Inky's Sleep - timlarik01

Hey everyone! I'm excited to announce that the updated demo version of Inky's Sleep is now available on Steam, featuring a brand new exclusive level!

You can download it directly from the store page and share your impressions, feedback, or any questions right here in the comments below.


Ballest of Them All - Low5ive

Ballest releases today in Early Access!

We've made huge improvements since our demo in February, but here's the big ones:

  • It now costs money

  • The Tower is back with a fresh coat of paint and twice the height

  • The Track Editor is now available

We're stoked to see what kind of stuff y'all cook up in the track editor. Check out the hub for the real content.

This is a huge milestone, but this is only the beginning. We have to make this a ball game for the ages.

If you choose to support us in EA, please join the Discord and say hi!

THANK YOU ːsteamhappyː

DWD: Drunk Wizard Dungeoneer - FyreFlight Games
Hey Drunk Wizard Dungeoneers!

We come with potions quality of life and miscellaneous bug fixes that have so far been reported on our discord or via other various channels.

This includes
  • Prompting endless mode when approaching endless mode portals (the big bad evil guy was always meant to goad you)
  • Collision fixes on various biome assets, to prevent players from falling through the map or to prevent enemies spawning in "stuck" positions (this is ongoing so please report with screenshots if you do encounter such!)
  • Hub map lighting adjusted
  • Shop now displays costs of items and upgrades!
  • Text speed moderately tuned up
  • XP and level correctly reset between returning to Hub and starting a new run

We are always on the listen for any other feedback and ideas! We are already busy planning what our future content update will hold and will be keen to hear what you (the epic dungeoneers) want to see! Please let us know through engaging on any of our socials @fyreflightgames or our community Discord.

Stay cool, epic, and drink potions responsibly,
The FyreFlight Dev Team
Game Time Glizzys - Typotron

Small Gameplay updates:

  • Orders will not have a timer for the first two shifts in career mode

  • Soda machine will now be unlocked by default

  • Added option to play with or without order timers in sandbox mode

  • Removed customers from leaving if you haven't taken their order after some time

  • Increased the prep time by 10 seconds

Call of Duty® - RedBruto





The biggest year in Black Ops history starts with BO7 launch, and it's just the beginning. Season 01 will be our most massive season yet!

- 18 MP maps and 2 Zombies experiences on Nov. 14
- Nuketown 2025 on Nov. 20
- 7 Multiplayer maps in Season 01
- 3 Zombies maps in Season 01
- Even more to be announced

Oct 23
Nuclear Option - Shockfront Studios

• Fixed T/A-30 Compass livery opacity issue in cockpit area

• Fixed cloud particles not spawning when far from map center

• Fixed cases of overexposed horizon brightness

• Fixed cases of stars visible in sky during daylight

• Fixed cases of stars and moon visible below horizon at high altitudes

• Fixed cases of Multiplayer lag spikes caused by invalid network positions

• Mission objectives on map now display the name of the objective instead of the type of objective

• Fixed instances of vehicles getting stuck inside Maris Airport Terminal

Heroes of Anirea Playtest - crossbrosgames
Hello again!

We bring our first planned set of improvements for the playtest!

Battle buttons have been redesigned and moved to a new spot. Now, they are smaller and centered in the screen, we want to test the position and size of them before we move on with the final ones.

Action Points (AP) system has been redesigned to stop being tied to elements. Now, it should be easier to understand and take advantage of the system.

Also, we have added a very big usability change on how cancel/wait button works. We've seen you raging after wasting a turn when you just wanted to make a different move. Hopefully, it won't happen again.

Some minor changes in different UI elements have been added.

Again, thank you for helping us out with this playtest, your feedback is invaluable!
Project Songbird - Conner

Hey y'all!

Thank you to all of those who have decided to take the plunge and check out the playable teaser for my upcoming game Project Songbird! It truly mean the world to me!

I'm taking all of your feedback deeply to heart, and I've pushed an update, version 1.0.1, with some fixes and QoL improvements!

  • There is now a setting called "manual flashlight" that allows you to toggle the flashlight on and off at will. The control for this is C on keyboard, and D-pad Up on a gamepad, and all control menus have been updated to reflect this.

