Astrox Imperium - momoguru
https://www.youtube.com/watch?v=c0SPpD8TiMk

In this video, I cover a few bug fixes and tweaks dealing with the markets and the economic generator. After a few players noticed that items we slowly disappearing from the station markets, I poked around and discovered a bug. I also tweaked some of faction effects on market prices.

When a station runs out of an item, instead of the item disappearing completely from the market list, it will not remain listed, but its status will be displayed as 'Out Of Stock'. This way, the play will know that the item is normally sold at that station, but is currently out of stock.

I also made a few major changes to the way the mercs are retired. In build 59, you will now have the ability to de-activate a merc, and have them wait at the station you are docked at. once de-activated, you will be able to retire the merc, or re-activate the merc. You will still incur payroll costs, and the merc will still use a slot from your fleet command, but they will not be exposed to any damage, and will remain at the station until you fetch or retire them.

Mercs have been provided with the ability to think for themselves. This new feature called 'AutoTasking' will allow the merc to function autonomously without the need for commands or micro-ing their targets. The Auto Mining will allow mercs who are mining capable to select mining targets and fill their cargo bay. Once full, they will return to your command ship and wait for you to manually offload their ore. Once you do, they will return to mining.

The Auto Patrol task will allow combat capable ships the ability to patrol for raider and hostile targets on their own. They will engage any hostile target on the map, until they are victorious, or they die trying.

I have added the ability to change the colors of the user interface. I have created 8 basic presets, and the ability to customize 3 separate areas of the UI.

Super thanks for the comments and support everyone! See ya soon.

Visit the Official Website.
http://AstroxImperium.com

Buy Astrox Imerium! (3 times, cause Tesla)
https://store.steampowered.com/app/954870/Astrox_Imperium/
https://www.gog.com/game/astrox_imperium

BUILD 0.0059
* Fixed GPS bug causing unresponsive GPS command.
* Fixed bug with GPS new destination while GPS is already on.
* Fixed GPS toggle bug when warping.
* Fixed GPS auto target bug on locked gates.
* Fixed LS toggle ship thrust bug.
* Fixed UI colors on fleet tab and drone tab highlight image.
* Fixed UI colors for drone list bg in drone panel.
* Fixed UI colors for merc list bg in fleet panel.
* Fixed retire merc bug dealing with mission mercs.
* Fixed a few floating ship parts.
* Fixed UI colors of LS warning box.
* Fixed market QTY bug always removing from first item.
* Fixed market page buttons returning scroll to top.
* Fixed market sort buttons returning scroll to top.
* Fixed bug with market prices being over discounted with high faction.
* Fixed all cargo from NPC to ship button.
* Adjusted Module main mouse over for better display of data.
* Adjusted afterburners now turn off when exiting gate with gps off.
* Adjusted GPS to disable when NON GPS gate target is selected.
* Adjusted alignment of a few UI elements.
* Adjusted the process of retiring a merc.
* Adjusted layout on merc mouse over in pilot panel.
* Adjusted UI conditions for fleet items and de-activated mercs.
* Adjusted layout of graphics options panel.
* Adjusted effect of faction score on market prices.
* Adjusted market economy to reduce item shortages.
* Adjusted NPC autotasking to continue task after warping.
* Added the ability to de-activate a Merc into stand-by.
* Added ability to click scanned objects icon for autopilot in targeting.
* Added the ability to activate a Merc from stand-by.
* Added new models and textures for a few structures.
* Added frame rate limiter.
* Added AUTOTASK ability to all mercs.
* Added AI for mining AUTOTASK for mining capable mercs.
* Added AI for raider patrol AUTOTASK for combat capable mercs.
* Added 8 Preset color themes in graphics options.
* Added out of stock text for market items with 0 qty.
Astrox Imperium - momoguru
BUILD 0.0058
* Fixed UI button color bug with storage and mission buttons.
* Fixed skybox lighting on dock / undock.
* Fixed station blinding light bug.
* Fixed UI color bug with journal buttons.
* Fixed UI color bug with special station services buttons.
* Fixed UI color bug on bookmarks panel.
* Fixed UI color bug on npc merc mouse over panel.
* Fixed UI color bug on Death panel buttons.
* Fixed UI color bug on Market sell item panel.
* Fixed merc bug on hire showing bad stats.
* Fixed merc bug with pilot fleet view while undocked.
* Fixed merc bug where face does not match hired merc's face.
* Fixed text rendering bug in market item description.
* Fixed auto shutdown bug on mining lasers.
* Fixed salvager bug calculating distance from center not surface.
* Fixed warpgate alignment bug causing ship / merc tumbles.
* Adjusted UI base buttons colors for better UI color effect.
* Adjusted text on station services from Contracts to Missions.
* Adjusted speed percent display on stats panel.
* Adjusted afterburner multiplier base speed.
* Adjusted station interior lighting.
* Adjusted station interior texture albedo.
* Adjusted station interior texture emission.
* Adjusted camera depth to reduce blurring of ship when zoomed.
* Adjusted speed display to show max mps when afterburner is active.
* Adjusted details of station exterior emission textures.
* Adjusted station center positioning for a few models.
* Adjusted map loading code for better performance with new models.
* Adjusted merc stat bonus base on hire level.
* Adjusted all merc factions to match station of hire.
* Adjusted alignment of UI items in market.
* Added afterburner speed bar indicator.
* Added countdown life support timer to the stat panel.
* Added scrollbox to station overview on station panel.
* Added new warpgate models and textures for each faction.
* Added new active gate FX when warping.

