Autonauts - Denki


Merry Christmas and a Happy New Year, fellow Autonauts!

Today we're pleased to give you the second of our free updates: Xmasnauts. This one features even more joyous Autonewness than before, with new farming structures, new flora and fauna, new recipes, new clothing, new bot variants, a new garden gnome statue - and a little seasonal weather for good measure :)

Check out the roadmap on the news post here.

In the immortal words of Bill S Preston, Esquire and Ted Theodore Logan: "Be excellent to each other."

Aaron and Gary
  • New : Animal Breeding Station and Plant Breeding Station added.
  • New : Animal Breeding and Plant Breeding Research added.
  • New : Milking Station and Shearing Station added.
  • New : Hay Baler and Trough added.
  • New : Highland Cows and Alpacas added.
  • New : Coconut and Coconut tree added (no recipes yet)
  • New : Carrots and carrot recipes added.
  • New : Carrot Certificate added.
  • New : Naan added.
  • New : Santa, Wally, Party and Antlers added.
  • New : Santa, Wally and TShirt2 tops added.
  • New : Bot Mk1 Variant 4, Mk2 Variant 4 and Gnome 2 added.
  • New : Snow! Use Settings->Weather to toggle it on/off.

  • Updated : Filling Shallow Water will change surrounding Deep Water into Shallow.
  • Updated : Deep Water can no longer be used with Buckets.
  • Updated : Bridge now requires two more Square Frames instead of two Triangle Frames to make it.
  • Updated : Seedling, Hay Bale and Dough can now go into the Compost Bin
  • Updated : Watery Porridge, Crude Bread and Good Bread weights reduced.
  • Updated : Thresher conversion time is now halved.
  • Updated : Crude Pot conversion time increased slightly. Cauldron conversion time decreased slightly.
  • Updated : Pitchforks now wear out
  • Updated : Butter Churn Making sound added.

  • Fixed : Big memory leak fixed.
  • Fixed : Sometimes bots wouldn't give clothing to a Colonist.
  • Fixed : Using a Bucket on Tilled Soil wouldn't fill it up.
  • Fixed : A bot throwing objects to another bot over large distances could be exploited.
  • Fixed : Adding an Upgrade to a Bot that's using a Wheelbarrow/Cart would make the bot unusable.
  • Fixed : A bot using a Wheelbarrow/Cart wouldn't respond to the "To Me!" button.
  • Fixed : Bots wouldn't follow while learning when the Player was using a Wheelbarrow/Cart.
  • Fixed : Trees chopped near the edge of the map could crash.
  • Fixed : Animals could become "locked" and unusable if a Bot had a bad script.
  • Fixed : Until Backpack Full would not detect filling with Square Frames.
  • Fixed : Sometimes an object could exist on the ground and as a bot upgrade.
  • Fixed : Player would keep an object reserved if it failed to use it.
  • Fixed : Sometimes new hedges would be angled badly in the ground.
  • Fixed : Bots couldn't dig up Hedges.
  • Fixed : Walls above a Block Door would be taller than other walls.
  • Fixed : Walls were allowed above arches (and they shouldn't be).
  • Fixed : Sometimes the tops of stacked walls aren't always the same height.
  • Fixed : Swamp couldn't be filled with Soil/Sand
  • Fixed : Catapulted objects could land inside buildings if the building was built after the Catapult target was chosen.
  • Fixed : Waterwheel rollover would show a windmill.
  • Fixed : Sometimes paths would go transparent or red when placed.
  • Fixed : Sometimes bots would get stuck (on loading) if an autosave occurred when it picked up an object.
  • Fixed : Highlighting a stacked wall while it was being built would crash.
  • Fixed : Tops didn't always go up a level when they required another top.





Autonauts - Drazzan


When Aaron and I first shared the basic Autonauts gameplay with the world back in mid-2017, it quickly became clear that we had something special on our hands: something unlike anything else; something even more than an original joy to play. We had something with the power to educate through entertainment - and without menace in any form; something that literally allows you to change the world through the power of love.

Nominate Autonauts for Most Innovative Gameplay 2019 and help share that love with the world.

