7:06am
Medieval Halloween VR - eternaldriftstudio

Baked lighting on main map was not baked properly which was causing a gpu crash. Lighting was re-baked

Alien Swarm: Reactive Drop - Ben Lubar
Highlights
  • Added a SynTek Residential themed main menu background.
  • The camera feeds that display behind briefing have less static and are less distracting.
  • Many guns are now more accurate while crouching.

Weapons
Weapon recoil has been changed on several guns. A coding error was previously causing "flattened" recoil to work differently when aiming north or south versus east or west.
  • 22A3-1 Assault Rifle:
    Normal spread: 03° (wide) × 03° (tall) → unchanged.
    Crouch spread: 03° × 03° → 01° × 01°.
  • 22A4-2 Combat Rifle:
    Normal spread: 03° × 03° → unchanged.
    Crouch spread: 03° × 03° → 01° × 01°.
  • 22A5 Heavy Assault Rifle:
    Normal spread: 15° × 03° → unchanged.
    Crouch spread: 06° × 03° → 06° × 01°.
  • 22A7-Z Prototype Assault Rifle:
    Normal spread: 03° × 03° → unchanged.
    Crouch spread: 03° × 03° → 01° × 01°.
  • 50CMG4-1:
    Normal spread: 20° × ~2.5° (broken!) → 20° × 10°.
    Crouch spread: 20° × ~2.5° (broken!) → 10° × 05°.
  • IAF Medical SMG:
    Normal spread: 15° × ~2.5° (broken!) → 15° × 03°.
    Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°.
  • IAF Minigun:
    Normal spread: 15° × ~2.5° (broken!) → 15° × 03°.
    Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°.
  • K80 Personal Defense Weapon:
    Normal spread: 03° × 03° → unchanged.
    Crouch spread: 03° × 03° → 01° × 01°.
  • M42 Vindicator:
    Normal spread: 22° × 22° → 22° × 12°.
    Crouch spread: 22° × 22° → 16° × 06°.
  • Model 35 Pump-action Shotgun:
    Normal spread: 22° × 22° → 22° × 12°.
    Crouch spread: 22° × 22° → 16° × 06°.
  • PS50 Bulldog:
    Normal spread: 15° × ~2.5° (broken!) → 15° × 03°.
    Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°.
  • S23A SynTek Autogun:
    Normal spread: 07° × 07° → 07° × 03°.
    Crouch spread: 07° × 07° → 04° × 01°.

Mission Improvements
  • Jacob's Rest: Cargo Elevator: Made the ceiling of the elevator slightly transparent to help with camera rotation.
  • Jacob's Rest: Cargo Elevator: Fixed some flickering on the exit door of the elevator.
  • Jacob's Rest: Deima Surface Bridge: Fixed some drone spawn locations on the bridge that resulted in stuck aliens.
  • Jacob's Rest: Deima Surface Bridge: Improved Onslaught spawning around the end of the bridge.
  • Research 7: Illyn Forest: Removed parasites from out-of-bounds eggs to improve performance. Improved alien navigation around first biomass. Fixed marines may get stuck there as well.
  • Research 7: Jericho Mines: Removed parasites from out-of-bounds eggs to improve performance.
  • Tears for Tarnor: Abandoned Maintenance Tunnels: Fixed aliens getting stuck around the laser.
  • Tears for Tarnor: Oasis Colony Spaceport: Fixed a xenomite spawn location in the control room that wasn't working. Fixed harvester moving to unreachable area near map end.
  • Tilarus-5: Arctic Infiltration: Fixed misleading collisions around the first airlock.
  • Tilarus-5: Communication Center: Fixed some rare crashes and improved visuals.
  • Lana's Escape: Lana's Maintenance: Fixed there sometimes not being enough hackable panels to fix the bridge.
  • Lana's Escape: Lana's Bridge: Minor performance improvements. Improved visuals of out-of-bounds cannon.
  • Paranoia: Hostile Places: Minor visual improvements.
  • Paranoia: High Tension: Fixed some instances of the ground flickering.
  • Paranoia: Crucial Point: Reduced terrain complexity that did not affect gameplay or visuals for slightly faster load time.
  • Nam Humanum: Platform XVII: Fixed onslaught aliens spawning in midair along the platform track.
  • Nam Humanum: Groundwork Labs: Fixed marines after the first eight (in special game modes with more than eight marines) getting stuck at the start.
  • Nam Humanum: Groundwork Labs: Fixed a performance hitch when approaching the central area in multiplayer.
  • Reduction: Fallen City: Fixed a fire near some eggs at the end of the mission being very slow to ignite.
  • DM Desert: Fixed obstacles being tinted dark blue.
  • Reduced networking traffic by optimizing prop_ragdoll on the following maps:
    • Jacob's Rest: Landing Bay
    • Jacob's Rest: SynTek Residental
    • Nam Humanum: Platform XVII
    • Paranoia: Close Contact
    • Paranoia: Crucial Point
    • Research 7: Jericho Mines
    • Tears for Tarnor: Insertion Point
    • Tilarus-5: Arctic Infiltration
    • Tilarus-5: Syntek Hospital
Vanguard: Normandy 1944 - Naga

Join us for in-game this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at https://discord.gg/vanguardww2.

