopping three (!) instant escapes between his Sinister Strikes and Nether Void. Once you add in Consume, especially when backed up by his Gorge rite, Ruh Kaan barely has a vulnerable window in common situations. While he has always had a weakness of finishing his victims slowly, Ruh Kaan should not be able to achieve this level of safeness by only investing two rites. To further amplify his drawback, damage has been moved from Sinister Strike to Nether Chains to incentivize taking more offensive rites for players seeking to apply pressure.
  • Sinister Strike (Space)
    • Damage reduced from 16 to 12
Battlerites
  • Nether Chains (Space)
    • Now grants 6 bonus damage in addition to inflicting Curse
  • Demonic Hunt (Space)
    • Cooldown penalty increased from 2s to 4s
  • Gorge (Q)
    • Cooldown reduction per negated attack reduced from 1.5/1.0/0.5s to 1/0.6/0.4s
Shen Rao

Shen Rao’s most commonly taken rites and most complained about rites are those that give him empowered Shock Blasts. The intention for Shen Rao's empowered Shock Blast area is to make an ability that rewards you for being at a very specific range, similar to Croak’s Frog Leap. While that range is currently too large, his ability to siege from afar and force his targets to approach is a defining feature and we do not want to remove this entirely. Shock Blasts now have reduced area and detonate further away, offering greater counterplay.

As Ascension is Shen Rao’s only dodge ability, we hesitate to nerf Ascension too much. A reduction in max range for both the initial cast and the recast for those who take the rite reduce the speed at which Shen Rao can close the gap or escape any given situation.

As we often do for new champions, we will be buffing some of his less popular rites (Roar of the Heavens, Entertainment & Effortless Defense) to increase flexibility. It's not meant to make him stronger overall but to open up more options. We’re keeping an eye out for his Storm Bolt rites Eyewall & Puppeteer as both rites taken together form a strong combo that zones out an entire enemy team with every Storm Bolt hit.
  • Ascension (Space)
    • Max range reduced from 5 to 4.5
  • Dragon Storm (F)
    • Snare factor reduced from 35% to 15%
Battlerites
  • Empowered Shock Blast (Dragon Force, Storm Drain, and Sphere of Influence Rites)
    • Radius reduced from 0.8 to 0.65
    • Area of Effect is more consistently placed in the center of the explosion
    • Bonus damage reduced from 3 to 2
  • Puppeteer (M2)
    • Recast goes away if the projectile misses or hits a wall
  • Entertainment (M2)
    • Healing increased from 12 to 16
    • Shen Rao also finds it particular entertaining to watch his weakling foes run away in fear
  • Dragon Descent (Space)
    • Airtime increased from 0.45s to 0.5s
    • Max range reduced from 5 to 4.5
  • Storm Drain (Q)
    • Empowered Shock Blast count reduced from 3 to 2
  • Effortless Defense (Q)
    • Cooldown reduction increased from 1.5s to 2.0s
  • Roar of the Heavens (E)
    • Movement speed while casting increased from 60% to 100%
    • Now decreases cast time from 0.35s to 0.25s
  • Mandate of Heaven (F)
    • Number of additional dragons summoned reduced from 2 to 1
Taya

  • Movement speed increased from 3.4 to 3.5
Battlerites
  • Wind Fury (Q)
    • Fix for Zephyr (EX Q) not correctly refreshing Haste duration when affected by a Haste applied through Wind Bomb
  • Wind Shield (R)
    • Fixed a bug that caused Wind Shield to not work
Ulric

  • Health increased from 230 to 240
  • Movement Speed decreased from 3.6 to 3.4
Battlerites
  • Enchanted Weapon (M1)
    • Wording fixed to indicate actual behavior, rite was working as intended
Varesh

Battlerites
  • Zeal (Space)
    • Now works with the rite Perpetuity
Zander

  • Portal (Q)
    • Post-wait time decreased from 0.1s to 0s
Battlerite - sls_beth
It’s time for the Community Weekly!



This week we take a look back on 2018 and what’s coming next in 2019. Read our latest dev update here.

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Gracious Alysia bringing light to the darkness, in this piece made by Lystra_oleg.



View the original here.

These chemicals are cooked and ready for battle! If you want heals from Lucie, some bruises are to be expected. Thanks Verrcia!



View the original here.

Ulric in all his might, ready to strike down his foes in the Arena. Screenshot by Ek0ran.



View the original here.

Another neat screenshot, Poloma and Toki falling from the sky onto Talon Island. Thank you again Ek0ran.



View the original here.

Let’s finish this week’s fan art section with an adorable little Destiny! Thanks rohui.



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

Proxolol is back this week, trying to reach Diamond rank in Arena!
https://www.youtube.com/watch?v=yUieDcdoMd8
BattleManly is back with Best of Battlerite Royale, get ready for some action.
https://www.youtube.com/watch?v=wg9E-XupNIE
Jenius20 goes back to analyze his games and shares some helpful tips on how to adapt to your enemies.
https://www.youtube.com/watch?v=Lzv8ddSkSO0

----------------------------------------------------------------------------------------------------------------





...