Hello everyone,
The game is still in private beta (join the Discord to play). I've made numerous performance improvements; the game now runs 4 times faster, with no impact on the visuals.
- Game Thread: from 50ms to 15ms
- Textures: 6 GB saved and better streaming
- Numerous graphical improvements as well
Here are the latest screenshots:
Kess just got an avatar update and it’s flaming hot! @Passion Rift
🌶️Updated 2D Avatar: Improved detail, color depth, and overall polish.
🌶️Smoother Animations: More natural and expressive movements.
🌶️Outfit Collection Refresh: Six styles that perfectly match her fiery energy.
Her visuals have been refreshed for sharper detail, richer colors, and a style that brings her personality to life like never before. Animation flow has been smoothed out, making her movements and expressions feel more dynamic and engaging.
Whether she’s on the frontlines or lighting up the conversation, Kess’s updated look makes every encounter stand out.
See her updated avatar in-game now — she’s ready.
With heat,
JNT Corp. Reality Division
Watching. Waiting. Always filming. 🎥
Sorry for the slightly clickbait title: first of all, I want to say that development is still very much active, and a major update is on the way!
Blêktre 2081 was first created as a conceptual experiment. Since it was also a video game, publishing it on Steam felt natural. It allowed me to discover what the video game market is really like. After six months of operation, and a rather normal lack of mass appeal, I considered smoothing out Blêktre to make it more compatible with market expectations.
But after working in that direction, I realized it was stripping away the game’s original idea: offering a radical, sad, and mocking experience that tells the story of an unjust society. I still believe this is an interesting and even fun idea — but clearly not for everyone. And if I were to twist Blêktre’s concept to appeal to the widest audience, I think it would end up pleasing no one… starting with me.
So I decided to drop any commercial ambitions for Blêktre and make the game free via the demo version (web and Steam). This free version will now have no restrictions, including the save disks that were previously disabled in this mode: you will now be able to resurrect like everyone else.
Oh, but of course there’s a twist! To truly simulate real life, you have to know that while all citizens are equal, some are more equal than others… A new major privilege is now granted to the player who reaches the very top of the pyramid — the position of mayor of the city: they will now be able to set the law and decide, among other things, whether refugees playing on a free account can be pursued by player-police officers. With some skill, those refugees can still evade them and climb the ranks to ultimately change the law in their favor…
Freeing Blêktre from commercial ambitions allows me to imagine more radical, more unfair ideas — but also ones that are more consistent with the nature of the game. I’m convinced this won’t stop it from being fun and balanced — quite the opposite. Opposition always finds a way!
This update is planned for Fall 2025. I hope to see you among the testers of this experience, which I now consider more refined than ever. The next version will bring many changes, and I will get back to you with the full details of this true expansion.
In the meantime, I hope real life isn’t that harsh for you — even if you’re prepared with such a high-quality simulator.
With love,
Charles
Welcome back, Ghost Hunters. We’ve got an update for you.
Today, we are excited to release the reworked Grafton Farmhouse alongside a handful of quality-of-life improvements. This update is available now across all platforms that Phasmophobia is available for.
We can’t wait to hear your thoughts and experiences on the new-look Grafton Farmhouse, so be sure to share these with us on stream and on social media.
Full patch notes: https://www.kineticgames.co.uk/blog/phasmophobia-grafton-rework-outnow
Anyone who has closely followed our recent announcement about the future of The Bus DLC – Hamburg City might have already spotted a small hint in the news image about what’s to come:
In The Bus DLC – Hamburg City, Line 7 heads north!
The map is being expanded, and work on it is already in full swing.
The new route will run from the Barmbek U- and S-Bahn station further north.
The roundabout there could already be seen in the announcement image.
North of the roundabout, several lines run further into the north, and one of them – Line 7 – is now being built.
Line 7 will end in Steilshoop. This district, part of the Wandsbek borough, has many faces.
On one hand, from the late 1960s onwards, high-rise housing was built here for more than 20,000 people; on the other, it is also a green oasis with parks, abundant trees, sports facilities, and allotment gardens.
Here, too, Hamburg lives up to its reputation as a very green city.
The journey on Line 7 takes you through the more urban Barmbek area, past shops, restaurants, residential areas, and commercial zones, towards Steilshooper Allee.
After a short stretch there, the bus turns east into Gustav-Seitz-Weg.
It then passes through a roundabout from which parts of the Steilshoop shopping center can be seen, and continues into Gründgensstraße, named after German actor Gustav Gründgens.
Shortly before Borchertring, the bus reaches its terminus, also called Borchertring.
There, the bus has its own loop with a layover area, providing enough space to turn around before starting the return trip to Barmbek.