Hello, This is the EZ2ON Team.
Emergency maintenance is being conducted to stabilize the server.
During the maintenance period, the game will be unavailable for use.
We ask for your understanding.
\[KST/JST] Oct. 24, 04:30 - Oct. 24, 05:30 (Korea / Japan Standard Time)
\[CST/SGT] Oct. 24, 03:30 - Oct. 24, 04:30 (China / Singapore Standard Time)
\[UTC] Oct. 23, 19:30 - Oct. 23, 20:30
\[PT] Oct. 23, 12:30 - Oct. 23, 13:30 (Pacific Time)
*The schedule may be subject to change.
Just a little update...
Added settings to speed up transitions and invert left/right clicks
Holding left click can now also be used to move followers
Added a confirmation when trying to retry and exit runs
Cleric, Hollow Serf, Hollow Thinker, Hollow Attendant, Hollow Rampart, Hollow Bruiser, Hollow Caller all gets slightly more stats
Hunter will now deal 4 random damage (used to be 3)
Turret will now deal 5 random damage (used to be 3)
Fervent Aspect will now cost 14 faith (used to be 15)
Cord Segment will now cost 6 faith (used to be 10)
Hollow Serf will now give other hollows +2/+2 (used to be +1/+1)
Hollow Caller will now give other hollows +1/+2 (used to be +1/+1)
Hollow Scattered will now proliferate to 3 hollows (used to be 2), but its base stats is now to 1/1
Chance for crossroads event to replace hunts is increased
Fisher something something hunts something
Fixed a lot of bugs
La Motion Week, our yearly event, is back! This time we’ve packed it (ribbon not included) with new merch, a fun collaboration, and a big anniversary…
CHECK IT OUT
That’s right, we’ve teamed up with the legendary YouToozhttps://youtooz.com/?srsltid=AfmBOorZRgaqYd-wNilyOb5-IRznXlO-DU0xZGk77qhRhuN-0HjEQXNmto bring their love/hate relationship into the real world!
He’s back and better than ever! The Beheaded returns as a plushie, but this time he’s not alone. He comes armed with his beloved (and clingy) companion sword, Serenade!
(First-Ever Merch!)
At long last, Her Majesty is here! For the first time ever, you can get a Queen plushie to rule over your other plushies. We’re so excited to finally give her the royal treatment she deserves. And of course, true to form, both of these incredible plushies glow in the dark, ready for a night-time ambush of your senses.
Okay, this one is a lot of fun!
Dying again and again… Sound familiar? If you’re ready for a break, what about a little chilling?
The awesome folks at Color-A-Cube are bringing three of our characters to their world in a new FREE update!
You’ll get to enjoy coloring… or daubing:
The Beheaded (naturally)
The Merchant (still keep an eye on your wallet)
Conjunctivius (wink wink)
A super zen experience available on Steam and in VR.
It’s hard to believe it’s been a full year since Windblown launched into Early Access! To everyone who has taken the leap into the Vortex with us, we’re incredibly grateful.
To celebrate this milestone, we’re pushing out our 6th major content update, Lost & Altered. This huge update introduces a dangerous, brand-new biome to explore, along with a host of other tweaks and improvements.
As part of the anniversary celebration, we’ve also deepened the discount on the Dead Cells + Windblown bundle. It’s got that fast-paced, ‘just one more run’ energy you'll love, but this time you can bring friends. You know, so you can all die together.
You can check out the bundle right here 👇
https://store.steampowered.com/bundle/46406/Windblown__Dead_Cells/
Phew, it feels so great to finally share these surprises with you all!
It’s a privilege to work on games and projects we love, but the real joy comes from sharing them with an incredible community like all of you.
Whether you’re a long-time headless, a new prison enjoyer, or a fearless Leaper in the Vortex, thank you. Seriously. You make all of this possible.
Cheers,
-MT

🏈 Steam is running an exclusive DAILY DEAL on the best football game out... yea that's Legend Bowl baby! The best part is it's on sale this week for only $9.99! That's 60% off from its normal retail price of $24.99.
If you love football and you're sick and tired of the same old buggy football games loaded with endless micro transactions and roster updates every year, then give Legend Bowl a try during this great sales event! ❤️
Pick up the game or get it for a friend or family member or all of them!👏
https://store.steampowered.com/app/1106340/Legend_Bowl/
We hope to see you on the field! Let's go!

