Drill Core - francesca.falcini

Greetings, Platform Managers! 

The Board of Directors would like to take a brief moment to thank all employees for their continued mandatory overtime hard work in the wake of the Contracts Expanded update. 

We’re pleased to be able to share the below Key Performance Indicators from this most recent quarter: 

  • Over 140,000 Platform Managers are now employed by Drill Core Inc. from launch.

  • Around 30,000 new Contract Types have been completed.

  • Average logged time per Platform Manager is 18 hours. 

  • No competitor company has outperformed Drill Core Inc. even once during Competitive Contracts (according to our PR Department, at least). 

Naturally, these results are incredibly encouraging in our mission for world domination further expansion for Drill Core Inc., and the HR Department insists that we let all esteemed employees know how greatly we appreciate them. 

We strongly encourage all employees follow the corporate TikTok and Twitter accounts for a clear line of communication with Drill Core Inc., and also join the corporate Discord server to take part in company-wide conversations. 

With lukewarm regards,
The Drill Core Inc. Board of Directors

Egging On - mark

Hey Yolkfolk,  

 

We’re back with another exciting shell in the ‘Inspired By’ series... 

This time, it’s the Tallbird shell, in collaboration with the massive hit Don’t Starve by Klei Entertainment! 💙 

It may seem like a regular tallbird egg, but cracking the shell reveals a smallbird inside 🪺 

You can check out a sneak peek of the shell here:

https://youtu.be/TWYyLmeANLo

Huge thanks to the team at Klei for helping us bring the Tallbird shell to life! 

The tallbird shell will be free for everyone to find, unlock and play with when Egging On releases this Thursday, November 6th

Also as you can see from our store page we are thrilled that Egging On is already Steam Deck Verified for those of you who plan to roll out whilst... rolling out?!

Echoes of Elysium - Ray

Hey everyone!

We’ve been waiting a long time to share this, Echoes of Elysium officially launches into Early Access on December 4!

This world has been years in the making, and we honestly can’t wait for you to get your hands on it. From the first day of Early Access, you’ll be able to build your own airship, team up with friends, explore floating islands, and fight back against the soul-powered Armada that’s tearing Elysium apart.

It’s been wild watching this dream grow from sketches and prototypes into a living, breathing world full of mystery, danger, and sky-high adventure. Soon it will be your turn to make your mark in it.

Win a Custom Airship PC (Yes, Seriously)

To celebrate our early access date announcement, we’ve teamed up with AMD, SteelSeries, and Alienware to give away a one-of-a-kind Custom Airship PC bundle, built to look like the JOAT (Jack of All Trades) ship from our key art.

Want a shot at winning the PC? Just wishlist our game on Steam and enter through the link below. That's it!

🎁 Enter here → echoes.games/pc-giveaway🛒 Wishlist on Steam →https://store.steampowered.com/app/2644050/Echoes_of_Elysium/https://store.steampowered.com/app/2644050/Echoes_of_Elysium

What to Expect on Day One

Echoes of Elysium is a co-op airship survival RPG where your ship is everything, your base, your home, your lifeline. You’ll team up with up to 6 friends, gather resources, craft upgrades, and fight to survive while exploring the shattered world above the clouds. 

About Early Access

Early Access is just the beginning of our journey together. Echoes of Elysium isn’t “finished” in our eyes, there’s still plenty we want to build, polish, and expand, but we’re incredibly proud of where it is today and can’t wait to grow it alongside all of you. You’ll probably run into a few rough edges or quirky bugs along the way (it’s part of the adventure!), but we’ll be there, patching, tuning, and listening every step of the way towards the full vision we have (we’ll share more on that shortly after launch!). We’re also already exploring adding more languages than we initially planned, so players around the world can experience Elysium in their own words. This is the start of something big, and we’re grateful to have you with us from day one.

From the Team

We’re a small team of 14 devs who’ve poured our hearts into this, and Early Access is just the beginning. You’ll see us in the Discord, watching your streams, reading your feedback, and shaping the skies of Elysium together.

See You in the Skies

December 4 marks the start of something special, a living world that we’ll keep growing with you, one update at a time.

So get your crew ready, wishlist the game, and help us spread the word. We’ll see you among the clouds.