v0.0057
* Fixed typo on fusion torp name.
* Fixed Kill Pilot mission stats bug.
* Fixed Kill and Recover mission stats bug.
* Fixed structure mission bug causing game crash on load.
* Fixed mining drone calculations to include WORLD harvest modifier.
* Fixed Dialog mission text in pilot panel, stats overview.
* Fixed text aligment in Journal scans.
* Fixed ship image alignment in ship details panel.
* Fixed a few item description spelling errors.
* Fixed bug with ship speed differences with autopilot and manual.
* Adjusted Zai ore refining size.
* Adjusted base size of Steelium.
* Adjusted base size of Copperi Cubex.
* Adjusted positioning of SAVE button for HOTKEYS screen.
* Adjusted some of the UI template images.
* Adjusted all UI elements to load color options at runtime.
* Updated skins base template with grey alpha.
* Updated all scrollboxes on main UI to clamp mouse scrolling.
* Updated skills descriptions to include required skill info.
* Updated the HOTKEYS options screen for less cluttering.
* Updated station exterior models and textures.
* Added ability to adjust map view distance in EXTRA OPTIONS.
* Added Option to disable auto Galaxy Map on mouse scroll.
* Added WORLD option for map view max distance.
* Added a bunch of new World Options to newplayer_options file.
* Added new ingame graphics options for UI colors.
* Added default UI colors for new UI settings for old accounts.
* Added new speed display system.
May 25, 2019
Astrox Imperium - momoguru
And the goodness continues :)

BUILD 0.0056
* Fixed merc payroll bug.
* Fixed scan distance from object surface bug.
* Fixed a few typos in the items descriptions.
* Fixed a couple mission descriptions.
* Fixed mining laser bug with auto shutdown on full cargo.
* Fixed audio reset bug when creating new account.
* Fixed music volume to match title screen volume on new campaign.
* Fixed ore model 4 (long thin one) for better collision.
* Fixed merc bug preventing orders on game load.
* Fixed timestamp code bug.
* Fixed 60mm ammo description typo.
* Adjusted turret tracking base speed.
* Adjusted mining lasers to deliver remaining amounts to cargo.
* Adjusted all materials and component sizes.
* Adjusted refinery output to reduce m3 when refining ore.
* Adjusted a number of various item stats.
* Adjusted station code for improved perfomance.
* Adjusted station interior code to reduce render calls.
* Adjusted modslot positions on a number of ships.
* Adjusted autopilot pathfinding around smaller objetcs.
* Added new station interior model and texture.
* Added new service structure slots for upcoming models.
* Added the ability to delete scan data from journal.
* Added launch effect from station when undocking.

