Fury Unleashed - Kalafiorek


Hi everyone!

Here we are, at the final lap, so without further ado, let's jump into things coming in this patch.

 New boss and a facelift of the old ones
A new boss has been added for the first comic: Corrupted Hive. Its power is reliant on insects that reside inside, but it can also "pack a punch" by itself, or so they say. Some of the other bosses had visual tweaks both to their attacks and their looks. Most importantly, Master of Souls and Priest of Souls both had reworks, so now, their respective fights with Fury look and proceed differently than before. Prepare to be challenged anew! There are more bosses and enemies on the way, but you'll have to fight them on the game's full launch!

 Soundtrack released
Our jamming tunes, composed by The Witcher's composers Adam 'Scorpik' Skorupa and Krzysztof Wierzynkiewicz, are finally available in their full glory! Following the recent changes to how OST sales can work on Steam, it's not a DLC, so even people who don't own the game can buy it. Our soundtrack consists of 24 songs in MP3 and FLAC formats, and you can acquire it here: https://store.steampowered.com/app/1232750

 A new skin - Furry
We've heard people misread our game's title as "Furry Unleashed" so many times that it was simply natural for us to embrace the idea. We are open to new ideas, and with that in mind, there was no reason not to include an option tailored for our vulpine friends out there! So, here we are. You've told us that fury isn't the only thing that could be unleashed, and we've listened. Furry skin is unlocked as a reward for achieving a combo of 30. Just... try not to force us to change the game's title again, please? It would make an awesome April Fool's Day joke, though.



 Bloodless mode
There's also something for people who either dislike seeing blood and dismemberments or are would like to play the game while young children are around. We've added Bloodless mode, where there is no presence of red liquids, and enemies "poof!" out of existence, instead of dying graphically. You can activate it at any time in the game's options menu. Do try it at home!

 Optimization & fixes
We've spent a countless amount of hours since the last patch, streamlining the data, and optimizing the game. We understand that it isn't something that we can display like fireworks accompanied by orchestral fanfares but believe us. We did a lot of things for the game so that it will run better on low-end machines, and also there should be more than enough memory left for those pesky browser tabs ;)

There were also errors waiting to be fixed, so we did just that. Thanks for all the reports! Here's a list of some of the bugfixes:
  • Lots of co-op fixes and quality of life (e.g. separate map control), but there's still more to come!
  • Weapons no longer tend to stack on each other visually. RIP amalgamations of a rocket launcher and a crossbow.
  • Sometimes, sketch event and secret challenge enemies would spawn in different spots than anticipated. Nevermore.
  • Ninja quest for melee assassinations now targets enemies that are designed to be cut, sliced, and diced.
  • Fast traveling using a mouse click won't accidentally start firing Fury's weapon like it used to.
  • Accidental left-stick presses will no longer keep the map open, and also there's a menu option to disable it altogether
  • Ultrawide screen resolution are now fully supported
Thanks to everyone in the community, and special thanks to: ChrissyHia, cjrunfiles, gerrard725, HiddenStake, PlaSmiCNoMaD, SexyPanther and Yeldo for the feedback that helped us improve the game.

Finally, we have one important announcement for those who haven't decided to buy the game yet, but are following its development: Fury Unleashed's price will be increased on March 2nd. It'll cost 19.99$/19.99€ or the corresponding price in case of other currencies - so if you want to get it ahead of the upcoming full release, now is the best time.

As usual, join us on our social media (links below) and have a chat with us - as well as the rest of the community - on our [Discord server] or [Steam Forums].

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hello everyone!

As we are tirelessly preparing the final chapter of Fury's journey, we've made sure to bring an update for all of our Early Access players. We hope you are excited to dive into the new stuff and improvements we prepared for everyone!

 Weapon unlocks and a new NPC
Enigmatic Mistress of Fate makes her first appearance. Being an entity, that exists between comic and chaos worlds, she can be found in unusual places, communicating with Fury through spirit skulls that surround her. She will provide the hero with sketches, used to unlock new weapons for the player, which can be later found in the world or obtained from other non-playable characters. Completing secret levels will also grant Fury an offer of different rewards to choose from the Mistress herself.

 Gunlord's arsenal overhauled
Fury's old friend is back, and you should see him a lot more often. Now Gunlord does not only help with loadout unlocks but also sports an arsenal of guns to sell, that's worthy of his name. Of course, everyone needs a hero, and it will be your job to provide Gunlord with additional tools of destruction, by completing the beforementioned sketches.

 Updated handbook & workshop support
An in-game item list was added to the handbook to complement the unlock system. You can now check weapons, garments, and other items, both available in your playthroughs, and those of which you need to unlock by a sketch. Additional love was given to the Steam Workshop system, as from now on, it has a better integration in the hero appearance menu. We are excited to see what new characters will the community make and upload to the workshop!

