Currently only supported by/enabled for YouTube as a beta feature
HDR is not yet implemented
Added support for multiple audio tracks in Simple output recording [pkv]
Added a DLL blocking feature for Windows. This allows OBS to block problematic DLLs from attaching to OBS and causing freezing or crashes, for example 3rd party overlay hooks and outdated video capture devices. [notr1ch]
This blocks old versions of popular VTubing software virtual cameras that are known to cause freezes when accessing video capture device properties. If you are affected, please update to the latest version of your VTubing software.
Added settings to select the audio encoder for streaming and recording [tytan652]
Added an option to preload media sources used in Stingers to memory, to avoid frame skips during transitions [Jim]
Added Update Channels on macOS and updated Sparkle for smaller and faster updates going forward [derrod]
Added compatibility notices in the Window and Game Capture sources for Windows [derrod]
Added the ability to zoom browser docks with Ctrl - and + and the right click menu [WizardCM]
Added a setting to record in fragmented MP4 and MOV formats [derrod]
These offer greater compatibility than MKV while providing similar resilience against data loss due to crashes, running out of space, etc.
Fragmented MP4 and MOV files can be remuxed to regular MP4/MOV in cases where the former may not be read correctly (e.g. in older editing software)
Added support for surround sound for AJA capture cards [paulh-aja]
Added ProRes 4444 (XQ) support for VideoToolbox encoder on macOS [jpark37]
Added lossless audio recording options (FLAC/ALAC/PCM including 32-bit float) [derrod]
Added indicator if an audio source is unmuted, but not assigned to any audio tracks [derrod]
Added AMD AV1 encoder to simple output mode [notr1ch]
Changes
Output rescaling is ignored if the scaled resolution matches the current video output resolution [notr1ch]
NVENC error messages now include more details [notr1ch]
Changed the default FFmpeg AAC encoder to twoloop which has higher quality [norihiro]
Allow symbolic links for VST paths [tuduweb]
Implemented QVBR for AMF encoders [flaeri]
Expanded support for subtitle tracks in VLC source (up to 1000) [jjm2473]
The Hotkeys tab in settings is no longer loaded until switched to, resulting in the Settings window opening much faster for large scene collections [derrod]
Switched various internal data structures to use hash tables for lookups, resulting in significant performance and loading/saving time improvements with large scene collections [derrod]
Exported scene collection JSON is now pretty-printed and sorted, allowing for easier tracking via git or other versioning mechanisms [derrod]
Added a "What's New" entry in the help menu to manually open the post-update changelog dialog [derrod]
Clicking the "Defaults" button in properties will now ask for confirmation before resetting [derrod]
Improved Windows OBS updater speed and reduced download size by using Zstandard compression [derrod]
Added platform-specific "What's New" notifications to better communicate changes or issues not affecting all operating systems [derrod]
Added option to force SDR Window Capture capture in Windows 10+ mode [jpark37]
Improved YouTube thumbnail preview by using bilinear scaling [derrod]
Incompatible audio/video encoders will now be disabled based on the selected format [derrod]
Added HEVC and HDR support to VA-API encoder [yuriy-chunak]
Added HDR capture support for DeckLink sources [jpark37]
Video-related items in the right click menu of audio sources in the Sources list will no longer appear [cg2121]
Native macOS dialogs now respect OBS being set to dark themes [gxalpha]
Significantly improve screen capture performance on Intel dedicated GPUs on Linux [kkartaltepe]
JACK inputs on Linux will now display "OBS Studio" in their name to clarify their origin. This may cause existing configured devices to stop working until updated by the user [univrsal]
The system color selection dialog is now used on macOS [gxalpha]
Various improvements to the t-bar for a more predictable user experience [gxalpha]
Plugins installed system-wide are no longer loaded when OBS is run in Portable Mode [gxalpha]
Hardware Decoding of Media Sources can now use CUDA [rjgtav]
Improved DeckLink performance [jpark37]
Python 3.11 is now supported in Scripting [RytoEX]
Added FDK AAC support on Flatpak [tytan652]
Browser docks now provide a "Copy page address" option [WizardCM]
Increased the maximum resolution of browser sources to 8192x8192 [fungiboletus]
OBS Websocket has been updated to 5.2 [RytoEX]
Changed Add Source menu to sort case-insensitively [gxalpha]
Improved default buffering behavior for most Elgato video capture devices on Windows [FBirth]
Added codec logging for the QSV encoder [RytoEX]
Made hotkey edit layout margins symmetrical [gxalpha]
Added logging if the active encoder is incompatible with dynamic bitrate [pkv]
Bug Fixes
Fixed output silently not starting when using multi-track audio at higher frame rates [kkartaltepe]
Fixed dynamic bitrate changes not working when using NVENC presets p6 or p7 [pkv]
Fixed encoder settings not being updated if the encoder is changed in settings [tytan652]
Fixed a crash that could occur when using a video source that frequently changed its resolution (e.g. a VLC playlist) [notr1ch]
