This patch is just fixing a few bugs that were caused by yesterday's patch. Thank you to everyone who reported bugs! Here are the notes:
- fixed bug where if you restarted from the menu your player would freeze - fixed bug where respawn didn't work in the practice map - fixed camera not resetting to forward position upon resetting - adjusted main menu not being centered properly - fixed bug where keys became visible again after collecting them and restarting at checkpoint - fixed issue where you could aggro knights through walls immediately upon restarting
Script Overhaul: Deepened character backstories and motivations More comedic situations related to crossdressing Expanded focus on crossdressing themes, including character feelings, societal impacts, and personal experiences Fine-tuned grammar and expanded MC’s motivations and backstory
New Content: Added 4 brand new scenes with new CGs Included 1 new NSFW scene Introduced 3 new backgrounds
Soundtrack: Added new music tracks to enrich the overall experience
UI Redesign: Completely redesigned UI from the ground up Updated textbox for better visibility and modern, simplistic look
Bug Fixes: Fixed numerous bugs reported by fans to ensure a smoother gameplay experience
Inn Tycoon: Prologue is now live. In this release, in addition to the demo version, you'll find: * New UI * Statistics system * Performance improvements * New sounds and music * Feature enhancements
Additionally, while we have your attention, we'd like to mention some features we're currently working on: * Dirty floor feature (Production Stage) * Lighting system, due to Unity's limitations (Production Stage) * Game room and objects (Production Stage) * Story and quest system (Design Stage)
We are now in Early Access with the first of three acts in the game! Acts 2 and 3 along with any other content will be added these coming months until everything that's meant to be in the game is there. You can use the Discussions area in Steam to report any bugs you find or if something is completely off the charts unbalanced (the game is meant to be challenging, though, with a bit of grinding).
Today we dive into one of the gameplay additions that found their way into the game over the course of the last few months: The Analyze Feature.
While there are certain blueprints, that you can only obtain through quests and exploration, a lot can be discovered by you.
You see an axe lying around? Well, pick it up, analyze it and eventuelly you know the secrets to craft it yourself - if you have the resources needed.
So don't forget to check the items, if you can analyze them, before you add them to your inventory. You never know when all the blueprints come in handy.
Cataclismo will come to Steam Early Access on July 22nd. That’s just 10 days from now!
Now that the release is so close, we thought it’d be a good moment to show the Level Editor for the very first time.
Check this video from Cataclismo’s creative director making a level from scratch.
Available from day 1 of Early Access, this mode enables you to create levels as you see fit. Regardless of making a Skirmish or an Endless survival level, you’ll have total control of everything, from the terrain to where the enemies come from.
If the level is fun or challenging enough, you can share it with the community. Needless to say, you can also play others’ creations!
Are you hyped about it?
Let us know in the comments or come by to our Discord.
Your favorite marketing guy strikes again! This time, I thought it'd be great to share what the future holds for us in the upcoming weeks. Before I’ll dive into the nitty-gritty details, I’d like to thank each and every one of you who shared your ideas, suggestions, and general feedback with us. Whether it’s been on the discussion forum, our discord, or under the announcements – you guys helped us make the game better, and we’re so thankful for that.
Now, let’s get back to the details, shall we? Many of you have been asking about the next content update for Winter Survival especially related to its story. And this devlog is gonna be all about it – I’ll try to give you as much details as possible without any spoilers, so grab your favorite drink and snack, and let’s roll!
ACT II Releases in the end of July🔥
That's right! Many of you have been asking about when the next update is gonna be available. I'm more than thrilled to say that you're gonna be able to continue your journey on July 24th, 2024. How cool is that? Now, let's check the brand-new teaser for ACT II – spoiler alert – gameplay showcase is coming next week, so stay tuned for more💪
What’s gonna be my main goal?
Your main goal in Act II will be to reach a Harbour. As simple as it sounds it won’t be an easy task, and you will need to complete several different quests in order to reach your final destination. Act II will also be the time when you’ll have to face multiple situations in which you’ll have to decide not only your fate but maybe, just maybe, the fate of the others. I don’t want to spill the beans too early, so you have to wait until ACT II releases!
Everything must come to an end😢
And that’s it for our today's announcement. I’m dying to know what you guys think about it, so the comment section below belongs to you right now. Please keep in mind that Act II is not the only thing that we’re working on right now. While we understand that many of you have been eagerly waiting for the next part of the story, we’re still working on bringing you Coldwave mode which we’ve announced a while back ago, so keep an eye out for that as well. A little birdie told me that you can expect some news regarding Cold Wave next week, so stay tuned for more information. Until the next devlog!
🎉 Celebrate Erno Rubik's Birthday with the Fort Solis Rubik's Challenge! 🧩
Hello Fort Solis Explorers!
We're excited to bring you a special challenge in honor of Erno Rubik's birthday tomorrow, July 13!
Erno Rubik, the brilliant mind behind the iconic Rubik's Cube, has inspired countless puzzle enthusiasts around the world, and now it's your turn to join the fun within the universe of Fort Solis.
🧩 About the puzzle in Fort Solis 🧩
In Fort Solis, we've integrated a mini-game inspired by the classic Rubik's Cube. This puzzle is not just a test of your skills but also a tribute to the legacy of Erno Rubik. Whether you're a seasoned cube solver or new to the puzzle, our mini-game offers a fun and engaging experience. And of course, our cube is fully operational and 100% solvable — so you can finally prove it's not just your thumbs that are all thumbs!
🎮 Fort Solis Rubik's Challenge 🎮
Challenge Dates: July 12 - July 19
Objective: Solve the mini-game puzzle in Fort Solis and prove your puzzle-solving prowess!
How to Participate: 1. Play: Launch Fort Solis and navigate to the mini-game inspired by Rubik's cube. 2. Solve: Complete the mini-game and take a screenshot of your solved cube (please make sure it captures your Steam nick, e.g. using Steam overlay [shift+tab]). 3. Share: Join our Discord channel and post your screenshot in the dedicated #Contest room.
Prizes: We have 10 fantastic prizes to give away:
5x Fort Solis Original Soundtrack (OST)
5x Fort Solis Artbook
Winners: We'll randomly select 10 lucky winners from all valid entries. The winners will be announced on July 20 on our Discord server.
This is your chance to celebrate Erno Rubik’s legacy and show off your puzzle-solving skills within the Fort Solis community. Join us in this fun and rewarding challenge!
Good luck, and happy solving!
🔧 Fort Solis Team 🔧
❓ Why No Achievement? ❓
We know many of you are wondering why there's no official achievement for solving the mini-game in Fort Solis.
At Fort Solis, we believe that certain experiences should be enjoyed purely for the fun and challenge they provide, rather than for external rewards. The mini-game inspired by Rubik's Cube is designed to be a relaxing and mentally stimulating activity, encouraging you to take a break from the main storyline and engage in a classic puzzle that tests your problem-solving skills. By not tying an achievement to this mini-game, we aim to foster a sense of personal accomplishment and satisfaction that comes from solving the puzzle on your own terms, without the pressure of chasing achievements.
We hope you find joy and fulfillment in solving the in-game cube, while immersing yourself in the Fort Solis universe.
PS Stuck on our mini-game? No worries! Check out the solution here and get back in the contest for your chance to win:
For some time during the next day (Saturday, July 13, UTC+3) your game will be boosted by different rates! Which ones and when? Nobody knows for sure!
During the day you will be subject to 7 different rates, replacing each other. Knock out the desired item, level up your character, farm gold, sharpen things, insert stones and activate runes - now you can do it all in one day!
Log into the game to find out what rates are helping you right now! 💫