Battle of the Bulge - Alberto


Ah, spring! The perfect season for love, gardening, sport, and vanquishing your enemies in the new BATTLE OF THE BULGE SPRING CLASH TOURNAMENT!

It's true, we are launching a new tournament for Battle of the Bulge, a real Shenandoah classic. The last one was an exciting event, and we want to top that. Three ruthless rounds to determine who is going to be the champion of the Spring Clash (who, by the way, will win a voucher for our store).

What are you waiting for? Join the tournament now!

The tournament will start with the first round next Monday April 3rd at 12 pm CET / 11 am GMT / 6 am EST, it will make use of our automatic PBEM++ Tournament system, therefore we'll use the Swiss tournament rules. It'll last three rounds - each player will have exactly 4 days of time to submit the entirety of their turns for the match. Each round will last exactly 10 days, after which the next round will begin. At the end of the third round, the player at the first position in the ranking will be proclaimed champion!
Battle of the Bulge - Alberto


Ah, spring! The perfect season for love, gardening, sport, and vanquishing your enemies in the new BATTLE OF THE BULGE SPRING CLASH TOURNAMENT!

It's true, we are launching a new tournament for Battle of the Bulge, a real Shenandoah classic. The last one was an exciting event, and we want to top that. Three ruthless rounds to determine who is going to be the champion of the Spring Clash (who, by the way, will win a voucher for our store).

What are you waiting for? Join the tournament now!

The tournament will start with the first round next Monday April 3rd at 12 pm CET / 11 am GMT / 6 am EST, it will make use of our automatic PBEM++ Tournament system, therefore we'll use the Swiss tournament rules. It'll last three rounds - each player will have exactly 4 days of time to submit the entirety of their turns for the match. Each round will last exactly 10 days, after which the next round will begin. At the end of the third round, the player at the first position in the ranking will be proclaimed champion!
Drive on Moscow - SlithFox
Two strategy pc gems are now available as a Steam bundle!

Get Battle of the Bulge and fight in the Ardennes, or make your way through the endless Russian Steppes with Drive on Moscow at a very special price!

What are you waiting for? Grab the Crisis in Command Bundle here:

http://store.steampowered.com/bundle/2205/
Drive on Moscow - SlithFox
Two strategy pc gems are now available as a Steam bundle!

Get Battle of the Bulge and fight in the Ardennes, or make your way through the endless Russian Steppes with Drive on Moscow at a very special price!

What are you waiting for? Grab the Crisis in Command Bundle here:

http://store.steampowered.com/bundle/2205/
Battle of the Bulge - SlithFox
Two strategy pc gems are now available as a Steam bundle!

Get Battle of the Bulge and fight in the Ardennes, or make your way through the endless Russian Steppes with Drive on Moscow at a very special price!

What are you waiting for? Grab the Crisis in Command Bundle here:

http://store.steampowered.com/bundle/2205/
Battle of the Bulge - SlithFox
Two strategy pc gems are now available as a Steam bundle!

Get Battle of the Bulge and fight in the Ardennes, or make your way through the endless Russian Steppes with Drive on Moscow at a very special price!

What are you waiting for? Grab the Crisis in Command Bundle here:

http://store.steampowered.com/bundle/2205/
Drive on Moscow - Alberto
Hello everyone, we are releasing a new patch for Drive on Moscow, addressing a few bugs and polishing the game. We hope you will enjoy it!

--------------------------------------------------------------------------------
1.07 Changelog
--------------------------------------------------------------------------------
- Border from Krasnaya Polyana and Istra fixed.
- Multiplayer breakthrough desynchronizations fixed.
- Combat preview panels will no longer get stuck while moving.
- Added a confirmation panel when trying to resign multiplayer games from main menu.
- Combat gray tails will no longer disappear in multiple combats situations.
- Moving from one tile to an adjacent one will follow the shortest path counting the number of tiles, so that the player has more control over the movement path (river modifiers couldn't be avoided in some situations).
- Retreat will always go towards the nearest supply space, also taking into consideration the ownership of this tile, after the battle.
- Feedback when the opponent resigned the game will be more obvious, showing a popup that lasts for 5 seconds.
- Mouse cursor should no longer be stuck in the center of the screen when using certain controllers.
- "Cancel" buttons text renamed to "Close", as all they do is closing the current screen.
- Lake movement should work according to the rules now.
- Added "More" button in Settings, which enables new game settings you can play around with:
* Two sliders to speed up or slow down AI and Multiplayer replay speed.
* Unrestricted zoom option, available for PC users (there is no need for this feature on iPad as it has 4:3 resolution).
- Added camera keyboard movement with: WASD and arrow keys.
--------------------------------------------------------------------------------
Drive on Moscow - Alberto
Hello everyone, we are releasing a new patch for Drive on Moscow, addressing a few bugs and polishing the game. We hope you will enjoy it!