🛒 Wishlist on Steam🎁 Join the Giveaway

See you in clouds,

The Loric Games Team

The Guild - Europa 1410 - Ashborne Games
Hello, friends of The Guild!

Welcome to the first dev diary of The Guild - Europa 1410! We are excited to share more details on the development of our game with you, our passionate community, through these developer diaries, by covering various topics that we believe you will find interesting.

The Guild - Europa 1410’s development is underway, and it is no secret that we are taking it back to the roots of the franchise. Since our game will be reminiscent of the original Europa 1400: The Guild, we’d like to share what features inspired us in the first game of the franchise, and which ones we are adding our own spin to.

Europa 1400: The Guild was released in 2002, allowing players to build up their economic empire in an immersive medieval world. In a unique mix of life simulation and economic strategy, The Guild manages to fill a specific niche, garnering a loving and loyal player base to this day. Though it was released more than 20 years ago, this wonderful community and the appreciation for Europa 1400: The Guild are still going strong - which is why, when we embarked on the adventure of writing the next chapter of The Guild, we first took a step back and looked at what made the original The Guild so great. We intend to build upon these strengths by using modern tools and technology while preserving the unique feeling of immersion that The Guild always conveyed.

When it comes to the first game’s features, which we are bringing forward to The Guild - Europa 1410, a notable mention is the way characters are controlled in the game. You, as the player, will get to view the world from your perspective, not by controlling a character and moving it around physically, but rather by controlling the camera. Though this is different from later games in The Guild franchise, we want to bring back the immersive experience of Europa 1400: The Guild and let you feel the heat of managing your businesses and workers!

These screenshots showcase the inner city area of Nürnberg. You will eventually be able to expand outside the city walls!

The Guild - Europa 1410 will allow you to step into a medieval world, vibrant with life and opportunities. Various events will inform you of the things that are happening around you, many of which tell fantastic stories or interesting facts about your opponents. In Europa 1400: The Guild, you were sometimes notified of events, and you could acknowledge them and go about your day. We intend to enhance this experience by introducing more events, inspired not only by history but also by the evolution of the game world itself. Furthermore, you will be able to interact with these events as you like - with consequences, of course.

What about other significant events that happen in your medieval city, such as elections, court sessions or duels? The Guild was always filled with these events, and it was often hard to fit them all into the game’s world, which is why previous games used cutscenes to show the most important events to you, the player.

Our goal for The Guild - Europa 1410 is to create an immersive and believable world that represents what is going on in your game, while at the same time, allowing you to focus on managing your business, dynasty, and political machinations at your own pace. You will see fights on the streets, thieves scouting out buildings, crowds gathering around the bard, and many more events - but we will make sure that the amount of these events doesn’t feel overwhelming. This means that not all events will have a visual representation in the scene, which allows the game to create a plausible and believable backdrop for your gameplay experience. Of course, important events like office sessions are always visualized, and you can enter the Town Hall to watch them, if you like.

Elections ongoing in the Town Hall

Management of carts will get an overhaul, as well as how combat works. Furthermore, we are putting our own spin on the concept of dynasties and families, adding more depth and character to your AI opponents and creating more challenges for you to overcome. We will talk about these and other features in much more detail in our upcoming dev diaries, so stay tuned!

But what about the later games in The Guild series? Will we ignore them and only base The Guild - Europa 1410 on the very first game of the series? Of course not! While Europa 1400: The Guild captured the spirit of medieval life nicely - especially considering the technical limitations of the time - its successors expanded a lot on city life, visual fidelity, and filling the game with hustling and bustling energy.

While you will not be able to directly send your character around, your actions will have a visible influence on the city and its citizens. Together with your opponents as well as your allies, you will have the opportunity to shape your city’s development and rewrite its history with greatly enhanced graphics and, for the first time in any The Guild game, expanding city walls and emerging new city districts.

The various upgrades for your city include your city's walls, wells, pillories, and more.

That’s it for today’s dev diary! Next time, we’ll talk about your first business and your first steps into politics. What are you most curious about - how to build your business, manage your employees, or secure your influence in the Town Hall?

Titan Quest II - Lanani

Heroes!

