Hardware Store & Workshop Simulator - UNVD-Lykia
💬 Dear Players,

Hello everyone,
First of all, we know we’ve been away from you for quite some time.
It’s been a long while since we last updated Hardware Store & Workshop Simulator (formerly known as Workshop Wonders).

Sadly, the reason behind this silence is that we lost one of our teammates who helped develop the game. This tragic loss deeply affected us and led to the team falling apart. At first, we thought we could recover and continue development — but unfortunately, we couldn’t. We sincerely apologize for keeping you waiting and for the lack of communication during this difficult time. 💔

Because of technical and operational reasons, this game will no longer receive updates.
However, we haven’t given up. We’ve built a new team and are now working on a brand-new project: Farm Supply Simulator 25. 🌾🚜

We’re truly grateful for your support and for being part of this community.
As a small token of appreciation, we’d like to offer a free full version key for Farm Supply Simulator 25 to all players who purchased Hardware Store & Workshop Simulator and have played it for more than 2 hours.

📬 Please send an email to the address below with proof of your purchase and total playtime (a screenshot is fine):
https://support@superwolfstudio.com

Thank you from the bottom of our hearts for your understanding, patience, and continued support.
We hope to see you again in our new project. ❤️

Farm Supply Simulator 25 Team

[Neolithic]To the End - orochi2k

English
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[Duin's Underground Lab]Added dialogs for the Torturer. Depending on your choices in Egypt, his dialogs may be different. If Harold is in your group, he has some additional dialogs.
[Duin's Underground Lab]Added a 3D printer.
[3D Printing]New 3D printing category: Halloween
[3D Printing]Added 3D Printing Data for the following items: Pumpkin Axes, Pumpkin Shovels, Pumpkin Head(Equippable)
[3D Printing]Added 3D Printing Blueprint Items for the following items: Pumpkin Axes, Pumpkin Shovels, Pumpkin Head(Equippable)
[Loot]Pumpkins may now drop those blueprints mentioned above.
[Wiki]Updated the 3D Printing page.
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[3D Printing]Fixed the missing localization text for Duct Tape in Simplified Chinese. (Previously, the system automatically hides the bug by using the Traditional Chinese version.)
简体中文
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【杜因的地下实验室】为施虐者加入了对白。基于你此前在埃及的选择,他的对话内容会有所不同。如果哈罗德在队伍内,会有额外的对话内容。
【杜因的地下实验室】加入了一台3D打印机。
【3D打印】新3D打印分类:万圣节
【3D打印】加入了下列物品的3D打印数据:南瓜头斧,南瓜头铲,南瓜头(可装备)
【3D打印】加入了下列物品的3D打印图纸:南瓜头斧,南瓜头铲,南瓜头(可装备)
【掉落物】南瓜们现在可能掉落上面的这些图纸。
【维基】更新了3D打印页面。
##########Debug#################
【3D打印】修复了简体中文中缺少制造强力胶带的文本的BUG(之前系统自动使用了繁体中文的版本。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/039730e5
{LINK REMOVED}
Surviving Ceres - Doobachoo

Greetings Pilgrims;

This minor update includes many fixes and tweaks to existing issues.

There are a few bug fixes for minor issues, such as drill salvage containers spawning incorrectly when destroyed by alien bugs, and other minor issues with customization and colonists.

There are also many improvements and tweaks to drones, auto machinery, and colonists.

These include fixes, optimizations, and some rebalancing of drone carry amounts and auto machine crafting speeds.

There are still potential issues when combining automation, such as drones bringing food to an auto-cooker to be cooked, while other drones take food from that machine to the mess hall, where colonists automatically take food to eat.

When things occur randomly close to one another, we can get unexpected results. Such as a colonist selecting what food and water they want from the mess, then just as they try to collect, a drone drops new food and water off, which can re-arrange and extend the inventory array at just the right time to make a colonist grab the wrong item or the wrong quantity of items. Or when drones drop materials into an auto-refiner right as it is taking materials to create the next bar, potentially grabbing the wrong materials or amounts, flagging the bar as unable to be made.

I have added a variety of checks and balances into these systems to avoid such situations, but it is not 100% perfect yet.

The next major update I hope to release will be a rework of the visuals for machines and facilities. Once that happens, we can remake base visuals and tie those in even deeper with customization options from the new customization center. But to do this, I am looking to work with professional 3D artists to deliver high-quality visuals that match the depth and quality of the gameplay and systems.

This update will take some time to complete, but while I hope to bring in artists, I will continue to refine and improve all existing systems as we wait for them to elevate the game visually.

I don't have a large budget to hire artists, but I am working to find some small but talented help that will work for reasonable pay. I don't expect the visual update to land before 2026, but in the meantime, I will refine systems and start prototyping additional game ideas for the future. If you want to stay up to date or be the first to check out my next rough prototypes, consider joining the Discord, where I am always active.

Thank you to everyone for their continued support of the game, and I hope to bring the visuals up to the level the gameplay systems deserve, followed by a free DLC additional map if everything works out as I envision. But since I rely on others, I can't make any promises. I just wanted to be very transparent with my plans and where I am with the game.

Steel Effigy - Campground - George

Greetings Fellow Effigies!

