觅长生 - CS233
更新:
1. 宁州四个主城的商店增加了二楼
达到金丹期或者身上有十万灵石就可以进VIP区了。

2. 添加了更多的神通特效和音效
奇怪的duang又又增加了。

3. 重置了炼丹的ui
顺带做了亿点点优化。


优化:
1. 降低了神秘铁剑升级成法宝需要的魔物数量
从21个调整为16个。

2. 降低了百里奇支线的难度
在第二次遇到龙族长老时也有百里奇的助阵了。
同时调整了百里奇助阵时的效果。

3. 优化了倪家支线倪父任务的前置条件
现在唯一的前置条件只有时间,不需要完成任何前置任务。

4. 优化了城市和门派的随机任务
现在城市任务中没有收集草药和炼丹的任务了。
炼丹任务现在单独放在了灵药堂发布。
门派任务也分为了执事堂任务和炼丹房任务。

5. 优化了大地图的美术细节
添加修改了一些小细节。

6. 调整了百里奇的技能配置
百里奇史诗级加强。

7. 优化了宁州地图上遇到的修士图标显示。

8. 优化了一些提示弹窗的文字描述。


修复Bug:
1. 修复了李天任务中逃跑后任务断掉的bug。(现在不让逃跑了)
2. 修复了九纹轮回诀加成异常的问题。
3. 修复了太乙玄功加成异常的问题。
4. 修复了剑系元婴功法加成显示错误的问题。
5. 修复了NPC还会掉落被淘汰的旧材料的bug。
6. 修复了岛上还能收集到被淘汰的旧材料的bug。
7. 修复了海上人物还会需求被淘汰的旧材料的bug。
8. 修复了有时会出现迷你的逃跑窗口的bug
9. 修复了拍卖自己炼制的物品时的名称显示问题
10. 修复了装备两把相同武器时影响cd的bug
11. 修复了服用修为丹药突破小境界后会卡死的bug
12. 修复了巫山走向化尘教的第一个点人物走位过于风骚的bug
13. 修复了一些妖兽魔物的技能描述错误的bug
14. 修复了白帝楼第二个执事的对话bug
15. 修复了门派炼丹任务的bug
16. 修复了百宝行一楼掌柜对话卡死的bug
17. 修复了炼丹丹炉没有上限的bug
18. 修复了御剑门炼丹房无法重复进入的bug
19. 修复了冰雨术有概率无法生效的bug

——————————————————————————————————————————

游戏还在抢先体验阶段,如果发现Bug的话可以到群里找管理或者到贴吧发帖。
QQ群:
908385158(1群) (已满)
759875274(2群)
1045590922(3群)
百度贴吧:
觅长生吧
觅长生游戏吧
Brief Battles - juicycupcake
Hotfix 1.1.1
We've put together a quick hotfix to resolve an issue found in our latest major update.

Fix list:
  • Fixed a bug where it was sometimes not possible for all local players to continue with a rematch, following a battle with AI.

If you want more information about our latest major update, you can check out the feature list here.

If you encounter any issues while playing, please share them either here in our Steam community discussion, or via https://briefbattles.com/feedback. We're here to answer your questions and squash any bugs that pop up! :)



We're stoked to see a bunch of new players getting into Brief Battles over the holidays! We hope you've had a great time battling friends, family and our new AI combuttants.

Tim and I would like to wish everyone who's embraced the power of the butt a happy new year! Here's hoping 2021 is filled with a whole lot more underwear-fueled battles 😊


May your butt reign supreme,
Andrew 🍑
COMPOUND - BEBUN


New Game Mutator: Old Schooler ("Boomer Shooter" Mode)
"Old Schooler" turns COMPOUND into a fast paced shooter of the 90s! Sprint around carrying a giant arsenal, fighting against huge numbers of enemies. This dramatically increases the speed of the game so make sure you have your VR legs and have mastered the game's mechanics before trying this one out as it holds nothing back.



