- An attempt has been made to solve the problem of processors not appearing in production (The latest produced processor is now automatically selected, Some people's computers still do not show processors in the window, but it is being worked on).
- Fixed the issue where the walls of other rooms were not deleted when rooms were deleted.
- Fixing common UI Bugs.
	
	The current Steam images and screenshots will soon be replaced with the final versions.
The ones you see now are temporary and only show the current state of the demo’s development.
A much cleaner and official visual experience will be available soon.
I’m working hard on the demo, but progress is slower than I’d like due to my full-time job.
I hope to release the updated version this month and share the new experience with you.
Compared to the old demo, the game is now much more streamlined.
Unnecessary mechanics have been removed, making the gameplay simpler and more enjoyable for everyone.
The download button is currently visible on the demo page, but the demo is not yet available.
It’s not a problem on your end! I’ll notify you as soon as the new version is live and ready to download.
Release of the updated demo version this month.
More developer updates and short devlogs coming soon.
I’m open to your feedback: if you have any ideas or comments about the demo, feel free to leave them in the comments!
Thank you all for your patience and support — it means a lot to me!
I hope you’ll enjoy the new, streamlined Little Astronaut demo very soon.
In the meantime, you can support the game by adding it to your Steam wishlist, which I really appreciate!
https://store.steampowered.com/app/1964120/Little_Astronaut/
	
	We've been hard at work bug hunting, and are back with an update with a variety of fixes and quality of life changes for the PC version of Amanda The Adventurer 2! Here is the full list of updates:
Increased the visibility of characters when using a virtual keyboard
Keyboard keys on the input customization screen and in-game tutorials now sync to the selected language
Fixed bug where end credits would not play after beating the game
Fixed bug where thrown objects became unreachable when thrown at the wood block puzzle
If you come across any other issues, come tell us in the bug reporting channel on our Discord server or in the Steam discussion forums so we can help you out!
	
Thank you to CubeGame for organizing and including Castillon in the Ancient Costume Game Festival
Be sure to check out the event page for discounts, demos and previews of other great indie titles!
The public playtest for Castillon is ongoing!
If you're interested in getting an early look at the game, you can join now. Any feedback you can give is greatly appreciated and will directly help in shaping the future of our game.
If you'd like to see the game in action, you can watch this awesome video done by OrbitalPotato!
	Bug Fixes
Weapon Adjustments
Enemy Adjustments
125 materials for the editor
	
	This is an annual festival dedicated to Metroidvanias. This year, it brought together around 250 Metroidvanias from all over the world. Check out the festival page and find the best Metroidvania that suits your tastes. And support FLASHLOOP =)
https://store.steampowered.com/curator/45063983/sale/MetroidvaniaFusionFestival
	
	The current Steam images and screenshots will soon be replaced with the final versions.
The ones you see now are temporary and only show the current state of the demo’s development.
A much cleaner and official visual experience will be available soon.
I’m working hard on the demo, but progress is slower than I’d like due to my full-time job.
I hope to release the updated version this month and share the new experience with you.
Compared to the old demo, the game is now much more streamlined.
Unnecessary mechanics have been removed, making the gameplay simpler and more enjoyable for everyone.
The download button is currently visible on the demo page, but the demo is not yet available.
It’s not a problem on your end! I’ll notify you as soon as the new version is live and ready to download.
Release of the updated demo version this month.
More developer updates and short devlogs coming soon.
I’m open to your feedback: if you have any ideas or comments about the demo, feel free to leave them in the comments!
Thank you all for your patience and support — it means a lot to me!
I hope you’ll enjoy the new, streamlined Little Astronaut demo very soon.
In the meantime, you can support the game by adding it to your Steam wishlist, which I really appreciate!
	Babbling Brook is out now on Steam! Time to relax, mess around with water and get a flock of rubber ducks to the open sea.
You’ll start high in the mountains, helping a flock of rubber ducks escape. Collect points and unlock new levels as you make your way down to the coast. Along the way, you’ll encounter all kinds of rubber ducks. From slow, big inflatable ones to valuable golden rubber ducks. There’s even a rubber duck that turned into a black hole… but don’t worry about that!
[carousel autoadvance="true"]


[/carousel]Babbling Brook comes with two additional game modes. Let the water flow under every bridge in the Bridges game mode. Or just mess around with water and sand in the Sandbox game mode.

I’m excited to finally share Babbling Brook with you all! If you run into any bugs, have suggestions, or just want to share ideas for improvements, please share them using the feedback form or post them right here on Steam. I’ll be keeping an eye on everything and doing my best to make the game better with your help!
	Hello everyone,
thanks to the contribution of Ranadiel,
many important characters of the world of Dungeon Dreams 2 now have a better-looking sprite, much more similar to their portrait artwork.
Here are a few of them in the header image, can you guess them all? :)
Thank you for reading.