--------------------------------------------------------------------------------
1.07 Changelog
--------------------------------------------------------------------------------
- Border from Krasnaya Polyana and Istra fixed.
- Multiplayer breakthrough desynchronizations fixed.
- Combat preview panels will no longer get stuck while moving.
- Added a confirmation panel when trying to resign multiplayer games from main menu.
- Combat gray tails will no longer disappear in multiple combats situations.
- Moving from one tile to an adjacent one will follow the shortest path counting the number of tiles, so that the player has more control over the movement path (river modifiers couldn't be avoided in some situations).
- Retreat will always go towards the nearest supply space, also taking into consideration the ownership of this tile, after the battle.
- Feedback when the opponent resigned the game will be more obvious, showing a popup that lasts for 5 seconds.
- Mouse cursor should no longer be stuck in the center of the screen when using certain controllers.
- "Cancel" buttons text renamed to "Close", as all they do is closing the current screen.
- Lake movement should work according to the rules now.
- Added "More" button in Settings, which enables new game settings you can play around with:
* Two sliders to speed up or slow down AI and Multiplayer replay speed.
* Unrestricted zoom option, available for PC users (there is no need for this feature on iPad as it has 4:3 resolution).
- Added camera keyboard movement with: WASD and arrow keys.
--------------------------------------------------------------------------------
Drive on Moscow - SlithFox
Hi everyone!

We have just released an update for Drive on Moscow!

version 1.06 Patchnotes
----------------------------------------------------------------------
- Downloading a game while opponent claims it fixed (it caused a Multiplayer crash).
- "Sorry we were unable to notify your opponent by e-mail it was their turn." - This error will no longer appear while uploading a Multiplayer turn, since the upload has been successful.
- Added an Exit to Main Menu button in the Multiplayer Chat panel, so that if an upload error occurs multiple times, the player will be able to exit the game normally.
- Close button label from History and Help will now react and change color when pressed, as all others do.
- Ingame Multiplayer tooltip text will no longer overflow from the paper boundaries.
- Laptop touchpad zoom support added.
- Unopposed movement should no longer apply if the initial tile is not friendly and uncontested, as stated in the rules.
- All steam incremental achievements should work now. (Strategist, Destroyer, Hold the lines)
- Combat previews will now move left to right when clicked on. This helps with the combat windows obscuring the game.
- Briefing objectives will now display the current team's objectives.
- Replacements can now be assigned to units that are able to trace supply at that exact moment, instead of units that have supply.
- Soviets can now use Breakthrough during Snow turns, instead of Axis.
- Units that come from reinforcements and rebuilds now have the correct movement rules.
- Operation Barbarossa and Checkmate achievements will now trigger only in The Moscow Campaign, as stated in the description.
- Combat preview music can no longer be toggled by changing Music settings to ON, when no combat preview is active.
- Implemented rule, as stated in the manual: In the first two turns, Soviet units defending in spaces without a forest or city treat “30” or “70” results on the Retreat Table as “R” results.
- Axis deep penetration rule should now work according to the manual.
Drive on Moscow - SlithFox
Hi everyone!

We have just released an update for Drive on Moscow!

version 1.06 Patchnotes
----------------------------------------------------------------------
- Downloading a game while opponent claims it fixed (it caused a Multiplayer crash).
- "Sorry we were unable to notify your opponent by e-mail it was their turn." - This error will no longer appear while uploading a Multiplayer turn, since the upload has been successful.
- Added an Exit to Main Menu button in the Multiplayer Chat panel, so that if an upload error occurs multiple times, the player will be able to exit the game normally.
- Close button label from History and Help will now react and change color when pressed, as all others do.
- Ingame Multiplayer tooltip text will no longer overflow from the paper boundaries.
- Laptop touchpad zoom support added.
- Unopposed movement should no longer apply if the initial tile is not friendly and uncontested, as stated in the rules.
- All steam incremental achievements should work now. (Strategist, Destroyer, Hold the lines)
- Combat previews will now move left to right when clicked on. This helps with the combat windows obscuring the game.
- Briefing objectives will now display the current team's objectives.
- Replacements can now be assigned to units that are able to trace supply at that exact moment, instead of units that have supply.
- Soviets can now use Breakthrough during Snow turns, instead of Axis.
- Units that come from reinforcements and rebuilds now have the correct movement rules.
- Operation Barbarossa and Checkmate achievements will now trigger only in The Moscow Campaign, as stated in the description.
- Combat preview music can no longer be toggled by changing Music settings to ON, when no combat preview is active.
- Implemented rule, as stated in the manual: In the first two turns, Soviet units defending in spaces without a forest or city treat “30” or “70” results on the Retreat Table as “R” results.
- Axis deep penetration rule should now work according to the manual.
...