Warhammer 40,000: Rogue Trader - Starrok
In this hotfix, we're dealing with a few annoyances that popped up after the massive 1.5 update.

These are the changes:

- Malice portrait didn't display correctly for some players - fixed;
- Fixed an issue where the game would sometimes crash to the main menu when switching locations;
- Commissar's At All Costs! now works with all Inferno pistols;
- Fixed missing chain textures on Thassera;
- Fixed missing textures on some Servoskulls;
Long Drive North: Co-Op RV Simulator - James Clements

Long Drive North will launch in Early Access on November 6!

https://youtu.be/YY1KxW9r8tQ?si=FIuB55IL2ZOU-a8NSpecial thanks to Ullyria Rae-Leigh and Kiwadian, who feature in the trailer.

Join us for Early Access launch to explore and survive the endless American wilderness as you drive and repair your trusty old RV. Scavenge for parts, hunt and cook, all alone or with up to 4 friends in separate RVs.

We have lots of exciting content planned during Early Access, including our first major content update: shared RVs in co-op! Take a look at what's planned for early 2026 and beyond:

Q1 2026

Features

  • Co-op: Shared RV option

  • Co-op: Usable passenger seat

  • Co-op: Ability to drive other players' RVs

RV

  • Usable ladder

  • Ability to place bed in RV overcab

  • Radio: Further LDN Radio broadcasts and music

World

  • New routes, areas and POIs

  • Unique lore items (notes, photos, posters etc)

Loadouts

  • New unlockable player character

  • New unlockable dog companion

Crafting

  • Additions to Tier 3 crafting

  • Tier 4 crafting

General

  • Bug fixes and quality of life improvements

  • Photo mode

  • Keybinds

Future Updates
  • Difficulty setting

  • Additional routes, areas and POIs

  • Further lore

  • RV customisation

  • RV functionalities (propane tanks, electricity system etc)

  • RV appliances (fridge, microwave, oven etc)

  • New RV types

  • New unlockable playable characters

  • New unlockable dogs

  • New wildlife

  • New forageables

  • New tools

  • Towing

  • Cassette tapes (music, diary entries, recipes, tips etc)

  • Usable instant camera

  • Mod support

Disclaimer: With larger updates which improve upon the game fundamentals, there is a possibility of save files being wiped. Roadmap subject to change.

See you at Early Access launch!

The Field Between - theBigIsaac
Welcome to All Hallows' Eve pt.1

The first major update for The Field Between has officially released, bringing many new features and changes to the game. Watch the update trailer now:

The main goal of this update is to improve the general gameplay flow, by making the early game ramp up less punishing, and giving players another option for progression, as well as add some minor spooky events to keep the player on their toes while working. Initially, this was just a single update, but then I realised Halloween was exactly a week later, and I had to celebrate that! My two choices were pushing this update back a week despite it being on schedule, or planning another update for a week later. Is there such a thing as too many updates?

Patch Notes
  • Added customer trades

    • Customers can now offer you additional rewards besides cash, these include seeds and fertilisers.

    • They will give you half these rewards for accepting their offer, and the other half for delivering it.

    • This should both incentivise players to accept more offers, and also provide them with extra stock, which especially helps early game.

    • Customers can offer seeds that the player doesn't yet have unlocked, allowing an alternate path of progression that doesn't require the player to upgrade their store as urgently.

  • Added seven new random events

    • As to not spoil the surprise, I won't discuss these events here, you'll have to find them yourself...

    • The intention was to add some more minor events, to keep the player on their toes without directly affecting anything important.

  • Added shaders to enhance visuals

    • Chromatic abberation, pixel jittering and dithering effects have been added to give the game more of a defined, horror aesthetic.

    • Lighting has been adjusted to better fit the skybox.

    • Please let me know if you detect any significant performance decreases from the new visuals.

  • Added three new music tracks

    • Added 'Ro-bop' as a new random daytime track - it's what robots like to listen to.

    • Added 'Robot's Lament' as part of one of the new random events.

    • Added 'Life & Death' as an alternate menu track for players who have unlocked every achievement.

  • Rebalanced store costs

    • Seed costs have been reduced, to help make early game progression feel less punishing.

    • Reduced robot costs, to make them more accessible at an earlier point.

  • Various bug fixes

    • Fixed an issue that prevented the robot's moving noise from playing correctly.

    • Fixed an issue that prevented players from rejecting offers after talking with the visage of death.

    • Fixed an issue where music would be automatically muted after starting a new game for the first time.

    • Various other minor fixes that I can't remember.

Cemitério São Sacramento - Deco
The character can now run!

Stage hints updated.

Long texts shortened for better pacing.
Waterpark Simulator - Hai Cayplay

Nothing says big update like a hotfix less than 24 hours afterwards ;)
Nothing major but it was affecting some of you and we didn't not want to go out off for the weekend without fixing them

BUG FIXES

  • Solved an issue where some buildings in the distance would not render to some players

  • Removed some clipping that was happening in the dumpster

  • Fixed graffitis in the haunted toilet

  • Water filter research no longer unlocks too early

  • Small correction in the chinese translation


We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.

Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/

NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates

Cyber Fish King - NekoGame

「Cyber Fish King 」now officially launched!

Game of Thrones: Kingsroad - Game of Thrones: Kingsroad

Greetings, Lords and Ladies.

This is the Game of Thrones: Kingsroad team.

The \[Eve of the Blazing Flames] event, originally scheduled to begin on November 5 (PT), will be held earlier than planned. Please see below for the updated schedule.

📆 Original Event Start: November 5, 10:00 PM (PT)

📆 Revised Event Start: October 24, 05:00 AM (PT)

🔹 The event will end on November 19, 9:59 PM (PT) as originally planned.

👉 Go to the Season 3 Mid-Season Events Notice

We sincerely apologize for any confusion caused by this schedule change, and we will continue striving to bring you an enjoyable experience in Game of Thrones: Kingsroad.

Thank you.

Oct 24
Music Game - BNnnen
- Added tabs to settings
- Added Kevin Macleod songs
- Fixed issue with really slow player name input
- Slightly improved colour generation
- Small bug fixes
Dead Finger Dice - Alan Courtland
Come join us while we play Dead Finger Dice!

https://store.steampowered.com/app/3512300/Dead_Finger_Dice?snr=2___

Milthm - morizerodev
This special collaboration chapter “Void Reflection” features four new tracks from the HUI-Works:
1. “Autumn Rain” by Vantasy
2. “Pthahnil” by AiSS
3. “Deluge” by SQRY01
4. “Fluorescent Light” by Wooden

In addition, several functional optimizations have been made:
* Added a new "SS (White Moon)" grade; score thresholds for S, A, B, and C grades have been significantly lowered, and existing results will be upgraded accordingly.
* Added Crop Acquisition Guide: in the exchange menu, all obtainable crops are displayed. Clicking on an uncollected crop will lead to its acquisition page.
* Once a redeemable song is unlocked, it can now be played offline.
* Optimized game performance to eliminate screen stutter during result transitions.
* Added a search feature that allows searching for specific charts.
* Fixed an issue where certain charts could not enable the “Lustrous Dream”
* The “Auto Select” option in the exchange menu will now prioritize consuming crops that were manually selected.
* Improved the interaction experience in “Garden.”
* Fixed an issue where quitting the game on the result screen during the unlock process of Side Story I would prevent the next story from unlocking.
* The “Garden” button on the main screen will now display a red dot when it becomes available.
* Added an option to disable specific pop-up reminders.
* Fixed an issue where opening a song via a link could sometimes select the wrong track.
...