ServiceIT: You can do IT - Freemind Games - Adam
Hello ServiceIT fans!

Thank you for your support. Thanks to your commitment, we can publish further updates. So what has been introduced? 🕵🏻‍♂️

đź’  Fixed an issue with the inability to replace IC T1002 BG
đź’  Fixed an issue with strange ports in Iptables
đź’  Improvements and fixes in the Network Master course and missions
💠 Fixes in the display of “To do”
đź’  Fixes in the progression of story missions
đź’  Fixes in the saving of items on the map
đź’  We have added Brazilian Portuguese
đź’  Formatting corrections in other languages (including Korean)

ServiceIT: You can do IT IS NOW ON DISCOUNT 🚀
https://store.steampowered.com/app/2194730/ServiceIT_You_can_do_IT/
Have fun!🎮
The ServiceIT Team

Check our FREEMIND NEW GAME - The premiere is tomorrow!
https://store.steampowered.com/app/2117430/Purrrifiers_Cleaning_Chaos/
Home Wars - Insane Dreamers

Hello, Generals!

Hoping you'll enjoy it, I'm sharing the news just released about my new co-op multiplayer FPS game "Home Wars: Battlefield" in development (ADD it to your WISHLIST):

"Hello, brothers!

Today, we're going back in time to bring you what was Germany's first tank pride in HWB, codenamed "Kaiser"!

The Kaiser will be one of the game's first heavy tanks.

It certainly won't be as well-armored and armored as its successors, but it will be an excellent mobile bunker in the early stages of battle.

This tank will prove excellent against small enemies, as, protected by a thick layer of metal, soldiers inside will be able to use six 7.62 mm machine guns on three sides of the vehicle, while the driver can take advantage of the decent firepower of the 57 mm cannon mounted on the front.

The Kaiser's bulky silhouette makes it fearsome, but at the same time vulnerable, as it can be easily hit.

I'm not sure how to arrange the crew at the moment. The two possible options are:

1) 1 driver + 6 passengers (one machine gun each)

2) 1 driver + 3 passengers (two machine guns each)

1) 1 driver + 2 passengers (three machine guns each, i.e., one on each side).

Which would you prefer?

Consider that the more soldiers inside a vehicle, the fewer there will be outside as infantry.

In time, I'll show you more tanks from World War I, so stay tuned and you'll see some great stuff!

Question 1: Would you prefer to play with vehicles from that era?

1) WW1

2) WW2

3) Cold War

4) Contemporary

5) Partially Futuristic

Question 2: What type of ground vehicle (not artillery) do you enjoy playing most?

1) Light tank

2) Medium tank

3) Heavy tank

4) Anti-aircraft

5) Anti-tank

6) Anti-infantry

7) Other, tell me your genre.

Please answer the questions so I can further adapt the game to your tastes.

THE ONLY GOOD BUG IS A DEAD BUG!"

Frogmageddon - MMallea

Frogmageddon releases in 3 days!

If you are into the frog and want to be engaged in wacky polls up to release, come join the convo on discord: https://discord.gg/2bqEXgMVvt

WE LIKE REVIEWS! Even if you have beef with the game (maybe it stole your lunch money), we are looking for as many reviews as possible within the first week. If we can get to 27+ reviews by the end of the week, one of our developers (currently vacationing in Japan) will purchase a frog costume and wear it around Tokyo for a video. This is a real challenge, we promise <3

Enjoy some frogs found in Tokyo

Shattered Vault - bobisheartstudio

October Dev Update – Shadows, Blood & Beyond

Hey everyone!

I’ve been hard at work this month bringing new systems, story moments, and a touch of darkness into the world of Shattered Vault.

Before we dive in — ⚠️ spoiler warning!

This post contains story and gameplay details from the latest development build.

If you’d rather discover everything naturally, feel free to stop here and just know:

the game is alive, in active development, and moving forward fast!

For those who want to peek behind the curtain — read on. 👇

🆕 New Features
  • Save, Autosave & Load System – Your progress is now safely preserved between sessions.

  • Shadow Companion – A mysterious ally now follows you in the dark — both helpful and haunting.

  • Improved Inventory– Managing your items feels smoother and more intuitive than before.

🎮 Gameplay Changes
  • New Puzzle: Astronomy – Gaze into the stars to uncover what they are hiding.

  • The Bone Mechanic – Use a bone from the pile to replace your lost leg.

