In this video, I show a bit of the new tactical sensors tweaks. Module ranges are now displayed in the tactical sensors mode, and I will be adding lots more visual stuff here.
The data Journal has finally been added, storing all the information you need about stations. The services, the Skills available, and the most recent market data is available from anywhere.
I will be adding a number of new buttons to display the information for Resources, Structures and Ships. Once they are in place, I will add in a customization notebook that you can use in game to keep track of whatever you like.
Lots of tweaks with the modules, and even a code write of the targeting systems. Anyway, thank for stopping by, lots more to come this summer.
Updates
BUILD 0.0053 * Fixed raider spawn table bug preventing last line from use. * Revamped Launcher turret code. * Revamped Gun turret code. * Revamped Beam turret code. * Revamped Tractor turret code. * Revamped Salvage turret code. * Adjusted lock angles for all Launchers. * Adjusted cycle rates for all Launchers.
v0.0052 * Fixed mission descriptions not showing proper sector label. * Fixed removing drone bay if in use by drone. * Fixed recon drones completing scan missions. * Fixed dragonfly cargo drop bug. * Fixed bad gate position in Lins from Veloxi. * Fixed small memory leak dealing with dock undock. * Fixed item qty bug with economic event generator. * Adjusted SHIP AI thrust calc bonuses based on mass. * Adjusted SHIP AI autopilot pathfinding for high speed ships. * Adjusted speed of targeting on salvage drones to improve ability. * Adjusted all missile launcher stats to reflect module level. * Adjusted Torim ore to refine 1 calcium. * Adjusted Plasite ore to refine 4 calcium. * Adjusted station interior billboards and bots. * Adjusted all base ammo and missile sizes. * Adjusted all base missile speeds. * Adjusted raider table to smooth out the scaling. * Adjusted various texts and descriptions. * Added WORLD option for showing unexplored sectors on map. * Added raider_spawn.txt to MOD/objects folder for modding. * Added codebase for upcoming special modules (rare,epic,artifact).
BUILD 0.0051 * Fixed level up skillpoint notification text in popup. * Fixed Borecraft ship descriptions. (salvage salvage) * Fixed double skills in station univesity. * Fixed bug dealing with afterburners, thrust and energy. * Fixed a few bad images in items database. * Fixed a few spelling errors. * Fixed audio clipping on mining lasers. * Adjusted drone distance to thrust ratio. * Adjusted Salvage and Mining drones slow down when working. * Adjusted efficiency of Salvage and Mining drones. * Optimized parts of the tactical overlay code. * Optimized parts of the university code. * Added raider table with various groups configs * Added player level into raider spawn calc for small scaling. * Revamped entire raider spawn code. (glhf)
v0.0050 * Fixed transfer to storage, refinery popup bug. * Fixed camera zoom position on docking and undocking. * Fixed storage refresh on NPC cargo drag to cargo storage. * Fixed module rotation indicator in garage. * Fixed tactical turret range indicators. * Fixed turret tracking rotation upon dock. * Fixed spelling error in structures. * Fixed sell item bug not adjusting for skills properly. * Fixed bug with LS and Journal opening together. * Fixed escort cargo bug allowing access. * Fixed flicker bug with out of range npc cargo. * Fixed undock journal bug causing black screen. * Adjusted crates to contain credits. * Adjusted engines sound volume, small increase. * Adjusted ship base energy recharge rate, 0.25 increase. * Adjusted crate lifetime timer to begin when crate is opened. * Added credits loot to raider loot table. * Added dragging cargo from station storage to NPC cargo. * Added dragging cargo from NPC cargo to station storage. * Added 2D - 3D map toggle option.
v0.0049a - Hotfix for bad market supply for Patrol Annex Stations * Fixed station law enforcement calls from stations. * Fixed tutorial combat mission spawn bug. * Fixed text on module purchase skill confirmation. * Fixed mission npcs despawning after dock timer expires. * Adjusted positioning of PAGE buttons in station market. * Adjusted law enforcement AI. much improved. * Adjusted law enforcement combat AI. (tweaks). * Added basic loot table for raiders. (wip) * Added notifications log. * Added notifications for standard warp gate use. * Added notifications for standard station docking. * Added new JOURNAL button on the STAT panel. (hotkey soon) * Added save game auto fixer for new journal and logs. * Added LOG section to the JOURNAL panel. * Added STATION section to the JOURNAL panel. * Added station undocking updates JOURNAL scan file. * Added Market data for BUY and SELL orders to station scans. * Added University data to station scans.
