Aerofly FS 2 Flight Simulator - drhotwing1
Greetings Flight Simmers,

as promised we have released an update to Aerofly FS 2. With this update we get closer to our official release out of Early Access,
This update has a lot of changes under the hood to make Aerofly more stable, but it's also packed with many improvements and fixes to the aircraft systems. Please visit our official change log for a complete list of items.
https://www.aerofly.com/aerofly_fs_2/dokuwiki/doku.php/manual:early_access_changelog#section20171004

As we continue to test this build we ask the Aerofly FS 2 community to do so as well. We look forward to hearing from you. Please keep in mind that our goal with this build is to provide a solid foundation for future growth, so we ask you to comment solely on what the build has already and not what you want to see added. We will continue to update Aerofly FS 2 with more features once this milestone is complete.

We have already come a long way and with our continued passion and determination, and your support, we will continue to build upon this solid foundation to provide our community with the ultimate flying experience. So fasten your seat belts and enjoy the flight. Aerofly will only get better from here. Leaving Early Access isn't the end for Aerofly, It's only the beginning!

Happy Flying!
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings Flight Simmers,

as promised we have released an update to Aerofly FS 2. With this update we get closer to our official release out of Early Access,
This update has a lot of changes under the hood to make Aerofly more stable, but it's also packed with many improvements and fixes to the aircraft systems. Please visit our official change log for a complete list of items.
https://www.aerofly.com/aerofly_fs_2/dokuwiki/doku.php/manual:early_access_changelog#section20171004

As we continue to test this build we ask the Aerofly FS 2 community to do so as well. We look forward to hearing from you. Please keep in mind that our goal with this build is to provide a solid foundation for future growth, so we ask you to comment solely on what the build has already and not what you want to see added. We will continue to update Aerofly FS 2 with more features once this milestone is complete.

We have already come a long way and with our continued passion and determination, and your support, we will continue to build upon this solid foundation to provide our community with the ultimate flying experience. So fasten your seat belts and enjoy the flight. Aerofly will only get better from here. Leaving Early Access isn't the end for Aerofly, It's only the beginning!

Happy Flying!
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings fellow flight simmers,

We are pleased to announce that in the next few weeks Aerofly FS2 will be moving out of Steam Early Access.

The strength of any structure begins with a strong foundation, and that’s exactly what we have now. Our focus has been to make a strong core to build upon and we feel that has been achieved.

With the official release of Aerofly FS2 we can now focus on features and functionality knowing that a stable core is there.

This does not mean that updates will stop, nor does it mean that development will slow down; In fact development is going stronger than ever.
Will an innovative ATC engine be released? YES
Will new features be released such as a logbook and improved VR motion control ‘VR Hands’ to name a few? YES
Will additional aircraft be released? YES
Will additional regions be released? YES
Will our partnership with ORBX and other future 3rd party development companies continue? YES

Moving out of Early Access is an important step in the evolution of Aerofly and we are proud of this achievement.

To add even more exciting news, IPACS plans on releasing a boxed DVD version of Aerofly FS2 and we will also break down the walls and expand our sales points beyond the Steam Store in the near future.

We want to thank all of you for your support as we wouldn’t have gotten this far without your valuable input throughout this process. We are very much aware that we have a ways to go here but with your continued support and our teams passion and determination Aerofly will become a force to be reckoned with. It only gets better from here!

On behalf of Torsten, Marc, Jan, Michael, Andreas, Dietmar, Karl-Heinz, and myself (Jeff), THANK YOU!
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings fellow flight simmers,

We are pleased to announce that in the next few weeks Aerofly FS2 will be moving out of Steam Early Access.

The strength of any structure begins with a strong foundation, and that’s exactly what we have now. Our focus has been to make a strong core to build upon and we feel that has been achieved.

With the official release of Aerofly FS2 we can now focus on features and functionality knowing that a stable core is there.

This does not mean that updates will stop, nor does it mean that development will slow down; In fact development is going stronger than ever.
Will an innovative ATC engine be released? YES
Will new features be released such as a logbook and improved VR motion control ‘VR Hands’ to name a few? YES
Will additional aircraft be released? YES
Will additional regions be released? YES
Will our partnership with ORBX and other future 3rd party development companies continue? YES

Moving out of Early Access is an important step in the evolution of Aerofly and we are proud of this achievement.

To add even more exciting news, IPACS plans on releasing a boxed DVD version of Aerofly FS2 and we will also break down the walls and expand our sales points beyond the Steam Store in the near future.