Features of the new mutator:
  • Carry up to 16 guns!
  • Move faster
  • More ammo
  • Auto pickup ammo & health
  • Way more enemies
  • Faster enemy bullets

New Sales & Reception Hazard: Cleaner Bot
Moves around the level and cleans the floors. Oh, and also violently explosive if shot.



New Vaccine Warehouse Hazard: Laser Trip Wire
Shoot it or throw something into the laser to set it off. Or, duck under it and let your enemies walk into it instead.



New Executive Power Hazard: Camera Turret
Security cameras at the top level can eliminate threats all by themselves with their side mounted machine gun.



NEW/CHANGED:
  • New game mutator: Old Schooler ("Boomer Shooter" mode)
  • New Sales & Reception hazard: Cleaner bot.
  • New Vaccine Warehouse hazard: Laser trip wire.
  • New Executive Power hazard: Camera turret.
  • New bloody splat/thud sound when bullets hit flesh.
  • Auto pickup ammo & health added to "Extra Arms" mutator.
  • Misc. other small changes.

FIXED:
  • Player can no longer eat hamburgers after dying, putting them into a dead / alive limbo.
  • Pillars no longer spawn in front of the elevator in Sales & Reception maps.
  • Research & Development glass tanks no longer invincible when the "People Populator" mutator is enabled.
  • R&D Zombies are now correctly targeted by homing weapons.
  • Misc. other small fixes.

P.S. please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Marbles on Stream - Enderzworld
Here are the upcoming events for the week of Monday Jan 11th, 2021 to Sunday Jan 17th, 2021...

Monday January 11th, 2021 at 2pm ET join Hosts ShensTV & baXcast For their weekly Sponsored event: RECORD HUNTERS Get yourself a record and you could earn some PbP coins during the event! This week the event will be taking place
https://www.twitch.tv/shenstv

Wednesday January 13th, 2021 at 3pm ET join FinalRossBattle for Warrior Wednesday! Pay attention to the rules and you could win some PbP Coins!
https://www.twitch.tv/finalrossbattle

The next MSLA race is taking place on Thursday January 14th, 2021 at 7:30pm ET with your host Enderzworld. The Delta 214 will begin letting marbles on the track at 7:30pm ET with a Green Flag time of 7:45pm ET. 214 Laps around the Boomerang to celebrate International Kite Day. Win the race and win a 3D Printed Trophy, and be in the Top 3 at the end of the race to win the brand new MSLA Marble!
https://www.twitch.tv/enderzworld


Join our Discord: https://discord.gg/pixelbypixelstudios

Follow Pixel By Pixel Studios on these social media channels:
Twitter: @PixelbyPixelStu
Instagram: @PixelbyPixelStu
Jan 11, 2021
Blood of Steel - bloodofsteel004
Dear lords,

To make sure the stability of the game operation and improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 7:00 to 9:00 UTC on January 12, 2021. The game world will be closed at that time.

We will close the game match and the login entrance. The account database will be additional maintenance and backup to ensure the stable and smooth operation of the servers!
It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.

Patch notes:
1. Release Battle Pass Season 4



2. The results of Territory War season 1 will be settled and season 2 will be release.

If you have any questions in the game, please contact us in discord or Steam community.
Jan 11, 2021
Outpost Engineer - wombat
Outpost Engineer is a crafting and logistics game. As such one fundamental piece of the puzzle is how to get your resources from a to b.
In this post I delve into the current modes of transportation. Mind that the game is still in closed alpha, and more options will likely be added later on.

Belts and Inserters
As in many other automation games, the most basic way of getting a resource from point A to B is by conveyor belt. To load items on and off conveyor belts 'inserters' can be used. These grab resources from containers, machines, or other belts and place them into containers, machines or belts at the opposing side.


Outpost Engineer is a 3D game, so we need to be able to move resources up and down as well. One way is to use sloped conveyors, which can be crafted whenever you have regular conveyor belts in your inventory.


Once you unlock iron, you will be able to upgrade your inserters to an MK2 version, which has double the speed of the original inserter. Belt upgrade options are also being considered.

Splitting or Joining belts
You can join belts just by pointing the output side to another belt. But there are more advanced options as well which allow you to balance belts to some extent.

