Hey shepherds,
We've got exciting news:
Sheepherds! is officially set to launch on November 17, 2025! 🎉
More levels, more dog breeds, and even more ways to mess around...
We're so excited to welcome you all to our cozy world of barking, running, and wool-collecting with your friends!

In Sheepherds!, you become sheepdogs working together to guide colorful flocks through beautiful landscapes. Wool is your goal: run, bark, collect and get more cute puppy outfits.
Play solo or co-op (up to 4 players), locally or online! There is no pressure — just cozy, wholesome chaos with your friends.
Our free demo is still live, so come try it now and let us know what you think!
https://store.steampowered.com/app/3006280/Sheepherds/Join our Discord to connect with other players and share your feedback^^
If you enjoy the game, don’t forget to wishlist, it really helps us out.
Thank you all for being part of our journey💛 See you soon!
Happy sheepherding,
Ultimo Disco

Hotfix for gallery freezing in some cases
2 new minigames: Sequences, Bacteria
Gallery: added buttons to hide specific pictures and DLC subfolders
slideshow option to show just the current subfolder, the whole DLC, or all pictures
roster editors now have the same design selection dialogs, in anticipation of content increase with the coming DLCs. Btw if you own some DLCs, you can make use of the hundreds of background images there with Options->Advanced->(backgrounds section)->Images: change every X seconds + enable animated transition. This will create a slideshow in the background
minor fixes

Hey Quartermain players!
We told you a patch was coming, and it's taken a while as the engine has been going through some updates, but we've finally made it!
What does this mean?
Steam Achievements are now implemented and functional.
Quicksaves are in, and they work!
A bug with treasure collecting has been fixed.
Losing weapons in level transitions is now fixed.
You can now change screen resolution.
To ensure that players do not lose progress, there are now TWO versions of the game available. If you do not wish to start over, you can play the Legacy version. If you wish to have achievements working, you will need to select the top option when launching the game.
Massive thanks to PrinceOfMars, as well as Stringsnapper, for making this update a reality.
Sam
DOSMan Games

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。
次回実施を予定している定期メンテナンス実施日についてお知らせいたします。
【実施予定時間】
・2025年11月4日(火) 10:00~15:00まで
※終了時刻は、メンテナンスの状況によって前後する場合があります。
※メンテナンス実施中はゲームをご利用いただけません。
※各アップデートの詳細、細かな内容につきましては、メンテナンス終了後に公開するパッチノートをご確認ください。
【商店/TP関連】
11月の「レティーシャのシークレットキューブ」販売開始
【不具合修正】
アーチャー系統の「ハーミット」のスキル係数が、ウィザード系統とクレリック系統よりも低い現象
クレリック(男)キャラクターで「抱きしめて!うとうとポポリオン」を使用すると、うとうとポポリオンが見えなくなる現象
カレンティスピクティスアクセサリーのツールチップ内容の一部誤った表記を修正
▶「充填(雷撃)」可能時間「0.5秒」→「0.25秒」
「沈黙の森・ベリオラ」レイド入場時、BGMが切り替わらない現象
\[Lv.520] エーテルジェムレベルアップスクロール(+100)アイテム使用時、表示されるUIメッセージを修正
掲示板で「ヴェルニケの破片ダンジョン」のクリアタイムの表記が異常な現象の疑わしき部分を修正
※本内容は実際にアップデートされた際、変更や追加が生じる場合があります。
※一部の内容は、メンテナンス終了後に詳細をご案内する場合があります。
※メンテナンス中はゲームをご利用いただけません。
啓示者の皆様にご迷惑をおかけいたしますが、ご協力の程よろしくお願い致します。
今後とも「Tree of Savior」をよろしくお願い申し上げます。
「Tree of Savior」運営チーム
With the arrival of Gemima's first DLC imminent, I've been working on a whole new tranche of achievements!
But don't worry: if you're a dedicated 100%-er and have rinsed the base game already, Gemima offers the option to unlock the DLC's achievements without purchasing the upgrade.
Otherworldly forces still rule the world, and they have gifts for their chosen heroes!
Enter the game from November 3 to 7 and grab a Mystery Box I from the game Store for free. Open it and discover the dark secrets hidden within!