V0.0055
* Resized all modules to better fit ship scale.
* Added new models and textures for all mining turrets.
* Added new image icons for all mining turrets.
* Added new models and textures for all beam turrets.
* Added new image icons for all beam turrets.
* Added new models and textures for all gun turrets.
* Added new image icons for all gun turrets.
* Added new models and textures for all laser turrets.
* Added new image icons for all laser turrets.
* Added new models and textures for all launcher turrets.
* Added new image icons for all launcher turrets.
* Added new modslot model.
* Added new models and textures for all salvager turrets.
* Added new image icons for all salvager turrets.
* Added new models and textures for all tractor beam turrets.
* Added new image icons for all tractor turrets.
* Added new models and textures for all special beam turrets.
* Added new image icons for all special turrets.
* Added new models and textures for all torpedo turrets.
* Added new image icons for all torpedo turrets.

I am slowing starting to get back to creation. There are still a few bugs I need to chase down, but I can feel the gears shifting. A few more updates to nail down some of the flapping, but things are looking good moving into the summer. It won't be long before the updates are filled with new stuff.

The first storyline for the Alpha's, and the sandbox are the big ones coming next.
Windscape - contact@rockpapershotgun.com (Sin Vega)

Sometimes you don’t know what you need until you have it. Lately it turns out I’ve needed a lot of soothing, which is fortunate because this week’s selection of the best indie games on Steam ranks highly on the alleviometer. We’ve the usual variety you’ve surely come to expect, and a bit less of the drama and thrills than average.

It is time, once more, for some long overdue Unknown Pleasures.

Chilling out, maxing and relaxing all cool this week: plague doctors, Arabian cyberpunks, and… underground goddamn> monsters.

(more…)

Astrox Imperium - momoguru
BUILD 0.0054
* Adjusted colors of shield and armor indicators.
* Fixed names of items in MOD for ammo descriptions.
* Fixed ECM targeting bug.
* Fixed ECM calculation bug with higher level pilots.
* Fixed negative market price bug.
* Fixed Journal market Buy and Sell order price calculations.
* Fixed bug causing mis-matched pricing alignment in Journal.
* Fixed pricing text format for Journal station markets.
* Fixed journal market listing bug showing 0 qty items.
* Fixed spelling errors in structure descriptions.
* Adjusted base scanner speed.
* Adjusted missile tracking speed.
* Adjusted projectile tracking speed.
* Adjusted salvager tracking speed.
* Adjusted label of structure scans to include random ID.
* Adjusted label of resource scans to include random ID.
* Adjusted label of ship scans to include random ID.
* Adjusted label of warpgate scans to include random ID.
* Adjusted label of crates scans to include random ID.
* Adjusted economic generator success frequency.
* Adjusted market calculations for world faction slider.
* Adjusted drone energy calculation timer.
* Adjusted drone energy dock recharge penalty.
* Adjusted item descriptions.
* Adjusted display for Journal scan listings.
* Added Journal scan file creation for structure active scans.
* Added Journal scan file creation for resources active scans.
* Added Journal scan file creation for ships active scans.
* Added Journal scan file creation for warpgates active scans.
* Added Journal scan file creation for crates active scans.
* Added access buttons for all scan file types in Journal.
* Added timestamp to add object active scans.
* Added timestamp to all station details in journal.
* Added background image for all scanned items.
* Added new ship part models with proper texture maps.
* Fixed all ships for new parts layout.
* Fixed all module slot positions and rotation on new ships.
* Added temp fix for all module texture maps ( working on design revamp ).
* Added new textures for space debris in Void Starcross.

Any ship you currently have will not automatically update to the newer module layout and ship part positioning. This may cause your ships to look strange with hollow spots and floating parts. This will only effect some ships, and only ships you already have purchased.

Any new ships you buy will be the new design and layout. If you want to fix your old ships... here is what you can do.

1) rebuy the ship, super easy, edit your credits back.
2) Edit the ship file, by open your ship file in MOD/saves/pilotname/ships/ and replace the ITEMs text with the list of ITEMs text from MOD/ships/(same ship file)

I will also be adding a bunch of new features into the Journal to make the times stamps easy to read, and lots of QoL features.

Expect MAJOR changes to the module designs. They will be shrinking in size, and have perfect textures and reduced model size. This will help to optimize things a bit, and improve the frame rate.... stay tuned.
Astrox Imperium - momoguru
https://www.youtube.com/watch?v=R1nI3qYTPCU

In this video, I show a bit of the new tactical sensors tweaks. Module ranges are now displayed in the tactical sensors mode, and I will be adding lots more visual stuff here.