This update focuses on two great additions to the game:

  • The Character Creator

  • Explanation Tooltips

As usual, we also have a list of bugfixes and some balance changes as well, you can find those in the changelog section below.

Character Creator

As we teased in our last post, we are adding the option to customize your character's appearance to Titan Quest 2. Gone are the times of only selecting from a small group of predefined looks, now you can let your creativity flow and start the journey as the exact hero you envision. But there is one more thing we didn’t mention before: You will be able to share your creations with friends and the community! We are very excited to see your creations and have set up a channel for you to show them off and discuss them in the Titan Quest Discord.
Be sure to drop images and the codes of your creations there! To get your creative juices started, we have re-created the two “classic” looks from the original Titan Quest. You can find the codes for both of these and an explanation on how all of this works at the very end of this post below the changelog! One final note on the Character Creator: Currently you can only adjust the appearance for newly created characters. We are working on a feature to allow changing the looks of existing characters in the game. This will be added in a future update.

Explanation Tooltips

We are aware that until now it has sometimes been a little hard to understand how certain mechanics work in the game. We tried our best to explain them in the tutorials and the limited space we had, but as you know, games in this genre can get quite intricate.
With this new feature you will now be able to directly select underlined keywords in the tooltips of Masteries and get an explanation of how they work in depth. These tooltips are also “nested” so you can go deeper into them if needed, to give you a much better understanding of things.
We are looking forward to your feedback on this feature and hope it will make it easier to plan and tweak your builds directly in the Mastery screen itself.

Changelog

Now to the full changelog for this update:

General

Input & UI
  • Added subtitles to cutscenes

  • Added option for item-comparison to be on hold or a toggle that can be set in the settings men

Audio
  • Added unique combat voices for Accusing Shadow, Stalking Shadow and Empusa Magistrate enemies

  • Added unique combat voices for Northern Beaches NPCs (Arrogant Engineer, Hostile Priest, Eyes of Pearl)

  • Added post processing effects to Eyes of Pearl and Teeth Like Spikes dialogue lines

  • Tweaked sound design for Hydroboar

Gameplay

Core

Dodge: We buffed the Explosion Modifiers to deal more damage in a larger area.
Dodge - Cold Explosion Modifier

  • Adjusted Cooldown increase +0.5/1/1.5s -> +1s at all ranks

  • Increased Damage 4/5/6 -> 8/10/12

  • Increased radius 2/2.6/3.2m -> 2.4/2.8/3.2m

Dodge - Fire Explosion Modifier

  • Adjusted Cooldown increase +0.5/1/1.5s -> +1s at all ranks

  • Increased Damage 4/5/6 -> 8/10/12

  • Increased radius 2/2.6/3.2m -> 2.4/2.8/3.2m

Earth Mastery

Flame Volley: This ability is receiving buffs to make it more viable.

  • Significantly improved targeting accuracy

Enhanced Amplify Modifier: Maximum Amplify primarily benefits burst use or when Energy spending and Amplify sustain are quite high. This change buffs the maximum potential of burst use or can free up some Capacity for sustained use.

  • Increased Amplify increase +4/8/12/16/20 -> +6/12/18/24/30

Conservation Modifier: The capacity cost was too high for the sustain provided and took too much space from investment into other modifiers.

  • Reduced rank 5 -> 3

  • Increased chance per rank 15/25/35/45/55% -> 25/40/55%

Storm Mastery
  • Tempest: Reduced Total Damage increase 15% -> 10%

Warfare Mastery

Valor

  • Added Area tag

  • Reduced Total Damage increase 15% -> 10%

Valor - Frenzy Modifier

  • Reduced Total Damage increase 30/40/50/60/70% -> 24/32/40/48/56%

  • Adjusted Damage Taken 8/12/16/20/24% -> 12/14/16/18/20%

Bug Fixes

Masteries and Combat

Abilities

  • Fixed a bug where two consecutive ongoing effects on the same character could lead to one never being removed properly

  • Fixed binding an ability multiple times not being saved properly

  • Rogue - Grenade: Fixed arcing projectiles dropping at players feet due to frames

Enemies
  • Skylla: Fixed Skylla becoming invisible during the fight

Other
  • Fixed an issue that caused creatures to disappear immediately after dying if only a part of a spawn group was kited away from its spawn position

Save Games
  • Fixed a bug where previously deleted save files could reappear

Character Codes

As promised above, here are the codes you need to import our Titan Quest starting character recreations for your own characters.
To import them, just copy the code and then use the “Paste Code” button ingame.

