We're excited to announce the release of version 1.2.0 for Land of the Vikings! Expand the horizons of your Viking saga with a new free map DLC, new models, and important bug fixes based on community feedback!
New Map DLC: Dage Island!
Set sail and explore the mysterious shores of Dage Island, our latest map, available as a free DLC for all players. Dage Island promises a new realm of challenges and adventures, crafted to test the mettle of even the most seasoned jarls. Navigate through rugged mountainous terrains and establish your dominance in this fresh landscape, where every decision could lead to glory or peril.
New Models
We've visually enhanced the models for two structures in your settlements: the marketplace and the warehouse. Both have been redesigned to elevate the aesthetics of your villages.
Updated Warehouse
Updated Marketplace
Bug Fixes:
New Shortcut Key (R) for Making Roads: Easily build roads with the new shortcut key 'R'.
Camera Control Helper: Fixed the states of Q and E buttons to match the correct camera control functions.
Camera Drift: Resolved the issue where the camera occasionally drifts off unexpectedly.
Fishing Achievement: Corrected the "Time to Go Fishing" achievement to trigger appropriately, considering the starting fishing ships.
Building Border: Fixed the issue where a red border appears when adding decorations near buildings.
Statistics Panel: The statistics panel now functions correctly when the game is paused.
Building Highlights: Buildings’ outlines are now highlighted properly when construction occurs while the game is paused.
Productivity Display: Productivity percentage is now visible again after placing a Hunter Lodge or Gatherer Hut.
Tutorial Screen: Updated the tutorial screen to correctly indicate the position of the building selection menu (bottom instead of right).
Animal Ranch Employment: Addressed the bug showing incorrect employment numbers (e.g., 23/20) in fully employed animal ranches.
Pathfinding: Fixed the issue where people walk through the wooden walls.
Tavern Storage Expansion: Resolved the inability to expand the storage of the Tavern.
Hunger Complaints: Adjusted the number of hunger complaints to dynamically change according to the population size.
Improvements: Various improvements have been made to enhance your overall gaming experience. Updating to this version is beneficial.
Thank you for your continued support and enthusiasm! Your reports and feedback are crucial in shaping the future of Land of the Vikings. We hope you enjoy exploring Dage Island and all the enhancements this update brings.
[Future update notice] When I finished early access, I aimed for stage 100. However, after producing the 60th stage, I became concerned. This is because I thought that difficulty levels higher than this would be unnecessarily difficult and would be insignificant to those who cleared stage 60 even if the difficulty was lowered and other restrictions were imposed. So, rather than continuing to increase the stage as before, I will apply a different method. I will let you know once the specific direction is decided.
Weeks after the Early Access release, and thanks to the feedback obtained by a small but not insignificant community, some of the following improvements and additions have been applied, which will be summarized below:
First of all, the levels of the Net-Cube Abstractia have been redesigned to be shorter or more concise for the challenges they propose. For example, level 5-1 now has a gigantic fuscia tree indicating the goal, but there are reach by means of teleporters to which three of them are the correct ones.
Also in the pause menu, a button has been included to return to the start menu without having to save the game.
And speaking of saving the game, a toggle has also been included to activate the autosave option to the right of the help buttons for the controls.
Among other things that were included:
The FixedTime was reduced to 0.02 at 0.0166 for better performing on 60 Fps mode,
and certain parts of the code that were affected by these changes were adapted.
Sprint automatic activated after 3 seconds walking.
The scroll of the graphics option in the pause menu can now be up and down with the right joystick of the controls.
Checkpoints added in levels 1-4 & 2-5 Randy's phase.
Some bugs & detail fixes.
We hope that with everything included in the patch you have a better experience playing Randy & Manilla.
An Important Bulletin from Drill Core Corporate HQ
We are proud to announce that as part of Steam Next Fest our Voluntary Obligatory Corporate Management Training Session, lead by expert Manager Aliensrock, will again be presented at 10pm CEST (4pm ET, 1pm PT) on the 11th of June in case any of our esteemed managers missed the first broadcast!
Remember, while this is an entirely voluntary training session, the company will be keeping an eye on who is truly enthusiastic about our work! So make sure you attend! (Your pay will be deducted for the time spent in training).
Once you've completed the training video, return to your drilling platforms in the Demo, available now!
Drill Core Corporation “Building Tomorrow's Galaxy One Core At A Time” --------------------------------------------------------------------------------------------------------------
We are preparing a new update that will bring an expanded Pause Screen which will include long-requested quality of life changes, which will be effective for both main and prologue versions of the game.
As an addition to this, we are eager to shape Castle of Alchemists with your feedback. New stuff you want to see in the game, stuff you want to be changed or balancing changes, anything is fair game.
You can reach us through Discussions on Steam, or even better yet, in our Discord for feedback.
- Fixed a issue where player could get Exit confirm UI and still un-pause game - Fixed a issue where Gamepad connected UI wouldn't disable Main Menu UI menu
We have an important news for you today! The Perennial Order Steam page has been localized in 20 languages. Dive into the exciting features of this plant horror boss rush in your own language, be it French, German, Spanish, Italian, Dutch, Japanese, or many others!
For future announcements, keep an eye out on our social media channels 👇
▰▰▰▰▰▰▰▱▱▱ 70% ▻ Added light shafts to windows ▻ Added room generation ▻ Added new roofs [WIP] ▻ Added generating mountain map border ▻ Added generating entrances / exits of maps ▻ Added generation of mountain walls ▻ Removed one side wall of mountain map
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed not being able to walk back up when falling down from hills ▻ Fixed generating points of interest outside of playable map area ▻ Fixed generating enemies outside of playable map area ▻ Fixed not generating height of map exit correctly ▻ Fixed generating paths in entrance / exit area ▻ Fixed floor y-error ▻ Fixed props y-error
We're back with our promised weekly update for you all :D
We're still focusing on fixing some performance issues & bug fixes, but we also had some time to add in enemies!
This time around we have...
Additions:
2 new mobs (crossbow and sword) Getting more of that variety in there!
Bugfixes
Another round of optimization to further improve performance
Improved Steam Cloud saves behavior
Fixed issues with save files when resuming a save
Fixed Alt+Enter not enabling Full screen
Fixed a bug that made challenge rooms appear before unlocking glimmer
Optimized player input to prevent lag
Fixed some localization issues in French
We'll be back next week with another update! Whatever's ready, you will have it!
If you have an issue with your save after this update, then do these steps (DO NOT DO THIS BEFORE LAUNCHING THE GAME):
- go to Steam\userdata\'your steam account ID'\2717880\remote - Copy the the save file in there (should be called 'global') - Go to Steam\steamapps\common\The Rogue Prince Of Persia\userdata\saves\'folder with an ID' - Paste the files there - Rename the file and just add ".sav" on the end, so you end up with 'global.sav' as the name
We think this is from the switch to Steam Auto Cloud, and the file migration should have been automatic. Anyway this should be the first and last time this happens now that it's on Auto Cloud!