📜 Story Additions (Huge spoilers!)
  • Interacting with the pipe now unleashes a spider family, followed by a grim narrator remark.

  • The pipe begins leaking blood, which can be collected in a chalice.

  • You can drink the blood… or feed it to the chest to receive a parchment that teaches you how to use your companion.

  • The Shadow Companion’s introduction is now complete, tying these moments together.

🖼️ Visual Improvements
  • Added pipe unclogging animation and leaking blood effect.

  • Added hotkey cue for the companion.

  • Player can now extinguish torches.

  • New Shadow Companion entrance animation and effects.

  • Player changes color after drinking from the goblet.

  • Added 3D item viewer – rotate and inspect items up close.

🔊 Audio
  • Added burning sounds for torches.

  • New companion theme music.

  • Modified bat flying sounds for better atmosphere.

❤️ Thank You

I am deeply grateful to everyone who has wishlisted and followed the project.

Your support keeps me going through the long nights of development.

If you haven’t yet, add Shattered Vault to your wishlist to stay updated on future builds and story reveals.

Bunny Bunker - Polyspice Games

Hello Bunny Savior,
Bunny Bunker 1.4.0 Level Design, Sound and Music Revamp is ready! This update is all about making the fight harder, look better, and sound better. Our goal is to make players feel the experience in a whole new way.

We redesigned all 15 levels. In this redesign, we made it more dynamic, more challenging, and with improved and brand-new sounds. New ramps and bridges keep the action flowing. Cleaner, more beautiful tiles everywhere you go. Enemy waves now scale automatically, so the difficulty keeps rising the longer you survive.

The battlefield sounds different too. War ambience and tension now react to what you are doing. FMOD integration brings dynamic soundscapes that build as the chaos builds.

Thanks for being here with us. Sit, play, and enjoy everything we’ve done. Remember to report any bugs you find and leave us your feedback (it’s gold and means a lot to us). We hope you have fun with the new update.

Greetings from the bunker!

Version content:
Level Redesign
  • All 15 levels have been reworked for better flow and challenge balance.

  • Added new bridges, ramps, and visual polish across all maps on the tiles.

Automatic Wave Generation
  • Enemy waves are now generated automatically, so the difficulty continues to increase.

  • Early tuning phase, balancing improvements will follow.

FMOD Audio Integration
  • Full sound system refactor using FMOD.

  • Ambience and war sounds now respond dynamically to gameplay.

  • Cleaner sound event management and build stability.

Audio Enhancements
  • New ambient layers and war atmosphere for immersive combat.

  • Integrated directly into the FMOD system for dynamic soundscapes.

Note: The Mac update is coming soon - there was some problems with it that we have to fix.

Resonant Dusk - Guyra

A new stability update has been released today. This should fix the issue of the game hanging and potentially crashing during transitions from the items/files/map menus and back into the game.

  1. Code related memory management when exiting menus has been improved.

LION The Last Homeland - Sir Arcanos

Happy Monday, everyone!

For a limited time, LION: The Last Homeland is available at a massive 40% discount during the current Steam event! Don't miss this chance to grab the game before the sale ends.

LION offers a truly unique experience: an Action-RTS Tactical Adventure Metroidvania. Dive into this unconventional genre blend and command your squad of unique children in a doomed world.

What are you waiting for? Get the Early Access game now and directly support our ongoing development!

Still have doubts? A free demo is available on the Steam page to clear up any hesitation!

The Infected - DigxStudios

Hey everyone, quick update on where we’re at!

We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to implement.

That brought us back to the idea of moving to UE5. We actually looked into it over a year ago (back when 5.3 or 5.4 was current), but it just wasn’t viable at the time. Since then, Epic’s made a lot of solid improvements - async loading, better world performance, cleaner tick handling - and UE5 now offers tools that could make some of your most-requested features actually possible.

Over the next few weeks (maybe up to a month), we’re testing whether a UE5 port is actually doable for The Infected. We’re checking what breaks, what carries over, and whether the move solves more problems than it causes. We won’t be posting regular updates during this testing phase, and there’s no guarantee the port will happen.

Right now, we’re aiming to have more concrete news on either a UE5 port or continued story mode development in UE4 by Christmas.

Thanks for hanging in while we figure out whether UE5 gives us a real path forward or just a different set of roadblocks.

Nov 3
WitchGhost - personalerror

Hopefully this will be the last minor update before the first major update.

