Nova Lands - vulfovichalex
Attention, space adventurers!

Prepare for an exhilarating journey to Nova Lands! Gear up and board the ship, but before we land, let's get a glimpse of what awaits us on this vibrant planet.

Remember your mission: Earth needs a new source of energy, and you're the one to find and deliver it. Simple, right? Well, first, let's establish a sturdy base!

1. Extract resources, construct buildings, and unlock more goodies!



2. Research, research & research! Expand your knowledge and unlock advanced technologies.



3. Explore Nova Lands' captivating world!



4. Team up with NPCs, assist them, and get awesome upgrades!



5. Interact with the fauna: live in peace or unleash your destructive side!




6. Use cute bots to automate your industry!



7. When you think you completed all the things to do on the planet, visit the Space Station for new activities, shops, and lively NPCs!



And that's just the beginning!

Join us in Nova Lands on June 22nd!
Prepare for an adventure of a lifetime!

https://store.steampowered.com/app/1501610/Nova_Lands/
Street Legal 1: REVision - DevilMcSheep
Steam Next Fest - Demo available!
Download the demo on the store page!

Demo features
  • Get a taste of progression - make your way up the ranks of the first two racing clubs, unlocking additional cars and more of the city along the way!
  • 8/16 cars in-game, 4 available for purchase;
    FWD, AWD, RWD, high-end FWD.
  • I4 and V6 engines available - bigger ones don't fit in the available cars anyway :)
    A twin-turbo V6 has enough power for wheelies, don't worry!
  • No restrictions on use of cheats, nor other console commands!
    We understand that some may wish to enjoy the game differently.
Notable limitations / shortcomings of the Demo
  • Reduced moddability - no .java files included, nor the SLRR car conversion tool!
  • Some bugs have yet to be solved;
    Most importantly, don't collide with opponents as they're freeroaming the city, or bad things will happen! (Crashing into them during races is fine :)).
    Besides this, the game is stable and very playable!
  • Most-recent crowdfunding supporter pedestrian line submissions have yet to be added.
  • The second parts' shop is unfinished - we've been too busy fixing bugs and improving stability to complete it in time - sorry!
Release date - July 28th!
No more delays! No matter what, the game's coming out on this date!

"Q2" has been the promised release window for a while now, and while a release just before the end of June is still doable, some quality would need to be sacrificed to accomplish this;
Therefore, we decided it best take our time, and have a strong launch!

Plans
  • The remaining part shops will be given the same level of care as the first one - no cutting corners!
  • We'll keep eliminating bugs, and continue improving stability as much as we can.
  • We'll be taking feedback & bug reports from the Demo, and the now greatly delayed private Beta!
  • Any spare time will be used to add Steam achievements!
Crowdfunding closes on June 30th!
See if you're interested in any of the rewards described here:
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
after trying the Demo!
Valo city still needs more variety of pedestrians!

Huge thanks to everyone who chipped in already, to make this REVision Edition possible!
We'll make it from here :)


Enjoy the Demo, and stay tuned! :)
Space Trash Scavenger - pH_101
Hi all,

We're really excited to release a demo of Space Trash Scavenger to you today as part of Steam Next Fest 2023.

Space Trash Scavenger is an open world, survival, crafting and base building game, set amongst the debris of a long forgotten war. Use your jetpack to procedural asteroid fields, derelict spaceships and abandoned outposts. Then come back to build and expand you Space Rig, process and recycle the trash, and manufacture products to sell on the stock market.



The game features procedural sectors you can visit and scavenge in turn. There are also characters and quests revealed as you progress. There are a few NPCs to find in the current demo. You can use conveyor pads and drones to automate your systems, although this is generally optional and depends how you like to play.



This is our first game after finishing Overcrowd: A Commute 'Em Up. We've been working on it 2.5 years now. Keep in mind the game isn't finished, so this is just a taster, an alpha demo, and you may rarely encounter bugs.

We'll be adding more outposts, more space wrecks to explore, more trash and more enemies as we continue the development. The demo can take anywhere from 30 minutes to 3 hours, depending on how fast you like to go, and whether you want do the optional goals.



Check out the full F.A.Q if you have any more questions:

And let us know what you think in the forum, drop by the discord, or by hit f1 at any time in game to file feedback. If you like what you see, please do wishlist the game. The demo will probably only be available this week, so we hope you get a chance to check it out!

https://store.steampowered.com/app/1759350/Space_Trash_Scavenger/

Thanks!

Al and Sarah
SCUM - Beda
Hello hello, happy Monday. Hope you are excited for another Dev update! We will have more for you soon I promise, in the meantime check out what the crew's been up to!




  • Code review.
  • Bug fixing.
  • Working on flamethrower functionality.
  • Working on heat sources.
  • Working on crafting rework.
  • Working on inventory rework.
  • Working on modular vehicles damage model.
  • Working on new NPC enemy AI logic.
  • Working on new scope functionality.
  • Implementing battery chargers.
  • Working on abandoned bunkers.
  • Improving streaming system.


  • Working on new bunker TV screen visuals.
  • Working on new bunker rooms.
  • Re-texturing alarm devices.
  • Bug fixing.
  • Finished the new radar POI.
  • Working on abandoned city atlas.
  • Working on new bunker fuse boxes.


  • Working on new male models hair and beard.
  • Bug fixing.
  • Working on new LMG animations.
  • Working on new trailer.
  • Working on new male models head morphs.
  • Reworking TAB menu UI.
  • Working on battery chargers models.
  • Adjusting old vehicles to the new modular system.
  • Working on new NPC animations.
  • Adjusting clothing to the new male models.


