
Hello everyone.
In this October we have small update for Dato of Srivijaya
1.Fixed population bug while recruiting troop
2.Fixed market bug while buying resource
3.Add ships in menu screen.
4.English tutorial
Please report to us if there are any bugs.
Thank you
Soldiers, it is time for you to ENLIST. We are more than excited to announce that the launch date has been revealed!

The launch price will be $14.99, and we can't wait for you all to try it out! Wishlist now and tell a friend who needs to join you for some co-op action.
We are working hard on the Steam version as well, since it will require more polish & optimizations to make it more appealing for PCVR!
Thank you so much for your support, it is almost time to reclaim Earth!
It is not going to be an easy task; you will need friends - some friends to rely on. Enlist today, we need you, Soldier.
Check out our official links below!
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CHANGELOG
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Version 1.4.7
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MOST IMPORTANT:
- Now each monster type has a different sound when they die.
- Improved the intro chapter because there were some inconsistencies, and to add some insight.
OTHER:
- Fixed some minor bugs.
- Added a check for relationship status to trigger future chapters.
Hey Survivors - Tymon here, Franchise Director for Dying Light.
Four weeks have passed since the release of Dying Light: The Beast so we’re slowly moving into the post-launch phase of the release and as we’ve recently announced there’s a number of new features and activities happening in the game that you can look forward to. Last week we gave you a bird’s eye view on the 11 week plan that covers the time till the end of the year but I’d like to use this dev blog to uncover some details about what we’re planning.
Call of the Beast
Let’s start with Call of the Beast which is already happening as you read this. We announced this global community initiative to bring players together for 11 weeks of clear, weekly goals and exclusive rewards. The first challenge is already wrapped, the second has kicked off, and the momentum you’ve generated is exactly why we designed it this way: contribute during the week and the reward lands directly in your in-game stash.
Across the campaign there are 22 total goals, with a secret Legendary Reward unlocked if the community completes at least 17 of them. And if collectively we reach 20 goals, everyone who took part at least once will receive all of the weekly rewards. To see each week’s objective, the community’s progress, and whether you’re eligible for the stash delivery, head to the dedicated page on Dying Light Outpost. With your joint effort, every Thursday becomes another chance to prove what the pack can do. This week we ask you to kill zombies using dropkicks, which will be rewarded with a 80s inspired “Sunset” car skin and matching machete weapon.
New Game + and Legend Levels
But Call of the Beast is not all we have prepared for you - it’s time to shine more light on the systems that extend replayability and endgame depth. New Game+ returns - concept that you’re familiar with, but tuned for Dying Light: The Beast. You can replay the whole game while keeping your XP progression, skills, and items from the first pass, and of course you can chain multiple NG+ runs one after another to maximize the skill tree. But beware - each loop strengthens enemies and increases the pressure in ways that fit our melee-first, physics-driven sandbox. To make that loop meaningful, Legend Levels will be released alongside NG+. You can expect more Legend Skills than in our previous games, including exclusive ones aimed at cranking up the Beast Mode. As you rise, you’ll also gain access to stronger weapons giving you more control over the game’s challenges.
With that we’re also introducing a new weapon rarity with exclusive visuals, and you’ll begin to see it as you raise your Legend Levels. The goal is simple: make late-game gear feel earned and rewarding.
Nightmare Mode
Now, about Nightmare Mode. This will come after the Legend Levels/NG+ update and our goal here is to make this difficulty more than just “harder numbers.” Yes, enemies will do more damage and the game more demanding, but that isn’t the point on its own. We’d like to try a more realistic survival loop - so expect some new mechanics in that regard. In parallel, we’re currently looking into each of our bosses to see how we can adjust their behaviors to make them more unpredictable. On top of that we’re also considering some neat tweaks to our Volatile enemies - these are just intentions, so I don’t want to promise too much, but we’re looking at games like Alien: Isolation or Resident Evil 3: Nemesis for inspiration.
Ray Tracing
Technical and visual upgrades will be part of this 11 week push as well. During this roadmap window, we’re bringing PC Ray Tracing support to Dying Light: The Beast, and we’ll continue to roll out improvements that elevate the moment-to-moment feel without compromising performance. The priority across all these beats is the same: deepen replayability, strengthen endgame identity, and keep every return to Castor Woods purposeful.
That’s the shape of the coming weeks: Call of the Beast every Thursday, NG+ with expanded Legend Levels, a new weapon rarity and executions, a survival-driven take on Nightmare, and visual enhancements on PC. Thank you for the energy you’ve brought to the opening weeks - your response powers what we build next.
PUBG Mobile collaboration
But that’s still not all - the first crossover for Dying Light: The Beast will happen very soon, starting next week, on October 31! Two iconic survival franchises collide: Dying Light: The Beast’s horror meets PUBG Mobile’s high-stakes action. You can expect a new quest line, that unfolds after the main story’s “Power Gambit,” and rewards in the collaboration include PUBG Mobile-themed items: the Killing Pan, Battle Royale Bat, Marked Man outfit, Gear Items for extra XP and damage, and the Battleground Keychain charm to enhance decapitation, dismemberment, or limb destruction. To activate the quest visit the Dying Light Outpost event page (you can do it right now - HERE).
Next week you can also expect new weapon executions to expand the finishing options available to you already - but that’s just a very bloody cherry on top, innit?
See you in the Castor Woods!
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
After over 5 years of development, we are excited to announce "Soul Dier - Part 1" is available now!
The nightmare begins…
It’s finally here 9 Souls is now available on Steam!
Dive into a dark world filled with mystery, horror, and over 50+ eerie anomalies waiting to be discovered.
👻 Do you have what it takes to survive them all?
💀 Features:
Over 50 unique anomalies, each with its own twisted behavior
A chilling atmosphere that will haunt your every step
Secrets, choices, and consequences that shape your fate
All that horror for just $2.99!
Have fun getting scared and remember: they’re always watching. 👁️
Hey folks,
First off, I just want to say thank you for the support over the past few months - from everyone who's played the demo, shared feedback or followed the game on social media. It's been a amazing seeing people connect with the project, and I can't wait to bring this game out in its best state.
That said, after a lot of thought and discussion with my publisher, we've decided to delay ADRIFT's release slightly. As this is my first game, I really want to get it to a state I'm proud of before putting it in your hands!
Having pushed for the end of October, I've got the game to the major milestone of being content complete, but as I've played it and had feedback, it's clear it needs a bit more time spent on polishing off the rough edges and making sure it plays as smoothly and cleanly as I want it to.