So as many may know, we started our playtest in the middle of October with the intent of testing many of our systems on a broader scale, finding bugs, and seeing what the community thought of what we have been working on.

And the response has been absolutely overwhelming. We cannot thank everyone enough for coming and trying out our game and leaving feedback and helping us get the game to a better place.

We were planning on originally briefly taking down the playtest at the end of October to give us enough time to clean up bugs and prepare for our next big playtest where we roll out our co-op for testing, but due to the amazing response from everyone, we have decided to keep it up for now.

We will keep pushing minor patches and bugfixes, but currently our main priority is working towards our multiplayer patch, which we are currently aiming for the end of November.

So feel free to keep playing, breaking and enjoying everything that Saltport has to offer!

If you have any questions, suggestions or just want to hang out with the developers, feel free to join us on Discord!

https://discord.gg/jT9QFs9Zek

Regards

George

Spider Fox - Planet 47 Games
My newest game Bigfoot Life has been officially released on Steam! In celebration of the release, Spider Fox is will be running a sale this week!



https://store.steampowered.com/app/3108130/Bigfoot_Life/

Thank you!

-Wes
Planet 47 Games

The End of the Sun - Mokosh Games

Hi guys!

We are thrilled to announce that The End of the Sun is part of the Ancient Costume Game Festival,

Taking place 3-17 November on Steam.

Check out all these amazing games!

Link to the festival

We prepared a special discount! Don't miss it, only 7 days left!

https://store.steampowered.com/app/912840/The_End_of_the_Sun/

🎮 Two mysterious worlds, one bundle!

Explore The End of the Sun and Arctic Awakening — two story-driven adventure games connected by atmosphere, mystery, and emotion.

👉 Available now together on Steam! Check out!

https://store.steampowered.com/bundle/61807/Arctic_Awakening_x_The_End_of_the_Sun/

Otterly Lost - Soulworks

Hey everyone!

We're so excited to announce that Otterly Lost demo is finally here!

The demo covers a small piece of Otto's adventure. We hope you'll enjoy getting to know the characters, exploring at whatever pace feels right, and discovering a bit of the story along the way.

It's been such a journey getting here. Please feel free to share your thoughts, any issues you run into, or just moments that made you smile. Your feedback helps us make it better as we keep developing the full game.

If you want, you can also join our Discord from here:

Join Discord

Thank you for being part of Otto's journey 💙

https://store.steampowered.com/app/4079110/Otterly_Lost_Demo/

Spencer's Spaghetti Quest - Moshi

There was a small bug where buying the chef skin said you had the seraphim skin when you didnt, and buying the seraphim skin said you didnt have it when you did. This is fixed, I also tweaked the dashing so you dont feel so slippery, as well as adding an inventory system instead of picking up items and dragging them around. You can hold up to 3 items at once and they travel between levels, so you can stockpile bombs or something

Also real quick, 3 crying kids wanted to review bomb my game cause I called out one of them for their dumbass racist reviews, so it would help a lot if you left some positive reviews.

Gonna leave these here :)

Desktop Heroes - Çiçek Kakule

This update brings significant stability, balance, and performance improvements to Desktop Heroes. It also introduces key quality-of-life changes and sets the stage for larger content and balancing updates coming soon.

Save System Improvements

We’ve been investigating reports of save issues but haven’t been able to fully reproduce them yet. As an interim solution, we’ve added an error notification that appears when a save fails. This allows players to notice failed saves early and take corrective action (such as restarting the game).
We’re also gathering more feedback to identify when and how the issue occurs. Expect further improvements to error handling in upcoming updates.

Idle and Auto Skill Enhancements
  • Idle gameplay has been optimized for smoother and more efficient progression.

  • Skill bar slots increased to 8, giving you more flexibility in combat.

  • Auto Skill Mode: You can now toggle auto usage by holding down a skill icon.

  • Added clearer Auto Skill indicators for better visibility and control.

Experience and Gear Balancing
  • Adjusted gear EXP income to better scale with higher-level equipment.
    At later stages, gear that provides higher EXP income will become more common, improving long-term progression.

Interface and Gameplay Fixes
  • Fixed the pause overlay sticking issue.

  • Cleaned up events not being cleared during dice rolls, improving stability during repeated rolls.

  • General performance optimizations across multiple systems.

Visual and Asset Updates
  • Updated several assets in preparation for an upcoming major balancing update.
    While this doesn’t include visual overhauls yet, it lays the groundwork for future improvements.

Bug Fixes from v2.3.7
  • Fixed an issue where the Assassin’s Toxicity skill could prevent the game from saving.

Thank you for your continued support and feedback. Each update brings us closer to a smoother, more balanced Desktop Heroes experience. Keep sharing your thoughts to help us improve even further.

Caveman Caravan - Teddy
Thank you all again so much for playing, enjoying, reviewing, and sharing our first game! Several people have asked about buying the soundtrack, so I'm happy to make that available for purchase!

The soundtrack includes all the music from Caveman Caravan, as well as three tracks from the upcoming Digital Defender O.R.C. ! Please continue to enjoy Caveman Caravan and its music, and look forward to Digital Defender O.R.C by the end of the year!
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