The splitter has two input and output sides. It will distribute items in an alternating left/right fashion, unless one side is blocked in which case the other side is prioritized.


Again, this is a 3D game, so we can think in three dimensions for joining belts. There is a vertical splitter variant as well, which has bottom/top input and output sides instead and distributes items accordingly.


Advanced transportation: Cable claw
Once steel is unlocked, a new transportation method becomes available, more suited for long distance transportation.
Resources are packed into crates, and loaded/unloaded at cable stations. When there is a demand (and there is a path by cable), a cable claw will transport such a crate to the target destination.
Cable transportation uses a network of connected poles, and spawns crates only when there is a demand.



These are the current modes of transportation. The game is still in closed alpha, and as times goes on I'm sure variants will be added.

Hope you enjoyed this post

Greetings,
David

Prison Simulator Prologue - Kai
Hello Guards,

During the last few weeks, we focused on Prison Simulator: Prologue. We have to fix all of the bugs, check every routine, and make sure that our prologue is ready for release.

First of all, we decided to change the perk panel. It looked very similar to the previous one, and we didn't want to keep it anymore.

The old version has gone, and we have a new one. It looks much better, and it is clean and neat.

Secondly, we have fixed primary bugs that caused animation issues.

New routine



Working on Prison Simulator: Prologue has been exhausting, and it consumes so much time, but we have the satisfaction. Everything looks good, and it works better!

We have got many routines in our game.

Morning count
Evening count
Canteen
Workshop
Yard
Monitoring
Parcel searching
Reception new prisoners
Showers
Documents
Cells shakedown
Free time (with mini-games)
Releasing prisoners
Execution

We thought about adding something else. In our prison, there is a visiting room, so we created a new routine. Prisoners can see their friends, wives, or other family members. There are also intimate visits.

We are still working on this routine, but we took some screenshots to show you how it is going.






Cheers! :)





Prison Simulator - Kai
Hello Guards,

During the last few weeks, we focused on Prison Simulator: Prologue. We have to fix all of the bugs, check every routine, and make sure that our prologue is ready for release.

First of all, we decided to change the perk panel. It looked very similar to the previous one, and we didn't want to keep it anymore.

The old version has gone, and we have a new one. It looks much better, and it is clean and neat.

Secondly, we have fixed primary bugs that caused animation issues.

New routine



Working on Prison Simulator: Prologue has been exhausting, and it consumes so much time, but we have the satisfaction. Everything looks good, and it works better!

We have got many routines in our game.

Morning count
Evening count
Canteen
Workshop
Yard
Monitoring
Parcel searching
Reception new prisoners
Showers
Documents
Cells shakedown
Free time (with mini-games)
Releasing prisoners
Execution

We thought about adding something else. In our prison, there is a visiting room, so we created a new routine. Prisoners can see their friends, wives, or other family members. There are also intimate visits.

We are still working on this routine, but we took some screenshots to show you how it is going.






Cheers! :)





Refight:Burning Engine - brahmagame02
Time: 9:00-12:00, Jan.12
The scheduled time for maintenance is subject to change.

Steam Version:0.9.7.7

Content:
1、 Military capital exchange activities extended to February 28.
2、 Ranking combat access to advanced supply boxes extended to February 26.
3、 The activity of logging into the advanced supply box is extended to February 28.
4、 The season is expected to end until February 28.

Jan 11, 2021
灵魂筹码 Soul at Stake - 奇多配酸奶
更新福利
每个账号20000筹码

辛丑年新赛季开启
2021年即辛丑年赛季全新开启,全年共进行8轮赛季。在辛丑年全部赛季结束后,在一共8轮中全都达到一段的玩家,可获得一份特殊神秘奖励。
辛丑年第1轮赛季最高奖励分别为凶尸和安琪的全新主题外观套装,在第1轮赛季期间,恶灵和赌徒历史段位达到1段,即可在赛季结束时获得相应套装奖励。第1轮赛季预计将在2021年2月末结束。


BUG修复
修复了赌徒使用平安符时特效贴图丢失的错误。
...