Devlog Video 48, of build 48. I have added market sorting to the markets, and I have completely revamped the first person movement inside the structure interiors.
BUILD 0.0048 * Fixed refinery speed skill bonus and display. * Fixed save to title station save bug. * Fixed transport mission save exploit. * Fixed rounded numbers on station repair message box. * Fixed new pilot , old stats bug. * Fixed export to storage option when no storage is available. * Fixed All to storage button if no storage is available. * Fixed hole in public energy generator structure. * Fixed station damage bug. * Fixed mission log bug not showing completed missions. * Fixed a few spelling errors in tutorials and welcome center. * Fixed spelling errors in skills descriptions. * Adjusted intro tutorial to initiate combat tutorial. * Adjusted mission filter for high insurance deposits. (temp) * Adjusted remote refining speed - 10% * Adjusted joystick input sensitivity buffers. * Adjusted station damage law enforcement call time. * Adjusted XP display to show in 000,000,000 format. * Added market sorting of the individual items.
v 0.0047 * Fixed sound fx volume using linear value to an attenuation level. * Fixed ECM skill buff for Operation bonus. * Fixed transport mission save exploit. * Fixed a few spelling errors in the items database. * Fixed spelling and grammar errors on ex-utility ships. * Fixed invert mouse option on interior movement. * Fixed quad graphical bug. (that weird one sided square) * Fixed uninstall module into storage bug, with small cargo. * Fixed dock rating popup warning loop bug. * Adjusted miner beam hitbox for better small rock collisions. * Adjusted salvager beam hitbox for better small junk collisions. * Adjusted merc leveling bonuses for all stats. * Adjusted salvager hitbox to improve junk collisions. * Adjusted speed of laser projectiles +15% * Added merc leveling modifier to world options. * Added interior movespeed to world options. * Revamped entire movement controls and code for interior movement.
BUILD 0.0046 * Fixed merc cargo hire / fire cargo exploit. * Fixed escort mission cargo snatch exploit. * Fixed bad image for communications device. * Fixed storage refresh inventory lag / blink. * Fixed UI targeting code, improved optimization. * Fixed UI damage . harvest indicator, improved optimization. * Fixed bug when save / quit while docked in station. * Fixed popup message alignment in station. * Fixed 3D spatial sound bug causing low volumes. * Fixed text bug on 3D sound option slider. * Fixed ECM bug causing rapid durability loss. * Fixed title screen options music audio slider bug. * Adjusted structure HUD icon size and contrast. * Adjusted mission item display now include faction data. * Adjusted trajectory math on turrets, 20% improved accuracy. * Adjusted hitbox area of all laser ammo. * Adjusted projectile speed area of all laser ammo. +100 * Adjusted turret tracking speed of all laser turrets. +10 * Adjusted turret tracking speed of all gun turrets. +5 * Adjusted spatial sound roll off to 2000m * Added critical hits to all turrets. (X2 dmg multiplier) * Added modifiers for critical hit chance, and multiplier * Added warning for no access to escort cargo.
v 0.0045 * Fixed display bug for faction penalty on mission abort. * Fixed cargo storage max capacity display bug. * Fixed audio listener bug for game audio options. * Fixed options UI mouse over audio sfx. * Fixed text display for base energy stat on ship details panel. * Fixed mission mouse wheel scroll bug. Now uses scoll value like others. * Fixed shipyard price display bug on mouse over. * Fixed shipyard hangar price to reflect resale price of ship if sold. * Fixed all trade good spec documents. bug causing bad fabrication. * Adjusted mission abort penalty, 20% lower. * Adjusted mission abort penalty for tutorial missions. * Adjusted mission expiration time for tutorial missions to 24 hours. * Adjusted university display to show current level of skill. * Adjusted overall price of ALL ships. * Added new options injection into existing saved games. * Added new world option for shipyard price modifier. * Added 3d sound slider to the audio options. * Added mission acceptance opens mission box if closed. * Added world modifiers for player, mercs, npcs and raiders damage.
