Machinarium - Lukas


Hello!

Guess what - Amanita Design's official Discord server is now a thing!

Come and chat with fellow mushroom pickers, get the latest news, TOP SECRET sneak peeks and speculate about 'Machinarium 2'! (even though we're not working on it)

Please join us (and invite your friends!) via this link: https://discord.gg/Gr4Ec6K

Meet you there!
Lukas
Machinarium - Lukas


Finally! :josef:

First of all let me apologize for the loooong delay - originally we intended to launch both Mac and Windows updates simultaneously, but things just didn't go as smoothly as we expected.

Anyway, the free update is now available to all owners of the original Windows or Mac game!

Please note that the new version only supports OSX 10.11 El Capitan (2015) and later.

Just to remind you what exactly is new:
  • Completely new custom engine
  • Improved full screen support
  • 12 new achievements
  • Support for MFi controllers
  • Steam Cloud saves
  • Localization to 14 languages including Chinese, Japanese, Korean and Russian
Thank you for the patience!
Lukas
Machinarium

VIDEO: An interview with Lukas Kunce of Amanita Design

It's the week of the Game Developers Conference here in San Francisco, which means devs from all over the world are in town to show off their games, talk about how they're made, and throw business cards at strangers. 

Lucky for us, Lukas Kunce of Amanita Design, creators of point-and-click classics like Machinarium and the Samorost series, was kind enough to sit down with me away from business card firing range. We had a nice chat about their most recent game Chuchel, what they're working on now, and the future of adventure games. 

We also learned a bit about what the studio is working on now, including a horror game and another built of 3D scans of cardboard creations. For fans of fluff, we also discussed whether Chuchel will get the plushie treatment, what the hell the blockchain is, and brainstormed what an Amanita shooter would look like. (Hint: it won't look like anything.)

Listen:

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Your flapping heads for this episode:

James Davenport

Lukas Kunce

Machinarium

You can find this eerie face on Jarom r Plach 's website, the only game project without a name or description. 

During a GDC interview with PC Gamer, Lukas Kunce of Amanita Design, creators of point-and-click classics like Machinarium and the slapstick comedy adventure Chuchel (which is a riot), confirmed that the studio is working on four new games, one of which is the studio's first attempt at horror. 

It's the most games the studio has worked on at once, says Kunce. "We usually had one game going on at a moment, but now it's four." 

While chatting about the musicians behind Amanita's games, Kunce gave us a few hints about what to expect.

Yeah, it's like Chuchel is a full out burst of comedy, this is a full out burst of disturbing things.

Lukas Kunce, Amanita Design

"Right now, Floex is not working on anything, but he's probably going to start working pretty soon on one of the four secret projects, and DVA are working on another from Jaromír Plachý, who just finished Chuchel," says Kunce. "And he's already almost finished another game." 

Jaromír Plachý is better known putting his creative energy into some of Amanita's more buoyant, pleasant games, but if he can do scary as well as he does cute, then we're in for some prime spooks. 

"It's going to be a horror game, actually. Yeah, I've already played a bit and it's so disturbing," Kunce tells us. "Yeah, it's like Chuchel is a full out burst of comedy, this is a full out burst of disturbing things."

We should know more by the end of the year, but Kunce didn't want to make any promises.

The horror game will probably be whatever the opposite of this is. 

When I asked if Amanita was always going to stick to 2D design, Kunce dropped a few details about one of the other three games in development.

"Well one of the games is played from the 2D perspective, but it's actually made in 3D, so we can probably say we're not 2D anymore."

He continues, "All of the assets and all of the buildings in the game and characters are made from actual cardboard and painted and stuff. And then they're scanning it into Unity and kind of animating it and post-processing it. It's got a super unique look."

You'll be able to listen to our complete conversation soon, in which we ask what an Amanita shooter would look like, whether Chuchel will get the plushie treatment, and what the hell the blockchain is.

Botanicula - Lukas [amanita design]


CHUCHEL, the new game from the creators of Machinarium, Botanicula and Samorost, is now available on Steam for Windows PC and Mac!

Just like any Amanita game before, CHUCHEL immediately strikes you with its distinctive visual style and sheer playfulness, however, CHUCHEL is not a game of complex backgrounds and extraordinarily complicated puzzles – this time it is all about humor, laughs and cherries.

Why cherries? Because that’s what Chuchel, the game’s eponymous hairy hero, craves the most. In order to reclaim the precious red fruit, he needs the players’ help to overcome various challenges ranging from logical puzzles to robot battles to escaping swarms of berserk Pac-Men. Each level is built upon Jaromir Plachy’s trademark style of animation and fittingly witty music from the IGF Award winning Czech band Dva. With dozens of hilarious gags, bizarre characters and a heart-warming little story, CHUCHEL has all the resources to cheer you up!

http://store.steampowered.com/app/711660/CHUCHEL/
Have fun!
Amanita Design
Botanicula - Lukas


CHUCHEL, the new game from the creators of Machinarium, Botanicula and Samorost, is now available on Steam for Windows PC and Mac!

Just like any Amanita game before, CHUCHEL immediately strikes you with its distinctive visual style and sheer playfulness, however, CHUCHEL is not a game of complex backgrounds and extraordinarily complicated puzzles – this time it is all about humor, laughs and cherries.