Male Version:

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

Female Version:

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

The Falconeer - Falcopup
The Revolution Remaster live today! (1900CET)

After weeks of intensive Beta testing and near daily improvements and new features, the Remaster is finally live. I am not going to wax poetic on the emotional journey, except that my anxiety is at peak levels. I hope and pray this remaster shows the dedication I have for my games and that playing them is more than a quick experience, it's taking part in a creative journey that is now going on for over a decade. Couldn't do it without all of you. Now lets get into some details.. There is a lot to go over here :

Regarding VR:

The VR version has not been remastered, if the remaster gains enough traction, that might become an option. But at this time I don't have the means to allocate time to it.. Perhaps for the future. It remains Accessible as a Legacy boot feature.

Follow me as a developer.

Buying the games is support enough, but if you want to take an extra step consider following me on steam, it doesn't offer much (tho Valve have indicated more social features are coming) but you will see notifications if I release or announce new projects. And it helps me remain visible within the algorithm,
https://store.steampowered.com/developer/TomasSala style=button buttoncolor=#bd6500

CHANGELIST:

it's important to note that even though I kept some notes, many changes were made at night or in the spur of the moment, so I cannot guarantee everything is 100% covered. Flying solo has massive drawbacks in certain areas. And making mechanics is often more passionate work than documenting changes.

Mechanics
  • you can land by flying close to a perch, no button required

  • Dash and acrobatics have separate buttons/controls

  • added a deflection indicator to show where your bullets might land relative to the reticule

  • enemies may spawn when escorting traders

  • escorting trade ships may spawn enemies

  • races give splinters

  • races are optional and no longer required to unlock birds

  • added caustic effects to shocklance

  • added incendiary effects to shocklance

  • improved collision accuracy and tighter movement to walls and so forth

  • Added destructible  balloon visual FX and damage visualization. Tear holes into balloons

Warbird mechanics
  • player warbird model updated with individual feathers and detail

  • player warbird has a leveled head when turning (as birds of prey do).

  • player warbird has wing flexing and steering animations

  • added a subtle wing retract when it's about to hit a wall or obstacle

  • improved landing and diving animations

  • overhauled bird collision response

  • improved player bird collision avoidance to be less annoying

Balancing and QoL
  • more fast travel opportunities

  • reduced every escort mission in length

  • reduces distances for story escort missions

  • reduced minimum distance for fast travel to 800 instead of 1000 units

  • increased the explosion trigger range for the drop-able sea mines

  • prevented overcharging all ammo pots

  • removed the block from aim assist when targeting friendlies

  • made distance a target may be locked greater

  • easy mode provides generous auto aim assist

  • added more randomness to the defense and scramble missions

  • reduced the range at which random enemy patrols spawn, so they don't interfere with missions so much

  • made it that random patrols or fortress patrols don't respawn instantly..

  • when dropping a deliverable item in a mission the mini map target will draw a line to it instead of the end location

  • rebalanced agility stat

  • rebalanced player health points

  • made friendly forces spawn earlier and in the center of the action

  • enemy units may appear from the clouds rather than the distance

  • spawn enemies in tighter formations

  • certain battles feature more enemies

  • improved enemy handling

  • improved turret behavior

  • improved turret aiming

  • turrets that lose a target return to a neutral angle/mode

  • improved AI aiming

  • increased enemy damage

  • improved AI creature behavior and turn behavior in dogfights

  • improved wreckdive enemy spawn

  • improved the collision avoidance of AI units

  • enemies with rockets have a limited set of salvos

  • weavers gained a small set of rocket salvos

  • rocket damage reduced and different armor penetration values introduced (good against small turrets , bad against armored targets

  • reduced impact of explosions on the physics of airships

  • jet stream has been lowered|

  • corrected maw intersections /diving

  • changed fov

  • side mission locations are now more randomly placed

Mouse and Keyboard Controls
  • New singular mouse scheme

  • Fixed gun gameplay required removal of the flying turret scheme

  • Mouse movement always aims but also makes the bird follow

  • WASD can be set to separate acrobatics OR additional core flight controls

  • Arrow keys are additional core flight controls

  • MMB orbits the mouse

  • orbiting the mouse or tracking targets with RMB now doesn't cause weirdness.