What can the container drop? You're most likely to find an impressive supply of resources, but you can get a Mystery Certificate—guaranteed to provide one of more than 100 Tier V–X Premium or Collector tanks—with a 5% drop chance.
Double Contact & Out-of-Bounds Rules Added:
• If the same player touches the ball twice, or it hits the ceiling, the rally ends immediately and the opponent scores a point.
Receive & Defense
• Rolling Receive
- Activation chance reduced from 50% to 25%.
- Rolling Receive can now trigger even on failed receives, with a new animation showing the player falling while defending.
• Receive Trajectories
- Reduced the chance of the first receive sticking to the net.
- When receiving fast balls from the opponent (paint, jump floater, spike, etc.) from a poor position, the ball will go to a less accurate spot. The lower the player’s defense stat, the less accurate the pass. This applies to both first touches and secondary tosses.
Toss & Setter Updates
• More varied setter toss trajectories:
- Non-jump tosses now have more varied trajectories depending on situation and position. Secondary tosses have also been diversified, and previously low tosses have been adjusted.
- All players now have a higher chance of performing jump tosses.
• Setter Movement Improvements:
- The setter’s two-touch attack angle has been adjusted from 315° to 320°.
- Even after a failed receive, the setter will attempt a jump set if the situation allows.
- A delay has been added before the setter starts running to set (the delay decreases with higher defense and speed stats).
- When performing a jump set, the setter will jump after reaching their position instead of moving while jumping.
- Players with higher jump stats now perform higher stationary sets, and the higher a wing spiker’s jump stat, the higher the set will be.
Attack and Other Balance Adjustments:
• Player speed has been adjusted to gradually decrease as rallies get longer.
• AI Nishikawa’s double spike success rate has been increased.
• Standard paint values have been adjusted to fall faster.
• Balls last touched by a teammate can no longer be blocked.
• When NN performs a set, middle blockers will now give way.
• Atis's overhand receive motion has been removed.
• When a non-setter player receives a ball near the net, they will now perform an overhand receive to set the ball.
• Even in situations where a jump set is possible, the probability of performing a jump set has been reduced.
• The target score for the first stage of the Colosseum has been changed from 10 points to 5 points.
• Reduced debuff values of the Colosseum Hesitation Card
Main Action Animations Updated & Added:
• Added animations for jump toss preparation/wait/forward/back toss, receive preparation, and triple touch.
• Added overhand defense animation for receiving long spikes.
• Updated animations for failed receives, normal receives, spike digs, and sliding.
• The ball’s collision point has been moved from the player’s center to in front of the player
Visual Enhancements:
• Added animation for the net to sway.
• Ball landing indicator now appears behind the player.
• Animations now play slower when the player moves slower.
Gamepad Improvements
• D-pad can now move the UI cursor.
• Old D-pad functions replaced with new controls.
• Player management and info screens updated for gamepad.
• Fixed button icon display and vibration issues.
• LED gamepads (like DualSense) show player number colors.
Key Mapping & Convenience Improvements
• You can assign up to 2 keys per function.
• “Confirm / Cancel” buttons can be swapped on the gamepad.
• If a key is already assigned to another function, reassigning it will automatically remove it from the previous function.
• Cannot save if any key slot is empty.
• In split keyboard mode, default key mappings can be preset for each player.
• Added BGM item preview feature.
• Added tutorial for Stage 1-6 (explaining that speed decreases during long rallies).
• Fixed a bug where Hongshi’s spike effects applied to players receiving Lisia’s serve after Hongshi scored.
• Players now return to their original positions immediately after a triple touch.
• Fixed an issue where the setter’s facing direction would suddenly change after scoring, and ensured the setter no longer turns away from the net during jump tosses.
• Fixed an issue where the ball would rise from the player’s center during a no-jump toss immediately after moving.
• Fixed a bug where the setter would unnecessarily attempt a jump toss immediately after a spike following a receive.
• Fixed stuttering during slides when Yamadera’s ability activates.
• Fixed Jenny’s landing failure animation bug.
• Net mesh now displays correctly even when net height is adjusted.
• Updated login screen background.
• Added real-time login progress display.
• Added a logout button that appears when auto-login is enabled.