I know delays are never fun to hear about, but I truly believe this extra time will make a noticeable difference. ADRIFT has come a long way already, and I want to give it the finishing touches it deserves.
Enjoy the metaphorical turning of the bend above from one of the later-game areas, and I promise you I'm nearly there. The new release date will be announced soon.
Cheers,
Stefan, S.K.9.8

Anyone who’s driven through Hamburg knows it well: the countless advertising spaces lining the streets. From walls and pillars to banners — ads are simply part of the city’s character.
With one of the upcoming free updates for the The Bus DLC – Hamburg City, a brand-new feature is on the way:
In the Line 17 extension, you’ll soon spot changing advertising banners on building facades for the first time!

New Route – New Impressions
Line 17 is being gradually extended all the way to its final stop, Berne.
The next construction phase reaches Bramfelder Dorfplatz, where buses will soon be able to turn around.
The route from Barmbek Station to this point covers about five kilometers — perfect for shorter runs or a quick turnaround, just like in the real HVV network.
A real highlight of this new section is the Marktplatz Galerie shopping center, recreated in detail for the DLC.
Opened in 2011, the mall features around 60 shops, cafés, and services — and now it will also play a special visual role in the game.
Advertising That Reflects Real Time
On the front of the Marktplatz Galerie, you’ll soon see large, changing ad banners that automatically adapt to the current month and season — showing ongoing promotions, local markets, or events at the mall.
So don’t be surprised if your next drive takes you past a banner announcing the Christmas market, Easter fair, or a big weekend sale.
It’s a small but powerful detail that makes virtual Hamburg feel even more alive.
What’s Next?
Before Line 17 is fully completed, new lines 7 and 277, as well as the Alsterdorf depot branch, will also be added — all as free updates.
Stay Updated
Follow us on Facebook, subscribe to our newsletter, or even better — join our Telegram channel for instant updates right on your phone!
Enjoy your time driving through virtual Hamburg! 🚍💙

Greetings, Warriors of Arinar!
We're excited to announce a special offer! This weekend only, enjoy a 50% bonus on Miracle Coins for purchases made with any payment method!
Note that this bonus only applies to bundles over 1,000 Miracle Coins.
Offer starts: 24.10.25 16:00 CEST
Offer ends: 27.10.25 10:00 CET
Have a nice weekend and good luck!
The Warspear Online Team