Summary of Changes:
  • Capture progress is now shown to defenders

  • Updated and expanded basement first aid post to Carpiquet and associated tunnel

Known Issues
  1. Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.

  2. Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.

  3. Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)

  4. After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.

Loot Shop Simulator - Zarg

Hello shopkeepers!

The latest update is now available. This update includes a few features that were requested by the community such as the ability to zoom in, as well as display stands not reserving item stacks so you can still sell the item on display!

Guild Hall development continues. We've unlocked the leveling system so now you can level your guild up to level 8! Since we are still testing a lot of things internally, we have decided to hold the equipment feature for now until we've finished refining it completely.

This update includes a few other quality of life changes and optimizations, you can see the full dev notes below.


v0.2.2b Development Notes

-Display tables no longer reserve items (or any quantity of the item)

You must have at least 1 of the item to place it on a Display Stand.

-(Optimization) Streamlined an item data process when placing items on tables

-Items on Display tables no longer display Quantity in their content info

-Items on Display tables now display how much Prestige they are generating

-Changed font / style for Quantity/Prestige text on item info tooltips to make it more legible

-Added 'Dismiss' button to remove Guild Members

-Guild level, guild points and points to next level are now displayed in the Guild menus

-Added Guild Progress menu

-Adjusted Guild Quest star weights to function based on guild level

-Guild can now gain levels up to level 8

-Added a new Zoom tool with the ability to zoom in to 1.25x or 1.5x (available after Day 2)

-When zoomed, it is now possible to hold middle click and drag to pan the scene

-Added 'unavailable' versions of the new zoom tool images for special cases

-Camera auto adjusts to 1.25 zoom for cutscenes and reverts to player setting once cutscene has finished

-Camera will now recenter before cutscenes (in case it was panned during gameplay)

-Zoom mode will now deactivate during Build/Inventory modes

This guarantees the tile system works properly during item placement while placement is recoded for full zoom integration.

The Four Kings Casino and Slots - DL_Jared


This is one Ace High that will always have the upper hand! The WW1 Biplane Companion is here to provide you some aerial support. Recruit your agile new buddy by purchasing the Jackpot Chip Pack during the month of November, available now at the Cashier!
True Reporter. Mystery of Mistwood - Evanesca


👠The right outfit can not only enhance your style but also change the course of your investigation. When Betty puts on her best look, it's as if the whole world is helping her find the clue she needs. The mirror reflects not just a journalist, but a person willing to go to the end for the truth. And sometimes, the confidence a new look gives you becomes the decisive argument in your search for the truth.

Now is the perfect time to update your wardrobe. All of Betty's outfits and hairstyles are 50% off. Perhaps that very outfit or new hairstyle will inspire you to start a new investigation. But hurry: the discounts will disappear as quickly as fresh evidence at a crime scene.🛍
Rappelz - Julia
On November 2, maintenance will be performed on the game servers. Due to this, the game may be unavailable from 11:00 to 11:40 Moscow time.

Please note that the end time of the maintenance is approximate and subject to change.

We apologize for any inconvenience.
6:59am
Lost Lives - Maystra

The game has been updated to version 0.7.12:

  • AI logic for the Free-for-All mode has been completely updated: bots now fill missing slots, imitate players, collect and sell loot, purchase upgrades, and fight each other. They are also displayed in statistics, earn points, and have the ability to win matches.

  • The ability to start a Free-for-All match alone has been added.

  • The ability to choose which object to interact with if there are multiple objects nearby (containers, corpses, etc.) has been added.

  • Bot firing with single weapons has been improved.

  • Bots now use grenades and available health packs on their belts.

  • Bot accuracy has been adjusted for all AI difficulties.

  • Bot detection speed has been adjusted: it is now affected by the time of day and target movement (crouching, running, etc.).

  • Faction system has been added.

  • The sound effect for hits on characters has been improved. Louder and different for different hit zones

  • Added new clothing items for bot players in Free-for-All mode

  • Fixed a bug where bots with melee weapons (shotguns, SMGs) would not approach the player

  • Fixed all known issues with bots getting stuck on corners and stairs

  • Fixed a bug with player invulnerability in Free-for-All mode

6:59am
Monarchs Dawn - monarchcorpsgames

See you at UTC 20:00

Football Manager 26 - Kyle Brown

Football Manager 26 is the legacy, redefined, taking you to the heart of the beautiful game when it launches across platforms from November 4th.

Whichever edition of the series you’re playing, the first big decision you’ve got to make is where you’ll be stepping into the dugout and starting your journey.

To help find the perfect club for you, we’ve put together a list of 10 standout teams for your first FM26 save, with everything from European giants through to first-time trophy winners and series debutants.

You can find the full list, here.

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