Automobilista v1.5.0 is now out - includes new official multiplayer ranking system, a beautiful new kart track, new realism features and more !
V1.5 is the culmination of years of simulation development, and the definitive version of Automobilista.
Introducing Race Rank: Race Rank is the first step in an online ranking system for Automobilista. The scope of it’s release for Automobilista is to rate players as they race online and produce a leaderboard of all entrants. The aim for the leaderboard is not only to drivers from the fastest downwards, but also give prominence to those who race recently to keep people actively racing.
A full weekly schedule will begin on 1/1/2018 and will be posted both here on the forums as well as virtualxperience.net.
Below is the Changelog for v1.4.93 -> v1.5.0:
NEW CONTENT
Added Buskerud Kart track (2 layouts)
Added Mendig Langschliefe layout
GENERAL
Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
Fixed various issues with Steam Achievements
Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
Added Game tag to results file with property "Automobilista"
Added Steam ID and Race Rank to player entries in Results files
Added Game Version and Profile in use to title bar on Dedicated Server
Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in
USER INTERFACE
Redesigned Monitor UI screen
Added Escape Menu Confirmation option to Display settings
Fixed multi join screen sometimes showing wrong track map
Added RaceRank leaderboard to Profile page
Auto select users time on TT Leaderboards
Refactored internet connection type settings
Garage UI now shows fuel by decimal point when step is less than 1.0
Optimized UI files, removing unused files and entries
AI
Tweaked AI suspension rates to smooth ride over curbs a bit
New AI code which uses actual car width to calculate road width
AUDIO
Enhanced surface sounds positioning
Fixed various little sound replay bugs
Lowered spotter default volume to 75%
Replay surface sounds are now positioned (both pre 1.49 and new replays)
Remote vehicles now also have tire sounds (although highly approximated)
Tweaked dirt residue sound calculation (should hear it more often)
Audio now is smoothly faded in / out when pausing / resuming game
Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
Fixed RPM limiter sound not being played
Added new crowd samples (club, national in addtion to old grandprix type)
CONTENT FIXES & UPDATES
New TV helicopter camera sample
Removed helicopter sound from ambient audio sample
Added audio environment settings to all circuits
Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
Updated Headlight textures in various cars
Fixed rear view mirror resolution inconsistencies
Granja: Revised AI paths in all layouts
Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
F-Trainer: Updated series skin set
Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
Ultima: Fixed unbalance front brake torque in road versions
TC: Classics: Corrected some pitch errors in external sounds
GENERAL NOTES:
Logitech G29 / G920 users: Support for auto rotation is on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.
If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.
Automobilista v1.5.0 is now out - includes new official multiplayer ranking system, a beautiful new kart track, new realism features and more !
V1.5 is the culmination of years of simulation development, and the definitive version of Automobilista.
Introducing Race Rank: Race Rank is the first step in an online ranking system for Automobilista. The scope of it’s release for Automobilista is to rate players as they race online and produce a leaderboard of all entrants. The aim for the leaderboard is not only to drivers from the fastest downwards, but also give prominence to those who race recently to keep people actively racing.
A full weekly schedule will begin on 1/1/2018 and will be posted both here on the forums as well as virtualxperience.net.