v 0.0044 * Fixed storage refresh when selling partial stacks on market. * Fixed merc loyaly bug that prevented friendship with max loyalty. * Fixed spelling errors on merc friendship message. * Fixed turret texture bug when quitting to title in tactical mode. * Fixed ship reset bug with NPC merc afterburners. * Fixed station cargo max capacity 0 on load bug. * Fixed transport mission bug when pick is same location. * Fixed scan mission bug, * Fixed cursor lock during interior movement. * Adjusted autodock when approaching station from vertical position. * Adjusted smoothness of WASD interior movement. * Adjusted XP gains for mining to include module level in calculations. * Adjusted follow camera smoothing for faster response time. * Improved flight controls. Less sloshy, more responsive. * Raiders will only camp a station for a short time before leaving.
BUILD 0.0042 * Fixed storage display bug when purchasing a sell order. * Fixed durability display bug not showing skill bonuses. * Fixed death penalty loop bug. * Fixed storage lease save bug. * Added death panel options, Quit, Load, or Continue.
BUILD 0.0041 * Fixed audio UI volume sound settings bug. * Fixed vanishing undock button bug. * Fixed refinery bay full popup bug on game load into station. * Fixed saving a ship with 0 shield and 0 armor bug. * Fixed projectile / laser / beam damage calculation bug. * Adjusted all LASER modules stats, (balancing). * Adjusted all GUN modules stats, (balancing). * Adjusted mission items mouse scroll speed. * Adjusted tractor beam strength math. * Adjusted base shield recharge rate to x2.5 * Added warning message for module damage. * Added red indicator under module icon when damaged. * Added info descriptions to all LASER modules. * Added info descriptions to all GUN modules. * Added new functionality to autoguns (try them!). * Major rewrite of all old station storage code.
v 0.0040 * Fixed Audio level for new player settings. * Fixed remote refinery bug with undocking and not checking refinery. * Fixed description on Iron Coring. * Fixed GPS destination recalculation bug. * Fixed GPS toggle bug. * Fixed GPS pathfinding bug causing random gate targeting. * Fixed a few bad spec documents. more to come. * Adjusted alignment and text on hotkeys options. * Increased afterburner energy burn. * NPC ships now reflect player afterburners effects.
v 0.0039a - HOTFIX * Fixed mission insurance return exploit bug. * Hotfix for bad wing mesh causing spins. * Fixed platform save bug on title screen.
v 0.0038 * Fixed a few station services around the galaxy. * Fixed drone repair rate bug. * Adjusted drone flight behavior when close to target. * Fixed shipyard display bug showing duplicate ships. * Fixed shipyard display bug when loading ships. * Added bloom option slider into graphics options. * Adjusted sound effect volumes for all modules. * Optimized audio code on title screen. * Optimized audio code on game screen. * Fixed volume slider for sound fx on title screen. * Fixed volume slider for sound fx in game options. * Death penalty is off as default, until sandbox. * Fixed Bug with hotkeys assignment of Camera options. * Fixed Scanner bug with chat missions. * Fixed Tactical sensors , galaxy map dock bug. * Fixed warpgate fee bug charging more than displayed. * Adjusted base mission pay. * Adjusted faction modifier for warpgate fees. * Adjusted max warpgate fee to 100K
Making some good progress with bugs. Managed to squeeze in a few tweaks here and there that should help make things a bit more balanced. This coming week, I will be focused on a nice balancing pass on all the modules. I did manage to get through the GUNS and LASERS, so give me some feedback on what you think about how they are behaving.
Anyway, have a great Sunday, I will see you all first thing monday.
