Moonlight Festival Update - November 2025Greetings, Tamers!
Finally, the new update is here! It’ll go live on November 6th, so stay tuned and get ready! Here’s a little sneak peek at what’s coming!
Also don't forget the game are on sale for 25% off. Grab it before the time run out!
Ride Tomomon to cross the sea.
Explore the Fengling island with its new Tomomons.
New Characters and Quests on Fengling area.
50 new Tomomon including new species and fusion cases.
Limited time Event: Moonlight Festival.
Added Tomomon Skin System.






[/carousel]I also want to thank you all for your patience and support. 🙏
The update took a little longer this time because I was hospitalized for about a month — it’s been a tough period, but I’m feeling much better now and back to creating with full energy! 💪
This update comes with a lot of love (and a few surprises 👀), so I hope you’ll enjoy exploring it as much as I enjoyed making it. Let’s make this next chapter even more amazing together! 💫
Links:
	



Q: Is it inspired by PVKK?https://store.steampowered.com/app/2956040/PVKK_Planetenverteidigungskanonenkommandant/
We both have big cannons? Sure... We both have fully manual control? Absolutely... But what you do with the cannon in IRON NEST is entirely different! We're huge fans of PVKK and, YES - it definitely inspired us. But our core gameplay loop revolves around ground-based artillery, which brings a completely different setup, mechanics, and challenges compared to an orbital gun!


	We've implemented a new Targeting Line system to provide crucial visual feedback on the current status and actions of your commanded children:
Tactical Visibility: This colored line indicates a child's current target, point of movement, or action focus.
Color-Coded Commands: The line's color changes dynamically based on the action being performed:
🔴 Red: The child is actively targeting an enemy.
🔵 Blue: The child is aiding or supporting Rosamunde or another child.
🟢 Green: The child is actively moving to a designated location.

We continue to expand the new dialogue feature introduced in the last patch:
Expanded Context Chat: New Chat Dialogues have been added, appearing in various circumstances both during combat and at specific locations or story events.
Narrative Depth: These dialogues will provide deeper information on the world and reveal more about the children's personalities and feelings.
Bug Fixes: We have addressed and fixed several bugs related to the dialogue system, specifically preventing the occasional appearance of blank or black chat bubbles.

	
	
	🔥 The new update is live!
A new hero — the Archer — joins Demon Hunters!
Swift and deadly, he excels in ranged combat with unique abilities that reward precision and timing.
What’s new:
🏹 New hero — Archer
⚖️ Rebalanced enemies and heroes
💰 Adjusted weapon prices and stats
🛠 Bug fixes and gameplay improvements
Take up your bow and face the demons once more!
	Lunchbreak Tactics — Patch 0.53.2
Performance & Stability
- Significant optimizations: shorter load times and a snappier UI.
- Many front-end bugs fixed: overall stability improved.
- Known issue: the major LAST ROUND bug is still under investigation.
Rules
- A draw is now treated as a WIN instead of a LOSS; this mainly affects behavior in Sudden Death.
- Season length: 1 month (previously 1 week).
UI / Tooltips
- Several tooltip clarifications.
- Font change for descriptive text
- Minor visual polish.
Balance changes
- Hero Audis Corvine's power has been increased to +1/+2.
- Hero Scout Kindfetch now draws an item from the current tier but doesn't give a discount anymore.
- Many Pirates have received small stats buffs.
- The Binoccaneer has had its power slightly improved, but its stats slightly reduced.
- Many Undeads have received small stats nerfs.
- Some Scholars have received small buffs while some have received small nerfs, depending on the units.
	Halloween has not only brought pumpkins and candy to the haunted domains, but also unearthed some bugs, which we have started squashing! 🎃
We've seen almost 5.000 players join the torment of trick-or-treaters last week, our evil beating stone Heart thanks you! 🫀
For those of you that have completed a 28-night default run already, we urge you to also try the Nightmare mode! It's not just a harder difficulty, as you can read here:
Changes
Updated collision for Halloween themed environments.
When a human enters the panicked/escaping state, their whole stack of the skip turn Hex is removed.
Changed False Solitude card SFX and Human reaction animation to reflect the Damage done.
Fixed Bugs
Fixed Under Fate’s Spell not counting stacks of the same curse.
Fixed alignment of some card text when auto scroll is disabled.
Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this!
If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! 👻
And, if you would like to help shape the game and the future scenario builder, go join our Discord and become a play tester, you'll get access to our development build & tools! http://discord.gg/s4Qu6pg7D7
https://store.steampowered.com/news/app/3179730/view/675101905241768211?l=english
PS: Have you pet Azrael yet?

	It’s been about a week since Replanted’s launch and we’ve been thrilled to see all the new and old strategies that have been blossoming on the lawn. Since then we’ve also been hard at work implementing the feedback that you’ve shared with us. Which is why we’re happy to announce that the classic and plantastic Dynamic Audio is now in the game with this update alongside more fixes and tweaks! This update goes live on 11/3.

PVZ: Replanted: Patch v1.3.0
Audio:
○ Added Dynamic Audio to the level music so it no longer always plays at the highest intensity version (perfect time for a blindfolded run)
○ Minigame, Puzzle, Survival and Almanac menus now play the correct music instead of the previous menu's music
○ Sound effects no longer overlap menu music at higher game speeds
○ Added missing menu open SFX for Pause Menu
○ Collecting Sun has a wider range of audio played
General:
○ \[Vs Mode] Plant and Zombie tooltips now properly appear when using controllers during match selection
○ Retro Zombies no longer unexpectedly jump or teleport ahead during movement (Dr. Zomboss got us good with this one)
○ Disabling Vsync no longer impacts Mouse cursor speed
○ Fixed plants showing incorrectly when collecting sun while dragging them to be placed with Touch inputs
○ Dr. Zomboss no longer signs his notes with a comma after his name (We wonder if Tugboat was forging those notes for him)
○ Various text string fixes
○ Cards are hidden properly after Planterns are eaten in Vasebreaker
○ Fixed various visual issues with Magnet-Shroom grabbing items
○ Fixed a few Controller prompts showing incorrectly when not using controllers for input
○ Flags now raise properly when reached on the Level Progress bar
○ Fixed Conveyor Belt sizing to show all 10 slots
Just like every garden, there’s still some more work to be done. Patch V1.4.0 is close to being done which will add the ability to collect sun with the squeeze of a trigger on controllers and aim to get rid of some more pesky bugs among other things! Expect this patch to go live within the next two weeks with more details of the next patch being shared closer to its release. So stay tuned and once again, thanks for your support, feedback, and patience! Now let’s get back on the lawn and listen to those sweet tunes!
	Hey everyone, I have some exciting news to share. I've signed up with the publisher Mad Mushroom in order to bring Cursemark to its full potential. These guys really get what we are trying to make here, and with the additional resources, I really think we'll be able to make something very special.
However, it does mean that I will delay the Early Access launch by about 6 months. Sorry for that. What I really care about is just making the best video game I possibly can, and I think this is the best path to doing that.
If you really wanted to play and were waiting for the release, feel free to join the Discord. I'm going to be running some playtests, so just ask me about it. As always, I welcome your thoughts and feedback.
Thanks for being on this journey with us
CLYDE
	Great news! Scratchers is featured in a special Mega Incremental Bundle alongside some awesome incremental and idle games!
If you enjoy watching numbers go up, upgrading, and progressing endlessly, this is the perfect chance to grab a bunch of great games at a big discount!
👉 Check it out here:
https://store.steampowered.com/bundle/57802/Incremental_Bundle/