Below is the Changelog for v1.4.93 -> v1.5.0:
NEW CONTENT
Added Buskerud Kart track (2 layouts)
Added Mendig Langschliefe layout
GENERAL
Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
Fixed various issues with Steam Achievements
Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
Added Game tag to results file with property "Automobilista"
Added Steam ID and Race Rank to player entries in Results files
Added Game Version and Profile in use to title bar on Dedicated Server
Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in
USER INTERFACE
Redesigned Monitor UI screen
Added Escape Menu Confirmation option to Display settings
Fixed multi join screen sometimes showing wrong track map
Added RaceRank leaderboard to Profile page
Auto select users time on TT Leaderboards
Refactored internet connection type settings
Garage UI now shows fuel by decimal point when step is less than 1.0
Optimized UI files, removing unused files and entries
AI
Tweaked AI suspension rates to smooth ride over curbs a bit
New AI code which uses actual car width to calculate road width
AUDIO
Enhanced surface sounds positioning
Fixed various little sound replay bugs
Lowered spotter default volume to 75%
Replay surface sounds are now positioned (both pre 1.49 and new replays)
Remote vehicles now also have tire sounds (although highly approximated)
Tweaked dirt residue sound calculation (should hear it more often)
Audio now is smoothly faded in / out when pausing / resuming game
Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
Fixed RPM limiter sound not being played
Added new crowd samples (club, national in addtion to old grandprix type)
CONTENT FIXES & UPDATES
New TV helicopter camera sample
Removed helicopter sound from ambient audio sample
Added audio environment settings to all circuits
Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
Updated Headlight textures in various cars
Fixed rear view mirror resolution inconsistencies
Granja: Revised AI paths in all layouts
Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
F-Trainer: Updated series skin set
Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
Ultima: Fixed unbalance front brake torque in road versions
TC: Classics: Corrected some pitch errors in external sounds
GENERAL NOTES:
Logitech G29 / G920 users: Support for auto rotation is on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.
If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.
Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista.
We´ll begin with the not so-great news - those of you who have been following these dev updates will be aware we still have one final car pack DLC to announce. Our plan had been to deliver a holiday surprise but unfortunately we haven´t quite managed to put everything together in time, so this is going to be our early 2018 treat instead. In the meantime we´ll have to keep the suspense on for a little longer...
While we´ve missed out on delivering that particular Christmas present, we do have a lot of exciting stuff packed in and almost ready to go in what is to be the last major AMS update - one which we hope will keep you warm over the holiday season :) Here are some of the highlights of what´s coming up with V1.5 and beyond:
Official Multiplayer Ranking System
@Alex Sawczuk and @Dave Stephenson have put together a cool new feature for multiplayer racing - v1.5 will introduce "Race Rank" which is our first steps in creating an online ranking system. Drivers will be able to earn points by racing on our official servers in Qualifying and Race sessions to improve their rank. The scoring will be weighted by the quality and quantity of the opposition as well as the length of the race, as well as the users recent participation. The driver and server ranking values will be visible in-game, with full in-depth details to be found at www.VirtualXperience.net.
The new system will go in open Beta stage with v1.5 initially only with Reiza official servers, with the possibility of being expanded to other open & active servers as it develops. A more detailed breakdown of the system mechanics will be shared in time for v1.5 release.
Limited tire sets
As commented in the previous dev update, v1.5 will add a new realism dimension as users will get the option to limit the number of tire sets available for single & multiplayer races, which will then accumulate wear as they´re used throughout the race weekend. Drivers will then be able to switch back & forth between used and new tire sets (rather than just infinitely reset tires to a brand new set every time he goes back to the pit menu, although this will also remain an option).
Updated UI design
@Alex Sawczuk has done a little further freshening up to AMS presentation in v1.5 with a few UI design revisions, most noticeably being the session monitor UI, now following the overall UI design, with a beefed up timing screen and background nicely filled up by the ongoing track action:
Buskerud - new kart track
@ilka has put together a beautiful-looking surprise Christmas present in the shape of Buskerud KartKurs. This fictional venue is set in a bucolic Norwegian region amidst pine trees, wind turbines, lakes and rocky hills. The two layouts are as close to a roller coaster ride one is likely to get without rails :)
Some previews:
Mendig Full Course
@ilka and @Alex Sawczuk have also managed to find some time to put together a new layout for Mendig - a respectable 11km course which roams through and around country roads, hills, village and the airport.
Super Formula Dirt
The F-Dirt is getting a new big brother variant in the shape of the Super F-Dirt - an AWD Turbo, more powerful and higher grip version of the F-Dirt currently in the sim for some extra power drifting fun.
