Bug Fixes Removed Book category from the Lore section (Books can now only be read via inventory) Uklangor will no longer walk around during one of the ending sequences Wrath of God will now play the proper animations when an enemy uses the skill
QoL Improvements You can now talk your way out of two surprise tutorial fights in the Warden’s Dungeon
Game Balance Changes Jebe Hornbearers door in Cragor is now a level 1 door when attempting to pick the lock
Exactly 3 years ago now, development on MicroWorks would commence. Just two friends setting out to make their first game with high dreams and absolutely no clue how to reach them.
4 months ago, after a long battle with many bumps in the road and more mental breakdowns than we can count, MicroWorks would officially release to overwhelmingly positive reception. As of today, we have sold over 10,000 copies! This is a HUGE number for us that we do not take for granted.
So before we enter the new year, we just want to say thanks to every single one of you who has played our silly nonsensical game, every one who has recommended it to their friends, talked about it, streamed it, created content for it - everything you do is pure fuel for us.
And AS we enter the new year, you can be rest assured good things are coming. I talk about it a bunch and I still can't say what it is so, hopefully the next post we make will finally be the one to let you in on our secrets. Until then, stick around? :)
MicroRecap
So 4 months in, 10k players, how do the stats fare so far?
Rarest Achievements
#3 - Trivia Nerd
The third rarest achievement, with 0.3% of unlocks, is Trivia Nerd. You guys sure have the trigger fingers for getting Total Fragger, but not the brains for answering random anime & manga trivia, huh?
#2 - LPS Master
At second place, with 0.2% of unlocks, is LPS Master. At Update 1.05, we had to label gamemodes with difficulty levels, as we noticed a lot of new players kept naively selecting Last Player Standing because it sounded like a cool gamemode. They had no idea what they were in for.
#1 - Professional Frog
And the number one rarest achievement with 0.1% of unlocks, proudly holding that title ever since the release, is Professional Frog! Jetfrogs' traps are some of the trickiest, requiring good timing and control over your bouncy little pawn, so finishing the entire course within the time limit AND doing it flawlessly is definitely going to require a lot of practice - it's an achievement you have to actively fight for. But if you're one of those worthy few that unlocked it, mmm... you know what sweet victory tastes like.
Best & Worst Games
What are our best performers? Counting the accumulated win amount of each and every microgame and boss stage, these are the ones you guys dominate and struggle with the most:
Best Microgame - Shake It Yup, not even Free Round! Shake It is the one you guys won more than any other microgame out there. You all shake it good.
Worst Microgame - Get On The Fewest Player Platform You know when this one shows up, everyone's primal side wakes up. Pushing and fighting to dominate a platform is no easy task, and the amount of wins on this one reflects it.
Best Boss Stage - Jump The Rope Surprised? I am at least, because that rug is a warzone. With 1,376 accumulated wins, Jump The Rope is the most popular boss stage.
Worst Boss Stage - Robot Rumble Maybe boxing isn't the career choice for you. With 675 accumulated wins, Robot Rumble is the least popular boss stage.
Most Popular Workshop Items
A few years ago I made a post detailing our workshop system, and how I can't wait to see what creativity ensues from it. "Hope it's not all memes!" I said, haha.. heh.. (jk yknow I love those memes)
With 1,138 subscribers at the time of writing, I guess you guys really like pinning giant human heads on Kai. Unfortunately, I don't think "Cook Meth" microgame will be part of our DLC.
The highest subscribed workshop item with 1,452 subscribers at the time of writing - Caneta Azul no lado is... I have no idea. Our Brazilian fans adore him though, so whoever that funky cardboard man is, he is always welcome in our game.
Bosses Guide
I'd also like to wrap up by bringing to attention this great guide by dukernova! It is the ultimate guide to every boss stage in the game, with some hidden tips from the top of the top. Give it a read!
SO,
that's all for now folks! From everyone at Agiriko, we wish you a happy new year, with a "PASSED!" result on every one of your goals. We'll see you on the other side!
Reminder that MicroWorks is currently 80% off until Jan 5th, so if you still haven't gotten it for yourself or literally every single person you know, not much time left to get it at the best price!
We added two session modes focused on practicing your own PvP skills and on having fun without wasting any nerves or consumables.
Duels
The first mode allows you to create 1-on-1 or Squad-to-Squad duels, either through the "Sessional Battles" section in the pause menu or directly on the safe zone through the interaction menu with another player.
The creator of the match chooses the conditions and the size of the bet in rubles (you can also chose without it). You can play with your own equipment, as well as with the premade presets.
Standoff
This is a classic sessional battle in the format of capturing the points, where players are automatically assigned to different teams. Unlike duels, here you get the opportunity to earn points for a reward container. At the same time, consumables are issued upon revival, so you can play without cost!
In this mode, the distribution system is disabled, so you can meet opponents with much stronger equipment. Otherwise we wouldn't have enough online to start battles. Also, you need at least the second level of the Bar to participate.
Better lighting on ocean Better gun tracer and impact with terrain and water Improved explosions More detail on terrain New bomb drop mechanism for VR wiith gamepad (look down and right to be ready for drop) Use F11 to toggle mirror render on Desktop PC Improved rendering performance
The Frozen Zone update brings new maps to the game with a new winter biome for the game. Try your skills on two challenging maps in Alaska, and try out two new vehicles. Also, the winter and holiday atmosphere came to Mihalych's garage with new looks of Zhenka, the dog and Mihalych
- New big rush maps: Frosty Way, White Darkness - New cars: DeSanta F600, Henry GT42F - New skins for Mihalych, Zhenka, Dog - New holidays look for the garage
The Year 2022 is coming to an end. It was a harsh time for all of us, including a small indie-team that decided to make their own narrative adventure game in a slavish setting. Such a great amount of difficulties and tricks of fortune deserve its own book. Perhaps we will even write it some day. But nevertheless the amount of great moments was even higher!
We’ve assembled a great team full of experienced and talented people. Discovered a brand new world of slavish myths and legends, so deep and diverse that it is even hard to imagine. Created a fully playable version of the game from sketches and concepts. Attended a bunch of events and fests. Visited many great places. Connected with many people from gamedev. And above all — got ourselves familiar with all of you, friends! All your interest, curiosity, support, criticism, ideas and suggestions gave us strength during the whole development process. There are still some important steps to be done, but we are eager to say one thing: thank you! Without our great community this game would not even exist.
In the upcoming year we wish you pure happiness. To love and to be loved. To seek knowledge and to strive for improvements. To explore new horizons, to gain fresh and stimulating experiences. Especially those in small indie games, made with love and great care.