  • Enemy health has been reduced

  • The sound made by photographs has been changed to a low drone instead of the ringing sound.

I will be investigating some performance concerns people have been having, and hopefully I can get a new patch with those fixes rolling soon. But until then, thank you for enjoying Project Songbird Teaser Faceless, and I can't wait to talk to you again. Until next time :) !

Conner

Oct 23
BloodDome Classic - Halftone Gaming

We just pushed a small update fixing a Unity vulnerability (https://unity.com/security/sept-2025-01) and tweaking the UI slightly for a better experience on the SteamDeck. Cheers!

Lost Eidolons: Veil of the Witch - ODS GeeK

Dear Tacticians, 

 

Can’t believe it has been already 2 weeks since we’ve entered official release! 

Thank you so much for your support and great feedback. After the last dev log and update, we have been working diligently on items which take more time to review and implement. We are in the midst of preparing our next update and it will be quite a major one as we are making a few important changes and adjustments based on feedback. 

We would like to share what we have been working on with today’s dev log. 

1. Difficulty Level Adjustments 

We have been taking feedback after the previous dev log, and also tested various difficulty adjustments to ensure we are providing players with the right options. After testing various configurations and modifiers, we concluded to make the following changes.

We'll be updating the UI and adding the below difficulty options when starting an expedition. Similar to Darkest Dungeon and other titles, each difficulty level will feature a distinct labeling and clear description.  

\[New Difficulty Options] 
  • Witch's Wrath 
    Sable is watching your battles closely, but offers no aid. Enemy attacks are fierce and your skills will be put to the test. A tightly tuned challenge for seasoned tacticians who want the intended experience. 

  • Witch's Whisper 
    Sable's influence lingers on the battlefield. Enemy attacks are reduced in ferocity, but letting your guard down would be a mistake. A forgiving mode suitable for adventurers seeking a casual challenge  

The new difficulty options at the Set Out screen will be replacing the current God Mode toggle found in Settings. 

 

2. Game Balance Updates 

In addition to the overall difficulty of expeditions, we also worked on more balance changes to ensure the game provides the intended experience. For the upcoming patch we are planning to update game balances as below: 

\[Battle Balance Adjustments] 

We have been carefully reviewing the balance of all battle variations and will be making updates to some of the battles. More detailed adjustments will be shared via patch notes prior to the patch. 

  • Bernhardt Boss Fight (including some of the alternate versions) 

  • Vermilith Battle 

On top of making tweaks to these battles, we are making some of the challenging combat scenarios not show up in the very first expedition by adjusting the backend conditions. 

\[Relic Changes] 

We are improving the following relics to ensure they provide the intended impact on the overall gameplay. Detailed changes to the relics will be shared via patch notes! 

  • Cracked Wind-Up Soldier

  • Scholar's Candelabrum

  • Luminescent Box

  • Bloody Effigy

  • Tattered Banner

  • Notched Hilt 

\[Skill Changes] 

We are rebalancing following traps – making them better:

  • Pillaging Trap

  • Bomb Snare 

3. QoL Improvements 
\[Metagame Improvements] 

Based on feedback, we are making the following metagame changes: 

  • Lowering the requirement for certain achievements 

  • Allowing tracking clues for new characters from the very start, in order to reduce the time it takes to unlock new characters 

\[Other Quality-of-Life Improvements] 

Below are changes we made to improve the overall gameplay experience: 

  • Adding tutorials for certain new enemy mechanics (including boss skills) to facilitate strategizing in difficult fights

  • When rerolling skill/stat cards, the immediately preceding choices will no longer be part of the pool. When we left things to be completely random, there were cases of the same exact choices showing again, so we wanted to prevent that. 

  • Adding the option to toggle screen-shake off 

Again, thank you so much for your support and feedback on Veil of the Witch. To share our appreciation and for those Early Access players who missed the special skin set for Ashe – we would like to re-release the free DLC for a month with the upcoming patch.  

So please do not miss the chance to download it! 😊 

We’ll keep improving the game with your feedback in mind, so don’t stop sharing your thoughts. 

- ODS Team

...