The city’s rotting from the inside out as the zombie population grows by the day. It’s every punk for themselves now. Gear up with the new CyberRaider Bundle and fight to survive the madness. Snatch it from the store now!
This offer is time-limited, available for purchase only until December 1st 12:00 CET
This bundle contains:
Tower Raid Unlock — Instantly unlock CyberRaider as a playable character for Tower Raid!
CyberRaider Outfit — Pieced together from scavenging raids deep within the city’s underbelly, this futuristic protective gear has survived more than a few close calls.
UltraViolence + Blueprint — Powered by plasma tech, this glowing blade slices through enemies, emits UV radiation and unleashes a UV blast with every power attack after a 30-second cooldown. Its built-in systems allow you to throw it and recall it at any moment.
Null Barrier + Blueprint — Turn defense into rebellion. This high-frequency manica emits bursts of ultraviolet energy strong enough to repel zombies and shatter their illusion of dominance.
UV Tank Charm — This energy tank radiates enough power to amplify the damage of your weapon thrown at an enemy.
Cyber Vulture — Glide above the chaos in the streets with this slick paraglider, perfect for those who live on the edge at night and don’t fear the fall.
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human_Reloaded_Edition/https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Let us start out by saying thanks! With 10.000+ Scyrons defending Bastion, we are truly humbled by your dedication. With a lot of great new insights from this past playtest, we are getting ready for November.
If that’s even enough at this point.
Because to be real, we have no idea how you do it, but you keep doing it.
Every playtest we see more sessions, more Scyrons and more feedback!10.000 players? It’s crazy! Thanks so much 🙏
Yeah, okay, okay, we also invited everyone that was enlisted this time around, but still. Your enthusiasm and dedication truly speak volumes, while we are just over here taking notes.
And its moment’s this time of the month, where we share our notes with you.
Ready? Ready!
It truly is as Uncle Ben once said: with great participation comes great analysis – and analysis we did.
Not only do we now know that there is a big bunch of Warcraft III players among you, but also that we had a good bunch of new players. (“Hello!” to all of you 👋)
Our main goal for Playtest 3 however, was to collect input on the newly enriched solo play & adapted tutorial. Seeing through your feedback, we feel confirmed that we are on the right path and made the right calls on certain elements in the game (pacing on unlockables, changes to totems & more).
We also received very insightful feedback on included WIP features such as the “battle prep”-menu and the new ages “constellation”-visualization.

And your constructive feedback didn’t stop there.
We hear your concerns with spikes in difficulty (especially following Day 3), missing info in the game’s tutorial, requests to polish control schemes and game feel more. Which is why we are happy to let you know that we are well underway on exploring and addressing these mentions.
For the tutorial and explanation of features, we are working on a more dynamic way by introducing information via tooltips. In the controls department, we are making “running” the new default movement over “walking” (toggleable), look closer at pathing issues and ways to better visualize traversable objects.
Balancing – we won’t lie to you here – will be an ongoing topic for us, especially as we are still working on new elements for the game like new mobs.\[/p[/p]
💡If you want to have a look at other community introduced topics and their development status, have a quick look right here.
Now, speaking of new elements, here is our freshly updated roadmap for the game.

So, what is coming next?
Well, the roadmap is pretty clear on that, only missing the exact dates:
A Co-Op Technical Test in November
A Demo in December
Please take note that the Technical Co-Op Test will be restricted to our Discord only and won’t be public. So, if you want to join it, please join us on our server and keep your eyes peeled for an announcement in the coming weeks.
See you there,
https://store.steampowered.com/news/app/3363680/view/528732295326072936https://store.steampowered.com/news/app/3363680/view/501707621168840889https://store.steampowered.com/news/app/3363680/view/547864982714322905
When it comes to virtual photography, the DEATH STRANDING community knows exactly how to get the most out of the tools in-game. We are always blown away by your talents and we love that so many of you are sharing your journey with us.
Want to be in with a chance of getting featured in a future Steam announcement? Upload your photos and link us up in the comments below. We’ll keep a close eye on submissions and showcase our favourites.
Keep on keeping on!
uabo
рофлик
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Underkane
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Syrill
Sockeye
Sock Rocker
Red Sun
phanodemus
RaEthernal
phanodemus
meep
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FIZZY
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◄ TATARELKA ►