Fixed a crash that could occur when using streams in the media source (introduced in v29) [notr1ch]
Fixed an issue with negative gain in upward compressor [pkv]
Fixed several bugs in FFmpeg custom output related to color conversion [flaeri]
Fixed UI unresponsiveness when searching for hotkeys and duplicate key assignments in large collections [derrod]
Fixed an issue with RTMP timeouts that could cause a server to think OBS has cleanly ended the connection instead of it disconnecting due to an error, and not activating features like "disconnect protection" [notr1ch]
Fixed properties being cut off until window is resized [derrod]
Fixed portable Windows versions not restarting in portable mode after an update [derrod]
Fixed updating of an install being blocked by unrelated OBS instances running [derrod]
Fixed excessive config reads when sources are selected in the preview [derrod]
Fixed audio track assignments of sources provided by third-party plugins being reset when the plugin could not be loaded [derrod]
Fixed invalid rescaled resolutions being allowed when they shouldn't be [tuduweb]
Fixed presets in the Expander filter not applying changes immediately [tuduweb]
Fixed the virtual camera on Windows reporting the incorrect resolution to external apps, resulting in stretched images [exeldro]
Fixed the ability to drag and drop scenes after clicking Rename and not changing the name of the Scene [cg2121]
Fixed a crash on macOS that would occur when an external display with an active Projector was disconnected [PatTheMav]
Fixed an issue where remuxing a .ts file would fail [tuduweb]
Fixed an issue with the VLC source where large videos (e.g. 4K) would get squashed horizontally [CoalZombik]
Fixed spacing helpers appearing incorrectly when a source is rotated and flipped [cg2121]
Fixed an issue where the preview would display incorrectly when zoomed too far in either direction [cg2121]
Fixed the macOS virtual camera potentially crashing external apps and recordings to be the wrong length [mac-cain13]
Various fixes for monitoring when using PulseAudio [kkartaltepe]
Fixed a crash on shutdown with virtual camera on Linux [kkartaltepe/norihiro]
Fixed an issue in the V4L2 source on Linux where a capture device's frame rate could be invalid, resulting in incredibly large log files [9p4]
Fixed the listing of PulseAudio monitoring devices incorrectly listing inputs [jp-bennett]
Fixed the preview having the ability to scroll infinitely out of view when scaled manually [cg2121]
Fixed the Async Filters list showing incompatible async filters for synchronous sources [gxalpha]
Fixed an issue where the cursor would not properly disappear in certain games on Wayland [rmngr]
Fixed an issue where certain filters would not properly update when clicking the Defaults button [gxalpha]
Fixed an issue with FFmpeg NVENC producing invalid DTS when using b-frames [RytoEX/flaeri/derrod/tt2468]
Fixed an issue where network sources in the Media Source could cause rendering/UI freezes when they reconnect [tt2468]
Fixed AAC encoding of 2.1 audio [pkv]
Fixed an issue where pressing Space would unexpectedly pause the active media source when the main window was focused [cg2121]
Fixed an issue where duplicating scenes would lose colour coding on sources [cg2121]
Browser dock Inspect will now remember settings and customizations [WizardCM]
Fixed a case where HDR -> SDR might not tonemap correctly [jpark37]
Fixed simple mode replay buffer maximum not being set [derrod]
Fixed Windows-only RTMP options (e.g., Network Optimizations) causing issues if the profile was imported on non-Windows with those enabled [tytan652]
Fixed security software status logs showing as blank when running on non-English locales [notr1ch]
Fixed a bug where certain system localizations couldn't load Lua files on Windows [exeldro]
Fixed Screen Capture crashing in the Flatpak with old versions of PipeWire server [tytan652]
Fixed an issue where Push to Talk on Linux wouldn't work when assigned to secondary mouse buttons [KasinSparks]
Fixed CBR padding when using NVENC AV1/HEVC [derrod]
Fixed Auto Scene Switcher not saving settings correctly [PatTheMav]
Fixed AMF encoder crashing when streaming by temporarily disabling dynamic bitrate when it is in use [derrod]
Fixed recordings made with Apple VT Hardware encoders in CRF mode only having one initial keyframe [derrod]
Various improvements and fixes to Decklink performance [jpark37]
Fixed transparent windows capturing incorrectly on Wayland using PipeWire [asahilina]
Fixed an issue with the source rotation handle when source is flipped [cg2121]
Fixed a crash in Decklink Output when no Decklink device is available [jpark37]
OBS 29.1 has now been released and is available via the normal OBS Studio Steam app. This playtest will remain in your library for use with future beta releases. Thank you for testing!
"I Know This Place..?" chapter I (prologue) - Zap!
We have reduced the price to $2.99!
We understand that this is just a pilot chapter, however we want players to understand that by purchasing it you support the development of chapter 2. You can vote in a special form, your ideas can get into the game and we will nominate you. It's all included in this amount. Moreover, in the first chapter, we test use DAO voting and it is also free (conditions in the form).
