If you encounter any issues while playing, please share them either here in our Steam community discussion, or via https://briefbattles.com/feedback. We're here to answer your questions and squash any bugs that pop up! :)
We're stoked to see a bunch of new players getting into Brief Battles over the holidays! We hope you've had a great time battling friends, family and our new AI combuttants.
Tim and I would like to wish everyone who's embraced the power of the butt a happy new year! Here's hoping 2021 is filled with a whole lot more underwear-fueled battles 😊
New Game Mutator: Old Schooler ("Boomer Shooter" Mode)
"Old Schooler" turns COMPOUND into a fast paced shooter of the 90s! Sprint around carrying a giant arsenal, fighting against huge numbers of enemies. This dramatically increases the speed of the game so make sure you have your VR legs and have mastered the game's mechanics before trying this one out as it holds nothing back.
Features of the new mutator:
Carry up to 16 guns!
Move faster
More ammo
Auto pickup ammo & health
Way more enemies
Faster enemy bullets
New Sales & Reception Hazard: Cleaner Bot
Moves around the level and cleans the floors. Oh, and also violently explosive if shot.
New Vaccine Warehouse Hazard: Laser Trip Wire
Shoot it or throw something into the laser to set it off. Or, duck under it and let your enemies walk into it instead.
New Executive Power Hazard: Camera Turret
Security cameras at the top level can eliminate threats all by themselves with their side mounted machine gun.
NEW/CHANGED:
New game mutator: Old Schooler ("Boomer Shooter" mode)
New Sales & Reception hazard: Cleaner bot.
New Vaccine Warehouse hazard: Laser trip wire.
New Executive Power hazard: Camera turret.
New bloody splat/thud sound when bullets hit flesh.
Auto pickup ammo & health added to "Extra Arms" mutator.
Misc. other small changes.
FIXED:
Player can no longer eat hamburgers after dying, putting them into a dead / alive limbo.
Pillars no longer spawn in front of the elevator in Sales & Reception maps.
Research & Development glass tanks no longer invincible when the "People Populator" mutator is enabled.
R&D Zombies are now correctly targeted by homing weapons.
Misc. other small fixes.
P.S. please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Here are the upcoming events for the week of Monday Jan 11th, 2021 to Sunday Jan 17th, 2021...
Monday January 11th, 2021 at 2pm ET join Hosts ShensTV & baXcast For their weekly Sponsored event: RECORD HUNTERS Get yourself a record and you could earn some PbP coins during the event! This week the event will be taking place https://www.twitch.tv/shenstv
Wednesday January 13th, 2021 at 3pm ET join FinalRossBattle for Warrior Wednesday! Pay attention to the rules and you could win some PbP Coins! https://www.twitch.tv/finalrossbattle
The next MSLA race is taking place on Thursday January 14th, 2021 at 7:30pm ET with your host Enderzworld. The Delta 214 will begin letting marbles on the track at 7:30pm ET with a Green Flag time of 7:45pm ET. 214 Laps around the Boomerang to celebrate International Kite Day. Win the race and win a 3D Printed Trophy, and be in the Top 3 at the end of the race to win the brand new MSLA Marble! https://www.twitch.tv/enderzworld
To make sure the stability of the game operation and improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 7:00 to 9:00 UTC on January 12, 2021. The game world will be closed at that time.
We will close the game match and the login entrance. The account database will be additional maintenance and backup to ensure the stable and smooth operation of the servers! It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.
Patch notes: 1. Release Battle Pass Season 4
2. The results of Territory War season 1 will be settled and season 2 will be release.
If you have any questions in the game, please contact us in discord or Steam community.
Outpost Engineer is a crafting and logistics game. As such one fundamental piece of the puzzle is how to get your resources from a to b. In this post I delve into the current modes of transportation. Mind that the game is still in closed alpha, and more options will likely be added later on.
Belts and Inserters
As in many other automation games, the most basic way of getting a resource from point A to B is by conveyor belt. To load items on and off conveyor belts 'inserters' can be used. These grab resources from containers, machines, or other belts and place them into containers, machines or belts at the opposing side.
Outpost Engineer is a 3D game, so we need to be able to move resources up and down as well. One way is to use sloped conveyors, which can be crafted whenever you have regular conveyor belts in your inventory.
Once you unlock iron, you will be able to upgrade your inserters to an MK2 version, which has double the speed of the original inserter. Belt upgrade options are also being considered.
Splitting or Joining belts
You can join belts just by pointing the output side to another belt. But there are more advanced options as well which allow you to balance belts to some extent.
The splitter has two input and output sides. It will distribute items in an alternating left/right fashion, unless one side is blocked in which case the other side is prioritized.
Again, this is a 3D game, so we can think in three dimensions for joining belts. There is a vertical splitter variant as well, which has bottom/top input and output sides instead and distributes items accordingly.
Advanced transportation: Cable claw
Once steel is unlocked, a new transportation method becomes available, more suited for long distance transportation. Resources are packed into crates, and loaded/unloaded at cable stations. When there is a demand (and there is a path by cable), a cable claw will transport such a crate to the target destination. Cable transportation uses a network of connected poles, and spawns crates only when there is a demand.
These are the current modes of transportation. The game is still in closed alpha, and as times goes on I'm sure variants will be added.
During the last few weeks, we focused on Prison Simulator: Prologue. We have to fix all of the bugs, check every routine, and make sure that our prologue is ready for release.
First of all, we decided to change the perk panel. It looked very similar to the previous one, and we didn't want to keep it anymore.
The old version has gone, and we have a new one. It looks much better, and it is clean and neat.
Secondly, we have fixed primary bugs that caused animation issues.
New routine
Working on Prison Simulator: Prologue has been exhausting, and it consumes so much time, but we have the satisfaction. Everything looks good, and it works better!
We thought about adding something else. In our prison, there is a visiting room, so we created a new routine. Prisoners can see their friends, wives, or other family members. There are also intimate visits.
We are still working on this routine, but we took some screenshots to show you how it is going.
During the last few weeks, we focused on Prison Simulator: Prologue. We have to fix all of the bugs, check every routine, and make sure that our prologue is ready for release.
First of all, we decided to change the perk panel. It looked very similar to the previous one, and we didn't want to keep it anymore.
The old version has gone, and we have a new one. It looks much better, and it is clean and neat.
Secondly, we have fixed primary bugs that caused animation issues.
New routine
Working on Prison Simulator: Prologue has been exhausting, and it consumes so much time, but we have the satisfaction. Everything looks good, and it works better!
We thought about adding something else. In our prison, there is a visiting room, so we created a new routine. Prisoners can see their friends, wives, or other family members. There are also intimate visits.
We are still working on this routine, but we took some screenshots to show you how it is going.
Time: 9:00-12:00, Jan.12 The scheduled time for maintenance is subject to change.
Steam Version:0.9.7.7
Content: 1、 Military capital exchange activities extended to February 28. 2、 Ranking combat access to advanced supply boxes extended to February 26. 3、 The activity of logging into the advanced supply box is extended to February 28. 4、 The season is expected to end until February 28.