  • reset mouse when taking off

  • changed that under mkb controls the fast travel on the map is LMB based and more button-ey

  • improved chapter selection mkb buttons

  • Added rollovers to perch NPC portraits.

General Controls
  • added a map button

  • made photomode turning on gamepad more sensitive

  • added a fire button prompt to the weapons section of the tutorial

  • added a drop item button prompt to the bombing tutorial

  • made sub target cycling much faster.

  • improved chapter select with rollovers and design

  • braking has been replaced by an upward boost

  • dash button only dashes

  • barrel rolls are combined with dives and upward boost into an acrobatics button

  • added a deadcurve to the controller update

  • implemented an auto target feature, where it targets what you are firing at.  locking is only required for subtargets.

Content
  • added 5 sets of bird armor

  • you can buy various armor sets at armorers throughout the Ursee

  • added traderoutes to Kytera, saladmount and peteh's

  • Verne piranha, pteron and capital ship added as pirate enemies

  • added missing voice acting

  • trader and mission giver NPCs also got voiced

  • made a supporter DLC armorset that will be available at release

  • added two new trading ships

  • increased amount of trading ships

  • added wreckdive missions to sark's hollo

  • added more mission variety to npc mission givers

  • moved fort falsestar South

  • moved fort Hull to in between NorthGate and Basilicus Secundus

World Content
  • remade Dunkle

  • remade madoin

  • remade Basilucus Primus and Secundus

  • remade Castellus

  • remade and expanded the Pirate town around Atun

  • remade every pirate hidey-hole

  • remade and expanded every fort and every faction variant

  • remade and expanded Imperial Peak and Harbour

  • remade Cleftspire

  • remade Sark's Hollow

  • remade and expanded Northgate

  • remade and expanded Westgate

  • remade and expanded Mawbridge

  • remade and expandedOberon's Reach,

  • remade and expandedStargazer

  • remade and expanded Port Remit

  • remade the Mawspring Neverin

  • remade the Side mission locations, the trains, the dark falcon cave, the argon air fortress

  • remade and expanded Redmouth

  • remade and expanded Shard

  • added lore teases to Shard

  • remade and expanded Saladmount

  • improved the Tree

  • expanded the volcanoes

  • remade Caldera

  • expanded the caves and remade the cave entrances

  • Added Entagon Buildings to settlements that lore -wise are under Borgia control

  • Added Clocks

  • The Entagon headquarters are spawned at appropriate chapters to indicate House Borgia progression

  • added a few static temples dedicated to the daughter at a few imperial spots

  • Entagonized the Dreadnot!

  • added a few animated naval gun emplacements

  • added a 'green district' to westgate

  • added a 'stone district' to port remit

  • added a few fishin boats and fish

  • added some details to witchrock and kithera biochemists

Visuals
  • improved all portraits

  • improved clouds

  • Added a dynamic light system for point lights, explosions and tracer fire

  • increased the amount of clouds that may spawn, (not the density, just that here are fewer clear zones)

  • improved wreckdive visuals

  • added climbing rigging to ships

  • added more detail to ships

  • added splash fx to ships

  • improved water splash effects

  • improved cave water rendering

  • improved cave light rendering

  • improved wreck diving animations

  • increased the amount of clouds that may spawn, (not the density, just that here are fewer clear zones)

  • removed reflections from clouds and splashes

  • changed fonts for readability

  • reduced landing overshoot

  • upgraded the nodbomb cutscene

  • improved metallic surfaces

  • improved capital airships and surface ship detail

  • made lights more visible deeper in the depth mist

  • added a drop shadow for readability

  • improved chapter selection visuals

  • fixed some wonky sails on trading ships

  • improved sky and starscape

  • improved sun and moon visuals

  • new ocean water

  • improved water reflection

  • new maw effects

  • new splash effects

  • updated lava

  • overhauled cave visuals

  • lights go on at night

  • added fish, sark and tentacles as food in the world

  • upgraded mosaur design

  • improved crabton visuals

  • improved creature skin shading

Bugfixes
  • prevented the undersea temples from bugging

  • preventing mission ships being set to the bottom of undersea temples and preventing mission progression

  • prevented capital ships from clipping thru buildings.

