Bastion

Why Video Games Work Better Without NarrationCharming RPG Bastion had some gorgeous visuals, yeah, but it's going to be remembered more for its novel use of narration than anything else.


For Bastion, it worked, and it worked really well, given the way he was used as much to tell a story as to give a play-by-play. Give other games narration, like this video does, and it's easy to see why other games don't work quite so well.



Dorkly Bits: Bastion Narrator Invades Other Games [Dorkly]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Bastion

Which Game Is the Best Match for This Steampunk Xbox 360 Controller? As a trend, steampunk may be yesterday's fad. And, while this custom controller—created by the folks at MorbidStix— apparently been around for a while, it just popped up into view again. I love the combination of a real-life mechanical act—unlocking the controller with the key-to open up digital worlds. It's a nice metaphor, almost like a Narnia-esque fairytale thing,


Looking at the controller's unlockable beauty make me wonder what would be the best pairing, game-wise, for it. Two games that come to mind are Bastion and the upcoming BioShock Infinite. Supergiant's Xbox Live hit had a bit of a roughhewn, rustic look in its design and Irrational's flying-city saga evokes an early 20th century aesthetic, what with its skyhook and dirigibles. The steampunk controller looks like it'd fit in both worlds, as if it's what the Kid or Booker DeWitt would use while playing an analogous projected entertainment device.


The controller doesn't appear to be available on the MorbidStix site, but I'm sure a uptick in demand would make them pump out some more. And, while not present in mass quantities, it's likely available on request.


MorbidStix Xbox 360 Controller: Steampunk? More Like Keypunk [Technabob]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Bastion

Metacritic Bans Review BombersMetacritic doesn't just aggregate the arbitrary scores that professional reviewers assign to subjective works such as video games. It aggregates the arbitrary scores anyone can apply to subjective works such as video games. This has all sorts of fun applications, such as abuse. So, recently Metacritic banned a bunch of spam accounts set up to slag Bastion and Toy Soldiers: Cold War for no good reason.


According to Giant Bomb, Supergiant Games and Signal Studios both noticed that their aggregate scores, among users, had fallen after they publicly asked fans to rate their games on Metacritic, whose ratings are frequently cited by industry executives and flacks and in some cases govern compensation. After fielding complaints, Metacritic looked into the matter and found both had been pummeled by 0-rated reviews, without written comments, from a fresh batch of accounts. In other words, it was a hit job. Metacritic promptly banned the group of user reviewers and removed their scores from the games' averages.


This is all well and good, and it's nice to see that Metacritic wiped out this slander of two of the summer's best downloadable titles. A written user review that spells out someone's specific praise for or disappointment in a product, whether it's a video game, a film or an appliance, has merit because another reader might identify with the writer's experience, or might be looking for specific qualities that a professional reviewer doesn't address in speaking to a broad audience. But aggregated user reviews, especially considering their potential for abuse, are even more useless than the jury-rigged consensus of professionals that Metacritic provides.


Metacritic Finds, Bans Group of Users Unfairly Scoring Games [Giant Bomb]


Bastion

Bastion's Creator Says There'll Be No DLC for the GameThe widely acclaimed action RPG Bastion will not be getting any DLC—at least DLC that extends the story—the game's developer said in an interview.


"We have no plans to extend the game in that way," Greg Kasavin, the game's writer and creative director, told The Morton Report. "As I was saying before, we held nothing back. It's meant to be a complete story, so there are no obvious extensions."


Kasavin said his studio, Supergiant Games, will still support Bastion post-release and "I guess you could call something like the Portal turrets DLC," but seemed pretty definite no more content was planned.


"We're probably going to go dark here in the sense that our game is out there and whatever we do next probably isn't going to happen for a while," Kasavin said later in the interview, which further indicates that Supergiant has moved on from Bastion.


This came from the second of two parts of a wide-ranging interview in which Kasavin discusses much more about the game, its development and reception.


Interview: Supergiant Games' Greg Kasavin on Bastion (Part Two) [The Morton Report]


Interview: Supergiant Games' Greg Kasavin on Bastion (Part One) [The Morton Report]


Portal

Bastion's deep voiced narrator Rucks is a serious guy, full of insight and detailed information to help the Kid rebuild his world. Turns out he's not the only technological maverick in this universe.
In this video Rucks gives an account of his history with Aperture Science founder and lemon enthusiast Cave Johnson. At least their hypothetical history. This isn't the first time Bastion and Portal 2 have crossed paths. Judging by the awesome level of the first two crossovers, let's hope it's not the last.


Portal

The kid started a New Game+ mode in the celebrated summer indie game Bastion. He bought himself the Gel Canister and spawned some mean turrets from Aperture Science.


He told himself he was only seeing this because he was now in the Steam version of the game, the one that came out last week, the one that seems to have gotten this extra bauble to enhance the quality of Supergiant Games' hit, just a little more.


Bastion - Gel Canister (Turret Opera - Secret 13th Achievement) (SPOILERS) [YouTube, Thanks James!]


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