May 23, 2024
Staffer Reborn - hjp9595
Dialog Click Bug Fix (When Restart the Case)
Northgard - Shiro_Steven
Ohoï Warchiefs!

Last month the Claws & Jaws update added new wildlife to the lands of Northgard, now it is time to introduce a predator for this prey.
We’re proud to reveal Garm, the Clan of the Hounds, releasing on May 30th!



Lost clansmen of the Clan of the Boar, the followers of Garm are few, but what they lack in numbers, they make up for in raw strength. Thanks to mystical rituals, their brawlers are able to transcend their state to become dangerous animalistic berserkers.

For the first time since Northgard’s release we will be lifting the curtain and giving you a behind the scenes look at how we design a clan. Game Designer 'Maaz' and Art Director 'Emak' will share insights on the clan’s game design and art direction in Steam articles. The former will be posted on Saturday and the latter on Tuesday.

↓Wishlist now on the page below↓

https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=steamnews&utm_medium=community&utm_campaign=wishlist&utm_content=post1

SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
Martial arts-God of War - ZhuoLin
5月23日,武林江湖-烈火战神传首服正式开启!
武林江湖,风起云涌;经典玩法,打怪掉宝,加入官方QQ群领取礼包。入群后直接与礼包客服联系
官方QQ群:932600084
Saddle Up and Drive - Sgriusoft
We have concluded the first Beta, and we have gathered some interesting information, discovered some bugs, and received very useful suggestions.
This month, we focused on resolving all the issues encountered, all bugs have been fixed, and the code has been optimized by reducing the complexity of some geometric calculations.
The traffic system has also been revised, creating a new set of skins for the existing models and introducing completely new vehicles. The vehicle physics calculations have also been perfected.

From a landscaping perspective, we have designed new cacti and bushes in various colors, but this is just the beginning, as our idea is to continuously enrich the game environment and make it as varied and detailed as possible.
We plan to launch a new Beta in June, this time open, where anyone can access and give us feedback, with any suggestions.
Anyone who wants to contribute by reporting bugs or sending us suggestions can do so freely at any time in the 'Discussions' section of this Steam page.
Remember to follow us to stay updated!
Pampas & Selene: The Maze of Demons - franfistro
Pampas & Selene: Patch 1.01
Hello! Thank you all for such an exciting release day of Pampas & Selene. We intend to release patches often after release as we fix reported bugs, polish the game from the community's great feedback, and adjust things that may cause confusion. Thank you!

Gameplay Changes

  • Icons for PS4 no longer have an identity crisus. (RT,LT,RB,LB => L1,L2,R1,R2)
  • You can no longer run while webbed.
  • New tips added near the 3 starting gods to better understand how to track quests.
  • After receiving a new quest, the god is autofocused in the quest tracker to see where new items are.
  • Extra content can now be activated in the main menu before starting a game.
  • Extra content in pause menu moved from SETTINGS>OPTIONS to just SETTINGS for ease of use.
  • Mages and Jellyfish should now respect the player's personal space and will spawn a bit further.
  • The witch no longer can be polymorphed (She is already quite sheepish).
  • Text pop-up has been added to the Soul Mastery soul.
  • While in inventory, minimap now updates destinations when browsing demon realms via the Orb.
  • Small blue diamond icon on "Extra content"

Bug Fixes

  • BUG: The special pet for completing the demo 100% should now correctly appear in Extra Content.
  • BUG: Some wall edges of castle's minimap were corrected. (Real walls were not harmed)
  • BUG: Bosses HP bars no longer flash when low.
  • BUG: Some skins had visual bugs when inside a shrine.
  • BUG: You can no longer teleport out of the final room of the game. Whoops! 😂
  • BUG: Percentage of map completion always 100% at the end game results screen. 🤔
  • BUG: Percentage of map completion never 100% during game in the map screen. 🤔
  • BUG: The Polymorph spell is no longer mana free.
  • DIALOG: All References to Kharon now correctly Charon, confirming that Cs are cooler than Ks.
  • DIALOG: Description of Magic Necklace no longer mistakes has "the the" in the description.
  • ONLINE: Last thing friends see when dying is now "Game Over" instead of "Game Paused".
  • ONLINE: Achievements menu option is disabled while in a multiplayer game. (They are singleplayer only)
  • ONLINE: Sync issues for lunges fixed for the Demon Python .
  • BUG: Inventory/map/gods is no longer sloftlocked when pressing up when hero is in front of a secret passage


May 23, 2024
Castle Of Alchemists - Team Machiavelli
We wanted to update you on what we have been working on for Castle of Alchemists since our last update.

First things first: "Difficulty Mode"!


You will be able to select a more "challenging" version of the map from the Warroom with a single toggle. In this mode, enemy wave composition will change, enemy aggression will increase, your building resources will decrease, and you will receive more rewards for completion.