 Optimization, quality of life and eye-candy
As usual, we spent many hours on how the game works, raising the framerate while not decreasing visual or audio quality. In fact, we improved the quality by adding new effects as well as lots of additional detail and eye-candy to the second and third comics. Fast travel system was reworked slightly - you'll spend less time pressing buttons, more time traveling. It needs a second to get used to, but it's worth it! Also, you will always be able to travel to any rooms available while using gamepads, which was previously impossible in certain rare cases.


Naturally, that is not everything included in today's update, but here's another glimpse of "everything":
  • First batch of fixes for co-op mode. We know that there is a lot of work still to be done for it to work flawlessly, and we are committed to fixing all of the problems in the end.
  • Crosshair style and size changes in options while in-game are simultaneously shown in realtime.
  • Bunch of improvements on different translations, and a new Chinese font.
  • Addition of new secret levels/rooms (and there is still more to come!).
  • There is a new logo of our company, so we'll exhibit it seamlessly while the main menu loads.
  • So many fixes, we gained a level by just squashing the bugs.

Special thanks to everyone who helped with their bug reporting and feedback, which includes, but is not limited to: ChrissyHia, Glaidy, johnstein, King MOS, NiteCrawla, Oilyscoob, Saifon, Thomot512, Thultex, Watinga, Weasel, Wn3ku, Yeldo, and Zeforas.

Remember that we are always open to all the feedback we can get, so feel free to tell us what you think about the game and its development, as well as to report the potential bugs and problems you might have encountered.

You can find our social media links below, as well as join the discussion on the [Steam Forums] and our [Discord server].

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek
Hey everyone!

We've just pushed a minor update and here's what's in it:
  • Loading screen tips with new graphics, to make the wait more interesting and informative.
  • Fury's model is now better rendered on different resolutions, decreasing its pixelation.
  • Sometimes when you quit the game, a new screen reminding about our social media will appear, helping to further build the community. Naturally, it can be effortlessly disabled to never be displayed again, so no worries!
  • Some destructible objects stolen by bugs were successfully recovered to be destroyed at will.
  • Other minor graphics and gameplay fixes
Remember you can always join us on our https://discordapp.com/invite/6mxC96f to chat about the game or the current weather ; )

Have fun!
Awesome Games Studio Team
Fury Unleashed - Awesome Games Studio


Hi everyone!

We've got another content update for you! Let's jump to the details right away:

New weapons
12 types of tools of destruction are added in today’s update. Now you can inspire fear in evildoers by using new attacks, like energy pulses, proton lasers, sticky grenades, soul skulls, freezing beams or even by sending swarms of stinging insects at their faces or those things that they sometimes have in place of the face.

Chaos Chests
Another powerful creature lured its ugly (but well-drawn!) head from the depths of Chaos. It is capable of controlling surrounding enemies, empowering them and even making them immortal as long as it exists. But there is no need to panic, as it isn't invincible and can be brought down by Fury, earning a chest with helpful loot for our hero. Just mind all the bullets flying around!

Optimization and loading changes
We’ve done a ton of optimizations to the game, including a change to how levels are loaded. Previously, the levels would load in the background, while you were already playing, which occasionally caused hiccups in performance, especially on slower machines. Now, we’ve added a bit of loading time between the chapters, but when you actually start playing, the game will be as smooth as possible from the very first frame.

But that's not all. List of changes also includes (but is not limited to):
  • Lots of eye-candy, such as vegetation and other objects, that reacts to player movement, bullets or explosions.
  • Boss progress reports, showing how many more you have to defeat to permanently unlock starting the game from subsequent episodes
  • Lots of new sounds, from ink collecting clinks to enemy flesh being ripped out
  • Visual loading screens for comic pages, frame by frame
  • Another batch of freshly picked new levels / rooms
  • Usual extermination of found bugs

Another news, not directly related to the update, is that all current owners of Fury Unleashed should have received a new item in your Steam Inventory - an 80% off discount coupon for X-Morph: Defense, a mix of tower defense and shooter, made by our good friends at Exor Studios! Make sure to check it out after you've tried the new update for Fury Unleashed.

We're also happy to notice that we've just crossed a milestone of 250 Steam reviews, and we'd like to sincerely thank everyone who has voiced out their support by recommending the game to other Steam users! We really appreciate it!

As always, remember to stay updated with our progress or come chat with us about anything you like on our social media (Discord Facebook Twitter).

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek
Hi again!

