Dec 31, 2015
Community Announcements - Soldier_Daisy


Wishing all of our players a happy New Year and whatever other holidays they are celebrating! As an old stalker saying goes, may you have rich loot and velvet roads!

sZone-Online Administration
Blood of Magic - Stoneworks Games
Patch Notes:

- Boogeyman Quest is now fixed and can be returned to Korith.

- Windmill and Lumbermill will no longer disappear and will add tribute correctly.

- Dialog Menu for the Tribute Chest has been corrected.

- Dialog Menu showing money has been corrected in the Inn.

- New Dialogues will show when Player add or remove any type of item, equipment, or currency.

- Blacksmith Crafting List font has been reduced to better fit recipe names.

- Quest marker will now display quests in different scenes, guiding you to the nearest scene exit first.

- Houses will now correctly add tax to the tribute box.

- Arcane Shield will now properly disappear after combat.

- (Side Note) Tribute Box only disappears when there is no loot inside, however will reappear as soon as more tribute arrives.

Thank you,
Stoneworks Games
Blood of Magic - Stoneworks Games
Patch Notes:

- Boogeyman Quest is now fixed and can be returned to Korith.

- Windmill and Lumbermill will no longer disappear and will add tribute correctly.

- Dialog Menu for the Tribute Chest has been corrected.

- Dialog Menu showing money has been corrected in the Inn.

- New Dialogues will show when Player add or remove any type of item, equipment, or currency.

- Blacksmith Crafting List font has been reduced to better fit recipe names.

- Quest marker will now display quests in different scenes, guiding you to the nearest scene exit first.

- Houses will now correctly add tax to the tribute box.

- Arcane Shield will now properly disappear after combat.

- (Side Note) Tribute Box only disappears when there is no loot inside, however will reappear as soon as more tribute arrives.

Thank you,
Stoneworks Games
Dec 31, 2015
Call to Arms - Instinct


We released an update for Call to Arms! As promised, we have been working on some fixes. Furthermore we added all new vehicle sounds! Check out the Change-Log.

Happy New Year! ːcta_emo10ː


If you are experiencing issues or if you want to use mods, please use the previous version:
Steam library -> Call to Arms -> Properties -> Betas -> Previous Version

The last major update was a very big change to the game, so we will quite likely release several hotfixes within the next few weeks. Please give us some time to find and fix all issues. Thanks! ːcta_emo1ː

http://store.steampowered.com/app/302670
Dec 31, 2015
Call to Arms - Instinct


We released an update for Call to Arms! As promised, we have been working on some fixes. Furthermore we added all new vehicle sounds! Check out the Change-Log.

Happy New Year! :cta_emo10:


If you are experiencing issues or if you want to use mods, please use the previous version:
Steam library -> Call to Arms -> Properties -> Betas -> Previous Version

The last major update was a very big change to the game, so we will quite likely release several hotfixes within the next few weeks. Please give us some time to find and fix all issues. Thanks! :cta_emo1:

http://store.steampowered.com/app/302670
Lootfest - Fabian Viking
Big new year update is here!
*Online Multiplayer. Is still in an early stage, expect many bugs!
*Supporting any controller (including Steam Controller)
*Rebindable keys.
*Skybox.
*Hats! The amount of appearance options has been doubled.
*All monsters are in the card game.
*Spawn director. The random monster spawn has been replaced by an overall manager that tries to keep the difficulty at an even level. It still bugs out sometimes and spawns a hundred monsters in one spot - working on that.
*New level layout. It's now easier for us to make better levels, did not find the time to make one as example - of course.
*Cinematic camera system. Being used when you travel.


The skybox was inspired by Destiny (you can see stars). There are hidden secrets in the sky ;)






Lootfest - Fabian Viking
Big new year update is here!
*Online Multiplayer. Is still in an early stage, expect many bugs!
*Supporting any controller (including Steam Controller)
*Rebindable keys.
*Skybox.
*Hats! The amount of appearance options has been doubled.
*All monsters are in the card game.
*Spawn director. The random monster spawn has been replaced by an overall manager that tries to keep the difficulty at an even level. It still bugs out sometimes and spawns a hundred monsters in one spot - working on that.
*New level layout. It's now easier for us to make better levels, did not find the time to make one as example - of course.
*Cinematic camera system. Being used when you travel.


The skybox was inspired by Destiny (you can see stars). There are hidden secrets in the sky ;)






Dec 31, 2015
RUNNING WITH RIFLES - JackMayol
Dear Runners,

The year 2015 has come to an end and we want to wish you a Happy New Year 2016!
We wish you especially health, love and success in your job/studies.
We, at Modulaatio Games, are looking forward to provide you with some more quality entertainment in the future!
Running with Rifles has been our first title and we are rather happy with the reactions overall (91% positive reviews on Steam speaks for itself - don't forget to post a review if you didn't yet, no matter if positive or negative).





Thanks for your support and keep running guys, you rock!
Your Modulaatio Games team
Dec 31, 2015
RUNNING WITH RIFLES - JackMayol
Dear Runners,

The year 2015 has come to an end and we want to wish you a Happy New Year 2016!
We wish you especially health, love and success in your job/studies.
We, at Modulaatio Games, are looking forward to provide you with some more quality entertainment in the future!
Running with Rifles has been our first title and we are rather happy with the reactions overall (91% positive reviews on Steam speaks for itself - don't forget to post a review if you didn't yet, no matter if positive or negative).





Thanks for your support and keep running guys, you rock!
Your Modulaatio Games team
Dec 31, 2015
Ceres - jotunngames
Here is the latest patch.
Smaller than the previous one but it does contain some vital fixes.
  • Updated : Fleeing god Mission: Code updated.
  • Updated : Mission important ship in the Venus area is now indestructible.
  • Updated : Savegame ID code updated.
  • Updated : Slight improvement to the fleet formation code. Player ships colliding will now do one tenth of regular damage to one another.
  • Fixed : Crosses circuits point 4 scan will not trigger station hostility when player ship is left at station.
  • Fixed : Staring A.I.'s for player ships resetting to basic.
  • Fixed : Removing Ship A.I. from a ship will sometimes cause the Fleet view window to crash.
  • Fixed : Hostile ship movement should not collide with one another above the players ship.
  • Fixed : Packing expert perk resetting on load.

  • Added : Fixed : Fleeing god mission not ending properly.
  • Added : Fixed : Satyr loosing his internal modules on load.
  • Added : Game suddenly not awarding XP for kills.

Oh and Happy Holidays and have a fun New Year!
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