As the year draws to a close, we find ourselves reflecting on the incredible journey we've shared together. It has been a year filled with change, challenges, and a whole lot of fun! All of which was made possible by your support and dedication. We love what we do and strive to bring you, our players, something to enjoy and come back to no matter the occasion. Thank you for spending this year with us. As per tradition, our team has prepared a little message to wish you happy holidays!
If you look closely, you may just spot a magical surprise waiting for you in the video. Keep your eyes peeled!
NY Contract
Increased server rates
Enjoy a jolly heap of WF$ and XP, starting from the 22nd of December, 15:00 UTC, until the 2nd of January, 08:59 UTC!
+ 100% from the 22nd of December, 15:00 UTC, until the 26th of December, 08:59 UTC;
+ 50% from the 26th of December, 09:00 UTC, until the 30th of December, 08:59 UTC;
+ 100% from the 30th of December, 09:00 UTC, until the 2nd of January, 08:59 UTC.
May your holidays be wrapped in joy and sprinkled with laughter!
A new game update is still many weeks away, but I wanted to give a report on the status of the game. I've been jumping between a few different areas of work, with the biggest two being figuring out the campaign mission plan and adding new biomes. I've done other work, like a bit of optimization and improving the streak particle drawing, and I'll talk a little more about the main two tasks. But first a small caveat:
If you want to fully enjoy the game and aren't really into building vehicles, I'd wait to play the game until 1.0 is finished. You can still safely buy the game now since it's on sale, and the price won't this low again until next summer, but the campaign will be *way* better in a few months.
CAMPAIGN MISSION PLAN
Before figuring out the full campaign mission plan, I had to narrow down what Instruments of Destruction is really about, what makes it unique. And it comes down to 3 things: Vehicles, Destruction, and Physics. Those are quite obvious, but focusing on those 3 aspects as the pillars has really helped me figure out how to create a cohesive plan for the missions. This game has too many potential directions to go in, and I needed something to help me get past the decision paralysis that I had been feeling.
Then I used a spreadsheet and just wrote down every mission idea, vehicle, scenario, physics highlight, or other element that I might want to highlight in a mission. I started a second sheet and started copying and organizing these ideas into groups of missions. I'm trying to make each mission semi-unique and fun/satisfying, and trying to emphasize at least 2 of the 3 pillars, if not all 3. Some secondary ideas and previous missions/vehicles will be used as challenges instead of a primary mission.
A third sheet was added so I could make to focus on Build & Destroy campaign missions. Not everything is planned out precisely, but I have a plan for how everything fits together, and I'm nearly ready to start working on missions.
NEW BIOMES
Recently I've been really enjoying working on adding more atmosphere-enhancing elements to the game, such as the new ambient animals, improved skyboxes, rain/thunder. These things don't directly impact the 3 pillars, but they help make the game more immersive and satisfying (to me at least). When I was working on the mission plan, one thing that bothered me was not having enough biomes for all the different groups of missions (each 4-5 missions has a general theme/focus).
So I started adding some new particle settings, and new tree types, and new rocks, and friction for the ground, and a couple other things, and before I knew it I have a bunch of new biomes. I'm not going to reveal them all, and I have to think about if I want to hide a few of them in the map editor (until version 1.0's campaign is beaten).
The ice biome above shows off some of the new stuff, including low-friction ground, snow-pebbles instead of grass, falling snow, and some new trees/rocks. And because of the low friction in particular, it plays a bit different as well. [Friction isn't the only way the biomes affect gameplay.]
HOLIDAY BREAK
I'm taking a week or two off for the holiday break, but after that I'm looking forward to making lots of progress on the game and pushing towards 1.0 in the first half of 2024. If I had to guess on a date for 1.0 on Steam, I'd say March or April is the most likely. I'm not great at estimating times, so we'll see how accurate that is.
There was an issue with the server not giving out prizes for endless mode. The issue required me to make a lot of changes to the server. There will still be testing done on the server side over the next few days, but this update has the game changes required for the new server updates.