Aaron and Gary
The Autonauteers
Autonauts

Autonauts, the game about colony management and robot automation, released a big old roadmap today, laying out all the free DLC on its way over the next six months.

The simulation game from Denki and Curve Digital is all about colonising procedurally-generated planets with the help of some programmable robots. Players need to collect resources, craft useful items and build their AI helpers in order to make their colonies thrive.

Today, the game received the very first of its free updates, introducing new bot variants, new cooking options and brand new apparel to decorate yourself, your bots and your colonists.

Read more

Autonauts - Denki


Hello, fellow Autonauts!

Today marks the first of six free updates we’re bringing to the game over the next six months. Check out the roadmap on the news post here.

Dubbed 'Autumnauts,' this new collection includes fresh features to enrich your colonisation efforts, from tops and hats, to porridge recipes, bot variants, garden gnome statues and more.

We’d like to take this opportunity to thank each and every one of you, both here on Steam and on our Discord, for supporting us throughout the launch of Autonauts and beyond!

Stay 'nauty!
Thar it be.
For thee.
  • New : Block Door and Stone Arch Door added.
  • New : Mad Hatter, Cloche and Acorn hats added.
  • New : Clown Dungarees, Jumper 2 and Apron added.
  • New : Bot Mk1 Variant 3 and Mk2 Variant 3 parts added.
  • New : Milk, Berry and Honey Porridge added.
  • New : Decorative Gnomes added.
  • New : Forestry 3 and Fruit Farming Certificates added.
  • New : Pattern Types added to search areas (only applies to Bots doing actions on ground tiles)
    Using Pattern Types you now can create fancy strips and checkers for all your gardening needs. These can't be used on Signs so Soil digging Bots that use a Sign will need to have their area manually fixed if you want them to keep digging in the same pattern.
  • New : Bees now indicate if they don't have any flowers to go to.
  • New : Dredged tiles can now be filled in with buckets of Soil/Sand.
  • Updated : Tree Top and Mac are now both Level 4.
  • Updated : Cooking Pot make time changed from 4 seconds to 3.
  • Updated : Fishing Rod now has 40 durability instead of 20.
  • Updated : Autosaves are now only shown when loading.
  • Updated : Rich deposits no longer get used up/respawn.
  • Updated : Bots will now fuel the emptiest converter needing fuel rather than the nearest converter needing any fuel.
  • Updated : Stacks are now limited to 500 objects high.
  • Updated : Walls no longer need to be the same type to count as "Walled" when surrounding animals or buildings.
  • Fixed : Bricks are now unlocked with Construction Technology research.
  • Fixed : Fez can now be made in the Hat-Making Bench.
  • Fixed : In Trade, dragging an upgrade off of a bot while a Backpack upgrade was being applied by another bot would crash.
  • Fixed : It was possible to edit a Sign's area while teaching a bot.
  • Fixed : Script modification could lead to a crash using Use Held Item on a Blueprint.
  • Fixed : Colonists that didn't need Clothes/Toys would wear them out anyway.
  • Fixed : Chopped Trees could fall onto buildings or out of the world.
  • Fixed : Bots would stop building Multi-stage buildings after each stage was completed.
  • Fixed : The name of an object in a converter rollover could be too small to read (see "Good Bot Energy Efficiency Upgrade" in French).
  • Fixed : Autosaves were being performed when outside the Normal GameState.
  • Fixed : Moving a Storage while a bot is adding something to it could cause the Storage to be stuck, possibly leading to an error.
  • Fixed : Moving a building while it's being upgraded could crash.
  • Fixed : Moving a house while a bot is adding a Colonist could crash.
  • Fixed : Lumberjack tops and Dungarees were too light.
  • Fixed : Some key binding text would be too small for the button they were on.
  • Fixed : A half filled bucket of soil couldn't be topped up.
  • Fixed : Chickens were despawning.
  • Fixed : The game would crash if the player tried to dig a stump just as a bot finished digging it.
  • Fixed : Clicking on Rough Stone Block->Hard Rock Mass would go to a bad object screen.
  • Fixed : The Shout instruction wouldn't work for Bots using a Wheelbarrow/Cart.







