Watamari Part1 - A Match Made in Heaven - sekaipro_chris

Sekai Project is proud to announce that the yuri-themed game, Watamari Part2 - A Fake Marriage? by Japanese developer Kuro Irodoru Yomiji is coming to PC on the Steam platform. This game seeks to break away from traditional visual novel games and is a sequel to Watamari Part1 – A Match Made in Heaven, which was first released on Steam in September 2022.

Story

Yata Hime has infiltrated the academy on a mission to root out its secrets.

Hoshino Hikari is another spy sent to the school, and in order to cover for her careless comments, Hime starts a fake relationship with her. But due to a charm spell that Hikari cast unintentionally, Hime has fallen in love with her.

As she tries to accomplish her mission as a spy and looks for a way to break the spell, the feelings between Hikari and Hime begin to change...

The academy's problem child, Yakumo Nene, secretly uses her "imaginary angels" in order to make some of the women there fall in love with each other. And today, she orders one of her angels (you) to bring Hikari and Hime closer together.

https://store.steampowered.com/app/3874910/Watamari_Part2__A_Fake_Marriage/

The End of History - soichiro.akasaka

Since the demo release, more than 30,000 players have experienced The End of History.
We have also received countless pieces of feedback and words of encouragement through our official Discord server—now home to over 650 members—as well as through social media and other community channels.
The entire development team would like to extend our heartfelt thanks for your incredible support.


■ Why We Chose to Release in Early Access

While many players enjoyed the demo, it also helped us identify a number of areas for improvement, such as overall usability and control feel.

After carefully evaluating the situation, we concluded that launching the game in Early Access—where we can continue to refine it step by step based on player feedback—would be the best approach.

The main feedback we received included:

  • Requests to improve combat responsiveness and pacing

  • Comments on tutorial and UI clarity

  • Requests for controller support

  • Suggestions for expanding role-playing options and rebalancing


■ Development Roadmap

Development will proceed in two phases: work leading up to the Early Access release, and updates following its launch.

Work planned before Early Access release
  • Combat controls and pacing improvements
    We’re refining combat feel and enemy AI behavior to make battles smoother and more strategic, reducing sources of frustration.

  • UI improvements centered on dialogue flow
    We’ve revisited the tutorial and eliminated elements that interrupted play, creating a smoother and more intuitive experience.

  • Game balance adjustments
    We’re reworking mechanics that made the early game disproportionately easy and fine-tuning overall balance.

  • New feature additions
    We’re adding several systems that were not available in the demo, including:

    • Access to Sandbox Mode from the beginning of the game

    • A new “Found a Nation” path for independent factions

    • Romance interactions with NPCs

Note: Controller support is planned for implementation after the Early Access launch.


Work planned after Early Access release
  • Major UI overhaul
    The current interface is designed primarily for mouse input. We plan a large-scale redesign to support controller play and make the UI more intuitive overall.

  • Controller support implementation
    Controller functionality will be added alongside the UI update.

  • Ongoing improvements based on community feedback
    Even after launch, we’ll continue refining the game together with the community.

Please note that while controller support is one of the most requested features, it requires careful testing and rework, so implementation will take some additional time.


■ Early Access Details
  • Release Date: December 10, 2025 (planned)

  • Duration: Approximately 6 months to 1 year

  • Price: $28

A launch discount is also planned.


■ About Combat

In The End of History, combat emphasizes tactical formation commands and coordinated maneuvers that allow you to flank enemy armies and gain the upper hand.

While many players shared feedback on control feel and pacing during the demo period, we’ve been addressing these issues for the Early Access version to make battles smoother and more enjoyable.
We’ll continue to refine combat based on player feedback to deliver an even more polished tactical experience.


■ Community Involvement

Throughout the Early Access period, we’ll keep listening closely to feedback shared through Steam, Discord, social media, and other community channels.
While it may not be possible to respond to every comment individually, all suggestions and impressions are shared within the development team and used to guide future improvements.

Your feedback and support are what keep our team motivated.
Thank you once again for being part of The End of History community—we truly appreciate your continued encouragement.

Aloft - Bunny

Ahoy, Sky Sailors!

The air’s getting crisp and the streams are heating up — join us all week for community content creators LIVE on our Steam page!

Check out the schedule below to join our creators as they explore the new Bloom & Blight update, as well as the chance to win an Aloft Steam Key! 🔑

November 4: MurningStar, LoonaValkyria, and Kodeations!

November 5: Two Beards & a Producer, XoChop, and MorningDarkne55!

November 6: MooseRef, LezardFleck, and Oneuptilsunup!

November 7: MaeGamerOver, CuddleMonster86, and BlinkBlinkGames!

