
The sharp tip of his tail sways delicately as runes are carved upon the blade.



-Mirko-
“Runes only shine when they carry one’s heart.”
\[Effect]
Doubles the Gold of adjacent <Runes>.
✡✡✡
An artisan who engraves runes and decorations onto weapons and armor.
Due to his delicate and meticulous nature, he tends to blame himself for even the smallest mistake.
His greatest wish is to assist the Red Dragon ‘Scarlet’ up close.
Thanks for viewing!
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。
登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*600】,感谢您的耐心等待与包容理解,祝您冒险愉快!

Snowy Memories Update | Three Brand-New Skins Incoming!
Snowy Memories has received official support from our publisher!
With their backing, based on your previous player votes, we've added **three all-new character skins** for the protagonist. These will let you dive into the game with fresh styles and deeper immersion.
The three skins are:
- **Mecha Style** – A completely original mecha-inspired look
- **Qipao** – Eastern elegance and timeless charm
- **Swimsuit** – Cool, alluring vibes
The game is now in its final polish phase, with ongoing tweaks and refinements to make it shine.
We hope these additions bring even more surprises and excitement to your gameplay!
Before grabbing the full version, why not check out theSnowy Memories? Whip up some strategic backpack builds paired with Metroid-style weapon elements and see if it's your cup of tea.
We're thrilled to hear your thoughts—every bit of feedback helps shape this indie gem into something even better!
Hey again zomboarders!
It's been another busy month of changes and additions! I hope you had a great Halloween and also hope you've been having fun with the demo since the last update. This update brings some more major changes that will shake things up and maybe even help some of you complete your runs!
Here's the changelog for 11-04-25 (1.7.22+7f6c4b84):
New feature: Drinks! These are consumables which will give you a temporary buff until you enter the helicopter again. Starting out, these are the drinks available during a run:
Moon Cola - Lowers gravity
EMPulse - Turrets will ignore you
Twin Points - Doubles base points for tricks
Twist Ahh - Doubles air spin speed
But be warned, drinks don't re-appear in the shop after you use them, so use them wisely!
Added Bail SFX to Shop and Customizer. If you're old and hate fun then congrats, the default bail sound effects are generic grunts and oofs. But if you're young and love fun like me then congrats, you can get the old bail sound effects back and equip them in the customization screen!
Fixed Medium Tricks incorrectly giving Short Trick points. Medium tricks are actually useful now!
Fixed score not resetting under certain circumstances and various score calculation errors
Fixed inaccessible settings in menu with controller
Fixed Go button not reselecting when deselected
Fixed volume on social buttons (sorry to any headphones users before I fixed this)
Fixed unresponsive color picker buttons in the customizer
Fixed an issue where you could do another chainsaw attack while performing a chainsaw attack
Fixed a multitude of issues in the tutorial stemming from various regressions
Fixed a UI quirk where hovering the mouse over an element and then using the keyboard would have both the selected and highlighted elements animated at the same time. The cursor will now automatically move off-screen when keyboard or joypad input is detected
Debuffed Timber Tango from +10 mult to +3 mult for balancing
Changed Chainsaw Attack from waggling left and right to a single button charge mechanic
Changed chainsaw VFX + SFX for the new charge mechanic
Controls menu in the options now includes a Chainsaw Button and Drink button (LB and RB by default for controllers, CTRL and M by default for keyboard)
You can now control how long you chainsaw with how long you hold the chainsaw button
Chainsawing state now reduces your steering to balance out really long chainsaw attacks
Switched to Cinemachine for camera control. Camera will now smoothly orbit the player.
Changed Shop UI and UX for an overall better experience
Added a control reset prompt between major updates. When you start the game after a major control scheme change, you'll be notified that your controls will be reset to default to prevent issues
Chainsawing with zombies attached defaults to max chainsaw time
Updated controller visuals and chainsaw reminder graphic
Changed shop UI to include drinks and make the overall experience better
Minor optimizations to character models
Previous/Next song buttons moved to pressing L3/R3 on gamepads by default
Removed Pizza Delivery Challenge (pending a rework; this challenge just wasn't very fun)
Removed "Training Wheels Off" cheat from the shop (this wasn't supposed to go into the build)
Removed Bait Perk (since you can now use extra cash to increase your start mult instead, might rework and bring back later)
Removed the chainsaw attack tip in the loading screen since it's bound to a button now
That's it for now! As always, thank you all for playing.
Until next time!


The playtest won't be receiving anymore updates while we focus on getting the public demo ready for the end of the year with all sorts of new features and improvements!
Thank you to everyone for being here, we wouldn't be able to do this without your support :) We've also made a Trello board so that you can see the state of the roadmap in real-time, and it also includes stuff that you might not see on the visual roadmap.
If you have any questions, concerns or things that you think should be added/removed, join the discord and send us a message!
Discord: https://discord.gg/beetleball
Trello Roadmap: https://trello.com/b/SCNiZwpX/beetleball-roadmap
Add a feature where using the scroll wheel while hovering over the sphere base allows direct scaling.
Add a feature to adjust the transparency of the spherical part (the adjustment may not be very convenient, but it's better than nothing).
Some other minor bugs.
Our small team has been working hard to achieve this goal, and we can now present you with a version of the game featuring three levels and many new mechanics compared to the demo. We hope you'll have a positive gaming experience!
Dungeon - a gloomy and dark place filled with skeletons and ghosts.
Jungle - a location dominated by vines and flowers that have taken over the minds of most of the local inhabitants.
Desert - its endless corridors are filled with sand, mummies, traps, and treasures.
We plan to actively engage players in the development of the project. To this end, we will be holding votes on our social media channels, where you will be able to influence which enemy concepts, location designs, and new mechanics will appear in the game in the future.
Anyone can also leave a suggestion for improving the game on our website or send it to the email address listed there.
Thank you for supporting our team! Follow us on social media, and we'll see you soon!