  • renamed the duplicate fort Libertum, fort Hull

  • multiple mission givers on a perch won't get confused with their missions

  • fixed issues with settings menu

  • removed a floating item at peteh's

  • fixed some spelling

  • FIX perch exit issue

  • fixed that some enemies would not notice the player and fly away

  • moved some traderoute nodes around so tradeships don't clip thru islands at points.

  • fixed some npc genders to match the voice (hoping this week brings the missing voices)

  • fixed the fenix tail from being misplaced

  • fixed crabton not appearing, chapter 1 finale not ending.

  • fixed an issue where units would spawn much to far away.

  • fixed pirate French voice lines

  • fixed the water displacement a thousand times|

  • improved perlin noise generation performance

  • improved trade oute banter

  • prevented ships from capsizing or other weird behavior

App features
  • supporting higher monitor refresh raters

  • added window mode settings

  • moved to il2cpp for performance

  • improved memory usage

  • added a music volume slider

  • made playstation glyphs appear if a sony branded controller is connected

  • added supersampling AA options

  • improved framerate independent values

  • screenshots save to my pictures folder

  • updated to latest input system to support a wider range of controllers

Steamdeck
  • reduced the shadow quality in high to accommodate the steamdeck better.

  • added 85%downsampling option

  • attempted some performance improvements for steamdeck

  • allowed all compatible resolutions on Steamdeck

Linux
  • The native Linux option has been removed. Its simply to much for me to support additional platforms for two games. The game runs good on Proton 9 and for now that is the official support. I hope Linux players can understand that for a Solodev there are constraints.

Coffee Bar Simulator - Jusek Games Incubator
Hello there Coffe Lovers! 👋

The coffee beans are roasted 🔥, cups polished to a shine 🍵 and plants watered 🪴! We believe it is time for our publishing game to finally open its doors.

Coffee Bar Simulator is out right now! 🎉
https://store.steampowered.com/app/3995700/Coffee_Bar_Simulator
Go build the Coffee Bar of your dreams! ☝️

Thank you for all the support during the Playtest and Demo, your feedback really helped us in the journey of releasing this game. 💛
Now it is fully for you to enjoy!
Brew coffee, serve pastries, design your dream space, and keep customers coming back for another taste of caffeine perfection. ☕


If you want to join fellow coffee enthusiasts that want to show off their coffee bars, make sure to visit our discord! 💬



Have fun in your creations,
Coffee Bar Simulator Team
World of Tanks Blitz - miko
Gun Marks

Your achievements will now be clear for everyone to see right on your tank. Every fighter will know that they are playing with a real pro! Show your skills in battles and earn Marks—indicators of your excellence with particular vehicles.

 

Players with at least 5,000 battles logged are eligible to receive Gun Marks.

 

How does it work? Fight random battles in Tier IX–X tanks! Average Gun Mark XP is calculated based on your last 50 battles in each tank. It counts only XP without multipliers, team damage bonus, and victory bonus. To get a Gun Mark, you'll need to be a top player by average Gun Mark XP:

  • Top 35% of players—1 Gun Mark

  • Top 15% of players—2 Gun Marks

  • Top 5% of players—3 Gun Marks

Future updates will bring Gun Marks to vehicles of other tiers, too.

 

Gun Marks are designed differently for every nation. They are displayed in the Garage, in battle, and on the Battle Results screen for all players, and your allies will see them on the loading screen as well.

Maps

All maps in rotation are back! You can play again on: 

  • Rockfield

  • Himmelsdorf

  • Naval Frontier

  • Faust

  • Hellas

  • Black Goldville

 Classic versions of Falls Creek, Middleburg, and Oasis Palms are temporarily back, too. You'll be able to fight on both old and new versions of these maps.

