Oh, how the time flies! It was like yesterday that we've announced the beta phase of the online co-op game mode in Fury Unleashed, and now we're getting ready for the next step - more on it below. We're also happy to release another set of improvements from the beta build into the stable release for all of you to enjoy!
On a side note, we've been experimenting with different storefront artwork, and our artist drew a new piece to freshen things up a bit. You can get a full-resolution version by clicking the image below:
Online Co-Op Beta - Second Phase
The Online Co-Op mode is now available for everyone in the PC version of the game - that means Linux and macOS also. You can play it on the main build version, by selecting it from the main menu.
We might not be ready to release Online Co-Op as a finished product just yet, but we can't wait anymore to share the fruit of our combined effort with you, our players!
The beta branch proved to be very helpful to find all the new ways to break the game and make it cry in the corner. We've since bought so many sweet and comfort things to ease out its pain, that we believe the core problems to be fixed already.
But, non-core problems are problems still, so we can't say our work on the online mode is done. That's why it is still labelled as a "BETA", but now, it's even more accessible and easier to just jump in and have fun with friends old and new.
Fixes & Quality of Life
While we worked on the online mode, we've also implemented lots of improvements to the overall experience, which will also changes few things in both single player & local co-op modes.
Some of those changes consist of things we've been asked about, but for different reasons were on the back burner of the to-do list. It's always important for us to receive feedback from you - the players - on what would you like to see improved/changed, as it's entirely possible, that we'll implement these things in the future. Don't be afraid to share your thoughts with us!
Here's a very brief list of changes. Take note, that it consists of few spoilers!
Enemies in the Epilogue chapter now drop black ink, to ease out the leveling experience.
"SUPERHOT" & "Crypt of the NecroDancer" game modes can now be played with "Full" controller aim-assist (previously "High" was the maximum), making them more accessible for all players.
Some bosses had their amount of HP adjusted, not to feel so "spongy" and improve the flow.
Crash fixes for the Steam Workshop interface and other rare circumstances & cases.
Some UI elements are now properly selectable and/or clickable with every controller option.
Improved translations for every language, with support for the new online-related lines.
Dozens of improvements to both co-op modes. E.g. player resurrection inside the Epilogue chapter.
Thankfully, most of these are now marked as "DONE" 😜
What's next?
As always, we try to be as transparent, as we can. Online co-op took way more time to implement than we originally anticipated, and the global pandemic certainly didn't help with the schedules. While not being flawless with the dates, we strive to improve!
We're still working hard on polishing the player experience and won't stop until online mode is ready to be fully release on both the PC and consoles. What comes after wholly depends on the game's popularity and demand.
We've got heads full of ideas and passion, so we hope for all of you to stay with us and support us going further into the great unknown - our fun might just begin!
If you don't mind, go ahead and leave us a user review. It helps us with the game's visibility - which directly affects number of players - so we'd appreciate it a lot!
For latest updates and other fun stuff, make sure to follow us on any of our social media profiles ːfu_goldː Psst 🤫 We're sharing some new things there...
As you might already know, we're actively working on the online component of the game, and we're finally nearing the final steps of the process.
Still, there's a lot to do, and we hope you can help us with that, and so... We'd like to officially invite our Steam players to the Online Co-Op beta test!
Important information!
Each player need to have the full version of the game in their library (remember, that you can also enjoy the "Remote Play Together" Steam option with local co-op on a single copy).
There are errors, bugs & glitches. Some might force both host and the client to ALT+F4 out of the game. It's a beta, so it's only natural. We count on you to help us squash them out!
When it's fully done, as promised, Online Co-Op will be also available on all the supported platforms and consoles - not only Steam.
How to join the beta test:
Just download the newest build of the game on Steam.
Online Co-Op should be available in the main menu :D
Some things to keep in mind:
We'd love to hear your feedback; please contact us with anything you'd like to say!
We've pushed a small update containing this change:
Unlocking loadout weapons no longer wrongly decreases available skill points. The sum of the skill points should now correctly amount to the character's level.
This hotfix is now available on Windows, Mac & Linux will follow at a later date.
We'll be soon launching an open beta for Co-Op mode. For anyone interested in participating - please read on!
Some hurdles were harder to overcome than we've anticipated, but the online implementation is getting closer with each passing day. Currently, there are a few caveats that still need to be ironed out, but most of the base gameplay is working smoothly. It will soon be possible for everyone to enjoy the game together, no matter the distance between you and the second player, and we can't wait for all the stories you'll tell us about it!
Awesome! How do I join?
Glad you've asked! We plan to launch the tests in the upcoming week, with a head-start for everyone, who own the game on Steam, and is a part of our newsletter family. If you're already subscribed - great! There's no need to do anything, except maybe let your friends know. To be exact:
In the first phase, we'll be sending a beta code to everyone, who joined our Newsletter!
You can join our mailing club for exclusive content and news at the link below, or straight from the game's main menu option. Don't worry, as you will be able to unsubscribe at any time, in case you'll find the industry secrets and photos of our pets to be undesirable for some reason.
In case you don't want to join the newsletter, we'll make the beta open to everyone in the second phase, so no worries! You will still need to have the game in your Steam library, to join the beta test.
ːfu_goldː UPDATE! ːfu_goldː
The beta is now in its second phase, so anyone, who owns the game on Steam and plays on Windows can join! Please consult the article below:
If you want to also check other sources, feel free to follow us on any of our social media profiles & join our Discord server to discuss the game, the beta test, or the current weather!
We've pushed a small update containing these changes: - Fix for a bug making it impossible to play in local co-op with mouse/keyboard + gamepad - Added an option in the menu to visit our Twitter channel The 1.7.3 update is now available on Windows only, Mac and Linux will follow in a few days.
We've pushed a small update containing these changes: - Fix for the Twitch Integration missing from the game's options panel. - Fix for a bug with trap projectiles that caused sudden drops in framerate.
In case you've missed the last hotfix, it also includes these changes: - The game doesn't crash anymore on startup on the Apple M1 devices. - Added an option in the menu to sign up for the Awesome Games Studio's newsletter.
We've pushed a small update containing these changes: - The game doesn't crash anymore on start on Apple M1 devices - Added an option in the menu to sign up for Awesome Games Studio's newsletter