  • Bug fixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adding descriptions to new items.
  • Adjusting spawners according to feedback.
  • Adjusting server settings parameters according to feedback.

Jun 19, 2023
SYNCED - AKKKK
Our Steam Next Fest demo kicks off on June 19 and will remain accessible until the end of the event on June 26.

However, if you find yourself unable to access the SYNCED demo, please check the following possible reasons/solutions:

1)The SYNCED demo will not download.
Solution: This may be happening due to a previous version of a SYNCED playtest still appearing in your library and causing some confusion behind the scenes. To fix this, click on "SYNCED" in your library, then "Support", and then "I want to permanently remove this game from my account"
You can then go back to the SYNCED store page (not SYNCED demo store page) and click on the option to download the demo.

2)An error message claims the demo is not available in your region.
Solution: Select your Steam username in the top right corner, and choose "Account details" followed by "View licenses and product key activations".
You should see "SYNCED Demo (Chinese)" Select "Remove".
Note: You may need to click "Purchase" on the SYNCED store page in order to see the green "Play" button as normal.

3)The demo downloaded, but anti-cheat is preventing it from launching.
Solution: Restart your system and run the demo again.

If you're still having issues, please reach out through our Discord channel and we'll do our best to assist: https://discord.gg/synced
Jun 19, 2023
GeneRally 2 - Saksirapu
This update is primarily aimed at addressing performance issues, but also includes a variety of smaller feature updates. Please let us know if you encounter issues!

Please note: this update is not our monthly major update, that will be coming at the start of July. We'll have a blog post about what's coming in the update, soon!

Gameplay
  • Improved the visualisation of slopes and height changes - height differences should be easier to "read" now.
  • Optimised many aspects of the track loading procedure to improve load times.
  • Optimised mesh-generation in-game to improve performance.
  • Optimised how the people dodge cars, to improve performance.
  • Added more details to the Formula car's textures to bring it in line with the other cars.
  • Multiple physics tweaks to all cars to improve handling feeling.
  • Improved how cars behave when tyres lose contact with the road surface.
  • Adjusted gravity :)
  • Added a slipstreaming effect.
  • Pitcrews will now attempt to avoid vehicles!
  • Improved the AI logic relating to pitstops (in multiple ways - more improvements coming).
  • Slightly randomised the AI skill when adding a new AI driver.
  • Small updates to Beachville track to improve driveability.
  • 200% render scale no longer available, due to an underlying Unity engine issue.
  • FIXED: Ghost car no longer remains visible after a race restart.
  • FIXED: Reversing is no longer broken when coasting backwards.
  • FIXED: A crowd of people can no longer throw a car into the air.
  • FIXED: AI should no longer ignore the first AI node at the start of a race.

Audio
  • Silenced engine sounds when the game is paused.
  • Silenced engine sounds when loading/restarting a track.

User Interface
  • FIXED: Damage and tyre wear bars can no longer exceed the maximum value.
  • FIXED: Pressing "refresh" in the Workshop list, no longer resets your tag selection.

Track Editor
  • FIXED: Objects no longer float when importing a height map from file.
  • FIXED: The colour map on exported land maps no longer references "Oil".
  • FIXED: StreetCircuit type tracks can now be saved and uploaded correctly.
Jun 19, 2023
The Battle for Vega Playtest - GoldenOrbs LLC
  • Main Menu: The quit dialog has the appropriate message now
  • Main Menu: Story button it’s renamed to “Mission Select”
  • Player: You can control the ship both with (A) / (D) and the arrow keys
  • Steam Deck / Gamepad: You can go back to the previous screen with (B) on all screens now
  • Mission Directive > Finish the level without collecting ANY coins: Bug fixed
  • Continue: The Continue button now sends the player to the next playable level
  • Story: The crash that happens when you finish the last open level (and there is a locked bonus level next) bug it’s fixed
  • Story: Game Complete screen added when you finish the last unlocked level
  • SFX > Achievement: The achievement sound now respects the SFX volume level
  • BGM > Act 3: Changed the soundtrack to “Steamtech Mayhem” by Eric Matyas
Killing Floor 2 - Molly
Heads up, Mercs! Killing Floor 2 will be undergoing maintenance. Maintenance will take place tomorrow, June 20, at 12:00 MST / 11:00 CET / 9:00 UTC / 05:00 AM ET.
The update will take half an hour, and online services will not be available for players.
Borderwatch: Dark Armada - gunes


Dear players,

Borderwatch Dark Armada Demo is now playable at Steam NextFest! Our developer will play and answer your questions about the game. Don't forget to try it with your friends!

Thanks!

--

What to expect from our community?

* Meeting up with fellow cultists!
* Our game giveaways
* Sneak Peaks from our newest creations
* News about our upcoming games
* Being a part of a great family 🙂

We wish to see you on our livestream, 👋

You can also follow us from these links

https://linktr.ee/Blackburne
Galacticare - CULT mixfriesjohn


Greetings Director,
You can play Galacticare – now! We’re starting Steam NEXT Fest a little early and literally just pushed the big green launch demo button, go give it a try!

Come join us today as we stream the game and take your questions, suggestions and feedback - or catch us later in the week; we’ll be hosting a total of three streams to cover Earth time zones.
  • Today! @ 16:00 UTC (17:00 BST / 18:00 CEST / 12:00 EDT)
  • Wednesday, June 21st @ 17:30 UTC (18:30 BST / 19:30 CEST / 13:30 EDT)
  • Saturday, June 24th @ 22:30 UTC (23:30 BST / 00:30 Sunday CEST / 19:30 EDT)
Watch on Steam / Twitch / YouTube - see you there!
...