Murmurs of Fear - A whisper of loneliness - BraveCat'Studios

The fog thickens over the island.
Soon, you'll discover what hides behind the whispers of the sea...

I’m finishing the teaser cinematic and the final touches before release. For now, take a look at the new screenshots on the game’s page - while the lighthouse still burns.

View on Steam

Brawlhalla - ChickenParmageddon

In 2015, with only 18 Legends on the roster, we launched Brawlhalla into open beta on Steam. We had big dreams and we knew if we worked together with you all in the community we could achieve them. Dreams of Brawlhalla becoming a game that anybody anywhere can play with friends all across the world. 

Now, in 2025, we’re celebrating 10 years of Brawlhalla together with our 67th Legend, our biggest social feature ever, a graphic novel, an upcoming card game, plushies, and so much more. Those dreams we had in 2015 were humble compared to what we actually achieved together with you. Whether you’ve been here since the beginning, or just started playing yesterday, from the bottom of all of our hearts here at Blue Mammoth Games: thank you. Here’s to another 10 years of friendships and the greatest brawling Valhalla as ever seen.

We’re celebrating this full decade of brawling with the launch of GUILDS on all platforms, a new Legend: Lady Vera, and a new Anniversary Event Center. ⚜️

Tune into our Dev Streams on Twitch or YouTube nearly every Tuesday and Friday, at 1pm ET, and follow us on Discord, Instagram, TikTok, X, and Facebook to keep up with all the latest news!

Phase 1 of the long-awaited Guilds update is finally here! The old Clan system has been completely revamped and is now available on all platforms! Yes that means Console and Mobile too! 

This is just the first of 3 phases we’ll be rolling out this feature in. 

Phase 1: Membership

Live RIGHT NOW is Guilds Phase 1, which is all about membership. You can now join or create a Guild, recruit for your Guilds, apply for Guilds, and view & sort member lists. Guild leaders & officers will also be able to edit their Guild’s profile. That’s all the tools you will need to build your Guild and get it ready for brawling in Phase 2. 

Any existing Clans that have been active in the past year with more than one player in them have been automatically converted into Guilds.

Phase 2 – Missions & Battles drops next patch in early December! Check out this blog post for the full Guilds roadmap.

  • Lady Vera – “The Luminary”

  • Weapons: Chakram/Scythe

  • Stats: 3 Strength, 7 Dexterity, 8 Defense, 4 Speed

Lady Vera illuminates the arena with 3 new Skins:

  • Divine Adjudicator Vera – “An embodiment of the holy vengeance of the Bright King.”

  • High Inquisitor Vera – “Run. Hide. Pray. All will kneel in time.”

  • Aqyn Vera – “In the land of the golden sky, you will find her narrating ancient Epics.”

Show your love for the Luminary with this new doodle Avatar!

  • Lady Veroodle –  “Adorable Lady Vera doodle.”

It’s an extra exciting Anniversary! Celebrate 10 years of the Grand Tournament with new cosmetics that are sure to make the best dressed list. 

The new Ivaldi’s Finest Ulgrim Skin is the Grand Prize for this 10th Anniversary Event Center! Claim the first ever earnable Avatar alongside 3 Emoji Skins & an exclusive Title to unlock this exclusive Legend Skin.

From now through Tuesday, November 25th you can complete missions to earn Anniversary Tickets, which can be used to unlock the 6 Event Items. Once you’ve claimed those items, you can unlock the Ulgrim Skin for free!

From November 26th until December 3rd, no more tickets may be earned for free. You’ll have this time to unlock any remaining items with Tickets you’ve already earned, or buy tickets with Mammoth Coins.

New Event Items
  • Decennial Title - 250 Tickets

  • Peacock Wave Emoji Skin - 200 Tickets

  • Haute Couture Cry Emoji Skin - 200 Tickets

  • MonoKyle Think Emoji Skin - 200 Tickets

  • The Brilliant Bearson Avatar - 200 Tickets

  • Bjorn Sidekick - 800 Tickets

  • Grand Prize - Ivaldi’s Finest Ulgrim Legend Skin 

 

Esports v.3 Colors

They’re back! To celebrate the conclusion of Esports year 10 with the 10th annual Brawlhalla World Championship Expo in just over 2 weeks, you can earn these gold, green, and blue Colors. 

