SPEARHEAD - Moonshiner

It’s late autumn already.

The season of ripening crops and sweet, rich fruit...

Hmm, perfectly ripe fruit. Sounds delicious.

Unfortunately, this month’s development log is quite short —

there was a small accident, and I spent a month in the hospital...

Still, I’d like to show you what I’ve managed to prepare.

Let’s get right into it.

\[Completed Work]
  • Reworked bullet impact and hit effects

Surfaces like walls, objects, enemies, and the ground now produce unique visual effects —

different sparks, smoke, and particles depending on the material hit.

All previous pixel-style effects have been removed and replaced with these new ones.

  • Fully destructible objects

Some objects are now completely destructible.

Objects made of durable materials such as metal, stone, or thick composite fiber won’t shatter,

but they can still take visible damage on the surface.

These serve as perfect cover for players and obstacles for enemies.

On the other hand, weaker materials — wood, plastic, and fragile debris —

will break apart after taking sustained damage,

allowing players to open new paths or discover hidden routes.

Large objects now provide full cover.

Once destroyed, destructible large objects can be climbed over or used for attacks,

adding more tactical options during combat.

\[Work in Progress]
  • New special enemy: “Stalker”

The new special enemy, Stalker, hides outside the player’s line of sight —

often lurking behind large objects mentioned earlier.

It can set traps along the player’s path or ambush when approached too closely.

  • Upgraded Overseer: Model 3

Our previous Overseer, mk.2 (as we’ve been calling it),

had serious performance and optimization issues — even a few game-breaking bugs.

We’re now rewriting and expanding it into mk.3,

which includes over 3,000 lines of new code and major improvements.

Still needs some work, but it’s getting there!

\[Next Goals]
  • Lobby UI implementation

  • Stress system testing

  • Complete Overseer mk.3

  • Character selection system

  • Add the Stalker enemy

  • Add new environmental objects

Development has been slower than expected due to health issues,

but we’re finally back on track.

Hard to believe this is already our 10th dev log — time really flies.

Let’s make the end of this year a great one together.

As always, questions are welcome!here`s Stalker!

Fallen Kunoichi ~Netorare Hidden Village~ - Saikey



We’re overjoyed to announce the official release of The Reason for your Smile, developed by
Jinsei Tsukoudome! The game is available right now, with a special 20% off launch discount!

https://store.steampowered.com/app/2693410/The_Reason_for_Your_Smile/

Trailer:

A visual novel telling the story of Shun Kousaka, a college student starting into a new chapter of his life. Experience and decide his journey through the perils of love as you work towards achieving his biggest dream: Getting a girlfriend!

More from us:

https://store.steampowered.com/app/2924660/Fault__Broken_Promises/
https://store.steampowered.com/app/3536260/Dyed_in_White/
https://store.steampowered.com/app/2892500/Shy_Girls_Makeover/
https://store.steampowered.com/app/2820940/Minako_Beloved_Wife_in_the_Countryside/

You can also find us on:
Academy Love Saga: Tennis Angels - PK
After a long journey of development and listening to thousands of community feedback, we are excited to announce that Academy Love Saga: Tennis Angels will officially launch at 6:00 PM (GMT+8) on Thursday, November 6, 2025 — which is 2:00 AM PST on the same day.
Based on extensive feedback from the previous Tennis Angels EX version and our latest demo, this release is the most polished and complete version ever — delivering the smoothest, fullest, and most emotional experience to date.

Get ready to step into the academy and start your romantic journey with our beautiful Tennis Angels!

🌍 Important note for international players
Players who previously could not access Tennis Angels EX (including players from China, Germany…) — please set a reminder so you can jump in right at launch! ⏰

We can’t wait to see you at the academy! 💖
Oct 31
Survive From Museum - hwangdoyeon423
20251101 bug fix
Sora no Kiseki the 1st - CLE
・Fixed an issue in which if the "Saved Games" folder could not be retrieved, save data would instead be created in the drive root (e.g. C:/) of the game's installation folder rather than the game's installation folder itself. Also fixed an issue in which save data sometimes could not be loaded.

 ※If the “Saved Games” folder cannot be accessed, save data will now be created in the game’s installation folder instead.

