Manly's YouTube video of our demo surpassed 200k views, which is mindboggling to us, and we're super grateful. You can watch it here: https://www.youtube.com/watch?v=Wre5xDO1aR0
Kreyton the Ogre and her companions have arrived to Overlewd as part of our collaboration with Cloud Meadow! Prepare to embrace these talented girls in your kingdom!
This special event will be available simultaneously with main and weekly events and will be there for 2 months. Please keep in mind, that in order to gain access to the events, you have to build Aerostat, in case you don't already have it.
Our first special event includes:
Introduction of Kreyton as a new guest matriarch with spicy memory scenes (one right away, and a second will be added soon)
New story, maps, quests, and dialogues
Cloud Meadow-inspired skins to enhance your gaming experience
A new enemy and an epic boss encounter
Exclusive offers during the event
Aside from the new event, this update features some important changes:
All skins have become obtainable and can be bought on the skins screen or in the in-game shop.
Ulvi's victory animation has been reworked.
Girls description and girls' abilities description is fixed.
All girls are now centered on the character screen.
Nomad Defender a Tower Defense - Roguelike - Deckbuilding videogame comes to TD Fest with a brand new demo!
About Nomad Defender
Welcome, newcomers, to the enigmatic world of Nomad Defender. In this dark, futuristic realm, strategy is your only ally. Place your turrets wisely and build a deck of powerful cards to create devastating synergies. Your survival and eventual freedom depends on your ability to adapt and outsmart the enemies.
The following will be your weapons to create the ultimate deck of turrets:
💥 Different creations of turrets 💥
8 different projectiles, and 10 different passives along with +10 permanent stats upgrades.
🃏 4 Different upgrades for your cards and turrets 🃏
You will be able to personalize and get powerful upgrades to your turret's deck with the following upgrades:
Bonus Stats 🚀
Projectile Replacement 🔁
Ability Replacement 🔁
Get new card 🆕🃏
🏰 +15 challenging levels 🏰
Traverse through more than 15 distinct and challenging levels, each designed to test your strategic prowess.
📢 Your feedback helps us improve 📢
Please, this game is for you to enjoy it, so we will be more than pleased if you want to share with us what you think of Nomad Defender so far, so feel free to leave a review on the Demo page!
Got a few small bug fixes plus an important one. Turns out the 1000 death achievement wasn't working! Well it is now, thanks for letting us know Alex!
Also, you'll see the level select menu has a new (current not playable) challenges menu, which is where we'll keep all of our future challenge content. These will be shorter than the standard map, and will be focused around a mechanic or idea.
We've got two challenges nearly ready, with 3 difficulties each, but they're not quite ripe, so they're not part of this update. We'll let you know soon when they're released!
Get ready to enter the the age of railway electrification! July 30th at 3.00 pm CEST
Finally the age of railway electrification is here. With 10 brand new electric locomotives, tycoons become well-equipped to conquer the steep mountains and impressive gorges of the Swiss Alps – but you will need more than electricity alone to convince the railway administration of the advantages of these new engines.
Join Tamara testing the new locomotives during the exploration of the Swiss Alps. Tamara will introduce you to the new content and all main features which High Voltage has to offer.
Tune in on Tuesday 30th of July at 3.00pm CEST!
You can watch it directly here on steam or on YouTube.
To celebrate the release of the High Voltage DLC we also have prepared the following offers:
The presentation of the game has been completely changed with the final product in mind. We've simplified the mechanics a bit so as not to overwhelm the player, but it's not something we've thrown out, it's just that they're not in the demo now!
Turrets!
New cinematics, which better narrate the beginning of the game.
Game distribution through levels on a large map
Automation of gargoyles to allow the player to focus on making runes
New gods (although it is limited in the demo!)
A “base” from where you will be able to improve skills, talk to the goddess, go to the world map, .... (although in the demo you can only go to the world map and the goddess only talks to you when she requires it).
== UI == New UI art includes more use of ribbons. It also keeps the borders less distruptive.
== Gameplay == Load'N Save system enables saving your progress and continue later. Works in Playtest scene.
New labor system makes an equal distribution of laborers more rewarding. Labor is now calculated based on two parameters, base labor and labor boost. Lower tier citizens, slaves, peasants and apprentices, has only base labor, while higher tier citizens has both, base labor and a labor boost. Labor boost is multiplied with the total base labor in the town and added to the final labor.
Salt resource is now among the already discovered resources.
Changes in the UI and labor system requires reworking the tutorials. So Tutorials are disabled for the being.
== Fixes == Target FPS is set to 60. This is done to avoid GPU overdrive in the main menu.
We're delighted to be part of Tower Defence Fest this year! Check out the full event on the Steam Store page.
As a real-time tactics game, we're a little different than most other entries in the genre. When controlling your mechs, thinking of them a mobile towers to place ahead of enemy waves can take your strategy to the next level.