Autonauts - Denki
Autonauts - Drazzan


"A wild V131 has appeared"

Not much in the way of new things to play with, but lots of bug fixes. Some people have been experiencing nasty lag/delays when autosave does its thing. We've added a new Setting which lets you control or disable the autosave frequency. Use this with caution! It's not fun to lose hours of work because you forgot to save. There's also a new Quick Save using F5 to go with it. In the longer term we'll be improving the saving so that you won't notice it happening.
  • New : Autosave setting added. Use with caution!
  • New : Quick Save added using F5.
  • Updated : Folk will now change level to whatever house they're in. This means they can be downsized if needed.
  • Fixed : Chicken Coops would sometimes contain the same Chook more than once, meaning a save couldn't be loaded.
  • Fixed : Vehicles would despawn if there were too many of them.
  • Fixed : After deleting some storages and placing them again it wasn't possible to stack new blueprints on top.
  • Fixed : Cereal Seed could be put into a Sand Storage.
  • Fixed : "Until Worker Assembler Full" would exit if the bot on the output was being recharged.
  • Fixed : Upgraded buildings would be lost when deleted.
  • Fixed : Deleting part-finished Sandy Tracks would crash.
  • Fixed : Sometimes the player would be unresponsive after loading a save.
  • Fixed : Partially filled Buckets couldn't get more Fresh Water.
  • Fixed : Bots would attempt to add turf to soil covered by buildings/flooring.
  • Fixed : Moving and rotating some buildings out of the world would crash.
  • Fixed : Bees could sometimes leave the world after an autosave and crash.
  • Fixed : Bees could disappear from a Skep.
  • Fixed : Using WASD while autosaving could cause a large jump in camera movement.
  • Fixed : Some objects could be put into Fertiliser Storage but not make any Fertiliser.
  • Fixed : Chooks would stop using Hen Houses when the maximum of 100 was reached.
  • Fixed : Sometimes a converter would be stuck with full ingredients but not produce anything.
  • Fixed : Adding a blueprint to the top of a Barrel while a Bot added water to it would crash.
  • Fixed : Adding a blueprint to the top of a Small Silo while a Bot added sand to it would crash.
  • Definitely fixed this time : Sometimes a Seedling Tray would show negative Tree Seeds.
We didn't have time to add the proposed Search Area setting this time. It will have to be V132! Speaking of which V132 will include a handful of new shiny things for you to play with, so please look forward to it!

Many Thanks
Autonauts - Drazzan


Hello all!

A hot, steaming V130 is fresh out the oven for you to try! The big new toy to play with is the Shout/Hear instructions. Press Z to show a bot how to shout. Then another bot can use "Until Hear" to wait until they hear the first bot "shout". Fun!
  • New : Shout/Hear instructions added.
  • New : Enable/disable option for Day/Night added to Settings.
  • New : Enable/disable option for Weather added to Settings.
  • Updated : Pumpkin Pie to need 2 Pumpkin Stew instead of 1.
  • Updated : Apple Pie to need 3 Apple Jam and 3 Pastry instead of 1 and 1.
  • Fixed : Dragging an object in Trade while the bot is being upgraded would crash.
  • Fixed : Area selecting a building that's being upgraded would crash.
  • Fixed : Moving a building while it's upgrading could crash.
  • Fixed : Sometimes when a bot used a Rocking Chair it would crash.
  • Fixed : When using a Sign to search for Blueprints the instruction would incorrectly say "Find Nearest Sign".
  • Fixed : Sometimes taking an object from a bot in Trade would crash.
  • Fixed : Sometimes Chooks get stuck in Hen Houses or can crash when loading.
  • Fixed : Repurposed feeding bots would sometimes not find Colonists in houses.
  • Fixed : Sometimes bots would stop working or wander off to the edge of the map.
  • Fixed : Sometimes a bot would get stuck looking for a blueprint when it was already standing on one. Silly ol' bot.
  • Maybe Fixed : Sometimes scything Cereal Crops or flailing Cereal will crash.
In the next version I'm hoping to have a new feature that allows you to choose what kind of "Find Nearest" pattern you want. Every tile, every even tile, vertical strips or horizontal strips. This will solve the "my bot won't dig these tiles" problem but should also allow you to do some interesting things (like rows of tilled soil for your vegetables instance).