Together We Run, Bound by Destiny
Greetings, Star Guardians.
This is <The Seven Deadly Sins: Origin>.
During the additional participant selection process for <The Seven Deadly Sins: Origin>’s Closed Beta Test (CBT), we identified a case where duplicate CBT access codes were sent to some Star Guardians.
We sincerely apologize for any confusion this may have caused.
New participation codes will be distributed sequentially today to newly selected Star Guardians who have not previously received a CBT code.
We would like to express our gratitude once again to all Star Guardians who have been patiently waiting to join the test.
We will continue to do our best to ensure a smoother and more stable Closed Beta Test experience.
For more information, please refer to the details below.
🔹 Closed Beta Test Schedule
- From the server opening on October 30 (Thu) to November 6 (Thu) 6:59 (UTC)
🔹Additional Participant and 2nd Code Distribution Deatils
- Additional Participant and Access Code Email Delivery Date: October 31 (Fri)
- An email titled ‘\[The Seven Deadly Sins: Origin] Additional CBT Selection! Your Access Code Has Arrived!’ will be sent to all selected Star Guardians using the email address provided at the time of application.
* The winner announcement email and Closed Beta Test access codes will be distributed sequentially to the email addresses entered during the Closed Beta Test application, and delivery times may vary by individual.
* Please note that Closed Beta Test access codes cannot be reissued if lost or deleted, so we recommend storing them safely.
🚨 Notes
- Applicants who are not selected will not receive a separate email notification.
- The Closed Beta Test schedule and content may be changed or terminated without prior notice.
- Temporary system load or device-related issues may occur during the test. For a smooth experience, we recommend participating in a stable environment.
- Please note that compensation may not be provided for any inconvenience caused by data loss, network instability, or similar issues during the test, in accordance with applicable laws.
- Certain features, including payment, may be unavailable on the test server, and some content may differ from the official server.
- The Closed Beta Test (CBT) build is a work in progress, and server instability or bugs may occur. Maintenance may be conducted during the test period if necessary.
- Gameplay data and results collected during the test may be used to improve game quality and future service development.
- The test is limited to the applicant only. Sharing, transferring, selling, or lending your account to others is strictly prohibited. If such activity is detected, participation eligibility may be revoked.
We will continue to do our best to provide you with an enjoyable experience.
Thank you.
Whats new ?
30 New English language levels
fixed bugs
didn't save money when comeback to game-fixed
in Lithuanian language chapter 0 level 30 when press answer creates big back button - fixed
In the world of Mercenarian, there are several new additions. There are some more environment-related particles. Along with that, I also added some minor details that have a chance to be triggered during your journey, such as the Flower particle and Grass particle. Now, we can even hit the trees and bushes, and a reaction will occur in response.
You can watch this short Devlog to know more about this!
You might notice that at the end of the video, there is a shot of the Main Character smiling.

That's an example shot of the new Cutscene. Yes, I remade the entire story cutscene and the cutscene BGM. You will find that this new story cutscene is more detailed and gives more information about the Mercenary's motivation, and a very simple background.
I remade the story cutscene due to a lot of graphical changes in the game, and a lot of changes too in the world itself. Other than that, the Story cutscene is just too simple and doesn't give a lot of information about the Mercenary. Rather than creating another "slideshow", I put more effort into this one and tried to enhance the quality. Still maintain the "slideshow-like" cutscene, but upgraded with a different approach.
I personally think that this is A LOT better than before! Therefore, I hope that you will enjoy it too in the future!
Lastly, I also did a lot of bug fixing in the game. While doing this and that, I noticed some bugs that can ruin your immersion in the game, but now they are fixed. However, there might be more undetected bugs in the game that I really hope to be fixed, so you guys can gain the best experience when the game is ready!
Why don't you guys tell me what you think I should add for the world?
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Devlog and updates will be shared there! I hope you love it, don't forget to wishlist the game if you love it! You can also share the game to your friend if you think they will love it!
The highlight of todays patch is two crash fixes, but there is some general bug-fixes in there too
Bugs:
- Fixed wrong material on gas station.
- Fixed a bug where the handbrake remained engaged when exiting a vehicle without releasing it, forcing the next driver to release it before driving
- Fixed bug where items fell through the carpet in front of the driver's seat due to missing collision
- When attaching winch hook back to winch we reset it like the prompt says
- Fix crash FWasapiDeviceEnumeration::EnumerateDefaults crash that happens when players try to enter the map without a microphone connected
Tweaks:- Added missing (Light Flare) prompt on flares with correct keybind.
- Welding machine now a have max cable length
Features:- Moose can now be cooked
- Added option to disable scene captures (mirrors). Temporary fix to allow some specific cards to run the game (mostly low end). If you are running an intel integrated card this will be enabled by default. Can be turned off in settings