Thank you all once again for the incredible feedback that is really allowing me to make WitchGhost

the game you want it to be. Here's the latest fixes and updates:

  • The amount of mana used by spells now resets correctly when starting a new run

  • Exploding barrels and pumpkins no longer expel shrapnel when a menu is on screen

  • Scrolls no longer expire and will remain on the map until collected

  • The life span of mana and health pickups has been increased

  • The lifespan timers on the mana and health pickups now pause when a menu is on the screen

  • Mana potions will now give you different amounts of mana based on the difficulty level

    • Easy: Mana now gives 20

    • Medium: Mana now gives 15

    • Hard: Mana now gives 10

    This will hopefully assist with balancing the game's difficulty and help to reduce running out of mana early in the game

Please keep the feedback coming and once again a MASSIVE thank you all for downloading and playing WitchGhost

Scot @ personalError

Nov 3
Azusa RP Online - Inutaishos

Welcome Back to Azusa!

I’ve been working hard over the past year to bring back the core experience of the game in this revival. Over time, much of what made playing Azusa special has changed — and this update is dedicated to our most nostalgic players!

Let’s start with the interface changes!


Interface Rework

The game’s interface has been completely remade to resemble the original version from our Steam release — but with key improvements to fit the current gameplay.

There’s now greater emphasis on the Story and Rules tabs, and most importantly, a modernized chat system built for roleplay. This new chat focuses on in-character conversations, displaying profile pictures and using a clean, immersive roleplay layout.


Class Rework

The class system’s logic has been reworked. Now, you start by choosing your initial class — and for every 1,000 total Roleplay Points (RPP) you earn, you can multiclass into another.

It might seem like a small change, but it opens up far more room for character development and fixes several gameplay issues. For instance, cities sometimes became difficult to play when no one filled civil roles. Now, two long-term characters can eventually cover all the key roles.

To access the Multiclass Panel, open the RPP Spend menu and click Multiclass.

Civil Rework

Accessing farms or machines in progress (for example, trying to steal a growing crop) now requires Farmer Knowledge. This prevents not only easy theft but also fixes a known exploit.

Seeds can now be re-obtained from vegetables — right-click a vegetable to split it into two seeds.

Additionally, cows and other large animals can now be tamed and fed (using corn or wheat), which greatly increases the amount of food and leather they drop.


Time System Review

(Houses breaking, horse aging, wagons, NPCs, etc.)

We’ve fixed several known time-related issues and restored the original in-game time speed:
2 in-game years = 1 real-life day.

Destroyed houses will now leave behind a “ruin” tile, which can be clicked to reveal who destroyed it.


Bosses Are Back!

Bosses have returned — and their power now scales with the global player average!
Be careful out there!

God Rituals

There is now a mechanical system to revive gods! Gods are once again the ones who distribute the Elite (Golden) Armors.

To perform a God Revival Ritual, one of the top 5 followers of a specific god must sit on that god’s throne after reaching 1,000 RPP, then perform the ritual.

This will bring the player to the Dreamworld, where they’ll witness a wave of Cosmo leading to a Dream Baby. Upon awakening, they’ll obtain a Possible God Vessel Baby — an item that persists on the map and remains under their protection until it’s handed to a Kid Player.

That kid can then play as the god vessel. If they reach adulthood with enough RPP before other possible vessels, they’ll ascend as that god, gaining divine commands and abilities.

At age 25+, if the vessel remains alive and powerful enough, they will receive their Kamui!

Initial God Thrones:

  • Zeus – Top of the Sanctuary

  • Hera – Heracles Temple

  • Hades – Cathedral hidden in the deep forest

  • Poseidon – Asgard Castle


Arena Review

Battles for the Olympian Armors now occur only when a Possible God Vessel is revived.
While all gods remain dormant, the world enters a peaceful era without great wars — an age known as Azusa.


RPP Progression Adjustments

We’ve made small adjustments to RPP progression speed, creating smoother and more balanced growth. The early days will have a lower cap to ensure a steady, fair start during the first week — allowing characters to settle in naturally.


Unusual Relics Are Now Mechanical Drops

Rare relics such as the Book of Seals and Sacrificial Daggers are now dropped by bosses instead of spawning manually!


Small Fixes
  • Adjusted damage calculation for elemental skills.

  • Patreons can only choose armors related to the element tournament they fought on.

...