Hello! Starting the week off with a small update to fix some bugs.
Fixed Aquamarine clusters dropping Sapphire chips when broken down,
Fixed issue where tagging liquid canisters on pump before they were full would cause them to stop moving with the pump animation,
Fix to pump hose that should improve the chaotic shaking that sometimes happens when the hose gets tangled in a knot,
Fixed Data Scanner calling for Datacube when there is no path for Workerbot to reach Scanner.,
Fixed issue user could scan Composition Data, then when scan completed toggle to Phenomena Data and have that loaded onto the Datacube instead of what was scanned.,
Fixed issue where tagging all equipment for storage would actually un-tag the ones that were tagged already,
Fixed issue where items already being carried by workerbots could get tagged again and cause problems when workerbots came to pick up something that was already being carried,
Fixed issue where Workerbots using cranes at the moment the asteroid left the mining claim would drop and glitch
Cube Corp wishes you a prosperous day!
-hube
	Updated the lighting system on the new easter eggs. The warden in charge of the lights was thrown into his own prison now.
	
	
	
Hello, everyone.
My third game, Slaughterhouse, will be featured on Indie Waves at the Indie Live Expo.
Slaughterhouse is a point-and-click game recreating the graphics and sound of the EGA era. Eliminate five enemies trying to take your property and protect what's yours.
The broadcast begins on November 29, 2025.
Thank you!
	
	We’ve added DLC items that let you pause Kuroda 42’s growth or randomize its next evolution path. (Planned to go on sale later today.)
These are not consumables—once purchased, you can use them as many times as you like.
Price: $0.99, with 30% off for the first week!
https://store.steampowered.com/app/3559190
gogh’s first playlist featuring vocal tracks is here!
For fans of Lofi / Dream Pop / Chillwave / Techno / House / Dance / Psychedelic / Acid-Folk: about an hour of dreamlike textures by m•o•e.

	
	We wanted to give a quick update on where things stand with Episode 2. Right now, development is sitting around ~50% complete (we'd like to have it completed in 2 more months). While Episode 1 is centered on Annie and Morgana, Episode 2 shifts the spotlight toward Seraphine, Morgana, and introduces a brand-new character, Rachel, a cat-eared character with a tail. The story will unfold in an entirely new environment, bringing new visuals.
Our main goal is to release Episode 2 as soon as possible, while keeping quality consistent with (or above) Episode 1. Ideally, we’d like to have Episodes 2 and 3 finished before Summer, and conclude HH's story by then! (Though that does not mean the universe will be over with!)
Swap Scene updates were good at first, but without adding new unique content, they started to feel a bit repetitive and cheap. Most of the popular pairings people asked for have been covered, so moving forward we’re putting that time toward new, fully animated scenes that expand the story and characters.
Development was a bit slow between June and late September, as we wasted an astronomical amount of time on things that didn't end up being completed, either due to copyright reasons, or some new rules in the NSFW gaming genre (such as another adult-project game that was being worked on, that's now on the backburner until we know more). So things are speeding back up!
Your patience and feedback keep this project moving forward. Every wishlist, review, and message genuinely helps us prioritize and push faster toward the next release.
We can’t wait to show off Episode 2 soon!
More updates are in the Discord, including previews of our new cat-eared character, Rachel!
	Hey heroes, we just patched a hotfix for a few important changes! Enjoy :)
Also, we are increasing free Steam game prizes from just #1 to the top 3 in the Leaderboards on November 11th!
Show current score after floor 6 of Space Tower
Rebalanced rage mode gain and consumption
Fixed incorrect attachment upgrade previews
Disabled weapon swap tutorial after 3rd run
Set correct icon for new sawblade gun
Other minor bugfixes
Sincerely,
Salaar and Gabriel (CAGE Studios)
	Hello everyone!
Today we're bringing some new updates to the prologue, fixing some bugs, and polishing small details we've noticed while watching you play:
Fixed a desynchronization between the subtitles and the audio in Isabel's voice message.
Added a back texture to Carlos's note (it's no longer transparent).
Added the missing notes on the corkboard and in the ritual scene.
Added more details and decorative elements to the altars and the tomb.
Applied new textures to Mercedes's tomb.
Implemented new textures for Ana's hand and recorder.
Added a vertical scrollbar for long texts on inspectable objects.
Added animations and the candle path sequence in the hospital scene (performance optimization is pending).
Updated the telephone model in the workshop.
Added an option in the settings to change the subtitle size.
Changed the flower vase model in the dinner scene.
Made several adjustments and improvements to the overall sound mix.
This upcoming week, we are going to focus heavily on a deep review of the game, as we are still receiving reports of significant crashes, almost always in the dinner scene. We don't want to keep moving forward with the game's content until we resolve this issue. We hope to come back with good news about this in the next update.
Cheers,
Wilmar & Wilderman
Apamate Studio
	
	When
3:00 PM PDT. See your time zone here: https://everytimezone.com/s/45e7995d
Estimated Downtime
3 hours and 45 minutes
Notes
Standard weekly maintenance
World Boss Push Rewards will be distributed