I anticipate the server being back up by 12/24/2023
Replay Feature : Now you can view and compete against other players' runs
Improved the physics model for motor thrust when using yaw, and to a lesser extent, other axes.
Reduced Ground Effects : Fine-tuned the simulation for a more realistic ground effect.
Christmas Carnival Event
Santa's Arrival at Longrange map : Explore the winter wonderland with snow-covered landscapes and a festive Christmas market.
Santa's Lost Gifts : Join the hunt for one of the 15 lost gifts hidden by Santa. Find it first and win a set of motors from AxisFlying!
Freestyle Contest : Share your best moves on Christmas Carnival ! Post your video on Instagram or Facebook using #axisflyinguncrashedChristmasCarnival. We'll compile all entries and have judges pick the winner! 🎁Prizes🎁 1st: One-year sponsorship from AxisFlying 2nd: A set of AxisFlying motors 3rd: 50$ non-threshold coupon. More info -> https://www.facebook.com/groups/axisflying/
Fixs
Replay Issue Fixed: The bug preventing you from replaying your own runs has been resolved.
Smoother Race Starts: Eliminated the issue of falling at the start during free races.
As you know festive time is upon us and we wanted to give you some presents as well.
We are happy to show you the Off-Road version of our car. As you can see it has much larger tires that are prepared for offroad adventures as well as removed top, to better enjoy the beautiful scenery surrounding us on Route 66.
We are also working hard on our Prologue version, so be sure to add our game to your wishlist, so that as soon as we post info regarding it you will be notified.
That will be all for today, see you soon and happy holidays.
NARAKA Fest is over and oh boy was it ever a great show full of reveals and new information! You can check the main recap video of the show here:
In addition to our recap, you can find a ton of cool rewards and unlockables by visiting our official event page.
Martial Infinity
Honouring some of the many martial arts traditions that exist, the Martial Infinity project seeks to celebrate these various schools through a host of new hero outfits, weapon skins, and souljades. Prepare to devastate your opponents in style.
New Hero - Shayol Wei
In February 2024, prepare to report for duty as Icuria’s keeper of order and leader of the Golden Keepers. Shayol Wei arrives in Morus Isle. How will she shape the battles that are yet to come?
New Weapon - Heng Sword
Combining the grace of swords and the might of blades is a new weapon - the Heng Sword. This weapon of culture and power is the congeneric weapon of the Katana and a staple among Icuria’s officers and troops. Cut your foes to shreds with this weapon starting on January 3 PT.
Holiday Event & Bruce Lee Crossover
To celebrate Christmas, we are having a very special holiday event. By joining this time-limited event you can get access to special rewards and don some festive cosmetics. In addition, we are happy to announce that the Bruce Lee crossover will return in Spring 2024 with a new Dragon Will Star Outfit.
The Soul Land Crossover
Show your Spirit Ring! In our crossover event, players will get to be a Spirit Master with their own special spirit to fight and cultivate their own Spirit Ring. This crossover will come soon in 2024 so stay tuned for more details.
NARAKA x Kunio Okawara Crossover
We are honored to work with the legendary mech designer - Okawara Kunio, otherwise known as “the father of Gundam”. With his talent and expertise, we are happy to announce that a mecha skin for Yueshan will be coming to NARAKA in the summer of 2024. Stay tuned for more information!
That’s all for now Forerunners. We wish you an amazing holiday season and look forward to seeing you in-game on Morus Isle!
We hope you've enjoyed the first AirportSim DLC, Rovaniemi Airport, with its beautiful scenery in the heart of Lapland, because we've prepared a contest that takes place on its tarmac!
Where usually this is the time to spread Christmas cheer, we want to have some fun with the Grinches out there. So, start and wreak some havoc in this usually jolly season under the theme “Christmas Gone Wrong.”
The only limit of today's contest are the borders of the Rovaniemi Airport.