And read also our last news with updates! And in the coming days, we will make a contest to find ALL ACHIVEMENTS and give a CASH PRIZE to the first winners!
We're back with another development update! Full game production continues to go smoothly! We're currently working on the final chapter of the game hehe. Here's a few things we've been working on:
NexusBoy
NexusBoy is an item you'll be able to get in the game that serves as a portable Music Player and Arcade! Its design is inspired by the Gameboy Color! You'll be able to listen to all your favorite tunes from the OST that you've unlocked and the Arcade will allow you to access previously visited Network Dive Areas! We've added a timer for each stage so you can speedrun to your hearts content! We think it's possible to beat each stage in under a minute!
Backer Murk Designs
We've started reaching out to our Murk Slayer Tier Backers to collaborate and come up with several Murk Designs that will be added to the game! There's a ton of components to consider when designing and implementing a Murk so we decided to tackle backer Murks first so we can get a head start on setting those up! Next on the list, In the coming weeks we plan to reach out to our NPC & Legend Tier backers to create your NPC designs! Without further adieu, here's official concept arts for the Backer Murks!
CODENAME: Kerberos
CODENAME: Xenotaur
CODENAME: Psychozoa
As always thank you so much for supporting the development of LunarLux! We also post content twice a week over on our Twitter, so for immediate progress or snippets into what we're working on, head on over to the LunarLux Twitter to keep up with all the latest posts! heh. That's all for now, See you on the next update!!! :D
Another update with additions, fixes and revisions. You can now play the demo in Simplified Chinese, Japanese and Korean.
If you wish to collaborate in the translation and proofreading of the in-game texts, please write to us by Discord or email us at contact@familydevs.com
Of course, your name will appear in the credits of the game!
Best regards, Family Devs.
Cards and Guns - 0.2.0
ADDED
New languages: Simplified Chinese, Japanese and Korean.
New card: Tesla (Not available in the Demo Version)
New card: Shield (Not available in the Demo Version)
New card: Explosive shot (Not available in the Demo Version)
New card: Ice shot (Not available in the Demo Version)
New card: Rockets (Not available in the Demo Version)
New danger: Danger 1 (Not available in the Demo Version)
New boss: Wraith (Not available in the Demo Version)
UPDATED
Luck description. Some players do not understand what is involved in improving this stat.
The "Vision Range" stat is now called “Gun’s Range”. Some players do not understand what is involved in improving this stat.
Improvements in raising and lowering the volume of music and sounds.
FIXED
Character hit box.
Turret hit box.
A bug in the "Cards Selection" menu.
Some texts are not translated.
The character shoots at enemies that do not really exist.
Elites overlap with each other and with other enemies.
The first batch of updates is now available. It’s the beginning of many updates you can expect over the course of Early Access.
Bugfixes:
Fixed an issue that could cause the game to run in an incorrect resolution
The Hedgemole will now spawn every 3-4 days
Removed unusable items from the clothing store
Fixed an issue with serialization that could cause bees to not respawn
Fixed a rare issue that could cause a soft-lock in the tutorial
Fixed a spot on the water in the cave where a player could accidentally drown
Adjusted CloudSave settings; the game should now launch with correct settings on Steam Deck
Fixed an issue that could cause some amulets to work incorrectly
Updates to navmesh, to make sure the player won't get stuck
Improvements:
Reduced Stamina cost for all actions as follows:
sowing seeds from 5 to 1
watering from 5 to 2.5
hoeing from 5 to 3.5
using an axe, mining pick and the shovel from 5 to 4
reduced the durability of digging spot from 20 to 15
reduced the durability of Hedgemole mounds from 40 to 20
Other improvements
Slightly reduced the durability of stumps and boulders on the farm
Adjusted Stamina required for swimming. Now Stamina isn't used for the first 30 seconds, and with a full bar the player can swim for a minute
Added a new item: an amulet that increases maximum Stamina, left behind by the previous Witch. Look near your house!
Improved Dree AI, they will no longer become unresponsive. Additionally, animals who were unresponsive on the Steppes will now move
Changed ingredients for Dumplings recipe
Improvements to lightning in the World Map
Improved view distance on Steppes
Changed quest text in "I believe I can fly" to be less vague
Increased the size of Morel mushrooms
New features
Added 5 new farmer's mixtures, obtainable on the farm
Added a new visual effect while talking with the Witch Guardian
Added particles for better visibility on interactable plants that can be picked up
Added a Quick Menu (TAB) tutorial
Added a "loss of save data" warning for players who quit the game during the day
Added a "loss of save data" warning when going to sleep on a new game, if the player already has a save from a different playthrough
Added information for the player to eat food after reaching 0 Stamina
Added new blueprints to the Witch house
Added more digging spots next to Abrill’s house
We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates.