Ash of Gods: Redemption - bijou


Hey folks!

Looks like Ash of Gods: The Way is following Redemption's steps because it was awarded for Excellence in Visual Art on DevGamm Spring 2021.

Also, the game was nominated for Grand Prize and Excellence in Audio, ending up among 5 shortlisted projects. I guess it is a good sign but you will be probably able to test the game in a month on Steam Summer Festival. We are working hard to deliver a more complex and polished experience, so your feedback would be very appreciated.

Add us to your wishlist and follow us on Steam, and you won't miss the chance to try the game.
Ash of Gods: Redemption - bijou


Hey folks!

We do not spoil you with news about our new game, Ash of Gods: The Way, but it just got the very first award on Indie Cup as the Best PC Game, just like Redemption did three years ago. We also got nominated in four more categories.

Follow us on Steam and add us to your wishlist if you didn't do that yet.

Feb 11, 2021
Ash of Gods: Redemption - bijou


It's Steam Lunar New Year Sale and it is a high time to celebrate it with a huge discount on Ash of Gods: Redemption. You have a chance to purchase the game as well as its Deluxe Edition with 60% OFF 'till the end of the sale which is February, 15.

Also, check our new upcoming game, Ash of Gods: The Way.

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Jan 29, 2021
Ash of Gods: Redemption - bijou

Dear friends! It is been a while since our last update here about what we are up to and our upcoming projects, and today I would like to change that and introduce all of you to Ash of Gods: The Way.



This is our second single-player story-driven game set in Ash of Gods universe. Keep in mind that The Way is not a sequel to Ash of Gods: Redemption, though it is the same world of Terminum 20 years later and you can visit some places you've visited before, hear about Redemption's events and even meet a familiar character.



Ash of Gods: The Way is a turn-based tactical card game with a unique but simple gameplay. Pick up a card from the deck of characters and put your hero to any of three available lines, then strengthen him up with an item or use a spell from the support deck to hurt or control your enemies. To win you have to reach opponent's commander and reduce his health to zero. If your commander dies, you are defeated.



There are six factions available in the game with a great deal of synergy skills and unique support items and spells. You have to learn about its synergy to create an efficient and original strategy.



At the moment we are working on the vertical slice of the project and it is almost finished. Basically, 1/4 of the game is ready, and now we are looking for a publisher. We are also going to make limited testing via Steam Playtest in the end of January. Thus, if you want to try The Way among the very first players, follow the game to keep yourself updated. We will make a post about it.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Thank you very much for your support through all these years, it means a lot.
Yours, AurumDust team.


Nov 25, 2020
Ash of Gods: Redemption - bijou

Hey folks! The Steam Awards is here, and it is time to compete with other nice projects for a place in the sun. We hope you will support us and help us to stand proud among the rest.

Why Labor of Love?

Because we are still working hard to expand Ash of Gods' franchise. There was Ash of Gods: Arena demo available on Steam Summer festival, an improved version of Redemption's multiplayer. We also released Ash of Gods: Tactics on mobile devices and working hard on another PC game in Ash of Gods universe.



Of course, it is up to you to decide if we deserve the nomination but we truly appreciate your support. It is very important for tiny studios like ours. Thank you very much.

https://store.steampowered.com/app/691690/
Apr 30, 2020
Ash of Gods: Redemption - bijou
Hey, folks! It’s been awhile.

As you may know we were busy with console versions of Redemption and a mobile CCG project in Ash of Gods universe but now it is time to move further and to make another announcement.

Ash of Gods: Redemption was released about 2 years ago but we didn’t have the time to finish its multiplayer. A great deal of players were upset about it because they craved to play with friends and fight each other. So we never gave up the idea to make things right one day. And now we're gonna make it.

https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/

We are going to release Ash of Gods: Arena, an online game based on Redemption’s multiplayer, as a Steam Early Access title to improve it over time with your feedback.

So, what can you expect and how it will be different from the original?



There are few reasons behind our decision to make a stand alone title. Since the release of Redemption we received a lot of feedback about the combat, and reviews were mixed. So we’ve decided to change core gameplay, to make it less random, more rewarding, with a great deal of tactical options for a player. But since Redemption’s multiplayer is binded with single-player mode, it is hard to change anything without breaking the whole game.

Another reason to do that is to significantly increase the number of players to let them play against each other, instead of fighting AI. That’s why we’ve decided to release Arena as a free-to-play title. It will allow us to attract more fans of turn-based combats without having them pay for the original game.



As I mentioned before, the game will be released as a Steam Early Access title. This way we can test changes and add new features based on your feedback. On the release it will be a fully functional multiplayer from Redemption with improved drop and stability, and we are going to constantly release new changes over time.

What are we going to change? We’ve carefully considered your feedback and have set our priorities so far towards a few important things.

THE PRIORITY SYSTEM
No more priority for small teams and no asynchronous rounds. At the moment players do not get a lot of benefits for killing an enemy character. On the other hand, the smaller team gets an advantage. We will change this.



NEW RULES FOR THE DECK
Cards should be used as an additional measure, not to take the whole turn. At the moment you can significantly impact the fight and completely change the course of an entire battle with your deck but the most powerful cards are available only in late rounds while the others are too weak to waste your turn on them.

NEW AND REWORKED MECHANICS
We are not satisfied with some of the existing mechanics. For example, stun can be really disappointing at the end of the round, special abilities shouldn’t require health unless it is appropriate—for berserk class, for example. On the other hand, we want to add more possibilities to impact the fight.



Of course, we are going to make even more changes over time. We intend to improve overall combat’s dynamic, add new combat modes, improve clans and UI, balance and loot. And we crave to hear your opinions about it. We’ve managed to build a small but dedicated community with Redemption’s multiplayer and would be very grateful for your feedback and ideas.

So, join us in Ash of Gods: Arena discussions and Discord channel to share your thoughts, wishlist the game and follow us on Steam to stay tuned.

https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/
Ash of Gods: Redemption - bijou


Hey, folks! As you may know, recently Steam changed some conditions concerning music. We made a few changes according to these conditions, and now you don't need to buy the game if you want to buy its original soundtrack. It's no longer a DLC that requires a base game.



Moreover, now Ash of Gods' OST is available not just .mp3 but lossless quality as well (.flac). We've also added a bonus song Pray in Wodan, the song Reet sings standing on the scaffold.

The soundtrack is written by Adam Skorupa, a famous Polish composer, known for his work with Call of Juarez, Eve Online, Painkiller and, of course, The Witcher.



If you do like our soundtrack and already have it in your library, please, support us and write a few words for Steam review. We'd be really grateful, and if we manage to get 30 new reviews, we will add more bonuses to the soundtrack. Do you want to hear them?

https://store.steampowered.com/app/776650
Ash of Gods: Redemption - bijou


Hey folks! Here we are, finally releasing Ash of Gods: Redemption on consoles! We know that some of you have waited too long but we are happy to announce the exact date.

Ash of Gods: Redemption will become available on PS4, XBOX One and Nintendo Switch on January, 31, 2020. Also, you can buy a retail PC version of the game with DVD and a Steam key.

Check out the announcement trailer:



Thank you very much for being with us and for your support. We wish you the best in the upcoming year!
Mar 28, 2019
Ash of Gods: Redemption - bijou


Hello there! This update is not big but still very important because it finally brings Spanish language to the game and also fixes a few nasty bugs which could affect your gaming experience.

SPANISH LOCALIZATION

Yes, we finally did it. It is a shame it took a great deal of time and we didn't manage to make it on the release but it's finally here. We hope all Spanish gamers will enjoy our game and will be pleased with translation.

We are still working to fix minor issues in localization and will definitely update it. Please, let us know if something's wrong. And have a good time in the world of Terminum.



ENGLISH LOCALIZATION

After the release we received a lot of complains about English localization, but since that we managed to significantly improve the localization during regular updates. And today we publish the final update for English text (at least, we do hope it is final) and hope you will be pleased with our work.

Thanks to everyone for sharing feedback.



CONSOLE RELEASES

They are 100% ready, but keep in mind that it takes time to make physical copies. Approximately, Ash of Gods will hit PS4, XBOX and Switch in the end of summer.



FIXES
  • Fixed a bug when two musical tracks played in the same time since Ursus
  • Fixed a bug when the game skipped a conversation between Blance (aka Hopper Rouly) and his companions after Thorn Brenin's execution
  • Fixed a bug with empty shop and team management in Ursus
  • Fixed a bug with pop-up windows on global map: closing a pop-up window with a mouse click to map do not blocked the map anymore.
  • Fixed a fight in Unda's house, now it doesn't last forever.



IMPORTANT:
  1. If your game loading low on WIndows (more than a minute), please, delete devtodev folder. You can dind it here: Users\<YOUR PROFILE NAME>\AppData\LocalLow\AurumDust LLC\Ash of Gods.

  2. If your game crashing during the battle at Unda's, switch to OpenGL.

  3. If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

    -force-glcore

  4. There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.

  5. Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.

  6. If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:

    -force-glcore

    Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.



If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

Please, write an honest review about the game. Your support will help us to bring more players. Thank you.

http://store.steampowered.com/app/691690/Ash_of_Gods/
Ash of Gods: Redemption - bijou


Hey, folks! We haven't posted anything this year, so I reckon it is time to tell you what we are up to at the moment and make a few announcements.

SPANISH LOCALIZATION

As you may know, a lot of players asked us for Spanish localization but unfortunately there were a lot of troubles with it. Anyways, I am happy to inform that Spanish is finally almost ready, we are integrating in to the game at the moment and it will be released approximately in 2-4 weeks among with a few nasty bug fixes.

We will also publish another update for English localization.



PS4, XBOX, SWITCH RELEASE

As you also may know, we were going to release Ash of Gods on consoles from the very beginning. And that's finally happening. Everything is already set, and we are going to start final QA in the middle of March.

Approximately, all console versions will become available on PS4, XBOX and Switch in the end of Q2 2019.



ASH OF GODS ON MOBILE

We are also going to port Ash of Gods: Redemption to mobile devices (iOS / Android) as it was promised during our Kickstarter campaign but due to the lack of experience in developing mobile games and considering it will be rather difficult to transfer such a big game to small screens with the very first attempt we decided to create Ash of Gods: Tactics first to learn some basics.



ASH OF GODS: TACTICS

Well, if you were wondering about screenshots in this article, it is time to tell you that this is a brand new Ash of Gods' game, the one I mentioned above, Ash of Gods: Tactics:

https://youtu.be/L4E6DkdvcSQ
The idea was simple. We decided to create a small exclusive mobile title using some assets from the original project to learn more about developing mobile games. This knowledge is necessary because we'd like to transfer Ash of Gods: Redemption to mobile devices as good as it possible.



Tactics is a small prequel to Redemption with completely different gameplay, based on cards. We wanted to adapt the new project for mobiles, that's why its combat is pretty simple (though, the game is probably semi-hardcore) and battles take 5 minutes tops.



What do you need to do? You have two decks of cards: characters' deck and a deck with spells and items. Every turn you can use one card from each deck. Basically, you choose a character and place him on any of three lanes you have, then use an item or a spell on him or any other characters presented on the battlefield. Your turn ends and characters make their moves based on their stats. Your goal is to defeat your opponent's hero reducing his health to zero.



At the moment we are in closed alpha testing but planning to release the game in a few months, its technical launch is planned in April. When it is released, we are going to port AoG: Redemption to mobile devices as it was promised.

Feel free to ask any questions and, of course, let us know what you think. Thanks a lot for your support.

https://store.steampowered.com/app/691690
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