BUILD 0.0037 * Adjusted the economic supply and demand tables. * Adjusted what BUY / SELL orders are generated per station. * Adjusted market event frequency / sector activity. * Adjusted profit margins for BUY / SELL order generator. * Adjusted margin spread of all BUY / SELL orders. * Adjusted Random market event generator. * Adjusted faction influence on market events. * Adjusted university training bonus skill. * Fixed university training skill bug. * Fixed Gradeon database spelling error. * Fixed bug with persisting map causing empty space. * Fixed DEATH ship bug when penalty is off. * Fixed DEATH LS bug when not last saved outside station.
v 0.0036 * Purchasing a new ship defaults to dock page upon completion. * Fixed validation on new ship purchases before removing credits. * Fixed SE-2 SEER ship, bad file data. * Fixed activating the active ship in station hangar. * Fixed Swap ship LS bug with bad filenames. * Fixed ship unique filename bug cause missing ships. * Fixed LS bug when selling ship. * Fixed Galaxy mouseover sectors when docked in station. * Galaxy map toggle in station closes all services. * Disabled Star targeting until I enable energy harvesting. * Fixed carry over skills boxes bug on new campaign. * Fixed Steam achievement reporting. (GOG is coming next). * Fixed Stat for Raider count. * Fixed npc ship bug preventing notify popups upon dispatch. * Killing Raiders now provides a faction bonus to the sector owners. * Environment of starting sector no longer effected by events. * Fixed scanner time for non prescan objects. * Fixed a number of GPS issues and bugs. * Added Skill sorting button for Electronics. * Fixed bug with pilot panel resetting fleet panel. * Fixed Merc fired image icon.
v 0.0035 * Another pass optimizing Tactical sensors. * Optimized the Targeting HUD and tactical Targeting HUD. * Adjusted mission level requirements. * Fixed bug that prevented merc modules from repairing. * Fixed spelling errors in Life Support tutorial. * Another attempt at the controller spin bug. * Fixed merc cargo bug preventing miners from stopping with full cargo. * Drone mining now effects stats and XP. * Fixed tactical sensors reset bug on map view toggle. * Fixed station map mouse wheel zoom bug. * Fixed bookmark camera rotation bug.
BUILD 0.0034 * Adjusted processing of Steam Achievements. * Carry over damage from 0 Shields now passes remainder to Armor. * Fixed duplicating cargo storage bug between stations. * Fixed Law Enforcement notification, split into good and bad news. * Fixed base Shield regeneration for all ships. * Fixed base Energy regeneration for all ships. * Adjusted Laser hitbox colliders for better accuracy. * Steak Life Support item fixed. * Fixed duplicate names for Basic Shield Booster. * Double click Items in targeting panel will activate autopilot. * Right click items in targeting panel to unlock. * Fixed Titan Dreadnought ship skill bug. * Map toggle key now works when docked. * Fixed retire merc bug showing merc in pilot fleet panel. * Fixed faction rating penalty for mission abort. * Fixed weird camera rotation on warp exit. * Added the much requested , persisting scans between warps.
v 0.0033 * Adjusted faction adjustment for mission payout. * Faction modifiers no longer effect script missions. (Tutorials) * Fixed negative mission pay with grossly negative faction ratings. * Faction penalty for merc death reduced. * Fixed merc cargo drag exploit when ship swapping. * Adjusted 3D sound for better overall environmental sound effects. * Hiring a merc will remove any non ammo cargo items. * Fixed mis-aligned text in Refinery * First stage of persisting scans implemented.
v 0.0032a ** Fixed LS transfer bug when selling ship. ** hotfix for breaking tutorial rock mission with * A few spelling fixes. * Market Buy and Sell orders now adjusted by multiple factors. - level, security , faction, rarity of items. * Fixed buy / sell order button hotspot bug. * Fixed garage drag module bug causing missing item. * Impact, Energy ,Explosive resistance applied independent of ship base values. * Fixed Impact passive value bug. * Mission deposit rate dropped to 25 percent. * Mission level have been adjusted to better align with player abilities. * Mission payments have been adjusted to reflect difficulty. * Missions with insurance that is out of your range will not be displayed. * Mission skill point rewards increased. * Faction ratings have more of an effect on mission payments. * Security of target sectors effect mission payments. * Distance required to travel has more of an effect on mission payments. * Fixed scrolling on storage panel. * Fixed market page refresh when purchasing item. * Fixed bug blocking merc clicking in station when refinery active. * Fixed University Discount skill. * Fixed merc focus camera dock bug. * Added notification for out of range cargo.
v 0.0031 * NPC will now chat with a rating above -1.5, not zero. * Mission NPC's will always have chat regardless of rating. * Expanded the refinery capacity from 1000 to 2500. * Fixed refinery output text to reflect capacity in m3. * Refinery will now operate by default when undocked. * Expanded station storage window size. * BUY and SELL order generation now adjusted for pilot level. * Small various text alignments. * Fixed FoodService duplicate name in items database. * Duplicate skills in Gunstellar fixed. * Modules take damage only 5% of hits taken (new games only). * Fixed refinery pop up bug when dragging to market. * Toggle option to transfer refinery output to storage available.