This will allow us to balance levels for new players while keeping the challenging nature of the game for players who are looking for more action.

Initially, this mode will only increase your regular rewards by around 25%. In the future, each level will have separate stats for difficulty mode as well as additional challenges and rewards.

Secondly, new enemies to spice things up.


We are adding several new enemies, ranging from summoners to fast riders with different behaviors, to each faction to bolster their ranks. This also helps us balance the levels for normal and difficulty modes.

With these new enemies, we will also introduce a new form of buff: permanent auras.

For example, the "Slave Giant" will make his allies near him "immune to chill" to cover the inherent weakness to chill for the Flame Faction. We will experiment with more of these with the upcoming enemies too.

Last but not least, new traps!


We are aware that we are lacking in the department of traps, especially heavy-hitting ones. Expect to see pendulums, explosive barrels that you can launch with melee attacks, and more with the upcoming patch. With future patches, we will quickly fill our ranks of traps with your feedback!

We will keep you updated with more devlogs from now on, releasing them on a weekly basis!

Stay tuned for the new patch, coming very soon.

Cheers!
May 23, 2024
Baladins - Seed by Seed
Hello, Wanderers of the regions of Gatherac,

It's officially been a week since the release of Baladins, and what a week!
The reception of the game has been extremely positive. We've seen incredible streams of the game, and a lot of feedback from all of you. That's very heartwarming and encouraging.


So we're continuing working on the project and making better. You bug reports and feedback are not useless, we read them and try to implement them in our todo list.

We've pushed two patches this week already, fixing some issues with the game.

What's new in the v 1.0.14/15?
- You can now access the Credits directly from the menu!
- Now saving the game when entering the Colobra's mouth, preventing progression loss if there is a disconnection at this point
- Now possible to end the cork mission after loop 0.
- Now preventing calorie bar animation from blocking the dialogue. A timer of 5s skips the animation if it's too long.
- Now forcing the client to show the Settings menu when the host opens it during the game introduction (before giving the crate to Sopheline).
- Now saving items based on your class, not on player, which solves issues with items kept from run to run.
- Now possible to loop through the Player menu tabs using the gamepad triggers
- Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any active save
- Fixed the game not starting when playing on an OS with Turkish culture
- Fixed a localization issue in the Join Friend menu
- Fixed some missing French localization
- Fixed a Quest log desynchronization issue happening if a client gets disconnected during the end of the loop
- Fixed Dice rolls modifiers Auto-win & Auto-fail that were unsynchronized


Thanks again for your support, and keep in touch for future updates!
Seed by Seed team

May 23, 2024
Drak(c)ula Playtest - Simen
removed bug that causes screen to shrink as you write
May 23, 2024
Magic vs Zombies - GagoiL™
Game update promotional event, this update includes small fixes and some new mechanics.
May 23, 2024
Dark Envoy - Luzgan
It's time to drop our first hotfix after our latest Director's Cut Update. As before, we want to express our gratitude to everyone who shares feedback with us. Your input is invaluable in shaping the game.

Version: 1.4.1.73319 download size: 301.4MB

Changelog
  • Fixed an issue causing units summoned from unique items to infinitely multiply in the hub area. Previously created copies will despawn when you leave the location. We learned the hard way that you can, in fact, have too much of a good thing.
  • Slight rebalance focused on early game experience - minibosses have had their HP pool lowered on lvls 1-6 so as not to be so deadly to a 2-3 character party without proper equipment. Enemy DMG and HP was lowered by 10-20% on Normal and lower difficulties. Hard difficulty was very slightly rebalanced as well. Insane remains as it is - a significant challenge, requiring the most game-breaking builds to be conquered.
  • Fixed an issue that caused the new Elite Assassin to appear too often.
  • Fixed an issue with Warrior’s Frenzy passive skill that could have caused an infinite Attack Speed bug.
  • Fixed small glitches in dialogues and cutscenes throughout the game, including a bug that caused units that were sitting down to glitch and return to idle for a brief moment at the start of a dialogue.
  • Fixed a slight graphical issue on the opening splash screen.
  • Fixed a scrolling issue with conflicting drop-down lists.
  • Fixed a co-op issue that could have caused the client to be unable to change their weapon.
  • Fixed various exceptions that could have caused the game to become unstable.
  • Google Analytics data gathering was turned off by default.
    Please note that all data gathered is completely anonymized and only tracks your in-game actions (skills used, story choices, character classes, etc.). We do not gather any data from your operating system or other software. You can always opt-out using an in-game option to remove all data related to your gameplay that was stored so far.

Please continue to share your feedback with us. The best way to do it is via the in-game "Report Issue" option or by joining our Discord and sharing it there. If you encounter a crash, please send a report after restarting the game.

Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

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