The data Journal has finally been added, storing all the information you need about stations. The services, the Skills available, and the most recent market data is available from anywhere.

I will be adding a number of new buttons to display the information for Resources, Structures and Ships. Once they are in place, I will add in a customization notebook that you can use in game to keep track of whatever you like.

Lots of tweaks with the modules, and even a code write of the targeting systems. Anyway, thank for stopping by, lots more to come this summer.

Updates

BUILD 0.0053
* Fixed raider spawn table bug preventing last line from use.
* Revamped Launcher turret code.
* Revamped Gun turret code.
* Revamped Beam turret code.
* Revamped Tractor turret code.
* Revamped Salvage turret code.
* Adjusted lock angles for all Launchers.
* Adjusted cycle rates for all Launchers.

v0.0052
* Fixed mission descriptions not showing proper sector label.
* Fixed removing drone bay if in use by drone.
* Fixed recon drones completing scan missions.
* Fixed dragonfly cargo drop bug.
* Fixed bad gate position in Lins from Veloxi.
* Fixed small memory leak dealing with dock undock.
* Fixed item qty bug with economic event generator.
* Adjusted SHIP AI thrust calc bonuses based on mass.
* Adjusted SHIP AI autopilot pathfinding for high speed ships.
* Adjusted speed of targeting on salvage drones to improve ability.
* Adjusted all missile launcher stats to reflect module level.
* Adjusted Torim ore to refine 1 calcium.
* Adjusted Plasite ore to refine 4 calcium.
* Adjusted station interior billboards and bots.
* Adjusted all base ammo and missile sizes.
* Adjusted all base missile speeds.
* Adjusted raider table to smooth out the scaling.
* Adjusted various texts and descriptions.
* Added WORLD option for showing unexplored sectors on map.
* Added raider_spawn.txt to MOD/objects folder for modding.
* Added codebase for upcoming special modules (rare,epic,artifact).
Astrox Imperium - momoguru
BUILD 0.0051
* Fixed level up skillpoint notification text in popup.
* Fixed Borecraft ship descriptions. (salvage salvage)
* Fixed double skills in station univesity.
* Fixed bug dealing with afterburners, thrust and energy.
* Fixed a few bad images in items database.
* Fixed a few spelling errors.
* Fixed audio clipping on mining lasers.
* Adjusted drone distance to thrust ratio.
* Adjusted Salvage and Mining drones slow down when working.
* Adjusted efficiency of Salvage and Mining drones.
* Optimized parts of the tactical overlay code.
* Optimized parts of the university code.
* Added raider table with various groups configs
* Added player level into raider spawn calc for small scaling.
* Revamped entire raider spawn code. (glhf)

v0.0050
* Fixed transfer to storage, refinery popup bug.
* Fixed camera zoom position on docking and undocking.
* Fixed storage refresh on NPC cargo drag to cargo storage.
* Fixed module rotation indicator in garage.
* Fixed tactical turret range indicators.
* Fixed turret tracking rotation upon dock.
* Fixed spelling error in structures.
* Fixed sell item bug not adjusting for skills properly.
* Fixed bug with LS and Journal opening together.
* Fixed escort cargo bug allowing access.
* Fixed flicker bug with out of range npc cargo.
* Fixed undock journal bug causing black screen.
* Adjusted crates to contain credits.
* Adjusted engines sound volume, small increase.
* Adjusted ship base energy recharge rate, 0.25 increase.
* Adjusted crate lifetime timer to begin when crate is opened.
* Added credits loot to raider loot table.
* Added dragging cargo from station storage to NPC cargo.
* Added dragging cargo from NPC cargo to station storage.
* Added 2D - 3D map toggle option.

v0.0049a
- Hotfix for bad market supply for Patrol Annex Stations
* Fixed station law enforcement calls from stations.
* Fixed tutorial combat mission spawn bug.
* Fixed text on module purchase skill confirmation.
* Fixed mission npcs despawning after dock timer expires.
* Adjusted positioning of PAGE buttons in station market.
* Adjusted law enforcement AI. much improved.
* Adjusted law enforcement combat AI. (tweaks).
* Added basic loot table for raiders. (wip)
* Added notifications log.
* Added notifications for standard warp gate use.
* Added notifications for standard station docking.
* Added new JOURNAL button on the STAT panel. (hotkey soon)
* Added save game auto fixer for new journal and logs.
* Added LOG section to the JOURNAL panel.
* Added STATION section to the JOURNAL panel.
* Added station undocking updates JOURNAL scan file.
* Added Market data for BUY and SELL orders to station scans.
* Added University data to station scans.
Astrox Imperium - momoguru
https://www.youtube.com/watch?v=1GjfdgrsFf4

Devlog Video 48, of build 48.
I have added market sorting to the markets, and I have completely revamped the first person movement inside the structure interiors.