Until next time!
Autonauts - Drazzan
Autonauts - Drazzan


Hello all!

Please see below the Patch Notes for Version 129 of Autonauts.

In this version we have a couple of new things to play with along with the usual slew of fixes. We've also moved one of the Researches from level 3 to 4 because the things it unlocked required other level 4 research, and it wasn't particularly useful at level 3.
  • New : "To Me!" and "Drop All" buttons added to the Brain panel.
  • New : "Pause All" added to Bot Group panel.
  • New : Tree Stumps can now be dug up specifically, instead of coincidentally when digging holes.
  • New : A setting has been added that allows the flashing lights and lightning to be turned off.
  • Updated : Drop All buttons now also drops inventory contents.
  • Updated : Pressing M or Delete will now enter Edit Mode directly, instead of having to press E first.
  • Updated : Skeps and Hives can now be deleted.
  • Updated : Pottery Technology moved from Level 3 research to Level 4
  • Fixed: Since 127 some people have been experiencing that their bots either stopped or wandered off (or other crazy stuff) when they load their map. 129 should now fix this. You'll need to stop/start the problem bots the first time you load up but once you save again it should be all good after that.
  • Fixed : Bots sometimes couldn't be Whistle selected when using a Wheelbarrow.
  • Fixed : Bots using Wheelbarrows wouldn't move after loading a level.
  • Fixed : When a bot was told to Move To x,y and the target was covered by a building, it wouldn't move. Now it will move if it can get within 5 tiles of the target.
  • Fixed : Stacked storages would have their contents doubled when moved.
  • Fixed : Sometimes stacked storage wouldn't change contents when a bot added/removed.
  • Fixed : Converters would sometimes get stuck making an object forever.
  • Fixed : While placing and holding a line of blueprints, a bot would attempt to build them and crash.
  • Fixed : Deleting an area of buildings while a bot was building one of them could crash.
  • Fixed : Sometimes blueprints couldn't be deleted.
  • Fixed : Depleted Stone Resources now regenerate after 10 minutes.
  • Fixed : Clicking the Desktop button could sometimes minimise the game so that it couldn't be shown again.
  • Fixed : Sometimes a Seedling Tray would show negative Tree Seeds, allowing infinite seedlings to be made.
  • Fixed : Sometimes a workbench would accept more ingredients than were required, stopping it from working.

Many Thanks!
Autonauts - Drazzan


Hello all,

Please see below the Patch Notes for Version 128 of Autonauts.

This release has the first big research changes in it to help evolve Colonists from Level 3 to Level 4 more easily (sorry to all those valiantly struggling to do this). This involved moving a few researches around, changing some of their Wuv requirements as well as moving which objects are unlocked on which research. We've tried to be careful not to break anything. It may be that you were halfway through researching something but when you load up your level, it's already completed. This is normal as the thing you were researching probably now requires less Wuv. With all that said, here is the list:
  • Updated : Crude Toy Station no longer needs power.
  • Updated : Crude Toy Station no longer needs Box Frame to build.
  • Updated : Changed ingredients of Cauldron from Crude Metal Plate to Metal Ore, Clay and Crude Torch (and Sticks).
  • Updated : Moved Crude Data Storage to first Robotics research (from second) and it's now made on Crude Workbench (as well as Good Workbench).
  • Fixed : A bot was able to change a workbench recipe when there were ingredients on it, and it shouldn't.
  • Fixed : Mousing over a converter while a bot changed the recipe would crash.
  • Fixed : Sometime loading a level would result in "item with save key already added -1" error.
  • Fixed : Clicking Max Area when adjusting a Sign's area didn't work.
  • Fixed : A Direction Sign's area couldn't be changed.
  • Fixed : Adding a Bee Nest to a Skep and moving it would leave an invisible bee behind that blocked building editing
  • Fixed : Bees going to a Flower pot would crash.
  • Fixed : Watering Cans can't take/add from a Barrel.
  • Fixed : Bots could sometimes not find objects or tiles
Phew! Still plenty of bugs to go but we're getting there :)

Many Thanks
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