・Replaced some visual effects with lighter versions to improve performance.
・Fixed an issue in which the game could load indefinitely for certain maps.
・Fixed a crash that could occur when performing a Brave Attack with Tita as the lead party member.
・Fixed an issue in which the player could not proceed if a Brave Attack was triggered during the tutorial boss battle in the Rolent Sewers.
・Fixed the how the game detects completion of the "Activate All Arts" in-game achievement.
・Translation corrections.
・Fixed other miscellaneous bugs.
Hate-Gem Rise Of Demon - ElLeonGamer
CRITICAL BUG FIXED


Screenshots provided by 2 Players, thanks for reporting

Re:Night - Seahorse Games

Based on player feedback from the Next Fest demo and the results of the first leaderboard season, we have made the following updates to the game demo:

New Features
  • Added a Refresh function to the Shop. You can now spend Gold to refresh everything in the Shop.

  • Added an Equipment gallery and Item gallery.

  • Cards will now have different outer glows during card selection to indicate their rarity.

  • Increased the information displayed on the game results screen. It can now show more details such as the run history, difficulty, etc.

  • Added a notification at the start of the game to alert players if insufficient device memory is detected.

Content Adjustments
Gameplay & Mechanics
  • In "Card Transform" events, choosing different cards will no longer affect the transformation's outcome.

  • Card recommendations during card selection will now be suggested by a more appropriate character.

  • Modified the passive effect of the River Monster.

  • Modified the design of some challenge levels.

Balance Adjustments
  • Increased the amount of HP gained from Farmer's Talent.

  • Adjusted the effects or numerical values of approximately 50 cards.

  • Added one new Farmer-exclusive card: Life Swap.

  • Several cards have had their names and effects adjusted.

Art & UI
  • Optimized the way HP is displayed on the battlefield.

  • Optimized the "Victory" animation after combat.

  • Slightly adjusted the aspect ratio display of the battlefield.

  • Slightly adjusted the display style of card rarity gems.

  • Adjusted the Leaderboard UI to accommodate future versions.

  • Optimized the UI display for when leaderboard score submissions fail.

Bug Fixes
  • Adjusted the Monster AI to adapt to the new rule where "mutual destruction" (player and monster dying simultaneously) no longer consumes a Revive Stone.

  • Fixed an issue where, when Character A was selected, the numbers displayed on Character B's cards were incorrectly affected by Character A's buffs.

  • After "Rewinding", the game will now attempt to re-select the player's previously chosen character.

  • Disabled the "Abandon Run" function on the game results screen.

  • Fixed various text display and localization errors.

Unreal Zombies - CatgirlLydiaYT
An update has been released for Unreal Zombies.

-Changed the button icons in the game over screen.
-Fixed an issue where the controller would not respond in the game over screen.
-Changed the hint icon to have an up-to-date version of the game's UI style.
-Changed a hint pop up behavior in House of the Dead to also appear when you have Self Nuke near a breakable rock.
-Changed the final sequence in House of the Dead so now you are required to open the garage to fill up gas to the car.
-Fixed an issue in The Maze where after completing the level, it would already take you to the end of act 1 screen.
-Added a glow to a breakable rock in Underground after you picked up the explosive device.
-Fixed an issue in Ocean where you weren't able to go through a door way.
Oct 31
Ficket: 追剧引擎 - ccc
- 收藏文件增加了三级备份,以避免数据丢失 - 增加漫画api源 - 漫画阅读器添加了预载图片,预载下一章,以及无感无限滚动 - 默认使用系统代理 - 重构代码
Elin - noa

(A congratulatory Opatos from NZ)


On November 1st, Elin marks its first anniversary since entering Early Access. We would like to express our sincere gratitude to all adventurers for your support!

During this first year, through around 230 updates and many small detours, our focus has been on building and refining the foundation of the game. Moving forward, we plan to continue updating the Home scenario regularly, while also adding new side quests. Our hope is to create a lively world filled with unique NPCs and requests-just like in Elona.

Outside the game, we are currently preparing to publish regular articles that will share highlights from Elin’s updates and news from the community. If all goes well, the first issue may arrive around December, and it will be available in Japanese, English, and Chinese. Please look forward to it.

And finally, we hope you’ll join us in celebrating Elin’s anniversary with a glass of “★Crim Ale,” added in today’s Stable update.

Thank you for being part of Elin’s journey through its first year and beyond!






(Cheers with Crim Ale!)
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