Why cherries? Because that’s what Chuchel, the game’s eponymous hairy hero, craves the most. In order to reclaim the precious red fruit, he needs the players’ help to overcome various challenges ranging from logical puzzles to robot battles to escaping swarms of berserk Pac-Men. Each level is built upon Jaromir Plachy’s trademark style of animation and fittingly witty music from the IGF Award winning Czech band Dva. With dozens of hilarious gags, bizarre characters and a heart-warming little story, CHUCHEL has all the resources to cheer you up!

http://store.steampowered.com/app/711660/CHUCHEL/
Have fun!
Amanita Design
Botanicula - Lukas [amanita design]


DVA - Young Chuchels
Cherries on Air (CHUCHEL Soundtrack)


https://www.youtube.com/watch?v=pkWvZ6Bpx7M
From the band who charmed the world the fantastic Botanicula soundtrack comes another album full of catchy melodies and bold rhythms. Young Chuchels is a banging track heavily influenced by hip-hop - a genre you wouldn't expect from an Amanita Design production. We've been banging our heads to this for 3 days straight.

'Cherries on Air' with 44 minutes of original music by DVA will be available on Steam from March 7th as downloadable content along with a digital art book and a special CHUCHEL Sans font!

http://store.steampowered.com/app/711660/CHUCHEL/
Botanicula - Lukas


DVA - Young Chuchels
Cherries on Air (CHUCHEL Soundtrack)


https://www.youtube.com/watch?v=pkWvZ6Bpx7M
From the band who charmed the world the fantastic Botanicula soundtrack comes another album full of catchy melodies and bold rhythms. Young Chuchels is a banging track heavily influenced by hip-hop - a genre you wouldn't expect from an Amanita Design production. We've been banging our heads to this for 3 days straight.

'Cherries on Air' with 44 minutes of original music by DVA will be available on Steam from March 7th as downloadable content along with a digital art book and a special CHUCHEL Sans font!

http://store.steampowered.com/app/711660/CHUCHEL/
Botanicula - Lukas [amanita design]


It's time to answer one of the deepest questions of all time - what the actual heck is Chuchel?!

Czech & Weird
You guys already know we like to give our games some odd names and sometimes we even mix in a bit of Czech, our native language. For example 'Samorost' is a beautiful word for an object or a person that was formed entirely by the effects of natural influences. Such as this wooden animal.



Chuchel is also a word coming from the Czech language. We use it to describe a 'ball of hair and dust'. You know, that soft kind of mess which appears in your house when you don't clean it properly. The less cleaning you do, the more chuchels you've got - that's how it works. This thing below is a prime example of chuchel found at Jakub Dvorsky's household. Magnificent, isn't it?

By the way, Kekel, Chuchel's pet buddy/rival, also got his name from a Czech word for 'something terribly disgusting'. Seriously.



There's even a village called Chuchel. Rumors say it's got the highest consumption of cherries per capita in the entire world. Interesting. Reportedly it only has about 50 inhabitants, which seems appropriate for such a sacred place. Pilgrimage, anyone?

Quick maths!
Anyway, our Chuchel is by no means disgusting. He's rather cute, cheerful, although a tad bit annoying and simple. His strong personality has two sources of inspiration - one of them is Jaromir Plachy, the creator of Chuchel himself, the other would be Jaromir's dog Anca. While Jaromir sees himself as a slightly bothersome person (only sometimes), Anca is an incredibly nice and naive being. Combine these two personalities and you'll get the most fabulous Chuchel out there.



Get ready to experience Chuchel's hilarious tantrums on your own - the game arrives to Windows PC & Mac on March 7!!

Add it to your wishlist now and get notified as soon as it's available ːmrfeatherː

http://store.steampowered.com/app/711660/CHUCHEL/
Botanicula - Lukas


It's time to answer one of the deepest questions of all time - what the actual heck is Chuchel?!

Czech & Weird
You guys already know we like to give our games some odd names and sometimes we even mix in a bit of Czech, our native language. For example 'Samorost' is a beautiful word for an object or a person that was formed entirely by the effects of natural influences. Such as this wooden animal.



Chuchel is also a word coming from the Czech language. We use it to describe a 'ball of hair and dust'. You know, that soft kind of mess which appears in your house when you don't clean it properly. The less cleaning you do, the more chuchels you've got - that's how it works. This thing below is a prime example of chuchel found at Jakub Dvorsky's household. Magnificent, isn't it?

By the way, Kekel, Chuchel's pet buddy/rival, also got his name from a Czech word for 'something terribly disgusting'. Seriously.



There's even a village called Chuchel. Rumors say it's got the highest consumption of cherries per capita in the entire world. Interesting. Reportedly it only has about 50 inhabitants, which seems appropriate for such a sacred place. Pilgrimage, anyone?

Quick maths!
Anyway, our Chuchel is by no means disgusting. He's rather cute, cheerful, although a tad bit annoying and simple. His strong personality has two sources of inspiration - one of them is Jaromir Plachy, the creator of Chuchel himself, the other would be Jaromir's dog Anca. While Jaromir sees himself as a slightly bothersome person (only sometimes), Anca is an incredibly nice and naive being. Combine these two personalities and you'll get the most fabulous Chuchel out there.



Get ready to experience Chuchel's hilarious tantrums on your own - the game arrives to Windows PC & Mac on March 7!!

Add it to your wishlist now and get notified as soon as it's available :mrfeather:

http://store.steampowered.com/app/711660/CHUCHEL/
...