The last update brought a lot of new features... as well as some bugs, which we're targetting now:
  • Critical hits should again work as intended (thanks Nikola for reporting it!)
  • Skill display at the end of a page on Incredible Mode is incredible now instead of bugged
  • Sniper Soldier regained his sight and now shoots Fury on... sight (thanks Sherif!)
  • War Mech boss won't spawn an unlimited amount of projectiles ever again (thanks qaser7!)
  • Quest timer now stops on sketch events, boss fights etc.
  • Other small bugfixes
But that's not all! As always, we are adding new features and QoL changes:
  • Improved display of information about fast travel on the map screen
  • You now choose to play single-player or co-op directly from the main menu
  • Minor tweaks to tutorial level. Sawblades should be much easier to air-dash through
  • Camera shake adjustment added to gameplay options (thanks Oilyscoob for the suggestion)

Per usual, join us on our social media to stay updated or just to say "Hi!"
(Discord, Facebook, Twitter).

Keep calm and unleash the fury!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek

Hi everyone!

Today’s update brings lots of new things bigger and smaller, as well as many bug fixes and quality of life changes:

 Sketch events
Fury’s world becomes even more unstable. From time to time, as you play, you will encounter strange events, which makes the whole comic frame you are in lose colors. Chaos invades the world, and you are forced to fight against it to return it to how it supposed to be… or is it?

 Weapon switching
Now you can hold two sets of weapons (thanks to cylervan for the suggestion) and switch between them wherever you want by using the corresponding button (by default: C on keyboard, right thumbstick press on gamepad)! No longer will you be forced to use one tool for every situation, as you might want to burn some enemies with a flamethrower and pierce others with laser beams.

 Better movement
Fury’s got new dance moves. Jokes aside, controlling your character feels better than ever with improvements to how he/she snaps to and vault over terrain obstacles. Leave your double jump to when it is needed to crush, kill, and destroy.

 New skill tree
Many improvements come to the way how you customize your character. The whole skill tree is now on a single page, branching into three paths in which you can freely upgrade (and downgrade, restoring spent points) your hero to your liking. There are also new skills available, like Stomp Shockwave, Temporary Invulnerability, and Superpower Shield.



Other than that, there are lots of smaller changes and fixes, as in:
  • New levels / room configurations and a new type of secret rooms, where you fight waves of enemies (thanks Nikola for the suggestion)
  • Better audio - new effects and ambient sounds
  • The map stays open when accessed by quick tapping the corresponding button
  • Proper loading screen was added
  • Change in the naming of difficulty levels ("Normal" is now "Hard")
  • Balance and visual improvements
  • Total annihilation of reported bugs

We hope you will have as much fun playing the game as we have to create it for you. There is still more to come, mainly in the inclusion of the fourth world: the sketchbook. We are working hard on making it an awesome experience you are all waiting for, so get ready for it!

As always, thank you all for your continuous support as well as hello to every new Fury out there! Remember to stay updated with our progress or come chat with us about anything you like on our social media (Discord Facebook Twitter).

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Madras


Hello everyone,

For a long time now, you’ve only had a few classic guns at your disposal. With today’s update, we’re tripling the number of firearms you’ll find throughout the comic books! The list includes:

- Flamethrowers
- Lasers
- Grenade Launchers
- Crossbows
- Railguns
- Dark Energy Guns
- Blasters
- Impulse Guns
- Acidthrowers
- Plasma Guns
- Alien Rocket Launchers
- Sawblade Launchers
- Alien Shard Launchers
- Nailguns



They are all available for you to find right now, but in the next update we’ll introduce a system of unlocks, and it’ll require a bit of effort to get them. So this is the best time to lay your hands on those weapons!

We would also like to introduce two new fellas – Ninja and The Devil. They may not sound like they belong in the same universe, but as worthy NPCs, they will surely become a beloved part of Fury Unleashed’s world.



The Devil is actually quite a mischievous character – he would never disregard a good, fresh soul. And selling yours to him doesn’t necessarily have to be a bad idea. The transaction will reduce some of your maximum HP, but it will reward you with quite a few neat gameplay bonuses. So if you’ve mastered your dodging skills and don’t need too much HP, you really should consider doing a deal!

Also, if you enjoy an occasional spot of blade-based slaughter, there’s Ninja, who will be happy to send you on several quests and reward you for killing enemies just with your melee weapon. So better start sharpening your stabbing tools!

Okay, so finally the part with major updates is behind us. Time for the minor, yet still interesting ones. Here we go:

- From now on, the Commander X NPC will provide you with more quests, which you will perform on an entire page of the comic book;
- The process of gaining a combo shield by a player now has its own visual effect;
- More visual improvements to the first and second comics;
- Bug fixes and game-balance changes.