Drift Series
On the topic of drifting.. Recently we´d been debating within the team about a fun project to wrap v1.5 with and unwind a bit. @Niels Heusinkveld had been playing with Drift physics for a while so that got things kick started, which in turn got @Domagoj Lovric (who had fancied doing some new V6 turbo sounds) going.. Along came @Sandro Kholodkevich to pimp up a few existing cars with optionals and soon we had something shaping up for some serious dorifto action :) So much so in fact that we´ve elected to add a Drift series as a new bonus content to Automobilista.
The series will feature a few of the existing models customized for drifting. We also plan to add some custom Drift courses and scoring system. This however won´t be quite ready in time for v1.5 so will be included in one of the post-release patches sometime in january.
Automobilista Holiday Bundle
Steam Holiday sale starts today and we´ve got a killer offer for those that may still be on the fence about AMS - the Automobilista Holiday Bundle is going to include AMS along with all DLCs released so far - this is a limited-time opportunity to pick the whole package up not only at its best but also at its best price :)
Individual packages are also on sale with discounts as big as 90% so if you´re missing anything in your collection do make sure to check the sale out :)
Automobilista Beyond v1.5
While core development of AMS ends with v1.5, the new Drift project and the upcoming DLC means there is still some exciting things to come to AMS in 2018 - Since v1.5 is another major update with substantial new features it´s also very likely we´ll do some fine tuning and deploy a couple of smallish hotfixes early on next year.
By and large though AMS is going to be hitting its definitive and peak form in the coming days. Although we´ll continue to support it with new content & official competitions in 2018, by next year our development focus will be fully on an exciting new challenge, about which we hope to be sharing more news soon.
In the meantime we´d like to thank everyone who one way or another contributed to AMS development - the terrific feedback we have been able to gather here, in the RaceDepartment forum and other AMS communities has has been invaluable and your enthusiasm for the sim a source of great motivation for all of us.
In the name of the whole Reiza team I wish you all a happy holiday season - we look forward to catching you for some online action over the break :)
Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista.
We´ll begin with the not so-great news - those of you who have been following these dev updates will be aware we still have one final car pack DLC to announce. Our plan had been to deliver a holiday surprise but unfortunately we haven´t quite managed to put everything together in time, so this is going to be our early 2018 treat instead. In the meantime we´ll have to keep the suspense on for a little longer...
While we´ve missed out on delivering that particular Christmas present, we do have a lot of exciting stuff packed in and almost ready to go in what is to be the last major AMS update - one which we hope will keep you warm over the holiday season :) Here are some of the highlights of what´s coming up with V1.5 and beyond:
Official Multiplayer Ranking System
@Alex Sawczuk and @Dave Stephenson have put together a cool new feature for multiplayer racing - v1.5 will introduce "Race Rank" which is our first steps in creating an online ranking system. Drivers will be able to earn points by racing on our official servers in Qualifying and Race sessions to improve their rank. The scoring will be weighted by the quality and quantity of the opposition as well as the length of the race, as well as the users recent participation. The driver and server ranking values will be visible in-game, with full in-depth details to be found at www.VirtualXperience.net.
The new system will go in open Beta stage with v1.5 initially only with Reiza official servers, with the possibility of being expanded to other open & active servers as it develops. A more detailed breakdown of the system mechanics will be shared in time for v1.5 release.
Limited tire sets
As commented in the previous dev update, v1.5 will add a new realism dimension as users will get the option to limit the number of tire sets available for single & multiplayer races, which will then accumulate wear as they´re used throughout the race weekend. Drivers will then be able to switch back & forth between used and new tire sets (rather than just infinitely reset tires to a brand new set every time he goes back to the pit menu, although this will also remain an option).