We want to thank all of you for your support as we wouldn’t have gotten this far without your valuable input throughout this process. We are very much aware that we have a ways to go here but with your continued support and our teams passion and determination Aerofly will become a force to be reckoned with. It only gets better from here!

On behalf of Torsten, Marc, Jan, Michael, Andreas, Dietmar, Karl-Heinz, and myself (Jeff), THANK YOU!
Aerofly FS 2 Flight Simulator - drhotwing1
For those creative minds out there that are interested in creating your own airport using AC3D a complete package has been published to our downloads section.

In this 373MB download you will find further instructions and all of the files needed to build an airport using the 3D modeling program AC3D. This package includes AC3D design files, cultivation files for adding night lighting, buildings and houses, and even vegetation, scenery files for a complete airport, and the much anticipated xref library files for adding buildings and static aircraft to your scenery without even knowing how to model. Tutorials are also included to give you a better understanding of the entire process.
Karl-Heinz (Rodeo) spent a lot of time working on this package so be sure to thank him.

The package can be downloaded here: https://www.aerofly.com/community/filebase/index.php?file/69-ac3d-airport-design-package-and-tutorial/

Happy building !

Aerofly FS 2 Flight Simulator - drhotwing1
For those creative minds out there that are interested in creating your own airport using AC3D a complete package has been published to our downloads section.

In this 373MB download you will find further instructions and all of the files needed to build an airport using the 3D modeling program AC3D. This package includes AC3D design files, cultivation files for adding night lighting, buildings and houses, and even vegetation, scenery files for a complete airport, and the much anticipated xref library files for adding buildings and static aircraft to your scenery without even knowing how to model. Tutorials are also included to give you a better understanding of the entire process.
Karl-Heinz (Rodeo) spent a lot of time working on this package so be sure to thank him.

The package can be downloaded here: https://www.aerofly.com/community/filebase/index.php?file/69-ac3d-airport-design-package-and-tutorial/

Happy building !

Aerofly FS 2 Flight Simulator - drhotwing1
Greetings fellow flight simmers,

as promised a new update to the geoconvert tool has been posted.

This update addresses some memory and processing issues that have caused the tool to crash when larger sceneries were run. The new update has resolved this issue.

Also, a couple of new config options have been added;

1) You can now manually specify a source image folder. Here's an example: <[string] [folder_source_files][./input_aerial_images_hawaii/]>
2) You can selectively enable/disable the creation of files that require a mask. As mask images are sometimes problematic, for performance and border issues, you can disable them using this flag: <[bool] [write_images_with_mask][true]>

As always, please stay with us while we continue to update Aerofly FS2 and the tools used to develop great stuff.

The geoconvert tool as well as the SDK will continue to receive attention until it's the best that it possibly can be. Please continue to note any bugs or issues that you see as it helps us a great deal.
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings fellow flight simmers,

as promised a new update to the geoconvert tool has been posted.

This update addresses some memory and processing issues that have caused the tool to crash when larger sceneries were run. The new update has resolved this issue.

Also, a couple of new config options have been added;

1) You can now manually specify a source image folder. Here's an example: <[string] [folder_source_files][./input_aerial_images_hawaii/]>
2) You can selectively enable/disable the creation of files that require a mask. As mask images are sometimes problematic, for performance and border issues, you can disable them using this flag: <[bool] [write_images_with_mask][true]>

As always, please stay with us while we continue to update Aerofly FS2 and the tools used to develop great stuff.

The geoconvert tool as well as the SDK will continue to receive attention until it's the best that it possibly can be. Please continue to note any bugs or issues that you see as it helps us a great deal.
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings Flight Simmers,

After taking a small breath of fresh air the team has been back to work preparing the next update that will not only improve upon some recently released functions but also added a few more improvements. And of course fixed some stuff as well. Here’s a list of what you will see in the upcoming update today:

* Changed autopilot improved LOC tracking, now uses a calculated lateral offset, not deflection angle
* Changed autopilot / flight director LOC stays engaged when autopilot disconnects
* Changed Fly by wire implemented C* law, modified flight phase transitions, pitch trim reset after touch down now smoother, nz load protection.
* Changed FBW bank protection, how the aircraft rolls back to 33deg when stick released, softer pitch attitude stop, over speed protection now targets VMO + 15kts when stick full down, VMO when released.
* Changed FBW angle of attack protection now internally also controls only angle of attack, aileron compensates asymmetries better
* Changed wheel simulation: improved ground handling, idle taxiing and improved brake control. Q400 one engine taxiing now possible.
* Added parking brake
* Added deformable wheel animation
* Added thrust lever sealing lip animations for Q400 and F18, more to come
* Fixed A320 fixed auto-brake now disables 5 seconds after lift off, correct ECAM page displayed after lift off during gear retraction, PFD now displays correct ground phase
* Changed ASG29 improved flight model: more realistic behavior to flap, added pitch trim synchronization on AP disconnect button (force trim), reduced drag from landing gear, fine tuned glide performance for current weight (no water)
* Changed pressure settings in airliners are not automatically set to either STD or QNH when initialized in air or ground.
* Fixed B737 localizer now displays correctly
* Changed B747 flight physics to be less sensitive to throttle, better flare dynamics
* Changed B747 updated cockpit 3D model with new textures, newly modeled switches and buttons
* Fixed B747 some bugs in VNAV, placing the 747 near the route should now correctly resume VNAV PATH
* Added F18 high and low sensitivity nose wheel steering, toggled per AP disconnect (same button in real world)
* Changed Q400 decreased nose gear steering speed to be more realistic, decreased drag on approach, more realistic cruise drag
* Changed Q400 increased full flap pitch attitude, decreased pitch attitude for others
* Fixed Q400 a bug in the REDUCED NP LANDING, a bug in the pitch trim runaway detection, is now sensitive to autopilot pitch trim changes
* Fixed Q400 master caution and master warning, now re triggers when a new warning comes up
* Fixed Q400 a bug in the formatted ILS view
* Changed Q400 increased stall trigger margin for full flaps
* Changed Q400 right side MFD to display system pages per default

We have also added support for FSWidgets (http://fswidgets.com/shop/index.php)
which can now be enabled from within the settings menu.

As always, we wish to thank you for your support and patience while we aim to deliver you a realistic and professional flight simulator.
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings Flight Simmers,

After taking a small breath of fresh air the team has been back to work preparing the next update that will not only improve upon some recently released functions but also added a few more improvements. And of course fixed some stuff as well. Here’s a list of what you will see in the upcoming update today:

* Changed autopilot improved LOC tracking, now uses a calculated lateral offset, not deflection angle
* Changed autopilot / flight director LOC stays engaged when autopilot disconnects
* Changed Fly by wire implemented C* law, modified flight phase transitions, pitch trim reset after touch down now smoother, nz load protection.
* Changed FBW bank protection, how the aircraft rolls back to 33deg when stick released, softer pitch attitude stop, over speed protection now targets VMO + 15kts when stick full down, VMO when released.
* Changed FBW angle of attack protection now internally also controls only angle of attack, aileron compensates asymmetries better
* Changed wheel simulation: improved ground handling, idle taxiing and improved brake control. Q400 one engine taxiing now possible.
* Added parking brake
* Added deformable wheel animation
* Added thrust lever sealing lip animations for Q400 and F18, more to come
* Fixed A320 fixed auto-brake now disables 5 seconds after lift off, correct ECAM page displayed after lift off during gear retraction, PFD now displays correct ground phase
* Changed ASG29 improved flight model: more realistic behavior to flap, added pitch trim synchronization on AP disconnect button (force trim), reduced drag from landing gear, fine tuned glide performance for current weight (no water)
* Changed pressure settings in airliners are not automatically set to either STD or QNH when initialized in air or ground.
* Fixed B737 localizer now displays correctly
* Changed B747 flight physics to be less sensitive to throttle, better flare dynamics
* Changed B747 updated cockpit 3D model with new textures, newly modeled switches and buttons
* Fixed B747 some bugs in VNAV, placing the 747 near the route should now correctly resume VNAV PATH
* Added F18 high and low sensitivity nose wheel steering, toggled per AP disconnect (same button in real world)
* Changed Q400 decreased nose gear steering speed to be more realistic, decreased drag on approach, more realistic cruise drag
* Changed Q400 increased full flap pitch attitude, decreased pitch attitude for others
* Fixed Q400 a bug in the REDUCED NP LANDING, a bug in the pitch trim runaway detection, is now sensitive to autopilot pitch trim changes
* Fixed Q400 master caution and master warning, now re triggers when a new warning comes up
* Fixed Q400 a bug in the formatted ILS view
* Changed Q400 increased stall trigger margin for full flaps
* Changed Q400 right side MFD to display system pages per default

We have also added support for FSWidgets (http://fswidgets.com/shop/index.php)
which can now be enabled from within the settings menu.

As always, we wish to thank you for your support and patience while we aim to deliver you a realistic and professional flight simulator.
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