SHRIMP GAME - The GAS God
The SHRIMP GAME Demo is set to release this Thursday!
This is a fairly large demo! It includes:

2+ hours of campaign content
Online co-op campaign
3 PvP multiplayer game modes and maps
Most of the unlockable SHRIMP platforms
Funny SHRIMP NPC sidequests and puzzles
6+ watery drum & bass tracks
6 elemental SHRIMP classes + more than 20 elemental fusions

Keep an eye out!
KABUKI FIRE - Atmosphere

KABUKI FIRE is part of the DevGAMM 2025 Steam Event, check it out!!

https://store.steampowered.com/sale/devgammawards2025?tab=2

Dimwood - inkspunllc

v.2.043 - 11/3/2025

  • Inspecting cards in combat now shows exactly which pips will be added by artifact/stamps!

  • Hold the inspect button to stall the pip queue while it's resolving

  • The achievement for defeating a certain boss now unlocks properly

  • And many other small bug fixes and clarity fixes

Good luck exploring the Dimwood!

Animalia Survival - Zeev

Update 142.1 - Steam Old Version(Default). Update 136 - Testpublic. Update 136 - Crossplayer

Update News

The new update is live, bringing major adjustments and improvements to skins, the map, and character gameplay.

New Map – Savanna-D4

On the Savanna_D4 Map, floating meshes on the landscape (trees, stones, and rocks) have been fixed.

Adjustment – Barn Owl

Barn Owl!

Improved flying mechanics and some animations of the owl.

Crocodile

Adjusted the eating and drinking capsule for the crocodile, which was too small.

Updated DLCs

Some DLCs have received updates, and from now on, all will receive periodic updates alongside the game, including new content and skins.

Updated DLC List:

  • Deluxe Skin

  • Legacy Skin

  • African Skin

Official Server & Player Server Panel

We are adjusting and improving the server rules with new features to bring a more realistic wildlife experience (Server: Animalia Survival Realism Official - Servidor Multiplayer).

We are also updating the Rcon panel due to some communication errors that were causing save issues.

In the Next Update:

Savanna_D4 Map Improvements:

  • Changed landscape materials

  • Adjusted rock and plant materials

  • Improved the owl’s flight in player view

We’re also preparing new additional content for the next update, which will include new skins, manes, and accessories.

The new DLC store will be available soon with many more amazing accessories and surprises.

High Brazil Studio Team – Animalia Survival

Nov 3
Abnormality - RodRuss

Added

  • A new avoidance system for the Ghost. This makes it prioritize different routes and can make it harder to outrun, but also easier to outplay with smart movement.

  • You can now left-click while holding a camera to bring it closer to your face, making it easier to spot ghost orbs and ghost writing.

Bug Fixes

  • Fixed a bug where you could step into the preview placement of Salt.

  • Fixed a bug where the malfunction sound from the Thermometer wouldn’t stop playing.

  • Fixed a bug where the numbers on the spirit box display wouldn't be synced with each other.

  • Fixed a bug where dying with the night vision enabled would give you a fish eye lens while dead.

  • Fixed a bug where the ghost couldn't leave some of the tents within Crazy Clown Carnival.

Changes

  • Improved the Ghost AI, allowing it to maneuver around obstacles instead of getting stuck on them.,

  • Added more light sources to Grimwater Tunnels.

Nov 3
Crocotile 3D - Ninja Sprout

The 18th CrocoJam has recently concluded, check out the entries! https://itch.io/jam/crocojam-18/entries

Crocotile has been updated again, here are the details!

v.2.6.3 (November 3, 2025)

  • Added: "Modulate2x vertex color blending" option in Edit > Settings > Draw Mode. This will multiply the vertex color values by 2 before rendering them so that values above 0.5 brighten the texture and values below 0.5 darken. The original vertex color values aren't modified.

  • Added: "Toggle Modulate2x" keybinding/pin in Edit > Buttons > General.

  • Added: "Default Vertex Color" option in Edit > Settings > Draw Mode. This specifies what vertex color is set for a tile's vertices when it is created. If you plan to use Modulate2x, it might be good to set this to a 0.5 neutral gray color.

  • Added: "Vertex Color Multiplier" option in Edit > Settings > Draw Mode. This will modify the value of the color that you apply to vertices. This may be useful if you want to actually have values outside the 0-1 range stored in the vertex data.

  • Added: "Apply Vertex Color Multiplier" action in Edit mode context menu > Vertices > Vertex Colors. Basically multiplies the values of the selected vertices if you need to modify multiple vertices.

  • Added: "Create Bone" keybinding/pin in Edit > Buttons > Edit Mode. Adds a bone to the Scene.

  • Fixed: "Purge (all) unused objects" action can cause error when its undo state is removed.

  • Fixed: Gizmo would disappear permanently if playing the Theatre panel after a "Switch Camera" action.

  • Fixed: Camera shouldn't get squished when playing Theatre panel and switching between cameras.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

Neither Cross Nor Crown - fetterlockargent
+Tweaked armor deflection calculation (armor should make you feel more defensive now!)
+Adjusted Landsknecht hat to properly indicate its deflection/reduction values
+Greatly optimized Hafenhaven performance
+Fixed Shroom Torch shadows and light location, and corrected the Shroom Torch damage hitbox
+Tweaked Hafenhaven enemy placement
...