BUILD 0.0030 * Fixed Tutorial mission bug with special rock when dying. * Fixed mission rock object not spawning for tutorial when undocked. * Fixed mission objects bug when loading map in tactical view. * Fixed storage inventory bug when selling corrupt ship. * Fixed duplicating ship bug. * Fixed bug when buying same ship twice. * Fixed Player cargo storage bug when selling ship. * Fixed Module cargo bug when dragging from garage to cargo storage. * Fixed frequency of ship hangar events. * Fixed max number of ships in hangar to 25; * Fixed Life Support qty stack bug when dragging from storage. * Fixed number of spelling and formatting errors. * Removed test events Ship Hangar tied to BioMate. * Added Inverted Mouse options for cockpit steering.
Please note, that only new games will have the inverted mouse option available to save. You will still be able to toggle this option from the EXTRA options in the options panel, but it will not save unless you manually add this line into your player_options.txt file in your MOD/saves/player/ folder.
OPTIONS_invert_mouse;False
Once this line is added, the game will remember the state of this option and save accordingly. This only effects currently active saved games. All new games are fine.
v 0.0029 * Tweaked law enforcement warning notification. * Fixed background in ship editor bug. * Adjusted brightness of tactical sensors. * Stating ship now starts with 2 Life Support items in the cargo. * Fixed storage inventory clearing bug. * Fixed intro text. * Fixed Faction text. * Fixed Welcome tutorial text. * Fixed click thru bug over module options to objects behind UI. * Fixed major shipyard bug when buying new ships. * Fixed life support warning bug upon death. * Added descriptions to life support items.
Astrox Imperium has finally launched, and the feedback has been overwhelming. I am so excited, and after the past few years, I feel like a new wave of energy has washed over this entire project.
I just wanted to take a moment to thank all of you for your support, and especially Astyanyx, JJdogger, and Kjell for all their help with the massive influx of questions, comments, gripes and suggestions.
Over these next 3 weeks, I will be solely focused fixing bugs, and improving the holes and gaps in the tutorials, tutorial missions and all things 'intro' to the game. Once those issues are under control, I will shift gears a bit and begin to revisit the starting missions and early economic systems.
These 2 things will help new players glide into the game, with a more polished transition into the early to mid game mechanics. Just wanted to drop in and let everyone know, i'm on it.
In this video, I cover a few new quality of life tweaks that make things a bit easier all around. I am sure once the game releases next week, the flood gates will open with new ideas for better functionality.
I have added the ability to drag specific quantities of items. By holding down the ALT key when dragging and releasing an item, you will be presented with a slider that will allow you to select the exact amount you would like to move.
I have also added a tweak to the notifications, so that they no longer are obfuscated by the Galaxy Map filter bar, or the Tactical Overlay bar. You can still move these bars around to your liking, but by default, they will no longer block the top notification.
Major changes to the missiles and physics that controls them. I have addressed the issue of slow missiles, by calculating the current speed of the ship when the missile is launched. This will help keep most of the in front of your ship when using afterburners. The missiles will improve their lock on ability when they are within 100 meters of the target. This helps prevent the loopty- loops that can sometimes occur with certain targets.
The big new feature is the ability to walk around outside of your ship. When docking with any structure (NOT Stations), you will automatically disembark from your ship, and have the ability to run around inside the structure, using WASD and the mouse. This functions much like any FPS type game. You are then able to interact with various objects, kiosks and soon, there will be actual NPCs walking around in there.
I plan on adding the ability to rent spaces inside these structures. I will also add the ability to design and construct the interior layouts of these structures, but that will come much later.
I will add the ability to decorate your rented spaces with props, and various in game objects that are collected, purchased, and in some cases, earned.