Check out the official website.
http://AstroxImperium.com

or hang out with community on the Astrox Discord channel.
https://discord.gg/BX4HyFv

BUILD 0.0048
* Fixed refinery speed skill bonus and display.
* Fixed save to title station save bug.
* Fixed transport mission save exploit.
* Fixed rounded numbers on station repair message box.
* Fixed new pilot , old stats bug.
* Fixed export to storage option when no storage is available.
* Fixed All to storage button if no storage is available.
* Fixed hole in public energy generator structure.
* Fixed station damage bug.
* Fixed mission log bug not showing completed missions.
* Fixed a few spelling errors in tutorials and welcome center.
* Fixed spelling errors in skills descriptions.
* Adjusted intro tutorial to initiate combat tutorial.
* Adjusted mission filter for high insurance deposits. (temp)
* Adjusted remote refining speed - 10%
* Adjusted joystick input sensitivity buffers.
* Adjusted station damage law enforcement call time.
* Adjusted XP display to show in 000,000,000 format.
* Added market sorting of the individual items.

v 0.0047
* Fixed sound fx volume using linear value to an attenuation level.
* Fixed ECM skill buff for Operation bonus.
* Fixed transport mission save exploit.
* Fixed a few spelling errors in the items database.
* Fixed spelling and grammar errors on ex-utility ships.
* Fixed invert mouse option on interior movement.
* Fixed quad graphical bug. (that weird one sided square)
* Fixed uninstall module into storage bug, with small cargo.
* Fixed dock rating popup warning loop bug.
* Adjusted miner beam hitbox for better small rock collisions.
* Adjusted salvager beam hitbox for better small junk collisions.
* Adjusted merc leveling bonuses for all stats.
* Adjusted salvager hitbox to improve junk collisions.
* Adjusted speed of laser projectiles +15%
* Added merc leveling modifier to world options.
* Added interior movespeed to world options.
* Revamped entire movement controls and code for interior movement.
Astrox Imperium - momoguru
BUILD 0.0046
* Fixed merc cargo hire / fire cargo exploit.
* Fixed escort mission cargo snatch exploit.
* Fixed bad image for communications device.
* Fixed storage refresh inventory lag / blink.
* Fixed UI targeting code, improved optimization.
* Fixed UI damage . harvest indicator, improved optimization.
* Fixed bug when save / quit while docked in station.
* Fixed popup message alignment in station.
* Fixed 3D spatial sound bug causing low volumes.
* Fixed text bug on 3D sound option slider.
* Fixed ECM bug causing rapid durability loss.
* Fixed title screen options music audio slider bug.
* Adjusted structure HUD icon size and contrast.
* Adjusted mission item display now include faction data.
* Adjusted trajectory math on turrets, 20% improved accuracy.
* Adjusted hitbox area of all laser ammo.
* Adjusted projectile speed area of all laser ammo. +100
* Adjusted turret tracking speed of all laser turrets. +10
* Adjusted turret tracking speed of all gun turrets. +5
* Adjusted spatial sound roll off to 2000m
* Added critical hits to all turrets. (X2 dmg multiplier)
* Added modifiers for critical hit chance, and multiplier
* Added warning for no access to escort cargo.


v 0.0045
* Fixed display bug for faction penalty on mission abort.
* Fixed cargo storage max capacity display bug.
* Fixed audio listener bug for game audio options.
* Fixed options UI mouse over audio sfx.
* Fixed text display for base energy stat on ship details panel.
* Fixed mission mouse wheel scroll bug. Now uses scoll value like others.
* Fixed shipyard price display bug on mouse over.
* Fixed shipyard hangar price to reflect resale price of ship if sold.
* Fixed all trade good spec documents. bug causing bad fabrication.
* Adjusted mission abort penalty, 20% lower.
* Adjusted mission abort penalty for tutorial missions.
* Adjusted mission expiration time for tutorial missions to 24 hours.
* Adjusted university display to show current level of skill.
* Adjusted overall price of ALL ships.
* Added new options injection into existing saved games.
* Added new world option for shipyard price modifier.
* Added 3d sound slider to the audio options.
* Added mission acceptance opens mission box if closed.
* Added world modifiers for player, mercs, npcs and raiders damage.