Furthermode, we'd like to thank our most active Discord user, 🎃 Sherif 🎃 for loads of bug reports and suggestions! Every bit of feedback is incredibly valuable to us, especially in ths final phase of development. Please keep it coming! (by the way, congrats on beating the Legendary mode!)

That’s it for now; thanks for reading this! Remember to join our social media channels (Discord, Facebook, Twitter) so you’ll never miss anything interesting from the development process.

See you soon!
Awesome Games Studio Team
Fury Unleashed - Madras

Now we’re sure this one isn’t something you guys have been expecting as we’ve been silent about it. But this doesn’t mean we haven’t read your comments and Steam reviews. We’ve also been taking a close look at previews and let’s plays.

And based on exactly that – your feedback, we’ve been working hard to update the look of our game and can now finally share the results. So, the next time you launch Steam, download the update and start the game; you’ll notice:

  • New lighting effects
  • Distortion effect
  • Comic strokes being added
  • Better quality textures
  • New effects when killing an opponent using the melee weapon
  • A bunch of other visual improvements

Of course, we also have something for those of you who don’t really care what the game looks like and who focus more on how it plays. With this new update you’ll be able to enjoy:

  • Two new NPCs – Commander X and The Grim Reaper
  • Three new enemies
  • Unlockable skins for the hero
  • New secret rooms
  • Audio improvements
  • The possibility of checking the story in the handbook
  • Many additional gameplay and level design improvements

We’d love to hear from you – tell us if you like these changes and if you think it’s a good direction. And if you do, please consider leaving a review - they're more imporant to us than you'd think!

So, without further ado, jump straight to the game, test all the changes, and let us know what you think of them! Also, don’t forget to follow our Steam Profile us on our social media (Discord, Facebook, Twitter) to be always up to date with all the changes we’re bringing to the game.

Awesome Games Studio Team
Fury Unleashed - Madras

Hello Heroes!

We have quite a piece for you today. But before we begin, please meet your new companion – Mr. Doodle. Starting today, he will assist you as a guide through the world of Fury Unleashed.



Mr. Doodle will tell you the entire enigmatic story that fills the pages of our comic book. He will be providing narration, leading you through all the blood-curdling battles and struggles. Don’t get us wrong, he won’t help you dispatch any monsters on the way – absolutely not. He just does the talking.

Our pal will introduce you to the stories in the three available comics, and when it’s time to leave Early Access, each story will come to an end with the addition of Epilogue World, which takes place in the sketchbook. Believe us when we tell you: it’s worth the wait!

As usual, we have even more for you today. We really enjoy treating you to new functionalities and seeing you all having fun learning new possibilities and discovering how to beat completely fresh obstacles and opponents. So how about adding a bunch once again?

Here are the details:

  • The new NPC – The Order of Eternal Ink, where you can get a blessing for a small fee;
  • New traps that occur at dark stages;
  • The possibility to further adjust the Easy difficulty level during the game through an option in the pause menu;
  • Improved sounds related to your activity in the game (shots, melee attacks, jumps, etc.);
  • And as usual, bug fixes and performance optimizations.

That’s it for today, Heroes. Thanks for stopping by. If you like what you see, consider following us on our social media (Discord channel, Facebook, and Twitter!) to make sure you’re always up to date with all that we have in store.

Farewell!

Awesome Games Studio Team
Fury Unleashed - Awesome Games Studio

Hi everyone!

It's been over a month since the previous update – you've probably collected enough ink to print the entire LOTR novel series ... or an encyclopedia.

Oh, speaking of encyclopedias, we wanted to let you know that we’ve added one to our game! So far it contains only bosses, minibosses and enemies you’ve already encountered in the game, but the following update will also include items that you have stumbled upon. From now on, you will know everything about the world of Fury Unleashed and not miss anything. It's good to have things under control, right? Except the fury, of course!

But you know how it is – the tide of fury never does just one thing at a time. So of course we have more than just this one new addition in store for you today.

What’s new then? Let’s get down to business:

• New soundtrack composed by the duo Skorupa and Wierzynkiewicz that will make your time spent digging into the main menu more enjoyable. There's also a new track that will be played in-game when you score a furious combo.
• New NPC – Gunlord, who will allow you to unlock new initial weapons.
• Three brand new (we would say shiny, but not really) enemies for the first comic.
• Modified customization panel and new alternative hero heads.
• Various minor improvements and bug fixes.

We hope you’re enjoying our game – these new additions will make it even better than before. If you like how the game is developing, please consider consider nominating it for The Steam Awards in one of the available categories:



As always, feel free to leave us feedback on our Discord channel; we check it regularly and it's a great way to motivate the team and give us interesting new ideas to further improve Fury Unleashed! We also have Facebook and Twitter where you can follow us to stay up to date on the current state of development.

Thanks!

Awesome Games Studio
...