We are eagerly waiting for your screenshots on Discord and Instagram until the 29nd of December.
After the 29nd of December we will choose three screenshots from each channel and the voting for the Grinchiest Grinch starts! You will have two days to vote for your favorite “Christmas Gone Wrong” screenshot!
We've got a pretty good prize for you - a special and limited edition of the AirportSim Game on the CD!
To make it clear, here are the exact rules:
A Grinch has split the contest into two channels: Discord & Instagram.
There are two prizes - one for each channel.
The theme of the contest is “Christmas Gone Wrong” and it takes place at the Rovaniemi DLC Airport.
Discord:
Post your screenshot in the designated #contest channel on Discord by the 29th of December.
We will then choose three screenshots in-house.
Next until 2nd of January, you will have the opportunity to vote for the best “Christmas Gone Wrong” screenshot.
The Grinchy winner will be the person with the highest number of votes.
We will contact the winner for their address details and send the prize in the first week of January.
Instagram:
Leave a comment under the contest-dedicated post with the text “I’m a Grinch” to let us know that you're participating in our contest!
Post the screenshot on your profile by the 29th of December and tag our @airportsim channel.
Not leaving a comment or failing to tag us in your screenshot means you are not participating in the contest.
We will then choose three screenshots in-house.
Next until 2nd of January, you will have the opportunity to vote for the best “Christmas Gone Wrong” screenshot by leaving a comment under the posted chosen screenshots.
The Grinchy winner will be the person with the highest number of votes.
We will contact the winner for their address details and send the prize in the first week of January.
Also, the winning screenshots will be featured on our social media channels!
Now do not wait any longer! Go into snowy Lapland and find your inner Grinch!
In the mystical realms of ELDEN RING, two iconic figures are emerging in adorable palm-sized proportions.
Figuarts mini proudly presents Blaidd the Half-Wolf and Malenia, Blade of Miquella, capturing these captivating characters’ essence in exquisite detail. As the Mistwood Ruins echo with haunting howls, and the Scarlet Rot shapes destinies, collectors should brace for a limited edition that promises to redefine their ELDEN RING experience.
Discover the Guardians:
Blaidd, the half-man, half-wolf guardian, stands as a testament to unwavering loyalty in the Mistwood Ruins. Meanwhile, Malenia, Blade of Miquella, emerges as a formidable warrior, bearing the burden of the Scarlet Rot with grace. Both figurines, stylized and squashed down to adorable palm-sized perfection, offer a unique glimpse into the mythical world of ELDEN RING.
Adorable Yet Formidable:
These Figuarts mini releases bring your favorite ELDEN RING characters to life in a new dimension. With lifelike eyes and ease of mobility, Blaidd and Malenia transcend their digital existence, becoming tangible symbols of the epic saga. Each figurine is meticulously crafted, promising an unmatched level of detail for collectors and fans alike.
Limited Edition—Act Swiftly:
With only limited quantities available, these figurines are a collector’s dream. Blaidd comes complete with a main body, additional right arm, sword, sword holder, and stand, standing at a compact 10 cm. Malenia’s set includes the main body, an additional right arm, and a stand, standing at 10.5 cm. Don’t miss the opportunity to own a piece of ELDEN RING lore and elevate your collection with these limited-edition masterpieces.
Materials and Craftsmanship:
Crafted from high-quality PVC and ABS materials, these figurines ensure durability while faithfully recreating the captivating presence of Blaidd and Malenia. The sets include additional elements, allowing collectors to customize their display and create a showcase worthy of these iconic characters.
I've refined melee combat in this one and retooled a lot of things so it will only be available in the open beta for now.
Patch notes: Increased weapon spam cooldown Weapons shake screen when swung (tied to headbob setting) You can now crit with weapons (on full charge, with an element that does more than 1x damage to enemy, and must do at least 1/10 total enemy health in damage.) Rebalanced Weapon Guards You can now block status effects (random roll dependent on RES and weapons guard ability) Added Particles when you block an attack