Hey Galactic Survivalists!
While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14.
We have also further refined some of the newer features, such as more dynamic respawn for players. Furthermore, all factions now call for reinforcements when you attack their space stations.
We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact https://mission@empyriongame.com directly (preferably with your savegame attached or linked as a download).
Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!
We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.
Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update
IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!
Where to report bugs?
Problems with POI's and missions email here: https://mission@empyriongame.comhttp://mailto:mission@empyriongame.com[/url][/p][/*][*][p]Bug reporting: [url="https://empyriononline.com/forums/bugs.34/"]https://empyriononline.com/forums/bugs.34/[/url] [/p][/*][*][p]Anything related to gameplay feedback and ideas: [url="https://empyriononline.com/forums/experimental-features-discussion.35/"]https://empyriononline.com/forums/experimental-features-discussion.35/[/url][/p][p][/p][/*][/list][p]We look forward to your feedback! [/p][h2][b]Changelog: v1.14 B4896 2025-10-23 [/b][/h2][h3] [/h3][h2][b]Changes:[/b][/h2][p][b]Passenger Seat Persistence Improvement[/b][/p][p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p][b] How to "Reserve" Your Passenger Seat[/b][/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p][olist][*][p]Aim at your passenger seat & press P to open the Control Panel.[/p][/*][*][p]Navigate to the Devices tab & select the Lock Code option.[/p][/*][*][p]Enter a code. [b]Be sure to save this code elsewhere![/b][/p][/*][*][p]Check the Private box to hide the code from other players in the GUI.[/p][/*][/olist][p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p][b]Important Advice for Passengers[/b][/p][list][*][p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p][/*][*][p][b]Coordinate with the Pilot:[/b] Upon logging back in, [b]do not exit your seat immediately.[/b] Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.[/p][/*][/list][h2][b]Gameplay:[/b][/h2][p]- Added Space Base Defense units and basic scenario to all space faring factions[/p][p]- Added Base Attack for Zirax Houses [/p][h2][b]Mission & POIs related:[/b][/h2][p]- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.[/p][p]- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress[/p][p]- Tales of Tash: changed info given when picking up 1st log[/p][p]- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility[/p][p]- NewTerra: Added more attack drones to Listening Outpost playfield[/p][p]- To Good Business: changed aux drone spawn when attacking command center[/p][p]- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)[/p][p]- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious[/p][p]- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)[/p][p]- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.[/p][h3] [b]Loot:[/b][/h3][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos World[/p][p]- Added Arkenian ground drones to Arkenian Homeworld [/p][h2][b]Fixes:[/b][/h2][p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield - Fixed Kriel using regular freighters instead of own variants - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: [url="https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784"]https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/url][/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p
Bug reporting:
https://empyriononline.com/forums/bugs.34/
Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/experimental-features-discussion.35/
We look forward to your feedback!
Passenger Seat Persistence Improvement
Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.
This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.
To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.
How to "Reserve" Your Passenger Seat
Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.
Aim at your passenger seat & press P to open the Control Panel.
Navigate to the Devices tab & select the Lock Code option.
Enter a code. Be sure to save this code elsewhere!
Check the Private box to hide the code from other players in the GUI.
To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.
Important Advice for Passengers
If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.
Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.
- Added Space Base Defense units and basic scenario to all space faring factions
- Added Base Attack for Zirax Houses
- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.
- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress
- Tales of Tash: changed info given when picking up 1st log
- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility
- NewTerra: Added more attack drones to Listening Outpost playfield
- To Good Business: changed aux drone spawn when attacking command center
- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)
- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious
- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)
- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.
- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
World
- Added Arkenian ground drones to Arkenian Homeworld
- Turrets switching to next target with delay if a device is a target
- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons
- Fixed playfield temperature on UCH Listening Outpost playfield
- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784
- Fixed some OPV Prefabs (turrets)
- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)
- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels-
- Terminal Nexus II: Resume mission was not available
- Dialogue: Mandor/Perez not shown as name in Dialogue Headline
- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)
- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory
- OPP L&F: Secret Prison: fixed issue with main gate
Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week!
You can read the full Update Notes here.

The Battle Wagon

Mission: Dark Subject (Vampiric, Cold Hearted, Invisible)
Legendary Gear Reward: Kickballer

Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!





Hi, Smallfolk!
Halloween has arrived in the Overland, and with it comes our latest update filled with festive frights and mysterious surprises. This spooky celebration brings new improvements to make your adventures even more immersive. Here’s what’s new in Smalland!
Get into the spirit of the season with all-new Halloween decorations and a new building set. Transform your encampment into a haunted hideaway, and keep an eye out for acorns and candy corn.
The veil between the realm of living and the dead has grown thinner. Defeating creatures at night or in Samhain might have unexpected consequences.
We won’t spoil all the surprises here. The best way to discover what goes bump in the night is to step outside your campfire’s glow and experience it for yourself.
There’s much to uncover in this chilling new update to Smalland: Survive the Wilds. Decorate your encampment, face spectral new foes, and explore the world as it transforms for Halloween.
Log in today and see what secrets await beneath the moonlight.
Added Halloween mode with festive decorations across the Overland.
Added new ghost-like creatures haunting the world during the season.
Added new spells to discover and master.
Introduced new resources, including acorn and candy corn.
Resource nodes can now be damaged by projectiles (for nodes that don’t require a harvesting tool).
Added a new building set.
Added new decorations to craft and collect.
Introduced a new hive type. This hive will spawn enemies in waves.
Map icons now correctly adapt to Underlands or Overlands locations.
Added a teleport up/down dialogue option for the Tree Encampment gnome.
Implemented various material and visual fixes for improved visuals.
Adjusted the “White Fur” drop rate for the Albino Mouse.