Long Drive North will launch in Early Access on November 6!
https://youtu.be/YY1KxW9r8tQ?si=FIuB55IL2ZOU-a8NSpecial thanks to Ullyria Rae-Leigh and Kiwadian, who feature in the trailer.
Join us for Early Access launch to explore and survive the endless American wilderness as you drive and repair your trusty old RV. Scavenge for parts, hunt and cook, all alone or with up to 4 friends in separate RVs.
We have lots of exciting content planned during Early Access, including our first major content update: shared RVs in co-op! Take a look at what's planned for early 2026 and beyond:

Features
Co-op: Shared RV option
Co-op: Usable passenger seat
Co-op: Ability to drive other players' RVs
RV
Usable ladder
Ability to place bed in RV overcab
Radio: Further LDN Radio broadcasts and music
World
New routes, areas and POIs
Unique lore items (notes, photos, posters etc)
Loadouts
New unlockable player character
New unlockable dog companion
Crafting
Additions to Tier 3 crafting
Tier 4 crafting
General
Bug fixes and quality of life improvements
Photo mode
Keybinds
Difficulty setting
Additional routes, areas and POIs
Further lore
RV customisation
RV functionalities (propane tanks, electricity system etc)
RV appliances (fridge, microwave, oven etc)
New RV types
New unlockable playable characters
New unlockable dogs
New wildlife
New forageables
New tools
Towing
Cassette tapes (music, diary entries, recipes, tips etc)
Usable instant camera
Mod support
Disclaimer: With larger updates which improve upon the game fundamentals, there is a possibility of save files being wiped. Roadmap subject to change.
See you at Early Access launch!
The first major update for The Field Between has officially released, bringing many new features and changes to the game. Watch the update trailer now:
The main goal of this update is to improve the general gameplay flow, by making the early game ramp up less punishing, and giving players another option for progression, as well as add some minor spooky events to keep the player on their toes while working. Initially, this was just a single update, but then I realised Halloween was exactly a week later, and I had to celebrate that! My two choices were pushing this update back a week despite it being on schedule, or planning another update for a week later. Is there such a thing as too many updates?
Added customer trades
Customers can now offer you additional rewards besides cash, these include seeds and fertilisers.
They will give you half these rewards for accepting their offer, and the other half for delivering it.
This should both incentivise players to accept more offers, and also provide them with extra stock, which especially helps early game.
Customers can offer seeds that the player doesn't yet have unlocked, allowing an alternate path of progression that doesn't require the player to upgrade their store as urgently.
Added seven new random events
As to not spoil the surprise, I won't discuss these events here, you'll have to find them yourself...
The intention was to add some more minor events, to keep the player on their toes without directly affecting anything important.
Added shaders to enhance visuals
Chromatic abberation, pixel jittering and dithering effects have been added to give the game more of a defined, horror aesthetic.
Lighting has been adjusted to better fit the skybox.
Please let me know if you detect any significant performance decreases from the new visuals.
Added three new music tracks
Added 'Ro-bop' as a new random daytime track - it's what robots like to listen to.
Added 'Robot's Lament' as part of one of the new random events.
Added 'Life & Death' as an alternate menu track for players who have unlocked every achievement.
Rebalanced store costs
Seed costs have been reduced, to help make early game progression feel less punishing.
Reduced robot costs, to make them more accessible at an earlier point.
Various bug fixes
Fixed an issue that prevented the robot's moving noise from playing correctly.
Fixed an issue that prevented players from rejecting offers after talking with the visage of death.
Fixed an issue where music would be automatically muted after starting a new game for the first time.
Various other minor fixes that I can't remember.
Nothing says big update like a hotfix less than 24 hours afterwards ;)
Nothing major but it was affecting some of you and we didn't not want to go out off for the weekend without fixing them
Solved an issue where some buildings in the distance would not render to some players
Removed some clipping that was happening in the dumpster
Fixed graffitis in the haunted toilet
Water filter research no longer unlocks too early
Small correction in the chinese translation
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
「Cyber Fish King 」now officially launched!

Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.
The \[Eve of the Blazing Flames] event, originally scheduled to begin on November 5 (PT), will be held earlier than planned. Please see below for the updated schedule.
📆 Original Event Start: November 5, 10:00 PM (PT)
📆 Revised Event Start: October 24, 05:00 AM (PT)
🔹 The event will end on November 19, 9:59 PM (PT) as originally planned.
👉 Go to the Season 3 Mid-Season Events Notice
We sincerely apologize for any confusion caused by this schedule change, and we will continue striving to bring you an enjoyable experience in Game of Thrones: Kingsroad.
Thank you.

https://store.steampowered.com/app/3512300/Dead_Finger_Dice?snr=2___