v 0.0044
* Fixed storage refresh when selling partial stacks on market.
* Fixed merc loyaly bug that prevented friendship with max loyalty.
* Fixed spelling errors on merc friendship message.
* Fixed turret texture bug when quitting to title in tactical mode.
* Fixed ship reset bug with NPC merc afterburners.
* Fixed station cargo max capacity 0 on load bug.
* Fixed transport mission bug when pick is same location.
* Fixed scan mission bug,
* Fixed cursor lock during interior movement.
* Adjusted autodock when approaching station from vertical position.
* Adjusted smoothness of WASD interior movement.
* Adjusted XP gains for mining to include module level in calculations.
* Adjusted follow camera smoothing for faster response time.
* Improved flight controls. Less sloshy, more responsive.
* Raiders will only camp a station for a short time before leaving.
Astrox Imperium - momoguru
BUILD 0.0042
* Fixed storage display bug when purchasing a sell order.
* Fixed durability display bug not showing skill bonuses.
* Fixed death penalty loop bug.
* Fixed storage lease save bug.
* Added death panel options, Quit, Load, or Continue.


BUILD 0.0041
* Fixed audio UI volume sound settings bug.
* Fixed vanishing undock button bug.
* Fixed refinery bay full popup bug on game load into station.
* Fixed saving a ship with 0 shield and 0 armor bug.
* Fixed projectile / laser / beam damage calculation bug.
* Adjusted all LASER modules stats, (balancing).
* Adjusted all GUN modules stats, (balancing).
* Adjusted mission items mouse scroll speed.
* Adjusted tractor beam strength math.
* Adjusted base shield recharge rate to x2.5
* Added warning message for module damage.
* Added red indicator under module icon when damaged.
* Added info descriptions to all LASER modules.
* Added info descriptions to all GUN modules.
* Added new functionality to autoguns (try them!).
* Major rewrite of all old station storage code.

v 0.0040
* Fixed Audio level for new player settings.
* Fixed remote refinery bug with undocking and not checking refinery.
* Fixed description on Iron Coring.
* Fixed GPS destination recalculation bug.
* Fixed GPS toggle bug.
* Fixed GPS pathfinding bug causing random gate targeting.
* Fixed a few bad spec documents. more to come.
* Adjusted alignment and text on hotkeys options.
* Increased afterburner energy burn.
* NPC ships now reflect player afterburners effects.

v 0.0039a
- HOTFIX
* Fixed mission insurance return exploit bug.
* Hotfix for bad wing mesh causing spins.
* Fixed platform save bug on title screen.

v 0.0038
* Fixed a few station services around the galaxy.
* Fixed drone repair rate bug.
* Adjusted drone flight behavior when close to target.
* Fixed shipyard display bug showing duplicate ships.
* Fixed shipyard display bug when loading ships.
* Added bloom option slider into graphics options.
* Adjusted sound effect volumes for all modules.
* Optimized audio code on title screen.
* Optimized audio code on game screen.
* Fixed volume slider for sound fx on title screen.
* Fixed volume slider for sound fx in game options.
* Death penalty is off as default, until sandbox.
* Fixed Bug with hotkeys assignment of Camera options.
* Fixed Scanner bug with chat missions.
* Fixed Tactical sensors , galaxy map dock bug.
* Fixed warpgate fee bug charging more than displayed.
* Adjusted base mission pay.
* Adjusted faction modifier for warpgate fees.
* Adjusted max warpgate fee to 100K


Making some good progress with bugs. Managed to squeeze in a few tweaks here and there that should help make things a bit more balanced. This coming week, I will be focused on a nice balancing pass on all the modules. I did manage to get through the GUNS and LASERS, so give me some feedback on what you think about how they are behaving.

Anyway, have a great Sunday, I will see you all first thing monday.
...