Whether you’ve been collecting random rolls throughout the years or if this is a clean slate, anyone can unlock the Color Scheme for all current and future Legends by winning matchmade games with all 67 Legends! Who knows, Legend 68 may be here sooner than you think… 

New Store Bundles
Lady Vera Launch Bundle

The Luminary joins the Grand Tournament! Get Lady Vera and her 3 launch Skins at a holy discount.

  • Lady Vera Legend

  • Divine Adjudicator Vera Legend Skin

  • High Inquisitor Vera Legend Skin

  • Aqyn Vera Legend Skin

Gothic Chic Nix Bundle

A stylish, high fashion bundle for buyers with excellent taste!

  • Gothic Chic Nix Legend Skin

  • Gothic Chic Laugh Emoji Skin

  • New, 2025 Exclusive, Gilded Deco 2025 Podium

  • Phil Sidekick

Gentleman Kor Bundle

This golden bundle will have you shining at the gala!

  • Gentleman Kor Legend Skin

  • Gentleman WP Emoji Skin

  • MonoKyle Sidekick

  • New, 2025 Exclusive,Gilded Deco 2025 Podium

More Anniversary Items

Also purchasable individually in the store

  • 10th Cake-aversary Emote

  • Gilded Deco ‘25 Podium

  • Gala Colors for every available Legend

  • 8 returning Anniversary Legend Skins:

    • Ritzy Bödvar

    • Gentleman Kor

    • Maître d'Hattori 

    • The Honorable Sir Roland, Esq.

    • Gothic Chic Nix

    • Peacock Artemis 

    • Swanky Diana

    • Haute Couture Ember

The celebration continues all month long! Starting next week we’re doing double XP & Gold every single weekend. Trust us, you’ll want that Gold for your Guilds going forward… 🪙

Double Gold/XP Weekends:
  • Nov 14-16

  • Nov 21-23 (BCX weekend)

  • Nov 28-30 (Thanksgiving weekend)

Twitch Streamers and viewers, rejoice! As part of the 10th Anniversary Event celebrations Brawlhalla Twitch Drops make their grand return.

Streamers, this Drops campaign will be available category-wide if you’re eligible for Drops, you’re in. Viewers, watch anybody streaming Brawlhalla on Twitch with Drops enabled to earn rewards.

These four rewards will be granted at 30 minutes, 1 hour, 2 hours, and four hours watched respectively. 

  1. Sentinedoodle Avatar

  2. Craig Sidekick

  3. Golf Clap Emote

  4. High Impact Sentinel Skin

Make sure your Ubisoft Connect account is linked to your Brawlhalla ID to claim your Twitch Drops! Account Linking FAQ.

Who can unlock the full Esports v.3 Color Scheme in just one week? 🤔Enjoy all 67 Legends – INCLUDING LADY VERA – available absolutely free this week!

Starting January 2026, Steam will no longer support 32-bit Windows. What this means for Brawlhalla: the 32bit-windows Steam branch will no longer be accessible.

For the small number of Brawlers still using 32-bit Windows, patch 10.01 will be the final update that features a 32bit-windows Steam branch. Beginning with patch 10.02 in 2026, Brawlhalla will no longer run on 32-bit systems.

UI
  • Console players can now report players!

  • Updated UI for the “Report Player” popup.

  • The Event Center now displays how many Tickets are in your inventory in the top right corner.

Art & Animation
  • Improved Patrick Star's Emote animation for the following Emotes: Substitution Jutsu, Ramen Time, Monitor Smash, Massive W, Champion's Belt, Robot Dance, Nooo, Nap Time, Arcade Brawl, and TEKKEN Arcade Cabinet.

Gameplay
  • Made several performance improvements to the Starlight Falls Map.

Player Experience
  • Event Chests now have a higher percentage chance to reward a random Blacklight Color Scheme roll.

Console Performance 
  • Improved performance for Xbox and PlayStation consoles.

  • Minor performance improvements for Switch (more improvements planned for patch 10.01)

Gameplay
  • Fixed a major bug where the Companion Tommy could get stuck under certain Map platforms.

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