Updated UI design
@Alex Sawczuk has done a little further freshening up to AMS presentation in v1.5 with a few UI design revisions, most noticeably being the session monitor UI, now following the overall UI design, with a beefed up timing screen and background nicely filled up by the ongoing track action:
Buskerud - new kart track
@ilka has put together a beautiful-looking surprise Christmas present in the shape of Buskerud KartKurs. This fictional venue is set in a bucolic Norwegian region amidst pine trees, wind turbines, lakes and rocky hills. The two layouts are as close to a roller coaster ride one is likely to get without rails :)
Some previews:
Mendig Full Course
@ilka and @Alex Sawczuk have also managed to find some time to put together a new layout for Mendig - a respectable 11km course which roams through and around country roads, hills, village and the airport.
Super Formula Dirt
The F-Dirt is getting a new big brother variant in the shape of the Super F-Dirt - an AWD Turbo, more powerful and higher grip version of the F-Dirt currently in the sim for some extra power drifting fun.
Drift Series
On the topic of drifting.. Recently we´d been debating within the team about a fun project to wrap v1.5 with and unwind a bit. @Niels Heusinkveld had been playing with Drift physics for a while so that got things kick started, which in turn got @Domagoj Lovric (who had fancied doing some new V6 turbo sounds) going.. Along came @Sandro Kholodkevich to pimp up a few existing cars with optionals and soon we had something shaping up for some serious dorifto action :) So much so in fact that we´ve elected to add a Drift series as a new bonus content to Automobilista.
The series will feature a few of the existing models customized for drifting. We also plan to add some custom Drift courses and scoring system. This however won´t be quite ready in time for v1.5 so will be included in one of the post-release patches sometime in january.
Automobilista Holiday Bundle
Steam Holiday sale starts today and we´ve got a killer offer for those that may still be on the fence about AMS - the Automobilista Holiday Bundle is going to include AMS along with all DLCs released so far - this is a limited-time opportunity to pick the whole package up not only at its best but also at its best price :)
Individual packages are also on sale with discounts as big as 90% so if you´re missing anything in your collection do make sure to check the sale out :)
Automobilista Beyond v1.5
While core development of AMS ends with v1.5, the new Drift project and the upcoming DLC means there is still some exciting things to come to AMS in 2018 - Since v1.5 is another major update with substantial new features it´s also very likely we´ll do some fine tuning and deploy a couple of smallish hotfixes early on next year.
By and large though AMS is going to be hitting its definitive and peak form in the coming days. Although we´ll continue to support it with new content & official competitions in 2018, by next year our development focus will be fully on an exciting new challenge, about which we hope to be sharing more news soon.
In the meantime we´d like to thank everyone who one way or another contributed to AMS development - the terrific feedback we have been able to gather here, in the RaceDepartment forum and other AMS communities has has been invaluable and your enthusiasm for the sim a source of great motivation for all of us.
In the name of the whole Reiza team I wish you all a happy holiday season - we look forward to catching you for some online action over the break :)
Automobilista now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues.
Changelog:
Fixed occasional CTD when crossing SF line on the first lap out of the pits online
Fixed various Sound issues potentially causing CTDs and possibly server lag
Fixed AMS Config resetting audio configuration
Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
Fixed major lag & potential CTD when someone joins a server when there are AI present
Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9 Updated morning lighting values
Oulton: Fixed terrain hole inside pit lane exit
TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca
IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly.
Automobilista now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues.
Changelog:
Fixed occasional CTD when crossing SF line on the first lap out of the pits online
Fixed various Sound issues potentially causing CTDs and possibly server lag
Fixed AMS Config resetting audio configuration
Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
Fixed major lag & potential CTD when someone joins a server when there are AI present
Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9 Updated morning lighting values
Oulton: Fixed terrain hole inside pit lane exit
TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca
IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly.
Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update:
Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
Revised AI fuel estimates for all cars to much more accurate values
HUD time should now show 00:00:00 after time expires on timed sessions
Fixed an issue where championship vehicle would not select until you clicked on the driver name
Forced load UI Fonts in 32 bit to stop image corruption
Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
Updated User Guide with HUD manual
Updated light flares on safety cars
Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
Fixed a CTD when race finishes online and you are a spectator
Fixed a CTD going to garage menu online when you are a spectator
Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
Fixed turbo sound in replay bug
Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
Adjusted curb sounds of various vehicles
Interlagos: Fixed F-Extreme compound restrictions
Santa Cruz: Fixed FTruck CTD
Londrina: Fixed road white lines in kart layouts
F-Ultimate: Revised tire wear for all compounds
TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing
F-V12: Corrected missing VX ID in Magenta #12 car
F-Classic: Improved edges in analogue cockpit gauges
AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars
Camaro SS: Added Stock car 2017 Safety Car as a driveable option
ARC Camaro: Fixed click interior idle sound
IMPORTANT: If you have audio issues after this update please open AMS Config tool and reset your Audio Output to your favourite setting.
Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update:
Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
Revised AI fuel estimates for all cars to much more accurate values
HUD time should now show 00:00:00 after time expires on timed sessions
Fixed an issue where championship vehicle would not select until you clicked on the driver name
Forced load UI Fonts in 32 bit to stop image corruption
Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
Updated User Guide with HUD manual
Updated light flares on safety cars
Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
Fixed a CTD when race finishes online and you are a spectator
Fixed a CTD going to garage menu online when you are a spectator
Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
Fixed turbo sound in replay bug
Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
Adjusted curb sounds of various vehicles
Interlagos: Fixed F-Extreme compound restrictions
Santa Cruz: Fixed FTruck CTD
Londrina: Fixed road white lines in kart layouts
F-Ultimate: Revised tire wear for all compounds
TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing
F-V12: Corrected missing VX ID in Magenta #12 car
F-Classic: Improved edges in analogue cockpit gauges
AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars
Camaro SS: Added Stock car 2017 Safety Car as a driveable option
ARC Camaro: Fixed click interior idle sound
IMPORTANT: If you have audio issues after this update please open AMS Config tool and reset your Audio Output to your favourite setting.
Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!
Below is the Changelog for v1.4.81 -> v1.4.9:
NEW CONTENT
Added Metalmoro AJR Prototype series
GENERAL
Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
Fixed a bug that would cause timing issues on first lap of rolling start
Added skip race button to championships events where a DLC track is not owned
Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
Removed race percentage as a race length type option, added a Distance option
Added protection so that FFB isn´t run when in the options screen
Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
Removed race percentage time scale option
Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
UI & HUD
Revamped native HUD & TV overlay system
Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
DynHUD is now disabled by default (can be enabled back in AMS Config)
Replaced UI font
Fixed loading screen text sizing at different resolutions
Updated championship mode UI
Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
Combined Online Chat & Timing Monitor screens
Fixed last car disappearing on timing screen when a player is removed before starting a race
AUDIO
Added new interior and exterior curb samples (currently only in Formula V10)
Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
Fixed external shift sound sometimes producing artifacts when vehicle is far away
TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!
Below is the Changelog for v1.4.81 -> v1.4.9:
NEW CONTENT
Added Metalmoro AJR Prototype series
GENERAL
Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
Fixed a bug that would cause timing issues on first lap of rolling start
Added skip race button to championships events where a DLC track is not owned
Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
Removed race percentage as a race length type option, added a Distance option
Added protection so that FFB isn´t run when in the options screen
Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
Removed race percentage time scale option
Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
UI & HUD
Revamped native HUD & TV overlay system
Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
DynHUD is now disabled by default (can be enabled back in AMS Config)
Replaced UI font
Fixed loading screen text sizing at different resolutions
Updated championship mode UI
Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
Combined Online Chat & Timing Monitor screens
Fixed last car disappearing on timing screen when a player is removed before starting a race
AUDIO
Added new interior and exterior curb samples (currently only in Formula V10)
Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
Fixed external shift sound sometimes producing artifacts when vehicle is far away
TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs